Commit graph

307 commits

Author SHA1 Message Date
ZappoMan
77590b5b87 cleanup debug, readd fix to not recurse subtrees when node is colored 2013-11-26 19:23:21 -08:00
ZappoMan
2ce9937126 major pass on cleaning up voxel packets to have flags, sequence numbers, and flight time, add compression menu item 2013-11-26 17:27:08 -08:00
ZappoMan
d13ebf6095 more menu cleanup removing developer options that are now defunct 2013-11-25 14:44:34 -08:00
ZappoMan
70213630e1 Merge branch 'master' of https://github.com/worklist/hifi into compressed_packets 2013-11-25 13:38:22 -08:00
ZappoMan
25511f99ec cleanup for coding standard 2013-11-24 15:22:44 -08:00
ZappoMan
e2f5069e6a more VoxelPacket compression tuning 2013-11-24 14:41:50 -08:00
ZappoMan
e65f74e06b moved compression into VoxelPacket class. works, but too slow for larger sizes 2013-11-23 21:40:50 -08:00
Andrzej Kapolka
f0e5872b89 Lighten the shadows, remove some debug code. 2013-11-21 12:29:22 -08:00
ZappoMan
6c640752cd make compression optional 2013-11-21 12:04:13 -08:00
Andrzej Kapolka
4bcc6fdc0d More progress on shadows. 2013-11-20 18:27:59 -08:00
ZappoMan
c2cb6df61c first cut at compresses voxel packets 2013-11-18 09:46:32 -08:00
ZappoMan
64d5ccf91e add menu option for voxel server fade in/out and dont remove local voxels when server shuts down 2013-11-07 14:10:09 -08:00
ZappoMan
9bd27e2b2a fix stutter on rotating 2013-11-03 21:11:08 -08:00
ZappoMan
c18de72dd4 work on debugging stutter behavior, mostly debugging and cleanup 2013-11-03 19:06:06 -08:00
ZappoMan
c4a2b3c49b fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel 2013-11-03 11:10:00 -08:00
ZappoMan
13b558c033 removed dead code 2013-11-01 14:40:58 -07:00
ZappoMan
b3aac56d29 first cut a variable point size point rendering 2013-11-01 14:33:06 -07:00
ZappoMan
054f49808f Merge branch 'master' of https://github.com/worklist/hifi into bugfixes
Conflicts:
	libraries/voxel-server-library/src/VoxelSendThread.cpp
2013-10-30 16:48:50 -07:00
ZappoMan
14ddb89341 improve behavior of too more than _maxVoxels 2013-10-30 14:28:32 -07:00
ZappoMan
3f9631dd53 fix voxels as points menu to work correctly on startup 2013-10-30 14:14:34 -07:00
ZappoMan
e8f5c86c73 fix one call to calculateShouldRender() 2013-10-30 12:19:47 -07:00
ZappoMan
dd7eb66cec adjustable LOD tweaks 2013-10-30 11:53:16 -07:00
ZappoMan
580102bb38 more work on LOD slider 2013-10-30 11:01:37 -07:00
ZappoMan
fbc3a4d2c1 first cut at user adjustable LOD 2013-10-29 16:16:58 -07:00
ZappoMan
b4c88a85f8 improvements to subtle moves for view frustum and voxel serving 2013-10-23 17:49:58 -07:00
ZappoMan
b05d6e25e3 remove two debug outs 2013-10-23 10:23:07 -07:00
ZappoMan
5d18b68a2e added support for forceFullFrustum in hideOutOfView() this fixes inconcistancies with voxel hiding showing 2013-10-23 10:14:41 -07:00
ZappoMan
306b23d489 make Fast Voxel Pipeline the default behavior 2013-10-23 05:58:47 -07:00
ZappoMan
1430a083d1 make DontRemoveOutOfView the default behavior 2013-10-23 05:44:20 -07:00
ZappoMan
3c8e30c956 make HideOutOfView the default behavior 2013-10-23 05:38:33 -07:00
ZappoMan
1786049710 make use delta frustum in culling the default behavior 2013-10-23 05:30:15 -07:00
ZappoMan
370fe3dad9 make constant culling the default mode 2013-10-23 05:22:29 -07:00
ZappoMan
96cd8c5d97 fixed issue with delta frustums on hide out of view 2013-10-22 09:25:01 -07:00
ZappoMan
f618b3a88d removed some old comments 2013-10-21 16:19:03 -07:00
ZappoMan
f5efe2dd7f removed some old comments 2013-10-21 16:14:34 -07:00
ZappoMan
22a1d0a699 small tweak 2013-10-21 16:07:34 -07:00
ZappoMan
2979a8e738 better working version of hideOutOfView voxel support 2013-10-21 15:30:14 -07:00
ZappoMan
ca7225e525 fix reset of VoxelSystem on eraseAllVoxels() 2013-10-17 18:45:52 -07:00
ZappoMan
a6664e442c fixed comment 2013-10-17 16:21:22 -07:00
ZappoMan
9b0cc14552 fix voxel nodes to work with new UUID format 2013-10-17 16:14:06 -07:00
Stephen Birarda
fa146e302d remove 16-bit node IDs and replace with UUIDs 2013-10-17 11:49:41 -07:00
ZappoMan
4be07ececb fixed a couple crashes and cleaned up some code 2013-10-11 01:30:09 -07:00
ZappoMan
3ad2a6edaa remove dead code 2013-10-10 15:28:55 -07:00
ZappoMan
f3aa82624f progress on keep local voxels 2013-10-10 15:28:06 -07:00
ZappoMan
0a6ddf108f progress on keep local voxels 2013-10-10 15:25:33 -07:00
ZappoMan
c86bad77c9 progress on keep local voxels 2013-10-10 15:23:22 -07:00
ZappoMan
c25b03dd58 first cut at keeping local voxels 2013-10-09 14:02:31 -07:00
ZappoMan
89a4ea6470 two possible crash fixes 2013-10-08 09:56:47 -07:00
ZappoMan
aa80ec3497 cleanup code for PR 2013-10-07 19:46:52 -07:00
ZappoMan
54364a235d tighten up mutex locks to keep at 60 fps 2013-10-07 19:43:45 -07:00