Commit graph

58 commits

Author SHA1 Message Date
David Rowe
99c1e06201 Code tidying 2015-09-08 13:25:15 -07:00
David Rowe
cdd5e68815 Add colorStart and colorFinish entity particle properties 2015-09-08 11:28:53 -07:00
David Rowe
cb9468c311 Add colorSpread entity particle property 2015-09-07 16:27:42 -07:00
David Rowe
47b27a3280 Add alphaStart and alphaFinish entity particle properties 2015-09-05 16:30:01 -07:00
David Rowe
042384b5b0 Tidy and finish alpha and alphaSpread 2015-09-05 14:51:48 -07:00
David Rowe
1b3d125cb3 Add alphaSpread entity particle property 2015-09-05 14:39:10 -07:00
David Rowe
8b296f53e6 Short-circuit radius values and interpolation when can 2015-09-05 11:13:48 -07:00
David Rowe
8d85309925 Use cubic interpolation instead of cosine 2015-09-05 10:50:05 -07:00
David Rowe
12b8a5a1d5 Add alpha property support to ParticleEffect entities
Add at same "level" as color so that it's available for other entity
types to use in the future.
2015-09-05 10:23:27 -07:00
David Rowe
c910da7179 Add radiusStart and radiusFinish entity particle properties 2015-09-04 12:27:18 -07:00
David Rowe
2bc2582797 Fix missing entity property gets for velocity and acceleration spread 2015-09-03 14:55:09 -07:00
David Rowe
45ff118249 Add new radiusSpread entity particle property 2015-09-03 14:55:08 -07:00
Andrew Meadows
614fad0811 remove warnings from linux build 2015-08-27 19:12:25 -07:00
ericrius1
5586c2ff17 fixed ordering of bitsream reading for old svo files with particle entities 2015-08-26 11:45:19 -07:00
ericrius1
f25b75093c cleaned up conditional bitstream parsing 2015-08-26 09:44:29 -07:00
ericrius1
13892db866 removed logging 2015-08-24 11:41:03 -07:00
ericrius1
5fa27a7cf1 added back computeAndUpdate mmethod for particles, and now handling parsing old streams 2015-08-24 10:59:38 -07:00
ericrius1
e191a301d8 added a spread to defaults to create a default fountain effect 2015-08-13 16:08:38 -07:00
ericrius1
bb84e0e403 fixed defaults 2015-08-13 15:57:45 -07:00
ericrius1
6fe8703492 added defaults to particle effect for velocity and acceleration 2015-08-13 15:50:00 -07:00
ericrius1
5b2e966ca5 fixing accel issues 2015-08-13 10:55:21 -07:00
ericrius1
d38d29e0f5 fixed argument signatues and optimized particle position calculations 2015-08-13 10:35:32 -07:00
ericrius1
f3d6992dd2 remove outdated comment 2015-08-12 17:28:07 -07:00
ericrius1
36ca0c54fc acceleration spread working properly 2015-08-12 16:13:00 -07:00
ericrius1
16279bd415 emitters trail particles now 2015-08-12 14:01:42 -07:00
ericrius1
528d662c58 getting acceleration spread hooked up 2015-08-12 09:50:01 -07:00
ericrius1
2db053e56a adding acceleration spread property 2015-08-11 17:09:48 -07:00
ericrius1
0031c2a39a changed localGravity prop to acceleration, which can be along any arbitrary direction 2015-08-11 16:05:18 -07:00
ericrius1
c2915fc0f5 changing to velocity spread 2015-08-11 15:16:36 -07:00
ericrius1
ddaba19a4e chaning to velocity from direction 2015-08-11 14:43:05 -07:00
ericrius1
7ed408bf97 fixed merge conflics 2015-08-10 15:50:51 -07:00
ericrius1
d341dc337d added direction spread property to particle entity to enable users to create more varied effects (such as falling snow 2015-08-10 15:48:28 -07:00
ericrius1
23dcc647c4 adding more for direction spread 2015-08-10 15:00:21 -07:00
ericrius1
460eaa515b adding direction spread 2015-08-10 14:19:25 -07:00
ericrius1
c299d77c92 fixed implicit double to float casting and incorrect header author attribution 2015-08-10 10:57:53 -07:00
Seth Alves
a9556660c4 fix linux build 2015-07-29 20:53:24 -07:00
Anthony J. Thibault
604ef5dc71 Fixed float constant. 2015-07-27 09:28:56 -07:00
Anthony J. Thibault
5844b594dc Converted magic numbers to constants. 2015-07-27 09:27:16 -07:00
Anthony J. Thibault
5cc0b45850 Improved ParticleEffectEntityItem rendering and updates
* Created custom pipelines and shaders for untextured and textured
  particle rendering.
* Created custom render payload for particles
* Moved all particle updates into simulation rather then render.
* Uses pendingChanges.updateItem lambda to update the playload with
  new data for rendering.
* ParticleEffectEntityItem now updates its dimensions properly,
  based on emitter properties.
* Bug fix for dt not accumulating properly, during gaps between updates.
  now we just update all the time.  (super cheap tho, if there are no particles
  animating)
2015-07-26 17:21:17 -07:00
Atlante45
256c786e28 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-17 17:59:19 -07:00
Andrew Meadows
18d0cb5158 cleanup of EntityItem ctors and friends 2015-07-16 17:48:28 -07:00
Atlante45
7b5a5a339a Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
ZappoMan
763e6dd97b Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-05-27 19:58:11 -07:00
Brad Hefta-Gaub
0553f7ca4c Merge pull request #4961 from hyperlogic/ajt/particle-net-anim-fix
Particle entities should avoid resetting simulation when setMaxParticles is called
2015-05-27 17:44:44 -07:00
Anthony Thibault
18d683bced Particle entities should avoid resetting simulation when setMaxParticles is called.
This caused all particles to disappear when a network packet was received.
2015-05-25 12:22:38 -07:00
ZappoMan
9988f2d1cd EnitityItem smart pointers 2015-05-22 22:38:02 -07:00
ZappoMan
8b78fc4190 EnitityItem smart pointers 2015-05-22 17:57:50 -07:00
Atlante45
d0cd18d6c0 Replace entities pos/rot/dim with transform
Removed _position, _rotation, _dimensions
Added Transform _transform
2015-05-15 17:35:24 +02:00
ZappoMan
67df6e3c62 make READ_ENTITY_PROPERTY_TO_PROPERTIES() type safe 2015-05-12 16:24:16 -07:00
ZappoMan
98474376de consolidate READ_ENTITY_PROPERTY() macros into single typesafe version 2015-05-12 15:59:45 -07:00