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@ -640,7 +640,7 @@ void MyAvatar::updateThrust(float deltaTime, Transmitter * transmitter) {
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// If thrust keys are being held down, slowly increase thrust to allow reaching great speeds
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if (_driveKeys[FWD] || _driveKeys[BACK] || _driveKeys[RIGHT] || _driveKeys[LEFT] || _driveKeys[UP] || _driveKeys[DOWN]) {
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const float THRUST_INCREASE_RATE = 1.0;
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_thrustMultiplier *= 1.f + deltaTime* THRUST_INCREASE_RATE;
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_thrustMultiplier *= 1.f + deltaTime * THRUST_INCREASE_RATE;
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} else {
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_thrustMultiplier = 1.f;
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}
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