Pass correct frame index into Oculus SDK

This commit is contained in:
Bradley Austin Davis 2015-12-08 16:49:50 -08:00
parent 2604b49650
commit e77f2e8ac4

View file

@ -230,7 +230,7 @@ void OculusDisplayPlugin::internalPresent() {
viewScaleDesc.HmdToEyeViewOffset[1] = _eyeOffsets[1];
ovrLayerHeader* layers = &_sceneLayer.Header;
ovrResult result = ovr_SubmitFrame(_hmd, 0, &viewScaleDesc, &layers, 1);
ovrResult result = ovr_SubmitFrame(_hmd, frameIndex, &viewScaleDesc, &layers, 1);
if (!OVR_SUCCESS(result)) {
qDebug() << result;
}