Andrzej Kapolka
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4dec183262
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Enlarge heads when they're moused over.
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2013-09-26 12:07:13 -07:00 |
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Andrzej Kapolka
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3ccf276137
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Merge branch 'master' of https://github.com/worklist/hifi into grower
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2013-09-25 18:06:27 -07:00 |
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Andrzej Kapolka
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83e9f9685b
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Merge pull request #981 from ey6es/master
Fix to load Ryan's alien model (handle per-vertex normals).
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2013-09-25 17:59:06 -07:00 |
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Andrzej Kapolka
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0ae614fa7b
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Fix to load Ryan's alien model (handle per-vertex normals).
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2013-09-25 17:55:22 -07:00 |
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Andrzej Kapolka
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63efeccb13
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Renaming for clarity.
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2013-09-25 17:38:37 -07:00 |
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Philip Rosedale
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c626856ff5
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Merge pull request #980 from ey6es/blendface
Render the eye textures and draw the eye vectors from the correct locations.
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2013-09-25 16:48:05 -07:00 |
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Andrzej Kapolka
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736dae0c81
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Use shaders for eyes (like the ones for the iris).
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2013-09-25 15:26:29 -07:00 |
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Andrzej Kapolka
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7d14aaeea4
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Merge branch 'master' of https://github.com/worklist/hifi into blendface
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2013-09-25 14:39:43 -07:00 |
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Andrzej Kapolka
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7a567e214c
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Merge pull request #979 from ey6es/master
Faceshift starts reporting failure to track under load, so determine act...
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2013-09-25 14:39:22 -07:00 |
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Andrzej Kapolka
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6e8df9584e
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Faceshift starts reporting failure to track under load, so determine active
state based on the amount of time elapsed since last successful tracking data
received.
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2013-09-25 14:37:53 -07:00 |
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Andrzej Kapolka
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402f65fc00
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Use the blend face eye locations for the eye vectors, when possible.
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2013-09-25 14:12:50 -07:00 |
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Andrzej Kapolka
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9a16d44a47
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Render the eye textures.
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2013-09-25 13:47:03 -07:00 |
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Andrzej Kapolka
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4567b8afdf
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Merge branch 'master' of https://github.com/worklist/hifi into blendface
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2013-09-25 11:40:16 -07:00 |
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Andrzej Kapolka
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f538727631
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Merge pull request #978 from ey6es/master
Slight fix: make sure we set isEye on each mesh.
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2013-09-25 11:38:52 -07:00 |
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Andrzej Kapolka
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2c7bb1a3d9
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Slight fix: make sure we set isEye on each mesh.
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2013-09-25 11:38:00 -07:00 |
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Andrzej Kapolka
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85ab9b7576
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Use the texture coordinates when rendering the eyes.
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2013-09-25 11:35:02 -07:00 |
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Andrzej Kapolka
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c0c542f1c3
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Merge branch 'master' of https://github.com/worklist/hifi into blendface
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2013-09-25 11:03:19 -07:00 |
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Andrzej Kapolka
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7ff5167bb7
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Read in the texture coordinates, too.
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2013-09-25 11:02:56 -07:00 |
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Philip Rosedale
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695f0eba14
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Merge pull request #977 from ZappoMan/svofilldown
implement SVO fill down in voxel-edit
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2013-09-25 11:01:15 -07:00 |
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Philip Rosedale
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2db8985c63
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Merge pull request #976 from ey6es/blendface
Include other meshes (eyes, teeth) from the FBX files.
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2013-09-25 10:59:27 -07:00 |
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ZappoMan
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02bc25f797
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implement SVO fill down in voxel-edit
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2013-09-25 09:51:15 -07:00 |
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Andrzej Kapolka
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71ec6f75e5
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Move the eyeball meshes according to the lookat direction (not really visible
yet since the eyeballs have no textures).
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2013-09-24 18:57:37 -07:00 |
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Andrzej Kapolka
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452eb9be47
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Extract the pivot points from the limb nodes, make sure we extract the vector
elements in the right order.
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2013-09-24 16:50:38 -07:00 |
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Andrzej Kapolka
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b44e962ac7
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Merge branch 'master' of https://github.com/worklist/hifi into blendface
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2013-09-24 14:30:57 -07:00 |
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Andrzej Kapolka
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4666c736d8
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Remove unused variable.
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2013-09-24 14:24:57 -07:00 |
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Andrzej Kapolka
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1b9444cb39
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As a temporary hack, render the mesh with the most blendshapes with the head
color (other meshes white).
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2013-09-24 14:22:01 -07:00 |
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Andrzej Kapolka
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fd41a075ed
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Added support for multiple blended meshes.
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2013-09-24 13:53:19 -07:00 |
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Andrzej Kapolka
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ad69a9547f
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Remove the pose bits, at least for now.
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2013-09-24 11:12:59 -07:00 |
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ZappoMan
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cde5ffbbf9
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Merge pull request #975 from PhilipRosedale/master
Increase thrust while holding keys down to allow very fast speeds
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2013-09-24 07:30:36 -07:00 |
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Freddy
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6bbe34a8c4
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missing space
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2013-09-23 23:06:32 -07:00 |
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Freddy
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36104d0b06
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remove unused older voxel grab thrust
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2013-09-23 23:04:27 -07:00 |
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Freddy
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027811e37c
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Increase thrust while holding keys down to allow very fast speeds
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2013-09-23 22:53:35 -07:00 |
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Andrzej Kapolka
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aa6eb7b3d8
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Render the "other" meshes as separate, static, white.
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2013-09-23 16:34:28 -07:00 |
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Andrzej Kapolka
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9034eb1e72
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Experimenting with the simplest method of including the other meshes.
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2013-09-23 14:37:48 -07:00 |
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Philip Rosedale
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297652a83b
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Merge pull request #974 from ey6es/blendface
Render blended faces as solid and remove the "Use Faceshift Rig" option (which isn't visible to others).
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2013-09-23 13:25:52 -07:00 |
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Andrzej Kapolka
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255e5179ae
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Let's actually use the variable we initialized.
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2013-09-23 13:02:00 -07:00 |
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Andrzej Kapolka
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7bedcd3d5a
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Merge branch 'master' of https://github.com/worklist/hifi into blendface
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2013-09-23 12:43:39 -07:00 |
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Andrzej Kapolka
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1a55c64299
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Scale the normal contributions down. For some reason, their magnitudes are
higher than one would expect.
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2013-09-23 12:42:58 -07:00 |
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Andrzej Kapolka
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807f6aaf14
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Temporarily render the normals for debugging.
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2013-09-23 12:20:19 -07:00 |
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Andrzej Kapolka
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c7bb523fc5
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Apply the skin color to the blend face.
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2013-09-23 12:15:02 -07:00 |
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Andrzej Kapolka
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1893fdba29
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Revert "Trying a different method of updating the normals."
This reverts commit 8e2be380f6 .
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2013-09-23 11:47:59 -07:00 |
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Philip Rosedale
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319c6a6dab
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Merge pull request #970 from problem/master
Changes to README to make it as clear & easy as possible
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2013-09-23 11:30:30 -07:00 |
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Andrzej Kapolka
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8e2be380f6
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Trying a different method of updating the normals.
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2013-09-23 11:17:12 -07:00 |
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ZappoMan
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ab098978b6
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Merge pull request #973 from birarda/assignment
changes to assignment to allow for a voxelized game of life
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2013-09-23 11:02:04 -07:00 |
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Andrzej Kapolka
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0fa2eca02d
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Remove option to use Faceshift rig (using the "macaw" model has much the same
result, and it lets other people see it).
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2013-09-23 10:43:20 -07:00 |
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Andrzej Kapolka
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8c963ed6a7
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Blend the normals, too.
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2013-09-23 10:30:03 -07:00 |
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Stephen Birarda
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daa5493973
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Merge branch 'master' of github.com:worklist/hifi into assignment
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2013-09-23 09:57:22 -07:00 |
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Stephen Birarda
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313410ae0d
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updates to Agent class needed for game of life
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2013-09-23 09:57:05 -07:00 |
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Stephen Birarda
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77193dd707
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change the placeholder javascript to be 32x32 game of life
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2013-09-23 09:56:07 -07:00 |
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Stephen Birarda
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dd4215d0fd
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add a destructive voxel add command to VoxelScriptingInterface
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2013-09-23 09:55:31 -07:00 |
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