Commit graph

3209 commits

Author SHA1 Message Date
Andrzej Kapolka
4dec183262 Enlarge heads when they're moused over. 2013-09-26 12:07:13 -07:00
Andrzej Kapolka
3ccf276137 Merge branch 'master' of https://github.com/worklist/hifi into grower 2013-09-25 18:06:27 -07:00
Andrzej Kapolka
0ae614fa7b Fix to load Ryan's alien model (handle per-vertex normals). 2013-09-25 17:55:22 -07:00
Andrzej Kapolka
63efeccb13 Renaming for clarity. 2013-09-25 17:38:37 -07:00
Andrzej Kapolka
736dae0c81 Use shaders for eyes (like the ones for the iris). 2013-09-25 15:26:29 -07:00
Andrzej Kapolka
7d14aaeea4 Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-25 14:39:43 -07:00
Andrzej Kapolka
6e8df9584e Faceshift starts reporting failure to track under load, so determine active
state based on the amount of time elapsed since last successful tracking data
received.
2013-09-25 14:37:53 -07:00
Andrzej Kapolka
402f65fc00 Use the blend face eye locations for the eye vectors, when possible. 2013-09-25 14:12:50 -07:00
Andrzej Kapolka
9a16d44a47 Render the eye textures. 2013-09-25 13:47:03 -07:00
Andrzej Kapolka
4567b8afdf Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-25 11:40:16 -07:00
Andrzej Kapolka
2c7bb1a3d9 Slight fix: make sure we set isEye on each mesh. 2013-09-25 11:38:00 -07:00
Andrzej Kapolka
85ab9b7576 Use the texture coordinates when rendering the eyes. 2013-09-25 11:35:02 -07:00
Andrzej Kapolka
7ff5167bb7 Read in the texture coordinates, too. 2013-09-25 11:02:56 -07:00
Andrzej Kapolka
71ec6f75e5 Move the eyeball meshes according to the lookat direction (not really visible
yet since the eyeballs have no textures).
2013-09-24 18:57:37 -07:00
Andrzej Kapolka
452eb9be47 Extract the pivot points from the limb nodes, make sure we extract the vector
elements in the right order.
2013-09-24 16:50:38 -07:00
Andrzej Kapolka
b44e962ac7 Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-24 14:30:57 -07:00
Andrzej Kapolka
4666c736d8 Remove unused variable. 2013-09-24 14:24:57 -07:00
Andrzej Kapolka
1b9444cb39 As a temporary hack, render the mesh with the most blendshapes with the head
color (other meshes white).
2013-09-24 14:22:01 -07:00
Andrzej Kapolka
fd41a075ed Added support for multiple blended meshes. 2013-09-24 13:53:19 -07:00
Andrzej Kapolka
ad69a9547f Remove the pose bits, at least for now. 2013-09-24 11:12:59 -07:00
Freddy
6bbe34a8c4 missing space 2013-09-23 23:06:32 -07:00
Freddy
36104d0b06 remove unused older voxel grab thrust 2013-09-23 23:04:27 -07:00
Freddy
027811e37c Increase thrust while holding keys down to allow very fast speeds 2013-09-23 22:53:35 -07:00
Andrzej Kapolka
aa6eb7b3d8 Render the "other" meshes as separate, static, white. 2013-09-23 16:34:28 -07:00
Andrzej Kapolka
9034eb1e72 Experimenting with the simplest method of including the other meshes. 2013-09-23 14:37:48 -07:00
Andrzej Kapolka
255e5179ae Let's actually use the variable we initialized. 2013-09-23 13:02:00 -07:00
Andrzej Kapolka
1a55c64299 Scale the normal contributions down. For some reason, their magnitudes are
higher than one would expect.
2013-09-23 12:42:58 -07:00
Andrzej Kapolka
807f6aaf14 Temporarily render the normals for debugging. 2013-09-23 12:20:19 -07:00
Andrzej Kapolka
c7bb523fc5 Apply the skin color to the blend face. 2013-09-23 12:15:02 -07:00
Andrzej Kapolka
1893fdba29 Revert "Trying a different method of updating the normals."
This reverts commit 8e2be380f6.
2013-09-23 11:47:59 -07:00
Andrzej Kapolka
8e2be380f6 Trying a different method of updating the normals. 2013-09-23 11:17:12 -07:00
Andrzej Kapolka
0fa2eca02d Remove option to use Faceshift rig (using the "macaw" model has much the same
result, and it lets other people see it).
2013-09-23 10:43:20 -07:00
Andrzej Kapolka
8c963ed6a7 Blend the normals, too. 2013-09-23 10:30:03 -07:00
Andrzej Kapolka
24bf1e2036 Don't render neck/neck base when blend face is active. 2013-09-20 17:55:31 -07:00
Andrzej Kapolka
133ba3a00a Set normals based on indices, cache face models. 2013-09-20 17:40:15 -07:00
Andrzej Kapolka
ddb0d916ae Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-20 16:50:38 -07:00
Andrzej Kapolka
9c2d851650 Fixed bug in decoding: newer versions of Qt streaming use whatever precision
the stream is set at for both floats and doubles.
2013-09-20 16:38:44 -07:00
Andrzej Kapolka
120f8f729c Find the mesh that corresponds to the blendshapes. 2013-09-20 15:28:08 -07:00
Stephen Birarda
f8f0e3db1b remove the sphere from the ground plane 2013-09-20 14:04:18 -07:00
Andrzej Kapolka
fe0d93102e Another slight face fix: clear the face when set, before loading the new one. 2013-09-20 13:46:29 -07:00
Andrzej Kapolka
df0b2f4eec Fix for face model sending. 2013-09-20 13:28:50 -07:00
Andrzej Kapolka
77d9e21162 Meant to include this in the last commit. 2013-09-20 10:06:34 -07:00
Andrzej Kapolka
2f5a5a4b27 Remove unnecessary, unlucky "13," add note explaining arbitrary translation. 2013-09-20 09:52:15 -07:00
Andrzej Kapolka
9d28aaefae Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-19 18:00:46 -07:00
Andrzej Kapolka
94d6f00f65 Parenting the info view to the menu is preventing the menu from showing up on
Linux.  Let's try not doing that.
2013-09-19 17:47:50 -07:00
Andrzej Kapolka
c049665090 Removed temporary comment. 2013-09-19 16:42:25 -07:00
Andrzej Kapolka
5c841616dc Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-19 16:37:26 -07:00
Andrzej Kapolka
a04ced633e Include the face model URL in the same packet as the avatar voxel URL. 2013-09-19 16:35:25 -07:00
Andrzej Kapolka
fff10375a9 Map the blendshapes by name. 2013-09-19 15:48:33 -07:00
Andrzej Kapolka
116a4e0bad Subtract the deltas. 2013-09-19 15:18:45 -07:00