coding standards

This commit is contained in:
Howard Stearns 2015-12-09 15:54:49 -08:00
parent dd2d040253
commit acb43e18d0
4 changed files with 4 additions and 4 deletions

View file

@ -9,7 +9,7 @@
#include "WindowOpenGLDisplayPlugin.h"
#define TARGET_FRAMERATE_Basic2DWindowOpenGL 60.0f
const float TARGET_FRAMERATE_Basic2DWindowOpenGL = 60.0f;
class QScreen;
class QAction;

View file

@ -14,7 +14,7 @@
#include "../WindowOpenGLDisplayPlugin.h"
#define TARGET_RATE_OpenVr 90.0f; // FIXME: get from sdk tracked device property? This number is vive-only.
const float TARGET_RATE_OpenVr = 90.0f; // FIXME: get from sdk tracked device property? This number is vive-only.
class OpenVrDisplayPlugin : public WindowOpenGLDisplayPlugin {
public:

View file

@ -12,7 +12,7 @@
struct SwapFramebufferWrapper;
using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
#define TARGET_RATE_Oculus 75.0f;
const float TARGET_RATE_Oculus = 75.0f;
class OculusDisplayPlugin : public OculusBaseDisplayPlugin {
public:

View file

@ -13,7 +13,7 @@
#include <OVR_CAPI.h>
#define TARGET_RATE_OculusLegacy 75.0f;
const float TARGET_RATE_OculusLegacy = 75.0f;
class OculusLegacyDisplayPlugin : public WindowOpenGLDisplayPlugin {
public: