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Merge pull request #6593 from Atlante45/master
Update toys relativeRotation/Position
This commit is contained in:
commit
1512703182
5 changed files with 55 additions and 49 deletions
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@ -202,31 +202,41 @@ function entityIsGrabbedByOther(entityID) {
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}
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function getSpatialOffsetPosition(hand, spatialKey) {
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var position = Vec3.ZERO;
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if (hand !== RIGHT_HAND && spatialKey.leftRelativePosition) {
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return spatialKey.leftRelativePosition;
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position = spatialKey.leftRelativePosition;
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}
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if (hand === RIGHT_HAND && spatialKey.rightRelativePosition) {
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return spatialKey.rightRelativePosition;
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position = spatialKey.rightRelativePosition;
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}
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if (spatialKey.relativePosition) {
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return spatialKey.relativePosition;
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position = spatialKey.relativePosition;
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}
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return Vec3.ZERO;
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return position;
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}
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var yFlip = Quat.angleAxis(180, Vec3.UNIT_Y);
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function getSpatialOffsetRotation(hand, spatialKey) {
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var rotation = Quat.IDENTITY;
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if (hand !== RIGHT_HAND && spatialKey.leftRelativeRotation) {
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return spatialKey.leftRelativeRotation;
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rotation = spatialKey.leftRelativeRotation;
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}
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if (hand === RIGHT_HAND && spatialKey.rightRelativeRotation) {
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return spatialKey.rightRelativeRotation;
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rotation = spatialKey.rightRelativeRotation;
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}
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if (spatialKey.relativeRotation) {
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return spatialKey.relativeRotation;
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rotation = spatialKey.relativeRotation;
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}
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return Quat.IDENTITY;
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// Flip left hand
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if (hand !== RIGHT_HAND) {
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rotation = Quat.multiply(yFlip, rotation);
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}
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return rotation;
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}
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function MyController(hand) {
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@ -254,6 +264,7 @@ function MyController(hand) {
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this.overlayLine = null;
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this.ignoreIK = false;
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this.offsetPosition = Vec3.ZERO;
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this.offsetRotation = Quat.IDENTITY;
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@ -853,9 +864,12 @@ function MyController(hand) {
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if (this.state != STATE_NEAR_GRABBING && grabbableData.spatialKey) {
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// if an object is "equipped" and has a spatialKey, use it.
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this.ignoreIK = grabbableData.spatialKey.ignoreIK ? grabbableData.spatialKey.ignoreIK : false;
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this.offsetPosition = getSpatialOffsetPosition(this.hand, grabbableData.spatialKey);
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this.offsetRotation = getSpatialOffsetRotation(this.hand, grabbableData.spatialKey);
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} else {
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this.ignoreIK = false;
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var objectRotation = grabbedProperties.rotation;
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this.offsetRotation = Quat.multiply(Quat.inverse(handRotation), objectRotation);
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@ -872,7 +886,8 @@ function MyController(hand) {
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relativeRotation: this.offsetRotation,
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ttl: ACTION_TTL,
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kinematic: NEAR_GRABBING_KINEMATIC,
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kinematicSetVelocity: true
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kinematicSetVelocity: true,
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ignoreIK: this.ignoreIK
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});
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if (this.actionID === NULL_ACTION_ID) {
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this.actionID = null;
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@ -956,7 +971,8 @@ function MyController(hand) {
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relativeRotation: this.offsetRotation,
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ttl: ACTION_TTL,
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kinematic: NEAR_GRABBING_KINEMATIC,
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kinematicSetVelocity: true
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kinematicSetVelocity: true,
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ignoreIK: this.ignoreIK
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});
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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}
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@ -982,6 +998,7 @@ function MyController(hand) {
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// use a spring to pull the object to where it will be when equipped
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var relativeRotation = getSpatialOffsetRotation(this.hand, grabbableData.spatialKey);
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var relativePosition = getSpatialOffsetPosition(this.hand, grabbableData.spatialKey);
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var ignoreIK = grabbableData.spatialKey.ignoreIK ? grabbableData.spatialKey.ignoreIK : false;
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var handRotation = this.getHandRotation();
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var handPosition = this.getHandPosition();
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var targetRotation = Quat.multiply(handRotation, relativeRotation);
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@ -996,7 +1013,8 @@ function MyController(hand) {
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linearTimeScale: EQUIP_SPRING_TIMEFRAME,
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targetRotation: targetRotation,
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angularTimeScale: EQUIP_SPRING_TIMEFRAME,
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ttl: ACTION_TTL
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ttl: ACTION_TTL,
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ignoreIK: ignoreIK
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});
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if (this.equipSpringID === NULL_ACTION_ID) {
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this.equipSpringID = null;
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@ -1009,7 +1027,8 @@ function MyController(hand) {
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linearTimeScale: EQUIP_SPRING_TIMEFRAME,
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targetRotation: targetRotation,
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angularTimeScale: EQUIP_SPRING_TIMEFRAME,
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ttl: ACTION_TTL
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ttl: ACTION_TTL,
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ignoreIK: ignoreIK
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});
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}
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@ -66,21 +66,6 @@
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max2: 15
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}
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var BOW_SPATIAL_KEY = {
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leftRelativePosition: {
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x: 0.05,
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y: 0.06,
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z: -0.05
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},
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rightRelativePosition: {
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x: -0.05,
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y: 0.06,
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z: -0.05
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},
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relativeRotation: Quat.fromPitchYawRollDegrees(0, 90, -90)
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}
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var USE_DEBOUNCE = false;
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var TRIGGER_CONTROLS = [
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@ -168,11 +153,9 @@
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var handToDisable = this.initialHand === 'right' ? 'left' : 'right';
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Messages.sendMessage('Hifi-Hand-Disabler', handToDisable);
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setEntityCustomData('grabbableKey', this.entityID, {
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grabbable: false,
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invertSolidWhileHeld: true,
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spatialKey: BOW_SPATIAL_KEY
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});
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var data = getEntityCustomData('grabbableKey', this.entityID, {});
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data.grabbable = false;
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setEntityCustomData('grabbableKey', this.entityID, data);
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},
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continueNearGrab: function() {
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@ -226,11 +209,10 @@
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this.isGrabbed = false;
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this.stringDrawn = false;
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this.deleteStrings();
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setEntityCustomData('grabbableKey', this.entityID, {
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grabbable: true,
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invertSolidWhileHeld: true,
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spatialKey: BOW_SPATIAL_KEY
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});
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var data = getEntityCustomData('grabbableKey', this.entityID, {});
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data.grabbable = true;
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setEntityCustomData('grabbableKey', this.entityID, data);
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Entities.deleteEntity(this.preNotchString);
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Entities.deleteEntity(this.arrow);
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this.aiming = false;
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@ -49,14 +49,14 @@ var bow = Entities.addEntity({
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invertSolidWhileHeld: true,
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spatialKey: {
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leftRelativePosition: {
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x: 0.05,
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y: 0.06,
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z: -0.05
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x: -0.02,
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y: 0.08,
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z: 0.09
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},
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rightRelativePosition: {
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x: -0.05,
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y: 0.06,
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z: -0.05
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relativePosition: {
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x: 0.02,
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y: 0.08,
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z: 0.09
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},
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relativeRotation: Quat.fromPitchYawRollDegrees(0, 90, -90)
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}
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@ -53,8 +53,13 @@ var wand = Entities.addEntity({
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y: 0.1,
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z: 0
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},
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relativeRotation: Quat.fromPitchYawRollDegrees(0, 0, 90)
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relativeRotation: Quat.fromPitchYawRollDegrees(0, 0, -90)
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}
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}
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})
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});
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});
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function scriptEnding() {
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Entities.deleteEntity(wand);
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}
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Script.scriptEnding.connect(scriptEnding);
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@ -28,10 +28,10 @@ var pistol = Entities.addEntity({
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spatialKey: {
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relativePosition: {
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x: 0,
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y: 0,
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z: 0
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y: 0.05,
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z: -0.08
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},
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relativeRotation: Quat.fromPitchYawRollDegrees(45, 90, 0)
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relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0)
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},
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invertSolidWhileHeld: true
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}
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