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remove unused older voxel grab thrust
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027811e37c
commit
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2 changed files with 0 additions and 21 deletions
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@ -1798,27 +1798,7 @@ void Application::update(float deltaTime) {
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_isHoverVoxelSounding = true;
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}
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}
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// If we are dragging on a voxel, add thrust according to the amount the mouse is dragging
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const float VOXEL_GRAB_THRUST = 0.0f;
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if (_mousePressed && (_mouseVoxel.s != 0)) {
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glm::vec2 mouseDrag(_mouseX - _mouseDragStartedX, _mouseY - _mouseDragStartedY);
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glm::quat orientation = _myAvatar.getOrientation();
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glm::vec3 front = orientation * IDENTITY_FRONT;
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glm::vec3 up = orientation * IDENTITY_UP;
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glm::vec3 towardVoxel = getMouseVoxelWorldCoordinates(_mouseVoxelDragging)
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- _myAvatar.getCameraPosition();
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towardVoxel = front * glm::length(towardVoxel);
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glm::vec3 lateralToVoxel = glm::cross(up, glm::normalize(towardVoxel)) * glm::length(towardVoxel);
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_voxelThrust = glm::vec3(0, 0, 0);
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_voxelThrust += towardVoxel * VOXEL_GRAB_THRUST * deltaTime * mouseDrag.y;
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_voxelThrust += lateralToVoxel * VOXEL_GRAB_THRUST * deltaTime * mouseDrag.x;
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// Add thrust from voxel grabbing to the avatar
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_myAvatar.addThrust(_voxelThrust);
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}
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_mouseVoxel.s = 0.0f;
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if (Menu::getInstance()->isVoxelModeActionChecked() &&
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(fabs(_myAvatar.getVelocity().x) +
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@ -297,7 +297,6 @@ private:
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float _pitchFromTouch;
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VoxelDetail _mouseVoxelDragging;
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glm::vec3 _voxelThrust;
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bool _mousePressed; // true if mouse has been pressed (clear when finished)
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VoxelDetail _hoverVoxel; // Stuff about the voxel I am hovering or clicking
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