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Don't intersect with grab balls (not just lasers as before). Don't run grab lasers through (2d or 3d) overlays. Don't try to manage reticle in handControllerGrab because other scripts do. |
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.. | ||
grab.js | ||
handControllerGrab.js | ||
handControllerMouse.js | ||
handControllerPointer.js | ||
squeezeHands.js |