mirror of
https://github.com/overte-org/overte.git
synced 2025-08-05 05:20:00 +02:00
Add mouth as third gaze target in addition to left and right eyes
This commit is contained in:
parent
4ced0dc6c4
commit
026f6d3690
4 changed files with 38 additions and 18 deletions
|
@ -2295,11 +2295,17 @@ void Application::updateMyAvatarLookAtPosition() {
|
|||
float faceAngle = glm::angle(lookingAtFaceOrientation, fromLookingAtToMe);
|
||||
|
||||
if (faceAngle < MAXIMUM_FACE_ANGLE) {
|
||||
// Randomly look back and forth between left and right eyes
|
||||
if (_myAvatar->isLookingAtLeftEye()) {
|
||||
lookAtSpot = lookingAtHead->getLeftEyePosition();
|
||||
} else {
|
||||
lookAtSpot = lookingAtHead->getRightEyePosition();
|
||||
// Randomly look back and forth between look targets
|
||||
switch (_myAvatar->getEyeContactTarget()) {
|
||||
case LEFT_EYE:
|
||||
lookAtSpot = lookingAtHead->getLeftEyePosition();
|
||||
break;
|
||||
case RIGHT_EYE:
|
||||
lookAtSpot = lookingAtHead->getRightEyePosition();
|
||||
break;
|
||||
case MOUTH:
|
||||
lookAtSpot = lookingAtHead->getMouthPosition();
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// Just look at their head (mid point between eyes)
|
||||
|
|
|
@ -22,11 +22,6 @@
|
|||
#include "InterfaceConfig.h"
|
||||
#include "world.h"
|
||||
|
||||
enum eyeContactTargets {
|
||||
LEFT_EYE,
|
||||
RIGHT_EYE,
|
||||
MOUTH
|
||||
};
|
||||
|
||||
const float EYE_EAR_GAP = 0.08f;
|
||||
|
||||
|
@ -74,6 +69,7 @@ public:
|
|||
const glm::vec3& getLeftEyePosition() const { return _leftEyePosition; }
|
||||
glm::vec3 getRightEarPosition() const { return _rightEyePosition + (getRightDirection() * EYE_EAR_GAP) + (getFrontDirection() * -EYE_EAR_GAP); }
|
||||
glm::vec3 getLeftEarPosition() const { return _leftEyePosition + (getRightDirection() * -EYE_EAR_GAP) + (getFrontDirection() * -EYE_EAR_GAP); }
|
||||
glm::vec3 getMouthPosition() const { return _eyePosition - getUpDirection() * glm::length(_rightEyePosition - _leftEyePosition); }
|
||||
|
||||
FaceModel& getFaceModel() { return _faceModel; }
|
||||
const FaceModel& getFaceModel() const { return _faceModel; }
|
||||
|
|
|
@ -95,7 +95,7 @@ MyAvatar::MyAvatar() :
|
|||
_shouldRender(true),
|
||||
_billboardValid(false),
|
||||
_feetTouchFloor(true),
|
||||
_isLookingAtLeftEye(true),
|
||||
_eyeContactTarget(LEFT_EYE),
|
||||
_realWorldFieldOfView("realWorldFieldOfView",
|
||||
DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES),
|
||||
_firstPersonSkeletonModel(this),
|
||||
|
@ -904,12 +904,24 @@ void MyAvatar::clearLookAtTargetAvatar() {
|
|||
_lookAtTargetAvatar.reset();
|
||||
}
|
||||
|
||||
bool MyAvatar::isLookingAtLeftEye() {
|
||||
float const CHANCE_OF_CHANGING_EYE = 0.01f;
|
||||
if (randFloat() < CHANCE_OF_CHANGING_EYE) {
|
||||
_isLookingAtLeftEye = !_isLookingAtLeftEye;
|
||||
eyeContactTarget MyAvatar::getEyeContactTarget() {
|
||||
float const CHANCE_OF_CHANGING_TARGET = 0.01f;
|
||||
if (randFloat() < CHANCE_OF_CHANGING_TARGET) {
|
||||
float const FIFTY_FIFTY_CHANCE = 0.5f;
|
||||
switch (_eyeContactTarget) {
|
||||
case LEFT_EYE:
|
||||
_eyeContactTarget = (randFloat() < FIFTY_FIFTY_CHANCE) ? MOUTH : RIGHT_EYE;
|
||||
break;
|
||||
case RIGHT_EYE:
|
||||
_eyeContactTarget = (randFloat() < FIFTY_FIFTY_CHANCE) ? LEFT_EYE : MOUTH;
|
||||
break;
|
||||
case MOUTH:
|
||||
_eyeContactTarget = (randFloat() < FIFTY_FIFTY_CHANCE) ? RIGHT_EYE : LEFT_EYE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return _isLookingAtLeftEye;
|
||||
|
||||
return _eyeContactTarget;
|
||||
}
|
||||
|
||||
glm::vec3 MyAvatar::getDefaultEyePosition() const {
|
||||
|
|
|
@ -19,6 +19,12 @@
|
|||
|
||||
class ModelItemID;
|
||||
|
||||
enum eyeContactTarget {
|
||||
LEFT_EYE,
|
||||
RIGHT_EYE,
|
||||
MOUTH
|
||||
};
|
||||
|
||||
class MyAvatar : public Avatar {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(bool shouldRenderLocally READ getShouldRenderLocally WRITE setShouldRenderLocally)
|
||||
|
@ -93,7 +99,7 @@ public:
|
|||
|
||||
bool isMyAvatar() const { return true; }
|
||||
|
||||
bool isLookingAtLeftEye();
|
||||
eyeContactTarget getEyeContactTarget();
|
||||
|
||||
virtual int parseDataAtOffset(const QByteArray& packet, int offset);
|
||||
|
||||
|
@ -245,7 +251,7 @@ private:
|
|||
QList<AnimationHandlePointer> _animationHandles;
|
||||
|
||||
bool _feetTouchFloor;
|
||||
bool _isLookingAtLeftEye;
|
||||
eyeContactTarget _eyeContactTarget;
|
||||
|
||||
RecorderPointer _recorder;
|
||||
|
||||
|
|
Loading…
Reference in a new issue