Bug fix for two piece avatars.

The head was not rendering
This commit is contained in:
Anthony J. Thibault 2015-06-19 16:41:31 -07:00
parent 99a03bac21
commit 8f03ead74e

View file

@ -1188,10 +1188,12 @@ void MyAvatar::attach(const QString& modelURL, const QString& jointName, const g
void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel) {
if (!(_skeletonModel.isRenderable() && _firstPersonSkeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
if (!(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
return; // wait until all models are loaded
}
fixupModelsInScene();
// Render head so long as the camera isn't inside it
if (shouldRenderHead(renderArgs)) {
getHead()->render(renderArgs, 1.0f, renderFrustum, postLighting);