Brad Hefta-Gaub
0213426f0c
Merge pull request #6607 from imgntn/particle_system_visibility
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Particle Systems Now Respect Visibility Setting
2015-12-10 07:49:54 -08:00
Brad Hefta-Gaub
1da8f6e618
Merge pull request #6605 from hyperlogic/tony/sixense-manager-debug-draw
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SixenseManager: Added debug draw options
2015-12-10 07:48:35 -08:00
Brad Hefta-Gaub
92d1038871
Merge pull request #6590 from imgntn/particle_explorer_updates
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Update Particle Explorer to Ignore New Parenting Properties
2015-12-10 07:43:40 -08:00
Brad Hefta-Gaub
27d28900a4
Merge pull request #6580 from imgntn/parented_flashlight
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Update Flashlight to use Parenting
2015-12-10 07:43:10 -08:00
Brad Hefta-Gaub
1512703182
Merge pull request #6593 from Atlante45/master
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Update toys relativeRotation/Position
2015-12-10 07:37:08 -08:00
Brad Hefta-Gaub
bd1ab418a4
Merge pull request #6606 from hyperlogic/tony/remove-animation-start-automatically-property
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[PROTOCOL CHANGE] Entities: Removed Start Automatically property from Animation Group
2015-12-10 07:35:55 -08:00
Brad Hefta-Gaub
3d325351fb
Merge pull request #6602 from AndrewMeadows/character-cleanup
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move raw bullet code from interface to physics lib
2015-12-10 07:26:29 -08:00
James B. Pollack
b16822ed8a
swap sound file
2015-12-09 18:41:06 -08:00
Brad Hefta-Gaub
5933a055a9
Merge pull request #6595 from jherico/zaan
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Migrate to latest Oculus SDK (0.8)
2015-12-09 18:31:40 -08:00
James B. Pollack
9ecb2b2277
uncomment sams change to scriptengine
2015-12-09 18:27:45 -08:00
James B. Pollack
4e93f3ae81
respect visibility yay
2015-12-09 18:26:13 -08:00
Andrew Meadows
9e99bff250
fix avatar upward drift after shape change
2015-12-09 18:09:55 -08:00
Anthony J. Thibault
e9f529bf12
Entities: Removed Start Automatically property from Animation Group
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There is an issue when startAutomatically was set to true and animationPlaying was set to false.
This would cause clients to play the animation when they connected to the entity server, even though the server was not.
2015-12-09 17:59:56 -08:00
Bradley Austin Davis
1644bda908
Migrate to latest Oculus SDK (0.8)
2015-12-09 17:32:11 -08:00
Bradley Austin Davis
fd5fb3096f
Disabling OpenVR plugin
2015-12-09 17:31:53 -08:00
James B. Pollack
b4c272aaa1
sam just left
2015-12-09 17:28:45 -08:00
samcake
f9269523a1
Merge branch 'master' of https://github.com/highfidelity/hifi into controllers
2015-12-09 16:58:56 -08:00
samcake
9eb40bcd65
Trying to redner the collision geometry correctly but still an issue with the bounding box i get
2015-12-09 16:58:14 -08:00
Brad Davis
978d39b7f4
Moving OpenVR to external plugin and updating to latest version
2015-12-09 16:20:24 -08:00
Howard Stearns
3b372fd897
coding standards
2015-12-09 16:12:34 -08:00
Andrew Meadows
a99542e298
Merge pull request #6601 from howard-stearns/fix-sync-period-calc
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Fix sync period calc, restoring avatar render distance
2015-12-09 15:56:22 -08:00
Howard Stearns
acb43e18d0
coding standards
2015-12-09 15:54:49 -08:00
Ryan Huffman
ad0865171b
Fix unused variable in scriptFinished
2015-12-09 15:52:30 -08:00
Howard Stearns
dd2d040253
Merge branch 'fix-sync-period-calc' into correct-target-frame-rate
2015-12-09 15:43:43 -08:00
Howard Stearns
5643a6a4c6
Merge branch 'correct-target-frame-rate' of https://github.com/howard-stearns/hifi into correct-target-frame-rate
2015-12-09 15:43:10 -08:00
Howard Stearns
d964032572
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-sync-period-calc
2015-12-09 15:23:00 -08:00
Howard Stearns
270cfe8af7
coding standards
2015-12-09 15:22:44 -08:00
Anthony J. Thibault
a57a2792a4
SixenseManager: Added debug draw options
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These debug draw options were added to help debug rare intermittent issues with
configuration the hydra and the Avatar arm IK.
2015-12-09 15:17:06 -08:00
Atlante45
1d513cfbba
Merge branch 'master' of https://github.com/highfidelity/hifi into particle
2015-12-09 15:09:19 -08:00
Ryan Huffman
5f60aeef22
Update ScriptEngine::_isUserLoaded to be atomic
2015-12-09 14:50:48 -08:00
Ryan Huffman
a21e07327d
Update ScriptEngine::stop() to always run on its thread
2015-12-09 14:50:30 -08:00
Ryan Huffman
e7a1550b64
Update ScriptEngine::finished to include
2015-12-09 14:50:09 -08:00
Ryan Huffman
fc6a78d9ef
Update scriptFinished signal to be a DirectConnection
2015-12-09 14:49:05 -08:00
Ryan Huffman
4bfce768ca
Add locks around read/writes of _scriptEnginesHash
2015-12-09 14:48:33 -08:00
Atlante45
5574f4736b
CR
2015-12-09 14:26:49 -08:00
Atlante45
17daff920c
Fix all entities using relative grab pos/rot
2015-12-09 14:25:18 -08:00
Atlante45
4ee5bf316a
Fix bow offsets
2015-12-09 14:25:18 -08:00
Atlante45
65bc6aa371
Fix left hand grab
2015-12-09 14:25:18 -08:00
Seth Alves
47df744552
Merge branch 'update-model-during-simulate' of github.com:sethalves/hifi into no-physics-until-ready
2015-12-09 12:40:18 -08:00
Seth Alves
7ae26ffa7d
Merge branch 'near-grab-via-parenting' of github.com:sethalves/hifi into no-physics-until-ready
2015-12-09 12:39:20 -08:00
Seth Alves
78f7935d53
Merge pull request #6604 from sethalves/no-physics-until-ready
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disable physics disabler
2015-12-09 11:31:12 -08:00
Seth Alves
446ca8236f
disable physics disabler
2015-12-09 11:25:44 -08:00
Andrew Meadows
d59311f258
Merge pull request #6594 from sethalves/no-physics-until-ready
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No physics until ready
2015-12-09 10:51:07 -08:00
Seth Alves
4d60c7bbc0
update model location with SpatiallyNestable's locationChanged call
2015-12-09 10:42:32 -08:00
Philip Rosedale
a580442b92
Merge pull request #6597 from jherico/scorpius
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Fix occasional crashes switching from the Oculus plugin
2015-12-09 10:33:48 -08:00
howard-stearns
1d65cbce88
Remove unneeded getTargetFramePeriod and isVSynchronized.
2015-12-08 18:08:57 -08:00
Philip Rosedale
c93252b134
Merge pull request #6596 from AndrewMeadows/fix-bad-ownership
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fix bad simulation ownership when using edit.js
2015-12-08 17:49:38 -08:00
howard-stearns
9ae22800fe
Merge branch 'fix-sync-period-calc' into correct-target-frame-rate
2015-12-08 17:32:53 -08:00
Andrew Meadows
8c109fd623
move raw bullet code from interface to physics lib
2015-12-08 17:21:43 -08:00
Bradley Austin Davis
e77f2e8ac4
Pass correct frame index into Oculus SDK
2015-12-08 16:49:50 -08:00