Anthony J. Thibault
8817bbea09
reduce log spam
2016-06-20 15:53:33 -07:00
Anthony J. Thibault
e5159ad213
Added "Developer > Hands > Drop Without Shake" menu option
2016-06-20 14:50:15 -07:00
Anthony J. Thibault
408f65100b
Bug fix for dropping near-grabbed entities via thump press.
2016-06-20 13:34:05 -07:00
Anthony J. Thibault
8792812884
Change raw for loop to Array.prototype.forEach instead
2016-06-20 13:26:41 -07:00
howard-stearns
cd1780efef
brush clearing
2016-06-20 13:21:06 -07:00
Anthony J. Thibault
359483d9ba
coding standard fix
2016-06-20 11:43:42 -07:00
Anthony J. Thibault
a14bbe4e68
Remove /* style multi-line comments
2016-06-20 11:40:59 -07:00
Anthony J. Thibault
35276c3893
Use Array.prototype.filter instead of my hand rolled filter function
2016-06-20 11:30:40 -07:00
Anthony J. Thibault
7ccbc9e6eb
Primary thumb press can be used to drop an equipped object
2016-06-20 11:22:56 -07:00
Anthony J. Thibault
14efd5dc12
Disable WANT_DEBUG_STATE
2016-06-20 10:44:09 -07:00
Anthony J. Thibault
1759132377
Use trigger to both grab and equip objects
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* Removed entry into HOLD state via secondary aka grip buttons.
* Changed equip logic to prioritize equip over near over far grabs.
* Added drop gesture, upside down controller + slight shake + trigger press
* Bug fix for near grab snapping to an incorrect offset after a far grab (this bug is present in master)
2016-06-20 10:39:07 -07:00
howard-stearns
74a3db4e1c
When setting Reticle.depth, don't assume that we're in the center of the
...
HUD.
2016-06-17 11:14:56 -07:00
Howard Stearns
faa2624ca7
Merge pull request #8081 from howard-stearns/continue-grabbing-through-overlays
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Continue grabbing through overlays
2016-06-15 16:07:01 -07:00
Howard Stearns
0915d1287f
Merge pull request #8079 from howard-stearns/no-laser-without-trigger
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No laser without trigger
2016-06-15 16:06:56 -07:00
howard-stearns
6f671b7cde
see comment.
2016-06-15 15:17:34 -07:00
howard-stearns
1e3b20b66d
Explicit check enumerated states instead of relying on order, per
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feedback.
2016-06-15 15:06:36 -07:00
howard-stearns
2c7642a367
Do not make ReticleClick when we enter an overlay with the trigger
...
pressed.
2016-06-15 12:28:42 -07:00
howard-stearns
6366ca7508
Go red for full trigger.
2016-06-15 11:08:59 -07:00
Howard Stearns
b9754c8564
continue grabbing through overlays
2016-06-14 20:17:52 -07:00
Howard Stearns
ae65790bf3
no laser (or mouse cursor) from hand controllers unless trigger squeezed
2016-06-14 18:07:08 -07:00
Anthony J. Thibault
071584597d
Merge branch 'vive-ui' into feature/grab-script-preliminaries
2016-06-14 15:33:38 -07:00
Anthony J. Thibault
67aac09033
Set state debug flag to false
2016-06-14 14:59:29 -07:00
howard-stearns
5759c2d29d
final
2016-06-14 11:28:44 -07:00
Anthony J. Thibault
cb51d00c1d
Removed CONTINUE_FAR_TRIGGER and CONTINUE_NEAR_TRIGGER
2016-06-13 19:08:33 -07:00
Anthony J. Thibault
28b6cc2777
handControllerGrab.js is now eslint clean.
2016-06-13 18:54:21 -07:00
howard-stearns
dfd03d5e61
Prepare for working laser. But at this point, we still show the laser AND
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the Reticle.
2016-06-13 17:15:51 -07:00
howard-stearns
526fc7d062
Make handControllerGrab independent of whether we're using laser or
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Reticle.
2016-06-13 17:13:10 -07:00
howard-stearns
0366c891cc
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into use-system-pointer
2016-06-13 17:06:43 -07:00
Anthony J. Thibault
b01eb0439d
removed sticky thumb equip states.
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* removed STATE_WAITING_FOR_EQUIP_THUMB_RELEASE and waitingForEquipThumbRelease
* removed STATE_EQUIP
* removed STATE_WAITING_FOR_RELEASE_THUMB_RELEASE and waitingForReleaseThumbRelease
* removed 'Hifi-Object-Manipulation' 'loaded' support and checkNewlyLoaded method.
2016-06-13 16:49:38 -07:00
Anthony J. Thibault
fe65df350b
Combined the release and off states.
2016-06-13 15:05:34 -07:00
Anthony J. Thibault
bd3326d2fc
Collapse continueNearGrabbing and nearGrabbing into a single state.
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* Moved the update logic from STATE_NEAR_GRABBING, STATE_HOLD & STATE_EQUIP into the entryMethods
for those states.
* Removed STATE_CONTINUE_NEAR_GRABBING, STATE_CONTINUE_HOLD & STATE_CONTINUE_EQUIP states
This functionality has been moved into the updateMethod for their respective states.
This *should* be a pure re-factor no functionality was changed.
2016-06-13 14:40:30 -07:00
Anthony J. Thibault
6d2181f0f1
Combine DISTANCE_HOLDING and CONTINUE_DISTANCE_HOLDING states.
2016-06-13 14:40:30 -07:00
Howard Stearns
b0f6b59207
Merge pull request #8040 from hyperlogic/bug-fix/equip-hotspot-render
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Only render equip-hotspots for objects with attach points.
2016-06-13 11:29:39 -07:00
Howard Stearns
357ccc17aa
Merge pull request #8030 from howard-stearns/fix-paused-interactions-with-mouse
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fix paused interactions with mouse
2016-06-13 11:28:47 -07:00
howard-stearns
4344a35c60
Use the new system pointer functionality.
2016-06-10 16:00:16 -07:00
howard-stearns
542cfb2e11
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into fix-paused-interactions-with-mouse
2016-06-10 13:02:49 -07:00
Brad Davis
472a3540d7
Merge remote-tracking branch 'upstream/master' into vive-ui
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Conflicts:
scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
Brad Hefta-Gaub
69ae33ad9a
Merge pull request #7997 from SamGondelman/touchFixes
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Corrected Oculus Touch coordinate system so that hands track properly
2016-06-08 15:39:17 -07:00
Anthony J. Thibault
42068cf2dd
Only render equip-hotspots for objects with attach points.
2016-06-08 15:01:53 -07:00
howard-stearns
3138c4041b
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into fix-paused-interactions-with-mouse
2016-06-08 11:54:00 -07:00
howard-stearns
74c5ddd49f
fix paused interactions with mouse
2016-06-07 09:50:10 -07:00
Anthony J. Thibault
b836a580ff
Updated some debug print information
2016-06-06 14:40:58 -07:00
Anthony J. Thibault
6d462a477d
Change equip-hotspot to a green sphere.
2016-06-06 14:40:57 -07:00
Anthony J. Thibault
c9f440a49d
handControllerGrab: initial rendering of equip hot-spots
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* When trigger is depressed, any entities that are marked with a wearable equip-point
will become highlighted by a wireframe box (temporary art).
* The grab state machine is now defined by the CONTROLLER_STATE_MACHINE object.
this includes each state's name and updateMethod name.
* Support was added for entry and exit methods when changing states, this
functionality is used to draw and delete the hot spots when entering
and exiting the searching state.
2016-06-06 14:40:57 -07:00
Brad Davis
b7d1659852
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-06 09:32:33 -07:00
Brad Hefta-Gaub
eeb08fb401
Merge pull request #8014 from imgntn/leaphands
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add leap hands to /system
2016-06-04 16:43:30 -07:00
SamGondelman
4fb8eac8ea
much better way of fixing script
2016-06-03 18:12:47 -07:00
James B. Pollack
da023bfbe3
leap
2016-06-03 15:40:04 -07:00
SamGondelman
2367cb1995
fixing input mapping for vive/touch grip button/trigger, script needs fixing
2016-06-03 15:07:21 -07:00
howard-stearns
3e919cb7ac
cleanup
2016-06-03 10:42:02 -07:00
howard-stearns
6d3fd4f208
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into click-on-trigger
2016-06-01 14:17:27 -07:00
howard-stearns
84fa4402fd
Click on full trigger, activate on partial trigger.
2016-06-01 14:03:49 -07:00
howard-stearns
9ad19a2eaf
Draw grab balls in front of entities (not just the lines as before).
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Don't intersect with grab balls (not just lasers as before).
Don't run grab lasers through (2d or 3d) overlays.
Don't try to manage reticle in handControllerGrab because other scripts
do.
2016-05-31 14:57:31 -07:00
howard-stearns
a3f1ece978
Do button mapping in C++ and simplify vive.json accordingly. Vive and
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Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
howard-stearns
fdcd667d3c
Fix hand controller pointer after input changes.
2016-05-23 13:33:42 -07:00
Brad Hefta-Gaub
5906f88226
Merge pull request #7952 from sethalves/fix-walking-far-grab
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fix distance-grabbing and walking at the same time
2016-05-20 16:54:52 -07:00
Seth Alves
a24d63a39c
make distance-grab work better when avatar is walking
2016-05-20 15:45:00 -07:00
howard-stearns
c299aef8f2
fix 588, 558
2016-05-20 12:15:30 -07:00
Brad Hefta-Gaub
8ff7af28be
Merge pull request #7925 from sethalves/overlay-or-grab-not-both
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fix mouse-grab moving both an overlay and an entity at the same time
2016-05-19 17:38:32 -07:00
Brad Hefta-Gaub
53956c8210
reduce log spam
2016-05-19 07:50:06 -07:00
Seth Alves
b4df7cada7
don't mouse-grab things through an overlay
2016-05-18 16:16:31 -07:00
howard-stearns
fa90d823d5
Turn off hand-controller pointer when Interface doesn't have focus.
2016-05-18 11:49:12 -07:00
Seth Alves
009c288745
revert a change from previous fixes -- non-dynamic things should have to opt-into being grabbable. dynamic things have to opt-out
2016-05-12 13:29:40 -07:00
Brad Hefta-Gaub
757eea16a6
Merge pull request #7809 from howard-stearns/hand-controller-pointer
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Hand controller pointer
2016-05-10 16:37:26 -07:00
Howard Stearns
64dc31cd61
switch statement whitespace
2016-05-10 09:43:00 -07:00
Howard Stearns
2b3f6506b7
more whitespace
2016-05-10 09:38:39 -07:00
howard-stearns
9edd18c017
Fix mouse seek bugs.
2016-05-09 14:05:59 -07:00
howard-stearns
6f4204ca5b
Remove alert for route remapping on hardware change.
2016-05-09 11:41:00 -07:00
Seth Alves
9db839bc13
don't allow someone else to delete an action that I own. reset dynamic property when releasing and entity, even if refCount isn't 0
2016-05-04 15:01:00 -07:00
Seth Alves
44beca1687
try having all spring derived actions agree on a target
2016-05-04 11:29:17 -07:00
howard-stearns
fdf9c0a217
Fix offset so that non-full-size window can be located anywhere on screen.
2016-05-03 16:26:45 -07:00
howard-stearns
eb0517f3cd
fix updateSeeking
2016-05-03 14:36:52 -07:00
Howard Stearns
5bd77bf343
Matching "final" version of test script.
2016-05-03 13:23:04 -07:00
Howard Stearns
773770a7fc
All but origin-correction.
2016-05-03 07:01:23 -07:00
Seth Alves
ec554c3c0b
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-01 17:28:20 -07:00
James B. Pollack
06171f6063
move default to system
2016-04-26 14:47:02 -07:00