Commit graph

6281 commits

Author SHA1 Message Date
Andrzej Kapolka
4dec183262 Enlarge heads when they're moused over. 2013-09-26 12:07:13 -07:00
Andrzej Kapolka
3ccf276137 Merge branch 'master' of https://github.com/worklist/hifi into grower 2013-09-25 18:06:27 -07:00
Andrzej Kapolka
83e9f9685b Merge pull request #981 from ey6es/master
Fix to load Ryan's alien model (handle per-vertex normals).
2013-09-25 17:59:06 -07:00
Andrzej Kapolka
0ae614fa7b Fix to load Ryan's alien model (handle per-vertex normals). 2013-09-25 17:55:22 -07:00
Andrzej Kapolka
63efeccb13 Renaming for clarity. 2013-09-25 17:38:37 -07:00
Philip Rosedale
c626856ff5 Merge pull request #980 from ey6es/blendface
Render the eye textures and draw the eye vectors from the correct locations.
2013-09-25 16:48:05 -07:00
Andrzej Kapolka
736dae0c81 Use shaders for eyes (like the ones for the iris). 2013-09-25 15:26:29 -07:00
Andrzej Kapolka
7d14aaeea4 Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-25 14:39:43 -07:00
Andrzej Kapolka
7a567e214c Merge pull request #979 from ey6es/master
Faceshift starts reporting failure to track under load, so determine act...
2013-09-25 14:39:22 -07:00
Andrzej Kapolka
6e8df9584e Faceshift starts reporting failure to track under load, so determine active
state based on the amount of time elapsed since last successful tracking data
received.
2013-09-25 14:37:53 -07:00
Andrzej Kapolka
402f65fc00 Use the blend face eye locations for the eye vectors, when possible. 2013-09-25 14:12:50 -07:00
Andrzej Kapolka
9a16d44a47 Render the eye textures. 2013-09-25 13:47:03 -07:00
Andrzej Kapolka
4567b8afdf Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-25 11:40:16 -07:00
Andrzej Kapolka
f538727631 Merge pull request #978 from ey6es/master
Slight fix: make sure we set isEye on each mesh.
2013-09-25 11:38:52 -07:00
Andrzej Kapolka
2c7bb1a3d9 Slight fix: make sure we set isEye on each mesh. 2013-09-25 11:38:00 -07:00
Andrzej Kapolka
85ab9b7576 Use the texture coordinates when rendering the eyes. 2013-09-25 11:35:02 -07:00
Andrzej Kapolka
c0c542f1c3 Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-25 11:03:19 -07:00
Andrzej Kapolka
7ff5167bb7 Read in the texture coordinates, too. 2013-09-25 11:02:56 -07:00
Philip Rosedale
695f0eba14 Merge pull request #977 from ZappoMan/svofilldown
implement SVO fill down in voxel-edit
2013-09-25 11:01:15 -07:00
Philip Rosedale
2db8985c63 Merge pull request #976 from ey6es/blendface
Include other meshes (eyes, teeth) from the FBX files.
2013-09-25 10:59:27 -07:00
ZappoMan
02bc25f797 implement SVO fill down in voxel-edit 2013-09-25 09:51:15 -07:00
Andrzej Kapolka
71ec6f75e5 Move the eyeball meshes according to the lookat direction (not really visible
yet since the eyeballs have no textures).
2013-09-24 18:57:37 -07:00
Andrzej Kapolka
452eb9be47 Extract the pivot points from the limb nodes, make sure we extract the vector
elements in the right order.
2013-09-24 16:50:38 -07:00
Andrzej Kapolka
b44e962ac7 Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-24 14:30:57 -07:00
Andrzej Kapolka
4666c736d8 Remove unused variable. 2013-09-24 14:24:57 -07:00
Andrzej Kapolka
1b9444cb39 As a temporary hack, render the mesh with the most blendshapes with the head
color (other meshes white).
2013-09-24 14:22:01 -07:00
Andrzej Kapolka
fd41a075ed Added support for multiple blended meshes. 2013-09-24 13:53:19 -07:00
Andrzej Kapolka
ad69a9547f Remove the pose bits, at least for now. 2013-09-24 11:12:59 -07:00
ZappoMan
cde5ffbbf9 Merge pull request #975 from PhilipRosedale/master
Increase thrust while holding keys down to allow very fast speeds
2013-09-24 07:30:36 -07:00
Freddy
6bbe34a8c4 missing space 2013-09-23 23:06:32 -07:00
Freddy
36104d0b06 remove unused older voxel grab thrust 2013-09-23 23:04:27 -07:00
Freddy
027811e37c Increase thrust while holding keys down to allow very fast speeds 2013-09-23 22:53:35 -07:00
Andrzej Kapolka
aa6eb7b3d8 Render the "other" meshes as separate, static, white. 2013-09-23 16:34:28 -07:00
Andrzej Kapolka
9034eb1e72 Experimenting with the simplest method of including the other meshes. 2013-09-23 14:37:48 -07:00
Philip Rosedale
297652a83b Merge pull request #974 from ey6es/blendface
Render blended faces as solid and remove the "Use Faceshift Rig" option (which isn't visible to others).
2013-09-23 13:25:52 -07:00
Andrzej Kapolka
255e5179ae Let's actually use the variable we initialized. 2013-09-23 13:02:00 -07:00
Andrzej Kapolka
7bedcd3d5a Merge branch 'master' of https://github.com/worklist/hifi into blendface 2013-09-23 12:43:39 -07:00
Andrzej Kapolka
1a55c64299 Scale the normal contributions down. For some reason, their magnitudes are
higher than one would expect.
2013-09-23 12:42:58 -07:00
Andrzej Kapolka
807f6aaf14 Temporarily render the normals for debugging. 2013-09-23 12:20:19 -07:00
Andrzej Kapolka
c7bb523fc5 Apply the skin color to the blend face. 2013-09-23 12:15:02 -07:00
Andrzej Kapolka
1893fdba29 Revert "Trying a different method of updating the normals."
This reverts commit 8e2be380f6.
2013-09-23 11:47:59 -07:00
Philip Rosedale
319c6a6dab Merge pull request #970 from problem/master
Changes to README to make it as clear & easy as possible
2013-09-23 11:30:30 -07:00
Andrzej Kapolka
8e2be380f6 Trying a different method of updating the normals. 2013-09-23 11:17:12 -07:00
ZappoMan
ab098978b6 Merge pull request #973 from birarda/assignment
changes to assignment to allow for a voxelized game of life
2013-09-23 11:02:04 -07:00
Andrzej Kapolka
0fa2eca02d Remove option to use Faceshift rig (using the "macaw" model has much the same
result, and it lets other people see it).
2013-09-23 10:43:20 -07:00
Andrzej Kapolka
8c963ed6a7 Blend the normals, too. 2013-09-23 10:30:03 -07:00
Stephen Birarda
daa5493973 Merge branch 'master' of github.com:worklist/hifi into assignment 2013-09-23 09:57:22 -07:00
Stephen Birarda
313410ae0d updates to Agent class needed for game of life 2013-09-23 09:57:05 -07:00
Stephen Birarda
77193dd707 change the placeholder javascript to be 32x32 game of life 2013-09-23 09:56:07 -07:00
Stephen Birarda
dd4215d0fd add a destructive voxel add command to VoxelScriptingInterface 2013-09-23 09:55:31 -07:00