Commit graph

37296 commits

Author SHA1 Message Date
Seth Alves
94bafb4a1e Merge pull request #6832 from AndrewMeadows/no-collisionsWillMove
namechange collisionsWillMove --> dynamic
2016-01-18 11:51:59 -08:00
Seth Alves
d8dceade2e Merge pull request #6833 from PhilipRosedale/searchChoice
Choice of hand ray pick or head pick
2016-01-18 11:03:30 -08:00
Philip Rosedale
9b3155188d Squeeze a little to search, a lot to grab 2016-01-17 19:10:40 -08:00
Philip Rosedale
23a8d57ca2 Always show search ray 2016-01-17 14:14:00 -08:00
Philip Rosedale
588719a4c2 merge conflict fix 2016-01-17 13:07:55 -08:00
James B. Pollack
8c4abd2a2d Merge pull request #6847 from howard-stearns/tribbles
tribbles
2016-01-16 18:28:58 -08:00
James B. Pollack
28f1a86527 Merge pull request #6821 from ericrius1/whiteboardFix
Some fixes to whiteboard to get rid of gaps between lines and jagged …
2016-01-16 18:19:33 -08:00
James B. Pollack
3631db4e2d Merge pull request #6845 from howard-stearns/render-matrix
render test script
2016-01-16 18:16:49 -08:00
James B. Pollack
2d628001c9 Merge pull request #6846 from howard-stearns/static-edits
edit-test script
2016-01-16 18:14:50 -08:00
Andrew Meadows
c1a1cbf718 fix typo 2016-01-16 15:55:10 -08:00
Howard Stearns
1985aa9d77 Drops a bunch of "tribbles" (small spheres) in front of you.
They edit change color at 60hz and jump randomly at an average 1hz for 30 seconds, and then dissapear after 60 seconds.
Useful for testing the load of physical objects.
2016-01-16 13:26:39 -08:00
Howard Stearns
994d13df5a A test script to confirm that the specified edit rate can be achieved for the specified number of objects. 2016-01-16 11:32:19 -08:00
Howard Stearns
63db6d0f72 A script to test rendering load by creating a rectangular matrix of the specified objects, with no physical or entity changes after creation, either in front of you or overhead. 2016-01-16 11:17:13 -08:00
Brad Hefta-Gaub
29b9592c8c Merge pull request #6838 from ctrlaltdavid/20763
Fix reading model's "textures" property
2016-01-15 17:02:14 -08:00
Brad Hefta-Gaub
8ffd30f89a Merge pull request #6844 from jherico/web_crash
Fix JS web window crash caused by race condition
2016-01-15 16:44:51 -08:00
Andrew Meadows
84282d0114 final repairs after rebase 2016-01-15 15:28:26 -08:00
Andrew Meadows
e763c055b3 more namechanges in JS scripts 2016-01-15 15:24:46 -08:00
Andrew Meadows
29a52bf0ba namechange collisionsWillMove --> dynamic 2016-01-15 15:23:52 -08:00
Andrew Meadows
952f5b23f6 namechange collisionsWillMove --> dynamic 2016-01-15 15:21:25 -08:00
Andrew Meadows
8b420adbc8 namechange MotionType to PhysicsMotionType 2016-01-15 15:21:25 -08:00
Brad Davis
bb02a1eda2 Fix JS web window crash caused by race condition 2016-01-15 14:45:40 -08:00
Philip Rosedale
210b3ba1ec Merge pull request #6819 from sethalves/grab-script-fixes
grab script fixes
2016-01-15 09:40:57 -08:00
Seth Alves
fcd2284dc8 Merge pull request #6843 from AndrewMeadows/sadness
fix bug causing grab to disappear objects
2016-01-15 09:27:02 -08:00
Andrew Meadows
b9352d3eaa prevent nan inside spring action 2016-01-15 08:44:52 -08:00
Philip Rosedale
c5556b1c29 Merge pull request #6841 from ericrius1/diceOverlay
added dice icon back to dice.js script
2016-01-14 17:49:04 -08:00
ericrius1
d4491a9ec2 added dice icon back to dice.js script 2016-01-14 17:13:07 -08:00
Philip Rosedale
0ec754cf5f Merge pull request #6839 from hyperlogic/tony/squeeze-hands-part-deux
Updated animations for left hand grasp
2016-01-14 16:57:46 -08:00
Brad Hefta-Gaub
a70adc8a57 Merge pull request #6823 from jherico/tool_window
Tool window in QML
2016-01-14 16:56:27 -08:00
Brad Davis
98df0d8fcc Merge pull request #6836 from ZappoMan/menuGroups
wire up audio show level meter menu
2016-01-14 19:27:47 -05:00
Anthony J. Thibault
90516d95f2 Updated animations for left hand grasp 2016-01-14 16:22:58 -08:00
Philip Rosedale
a8d13cb947 Merge pull request #6831 from hyperlogic/tony/squeeze-hands-part-deux
Simplify grab animation logic
2016-01-14 15:49:00 -08:00
Brad Davis
e76e13c05c Removing close button on tool window, fixing dragging 2016-01-14 14:20:31 -08:00
Brad Hefta-Gaub
0ad39feeb6 juggle developer menus a bit 2016-01-14 13:31:01 -08:00
Brad Hefta-Gaub
2177765b09 wire up audio show level meter menu 2016-01-14 13:12:16 -08:00
Anthony J. Thibault
51d678670d Updated grab animations for right hand 2016-01-14 12:57:30 -08:00
Seth Alves
58668654d0 Merge pull request #6835 from AndrewMeadows/fix-grab
fix problem where distance grab stops on slow movement
2016-01-14 10:56:07 -08:00
Andrew Meadows
72928fdbd6 fix problem where grab stops on slow movement 2016-01-14 10:42:27 -08:00
Brad Davis
d924e042bc Merge pull request #6834 from ZappoMan/hmdFixes
fix issues with HMD lookout 2D, and cleanup
2016-01-14 12:42:23 -05:00
Howard Stearns
5c1eef6a65 Merge pull request #6830 from AndrewMeadows/fix-arrows
Fix for arrows that stop moving too early
2016-01-14 09:36:26 -08:00
Anthony J. Thibault
c267d672d2 Updated hand grab animations
Left hand is old squeeze hands poses
Right hand is new hydra grasp poses
2016-01-14 08:57:27 -08:00
Brad Hefta-Gaub
6b76cf484d fix issues with HMD lookout 2D, and cleanup 2016-01-14 08:48:55 -08:00
Andrew Meadows
82e261480f Merge pull request #6827 from howard-stearns/physics-timing
Physics timing
2016-01-14 08:39:29 -08:00
Brad Hefta-Gaub
8f8afabbfe Merge pull request #6811 from Atlante45/master
Fix skybox not always rendering correctly
2016-01-13 21:00:48 -08:00
Philip Rosedale
30199106ec Choice of hand ray pick or head pick 2016-01-13 20:47:05 -08:00
Brad Hefta-Gaub
ec344f7f86 Merge pull request #6822 from jherico/local_script_stop
Fix inability to stop local scripts
2016-01-13 20:26:36 -08:00
David Rowe
a59cbd1aca Merge branch 'master' into 20763 2016-01-14 17:25:44 +13:00
Anthony J. Thibault
75b3523c33 Simplify grab animation logic
Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js

Deleted old hydra/squeezeHands.js to avoid confusion.

Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
samcake
1a2764a38c Merge pull request #6829 from Atlante45/render-shape-update
Fix render engine memory leak
2016-01-13 17:18:28 -08:00
U-GAPOS\andrew
0126684a96 collisionMask shouldn't override ignoreForCollisions 2016-01-13 16:58:34 -08:00
U-GAPOS\andrew
3aa1837e07 disable collisions between arrow and bow
(the bow is currently kinematic while held)
2016-01-13 16:57:51 -08:00