Anthony J. Thibault
87a0e48d30
Updates to overlay fade
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* vive rendering works again
* overlay fades away in standing mode, if you look or move away from the overlay sphere.
* middle mouse button can be used to fade in or out the overlay
* mouse pointer renders properly on overlay
2015-07-23 20:36:58 -07:00
Anthony J. Thibault
1d93abf90c
Overlay can be shown and hidden and has better behavior in Standing HMD Mode.
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Added OverlayConductor class that "orchestrates" Overlays, ApplicationCompositor & AppliationOverlay instances
so that the overlay can be smoothly animated on and off, mouse/key events are blocked when overlay is disabled.
2015-07-23 17:17:03 -07:00
Bradley Austin Davis
901dd77f05
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-23 18:11:25 -04:00
Bradley Austin Davis
00342d2c76
Fixing the avatar / HMD pose compisition for Oculus
2015-07-23 17:48:06 -04:00
Bradley Austin Davis
3d2139691c
Removing some debug code from OSX Oculus plugin
2015-07-23 16:37:27 -04:00
Bradley Austin Davis
6bc6127c2f
Build error on OSX
2015-07-23 15:41:59 -04:00
Bradley Austin Davis
4ad72be0c7
Merge remote-tracking branch 'sam2/sam/input-plugins' into plugins
2015-07-23 15:40:22 -04:00
Bradley Austin Davis
96a52c4f02
Working on mac oculus functionality
2015-07-23 15:38:23 -04:00
Sam Gondelman
0bb3d5b5a0
disabled fullscreen, disabled sixense on mac temporarily
2015-07-23 11:51:36 -07:00
Sam Gondelman
4c6783a791
Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins
2015-07-23 11:46:07 -07:00
samcake
fecb0e3675
Merge pull request #5398 from ZappoMan/removeTextureRescale
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remove rescaling of textures
2015-07-23 11:22:38 -07:00
samcake
805e7326e0
Merge pull request #5396 from ZappoMan/deadCodeRemoval
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remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 11:11:35 -07:00
Bradley Austin Davis
40485948f9
Fixing merge boo-boos
2015-07-23 13:49:17 -04:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
Brad Hefta-Gaub
ea7238f17b
Merge pull request #5400 from jherico/homer
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Preserve normals buffer during lighting resolution
2015-07-23 09:53:51 -07:00
Bradley Austin Davis
f19800f0de
Don't overwrite the normals buffer when copying the resolved lighting back to the primary FBO
2015-07-23 12:37:58 -04:00
ZappoMan
06b6c49b9a
remove rescaling of textures
2015-07-23 08:56:59 -07:00
Brad Hefta-Gaub
0ec5dea532
Merge pull request #5397 from huffman/fix-model-entity-list
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Fix model entity not showing up in list on creation
2015-07-23 08:54:25 -07:00
Ryan Huffman
c17a603714
Fix model entity not showing up in list on creation
2015-07-23 08:42:29 -07:00
ZappoMan
bd6534a991
remove deprecated renderBatch()
2015-07-23 08:35:03 -07:00
Brad Hefta-Gaub
e729a87328
Merge pull request #5393 from ctrlaltdavid/20632
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WL#20632 - Remove unused postLighting variable from code
2015-07-23 08:24:09 -07:00
Brad Hefta-Gaub
a27a2f601b
Merge pull request #5395 from huffman/fix-ray-picking
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Fix ray picking working intermittently
2015-07-23 08:15:15 -07:00
ZappoMan
c2113ea96b
remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 07:42:58 -07:00
Brad Hefta-Gaub
36f63e488c
Merge pull request #5388 from birarda/assignment-deadlock
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avoid entity-server node/octree deadlock on shutdown
2015-07-23 06:17:55 -07:00
Ryan Huffman
198b6cfa88
Fix ray picking working intermittently
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Ray picking relies on the Application's viewFrustum which was being set
to both the main camera and mirror camera for their respective pass
while rendering. This makes sure the viewFrustum only ever holds the
main camera. Application::_displayViewFrustum still gets updated to
the current camera while rendering.
2015-07-23 06:17:08 -07:00
Brad Hefta-Gaub
4236c866e7
Merge pull request #5394 from birarda/bisect-touch
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stop gap for touch event lag at low framerates
2015-07-23 06:15:47 -07:00
Brad Davis
b636cd9321
Merge pull request #5386 from hyperlogic/ajt/plugins-mirror-fix
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Fix for mirror rendering
2015-07-22 22:10:30 -04:00
Sam Gondelman
20c736dd5d
cleaning up
2015-07-22 18:17:06 -07:00
Stephen Birarda
7cee5f3ce5
don't reset the idleTimer if the interval hasn't changed
2015-07-22 18:05:04 -07:00
Stephen Birarda
db5e8c72ee
force event processing up to a certain max time
2015-07-22 17:59:07 -07:00
SamGondelman
fe632e13b2
trying to reenable fullscreen
2015-07-22 17:58:22 -07:00
David Rowe
11078d0d02
Get Developer > Avatar > Show Collision Bounding Shapes working again
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Note: Currently doesn't display well because alpha isn't working.
2015-07-22 17:50:56 -07:00
David Rowe
3362358dcd
Remove unused postLighting variable from Avatar and MyAvatar
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Fixes Leap and Hydra laser pointers not displaying.
Enables:
- Avatar billboard display
- Avatar collision bounding shape display
- Hand information display
2015-07-22 17:50:55 -07:00
David Rowe
b515b163fb
Remove dead code from Head
2015-07-22 17:50:54 -07:00
Stephen Birarda
785ae190ca
add back send posted touch events
2015-07-22 17:49:27 -07:00
Stephen Birarda
f3fd5c9847
Merge pull request #5392 from ZappoMan/master
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Revert "Instrument the inter-idle time and tweaking the timeout setting"
2015-07-22 17:12:27 -07:00
ZappoMan
71eeecc7f6
Revert "Instrument the inter-idle time and tweaking the timeout setting"
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This reverts commit 0c88972f09
.
2015-07-22 16:53:56 -07:00
Philip Rosedale
a02822c376
Merge pull request #5389 from huffman/fix-billboard-face-camera
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Fix face-camera functionality for BillboardOverlay
2015-07-22 16:28:11 -07:00
Stephen Birarda
791953740b
Merge pull request #5391 from AndrewMeadows/bohrium
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fix crash for convex hull of co-planar points
2015-07-22 16:08:01 -07:00
Andrew Meadows
bf3ff8daea
fix crash for convex hull of co-planar points
2015-07-22 15:06:10 -07:00
SamGondelman
e27ba86f75
fixing merge issues with plugins
2015-07-22 14:57:59 -07:00
Ryan Huffman
9e2eb7fdbd
Fix face-camera functionality for BillboardOverlay
2015-07-22 14:49:20 -07:00
SamGondelman
a63e65767f
attempt to fix build error on mac
2015-07-22 14:18:26 -07:00
Stephen Birarda
67294d3a23
rename nodesToKill to nodesToShutdown
2015-07-22 13:55:22 -07:00
Stephen Birarda
d22219a1f2
make myServer pointer an OctreeServer* again, it's not checked
2015-07-22 13:54:39 -07:00
Stephen Birarda
55b4784a02
avoid entity-server node/octree deadlock on shutdown
2015-07-22 13:52:49 -07:00
SamGondelman
2f210be468
setting up 2d display fullscreen option
2015-07-22 12:23:05 -07:00
Brad Hefta-Gaub
f86c064059
Merge pull request #5387 from samcake/punk
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Moving GL initialization to GLBackend and cleaning the gpu::Context in Application
2015-07-22 11:50:32 -07:00
SamGondelman
8833d7b67e
OpenVR display mode will automatically switch you to standing mode on activation, switch off on deactivation
2015-07-22 11:47:00 -07:00
SamGondelman
505ef4c5cc
set up sixense/vive menu items with correct event forwarding
2015-07-22 11:36:31 -07:00