fix crash for convex hull of co-planar points

This commit is contained in:
Andrew Meadows 2015-07-22 15:06:10 -07:00
parent f86c064059
commit bf3ff8daea

View file

@ -43,9 +43,18 @@ btConvexHullShape* ShapeFactory::createConvexHull(const QVector<glm::vec3>& poin
const float MIN_MARGIN = 0.01f;
glm::vec3 diagonal = maxCorner - minCorner;
float minDimension = glm::min(diagonal[0], diagonal[1]);
minDimension = glm::min(minDimension, diagonal[2]);
margin = glm::min(glm::max(0.5f * minDimension, MIN_MARGIN), margin);
float smallestDimension = glm::min(diagonal[0], diagonal[1]);
smallestDimension = glm::min(smallestDimension, diagonal[2]);
const float MIN_DIMENSION = 2.0f * MIN_MARGIN + 0.001f;
if (smallestDimension < MIN_DIMENSION) {
for (int i = 0; i < 3; ++i) {
if (diagonal[i] < MIN_DIMENSION) {
diagonal[i] = MIN_DIMENSION;
}
}
smallestDimension = MIN_DIMENSION;
}
margin = glm::min(glm::max(0.5f * smallestDimension, MIN_MARGIN), margin);
hull->setMargin(margin);
// add the points, correcting for margin