Zach Pomerantz
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7744b89ba5
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Prepare shadowMap pipeline to debug in color
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2016-01-14 12:56:28 -08:00 |
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Zach Pomerantz
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b9b407fea0
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Remove static shadowMap
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2016-01-14 12:49:43 -08:00 |
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Zach Pomerantz
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0776ae7e72
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Add LightStage for rendering lights
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2016-01-14 12:49:42 -08:00 |
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Zach Pomerantz
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82f7ea515d
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Clean up task construction
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2016-01-14 12:49:42 -08:00 |
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Zach Pomerantz
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ed5c53f23c
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Add getCorners to ViewFrustum
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2016-01-14 01:29:49 -08:00 |
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Zach Pomerantz
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1436b4f6b1
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Guard against unspecified deferredDebugMode
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2016-01-13 18:17:40 -08:00 |
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Zach Pomerantz
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5c9c34377e
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Move GL context sync to render Engine (from Task)
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2016-01-13 17:53:15 -08:00 |
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Zach Pomerantz
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70cc7d87e4
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Expose global light through DeferredLighting singleton
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2016-01-13 17:52:02 -08:00 |
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Zach Pomerantz
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e471dcc90e
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Fix GLBackend::do_setDepthRangeTransform by swapping hither/yon
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2016-01-13 17:50:34 -08:00 |
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Zach Pomerantz
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2938829167
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Add shadow items to stats
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2016-01-13 17:49:37 -08:00 |
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Zach Pomerantz
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ee69d8f817
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Fix bitsetters for ShapeKey::Builder
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2016-01-13 17:44:01 -08:00 |
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Atlante45
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ef5af45acd
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Replce GPUObjectWrapper by public const member
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2016-01-13 15:01:54 -08:00 |
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Atlante45
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504939f193
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Use a unique_ptr to track gpu objects
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2016-01-13 14:07:48 -08:00 |
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Atlante45
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8da027c56f
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Encapsulate GPUObject in a safer way
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2016-01-13 13:51:53 -08:00 |
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Atlante45
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741c22c0ac
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Move SimpleProgramKey to cpp
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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1789878be1
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Remove dead code
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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c30569cd55
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Naming coding standard
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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205c14eb43
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Remove unused headers
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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11dc3cd261
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Move primitive rendering out of DeferredLightingEffect
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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12f9091dc1
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Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
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Andrew Meadows
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6a5a74700f
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activate sprung objects when action strong enough
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2016-01-12 15:11:27 -08:00 |
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Andrew Meadows
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2288d96868
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fix CharacterController ray cast for floor
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2016-01-12 15:11:27 -08:00 |
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Andrew Meadows
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c52c543ab8
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use strings for JS collisionGroup API
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2016-01-12 15:11:27 -08:00 |
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Andrew Meadows
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222398e5cc
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no packet version check for collision mask
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2016-01-12 15:10:18 -08:00 |
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Andrew Meadows
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6c49d81475
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collision mask bit reinterpretation
also cache sessionID in static methods inside PhysicsEngine
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2016-01-12 15:08:52 -08:00 |
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Andrew Meadows
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502921e877
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more consistency for collision group values
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2016-01-12 15:08:52 -08:00 |
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Andrew Meadows
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c9b125612c
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fix bugs
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2016-01-12 15:08:52 -08:00 |
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Andrew Meadows
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e1ba4ff0a8
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add CollisionMask entity property
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2016-01-12 15:08:52 -08:00 |
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Brad Hefta-Gaub
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cd167e43fb
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Merge pull request #6812 from jherico/running_scripts
Running scripts in QML
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2016-01-12 13:40:47 -08:00 |
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Brad Davis
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f352332924
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Fix logging warning
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2016-01-12 13:09:16 -08:00 |
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Brad Hefta-Gaub
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90f4ca7b71
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Merge pull request #6817 from jherico/script_crash
Fix crash on shutdown due to lifetime of scripts
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2016-01-12 13:05:35 -08:00 |
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Howard Stearns
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d1a72e8d63
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Merge pull request #6807 from hyperlogic/tony/grab-script-hand-animation
Move hand animation control into grab script
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2016-01-12 13:02:59 -08:00 |
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Brad Davis
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21534cbde0
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Layout for running scripts
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2016-01-12 12:40:42 -08:00 |
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Brad Davis
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55af5eaf06
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Fix crash on shutdown due to lifetime of scripts
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2016-01-12 12:40:02 -08:00 |
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Zach Pomerantz
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016a14d3d5
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Init the shapePlumber
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2016-01-11 20:19:54 -08:00 |
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Zach Pomerantz
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c9e1d8f5f4
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Set up pipelinelib correctly (use filters insig bits)
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2016-01-11 20:17:52 -08:00 |
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Zach Pomerantz
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db91b12203
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Refine addPipeline signature to be more explicit
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2016-01-11 17:31:19 -08:00 |
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Zach Pomerantz
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801dde7950
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Merge branch 'master' of github.com:highfidelity/hifi into feat/render-shape
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2016-01-11 16:38:04 -08:00 |
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Zach Pomerantz
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4ff2b85e1a
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Replace ShapePipelineLib abstract with ShapePlumber instanced class
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2016-01-11 16:00:08 -08:00 |
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Brad Hefta-Gaub
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511ad76092
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Merge pull request #6800 from jherico/running_scripts
Moving running scripts functionality to scripting library
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2016-01-11 15:01:55 -08:00 |
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Chris Collins
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9c5cdfaa61
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Merge pull request #6809 from hyperlogic/tony/transform-post-mult-fix
Bug fix for Transform.postScale() with non-uniform scale.
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2016-01-11 14:38:16 -08:00 |
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samcake
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e593bb4245
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Merge pull request #6788 from zzmp/refactor/render-job-task2
Promote render::Job to render::Task, render::Job::Varying to render::Varying
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2016-01-11 13:52:36 -08:00 |
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Brad Davis
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d1d178787c
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PR comments
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2016-01-11 12:55:23 -08:00 |
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Brad Davis
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d28f80aa07
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Moving running scripts functionality to scripting library
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2016-01-11 12:44:03 -08:00 |
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Anthony J. Thibault
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e4e4cb0110
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Bug fix for Transform.postMult() with non-uniform scale.
Previously it would not flag the matrix as non-uniform, this would
cause some operations (such as inverse) to be incorrect.
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2016-01-11 12:03:44 -08:00 |
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Brad Hefta-Gaub
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c0cf717a04
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CR feedback
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2016-01-11 11:13:33 -08:00 |
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Brad Hefta-Gaub
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dfba05ae5f
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CR feedback
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2016-01-11 11:07:07 -08:00 |
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Anthony J. Thibault
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8f78a0624c
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Merge branch 'master' into tony/grab-script-hand-animation
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2016-01-11 10:16:51 -08:00 |
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Zach Pomerantz
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407c1bc626
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Handle out-of-range in render::FetchItems
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2016-01-08 20:16:08 -08:00 |
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Zach Pomerantz
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293e432fe9
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Fix setter named getFocalLength
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2016-01-08 20:14:44 -08:00 |
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