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avoid entity-server node/octree deadlock on shutdown
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2 changed files with 14 additions and 5 deletions
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@ -42,7 +42,7 @@ protected:
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virtual bool process();
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private:
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OctreeServer* _myServer;
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QPointer<OctreeServer> _myServer;
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SharedNodePointer _node;
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QUuid _nodeUUID;
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@ -1175,13 +1175,22 @@ void OctreeServer::aboutToFinish() {
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if (_jurisdictionSender) {
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_jurisdictionSender->terminating();
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}
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QSet<SharedNodePointer> nodesToKill;
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// force a shutdown of all of our OctreeSendThreads - at this point it has to be impossible for a
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// linkedDataCreateCallback to be called for a new node
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nodeList->eachNode([this](const SharedNodePointer& node) {
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// Force a shutdown of all of our OctreeSendThreads.
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// At this point it has to be impossible for a linkedDataCreateCallback to be called for a new node
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nodeList->eachNode([&nodesToKill](const SharedNodePointer& node) {
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nodesToKill << node;
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});
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// What follows is a hack to force OctreeSendThreads to cleanup before the OctreeServer is gone.
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// I would prefer to allow the SharedNodePointer ref count drop to zero to do this automatically
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// but that isn't possible as long as the OctreeSendThread has an OctreeServer* that it uses.
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for (auto& node : nodesToKill) {
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qDebug() << qPrintable(_safeServerName) << "server about to finish while node still connected node:" << *node;
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forceNodeShutdown(node);
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});
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}
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if (_persistThread) {
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_persistThread->aboutToFinish();
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