Merge pull request #978 from ey6es/master

Slight fix: make sure we set isEye on each mesh.
This commit is contained in:
Andrzej Kapolka 2013-09-25 11:38:52 -07:00
commit f538727631

View file

@ -406,6 +406,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node) {
FBXMesh& mesh = it.value();
// look for a limb pivot
mesh.isEye = false;
foreach (qint64 childID, childMap.values(it.key())) {
qint64 clusterID = childMap.value(childID);
if (pivots.contains(clusterID)) {