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Remove unneeded getTargetFramePeriod and isVSynchronized.
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parent
9ae22800fe
commit
1d65cbce88
9 changed files with 2 additions and 22 deletions
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@ -3235,8 +3235,6 @@ bool Application::isHMDMode() const {
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return getActiveDisplayPlugin()->isHmd();
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}
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float Application::getTargetFrameRate() { return getActiveDisplayPlugin()->getTargetFrameRate(); }
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float Application::getTargetFramePeriod() { return getActiveDisplayPlugin()->getTargetFramePeriod(); }
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bool Application::isVSynchronized() const { return getActiveDisplayPlugin()->isVSynchronized(); }
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QRect Application::getDesirableApplicationGeometry() {
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QRect applicationGeometry = getWindow()->geometry();
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@ -124,7 +124,6 @@ public:
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PickRay computePickRay() const;
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bool isThrottleRendering() const;
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bool isVSynchronized() const;
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Camera* getCamera() { return &_myCamera; }
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// Represents the current view frustum of the avatar.
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@ -146,7 +146,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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PerformanceTimer perfTimer("otherAvatars");
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float distance;
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if (qApp->isVSynchronized()) {
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if (!qApp->isThrottleRendering()) {
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_renderDistanceController.setMeasuredValueSetpoint(qApp->getTargetFrameRate()); // No problem updating in flight.
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// The PID controller raises the controlled value when the measured value goes up.
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// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
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@ -155,9 +155,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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const float deduced = qApp->getLastUnsynchronizedFps();
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distance = 1.0f / _renderDistanceController.update(deduced, deltaTime);
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} else {
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// We could keep the controller running when not vsync'd, if getLastDeducedNonVSyncFps is still meaningful.
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// But the basic 2d controller doesn't try to adjust the timer for qt load or getLastPaintWait, so running the
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// Here we choose to just use the maximum render cutoff distance if: throttled, running without vsync, or 30-60 "fixed" targets.
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// Here we choose to just use the maximum render cutoff distance if throttled.
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distance = 1.0f / _renderDistanceController.getControlledValueLowLimit();
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}
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_renderDistanceAverage.updateAverage(distance);
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@ -113,10 +113,6 @@ bool Basic2DWindowOpenGLDisplayPlugin::isThrottled() const {
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return shouldThrottle;
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}
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bool Basic2DWindowOpenGLDisplayPlugin::isVSynchronized() const {
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return (_framerateTarget == 0) && !_isThrottled;
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}
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void Basic2DWindowOpenGLDisplayPlugin::updateFramerate() {
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QAction* checkedFramerate{ nullptr };
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foreach(auto action, _framerateActions) {
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@ -141,11 +137,8 @@ void Basic2DWindowOpenGLDisplayPlugin::updateFramerate() {
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} else if (_isThrottled) {
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_framerateTarget = (float) THROTTLED_FRAMERATE;
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}
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_inverseFrameRate = _framerateTarget ? 1.0f / (float) _framerateTarget : 1.0f / TARGET_FRAMERATE_Basic2DWindowOpenGL; // not truncated
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int newInterval = getDesiredInterval();
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// Note: when not isVSynchronized, we are often not likely to hit target with a newInterval timer.
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// We could try subtracting an allowance for qApp->getLastPaintWait() and qt timer machinery, but that starts getting complicated.
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qDebug() << newInterval;
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_timer.start(newInterval);
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}
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@ -21,7 +21,6 @@ public:
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virtual const QString & getName() const override;
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virtual float getTargetFrameRate() override { return _framerateTarget ? (float) _framerateTarget : TARGET_FRAMERATE_Basic2DWindowOpenGL; }
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virtual float getTargetFramePeriod() override { return _inverseFrameRate; }
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virtual void activate() override;
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@ -30,7 +29,6 @@ public:
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virtual void internalPresent() override;
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virtual bool isThrottled() const override;
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virtual bool isVSynchronized() const override;
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protected:
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int getDesiredInterval() const;
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@ -44,6 +42,5 @@ private:
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QAction* _vsyncAction { nullptr };
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uint32_t _framerateTarget { 0 };
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int _fullscreenTarget{ -1 };
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float _inverseFrameRate{ 1.0f }; //seconds
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bool _wantVsync { true };
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};
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@ -23,7 +23,6 @@ public:
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virtual bool isHmd() const override { return true; }
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virtual float getTargetFrameRate() override { return TARGET_RATE_OpenVr; }
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virtual float getTargetFramePeriod() override { return 1.0f / TARGET_RATE_OpenVr; }
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virtual void activate() override;
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virtual void deactivate() override;
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@ -58,9 +58,7 @@ public:
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/// By default, all HMDs are stereo
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virtual bool isStereo() const { return isHmd(); }
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virtual bool isThrottled() const { return false; }
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virtual bool isVSynchronized() const { return true; } // false when throttled or run by non vsync timer
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virtual float getTargetFrameRate() { return 0.0f; }
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virtual float getTargetFramePeriod() { return 0.0f; }
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// Rendering support
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@ -21,7 +21,6 @@ public:
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virtual void setEyeRenderPose(uint32_t frameIndex, Eye eye, const glm::mat4& pose) override final;
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virtual float getTargetFrameRate() override { return TARGET_RATE_Oculus; }
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virtual float getTargetFramePeriod() override { return 1.0f / TARGET_RATE_Oculus; }
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protected:
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virtual void internalPresent() override;
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@ -28,7 +28,6 @@ public:
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virtual int getHmdScreen() const override;
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virtual float getTargetFrameRate() override { return TARGET_RATE_OculusLegacy; }
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virtual float getTargetFramePeriod() override { return 1.0f / TARGET_RATE_OculusLegacy; }
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// Stereo specific methods
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virtual bool isHmd() const override { return true; }
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