Remove unused variable.

This commit is contained in:
Andrzej Kapolka 2013-09-24 14:24:57 -07:00
parent 1b9444cb39
commit 4666c736d8

View file

@ -379,7 +379,6 @@ FBXGeometry extractFBXGeometry(const FBXNode& node) {
// as a temporary hack, put the mesh with the most blendshapes on top; assume it to be the face
FBXGeometry geometry;
int mostBlendshapes = 0;
int mostBlendshapesIndex = 0;
foreach (const FBXMesh& mesh, meshes) {
if (mesh.blendshapes.size() > mostBlendshapes) {
geometry.meshes.prepend(mesh);