Commit graph

36274 commits

Author SHA1 Message Date
Brad Hefta-Gaub
0213426f0c Merge pull request #6607 from imgntn/particle_system_visibility
Particle Systems Now Respect Visibility Setting
2015-12-10 07:49:54 -08:00
Brad Hefta-Gaub
1da8f6e618 Merge pull request #6605 from hyperlogic/tony/sixense-manager-debug-draw
SixenseManager: Added debug draw options
2015-12-10 07:48:35 -08:00
Brad Hefta-Gaub
92d1038871 Merge pull request #6590 from imgntn/particle_explorer_updates
Update Particle Explorer to Ignore New Parenting Properties
2015-12-10 07:43:40 -08:00
Brad Hefta-Gaub
27d28900a4 Merge pull request #6580 from imgntn/parented_flashlight
Update Flashlight to use Parenting
2015-12-10 07:43:10 -08:00
Brad Hefta-Gaub
1512703182 Merge pull request #6593 from Atlante45/master
Update toys relativeRotation/Position
2015-12-10 07:37:08 -08:00
Brad Hefta-Gaub
bd1ab418a4 Merge pull request #6606 from hyperlogic/tony/remove-animation-start-automatically-property
[PROTOCOL CHANGE] Entities: Removed Start Automatically property from Animation Group
2015-12-10 07:35:55 -08:00
Brad Hefta-Gaub
3d325351fb Merge pull request #6602 from AndrewMeadows/character-cleanup
move raw bullet code from interface to physics lib
2015-12-10 07:26:29 -08:00
James B. Pollack
b16822ed8a swap sound file 2015-12-09 18:41:06 -08:00
Brad Hefta-Gaub
5933a055a9 Merge pull request #6595 from jherico/zaan
Migrate to latest Oculus SDK (0.8)
2015-12-09 18:31:40 -08:00
James B. Pollack
9ecb2b2277 uncomment sams change to scriptengine 2015-12-09 18:27:45 -08:00
James B. Pollack
4e93f3ae81 respect visibility yay 2015-12-09 18:26:13 -08:00
Andrew Meadows
9e99bff250 fix avatar upward drift after shape change 2015-12-09 18:09:55 -08:00
Anthony J. Thibault
e9f529bf12 Entities: Removed Start Automatically property from Animation Group
There is an issue when startAutomatically was set to true and animationPlaying was set to false.
This would cause clients to play the animation when they connected to the entity server, even though the server was not.
2015-12-09 17:59:56 -08:00
Bradley Austin Davis
1644bda908 Migrate to latest Oculus SDK (0.8) 2015-12-09 17:32:11 -08:00
Bradley Austin Davis
fd5fb3096f Disabling OpenVR plugin 2015-12-09 17:31:53 -08:00
James B. Pollack
b4c272aaa1 sam just left 2015-12-09 17:28:45 -08:00
samcake
f9269523a1 Merge branch 'master' of https://github.com/highfidelity/hifi into controllers 2015-12-09 16:58:56 -08:00
samcake
9eb40bcd65 Trying to redner the collision geometry correctly but still an issue with the bounding box i get 2015-12-09 16:58:14 -08:00
Brad Davis
978d39b7f4 Moving OpenVR to external plugin and updating to latest version 2015-12-09 16:20:24 -08:00
Howard Stearns
3b372fd897 coding standards 2015-12-09 16:12:34 -08:00
Andrew Meadows
a99542e298 Merge pull request #6601 from howard-stearns/fix-sync-period-calc
Fix sync period calc, restoring avatar render distance
2015-12-09 15:56:22 -08:00
Howard Stearns
acb43e18d0 coding standards 2015-12-09 15:54:49 -08:00
Ryan Huffman
ad0865171b Fix unused variable in scriptFinished 2015-12-09 15:52:30 -08:00
Howard Stearns
dd2d040253 Merge branch 'fix-sync-period-calc' into correct-target-frame-rate 2015-12-09 15:43:43 -08:00
Howard Stearns
5643a6a4c6 Merge branch 'correct-target-frame-rate' of https://github.com/howard-stearns/hifi into correct-target-frame-rate 2015-12-09 15:43:10 -08:00
Howard Stearns
d964032572 Merge branch 'master' of https://github.com/highfidelity/hifi into fix-sync-period-calc 2015-12-09 15:23:00 -08:00
Howard Stearns
270cfe8af7 coding standards 2015-12-09 15:22:44 -08:00
Anthony J. Thibault
a57a2792a4 SixenseManager: Added debug draw options
These debug draw options were added to help debug rare intermittent issues with
configuration the hydra and the Avatar arm IK.
2015-12-09 15:17:06 -08:00
Atlante45
1d513cfbba Merge branch 'master' of https://github.com/highfidelity/hifi into particle 2015-12-09 15:09:19 -08:00
Ryan Huffman
5f60aeef22 Update ScriptEngine::_isUserLoaded to be atomic 2015-12-09 14:50:48 -08:00
Ryan Huffman
a21e07327d Update ScriptEngine::stop() to always run on its thread 2015-12-09 14:50:30 -08:00
Ryan Huffman
e7a1550b64 Update ScriptEngine::finished to include 2015-12-09 14:50:09 -08:00
Ryan Huffman
fc6a78d9ef Update scriptFinished signal to be a DirectConnection 2015-12-09 14:49:05 -08:00
Ryan Huffman
4bfce768ca Add locks around read/writes of _scriptEnginesHash 2015-12-09 14:48:33 -08:00
Atlante45
5574f4736b CR 2015-12-09 14:26:49 -08:00
Atlante45
17daff920c Fix all entities using relative grab pos/rot 2015-12-09 14:25:18 -08:00
Atlante45
4ee5bf316a Fix bow offsets 2015-12-09 14:25:18 -08:00
Atlante45
65bc6aa371 Fix left hand grab 2015-12-09 14:25:18 -08:00
Seth Alves
47df744552 Merge branch 'update-model-during-simulate' of github.com:sethalves/hifi into no-physics-until-ready 2015-12-09 12:40:18 -08:00
Seth Alves
7ae26ffa7d Merge branch 'near-grab-via-parenting' of github.com:sethalves/hifi into no-physics-until-ready 2015-12-09 12:39:20 -08:00
Seth Alves
78f7935d53 Merge pull request #6604 from sethalves/no-physics-until-ready
disable physics disabler
2015-12-09 11:31:12 -08:00
Seth Alves
446ca8236f disable physics disabler 2015-12-09 11:25:44 -08:00
Andrew Meadows
d59311f258 Merge pull request #6594 from sethalves/no-physics-until-ready
No physics until ready
2015-12-09 10:51:07 -08:00
Seth Alves
4d60c7bbc0 update model location with SpatiallyNestable's locationChanged call 2015-12-09 10:42:32 -08:00
Philip Rosedale
a580442b92 Merge pull request #6597 from jherico/scorpius
Fix occasional crashes switching from the Oculus plugin
2015-12-09 10:33:48 -08:00
howard-stearns
1d65cbce88 Remove unneeded getTargetFramePeriod and isVSynchronized. 2015-12-08 18:08:57 -08:00
Philip Rosedale
c93252b134 Merge pull request #6596 from AndrewMeadows/fix-bad-ownership
fix bad simulation ownership when using edit.js
2015-12-08 17:49:38 -08:00
howard-stearns
9ae22800fe Merge branch 'fix-sync-period-calc' into correct-target-frame-rate 2015-12-08 17:32:53 -08:00
Andrew Meadows
8c109fd623 move raw bullet code from interface to physics lib 2015-12-08 17:21:43 -08:00
Bradley Austin Davis
e77f2e8ac4 Pass correct frame index into Oculus SDK 2015-12-08 16:49:50 -08:00