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Merge pull request #978 from ey6es/master
Slight fix: make sure we set isEye on each mesh.
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@ -406,6 +406,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node) {
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FBXMesh& mesh = it.value();
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// look for a limb pivot
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mesh.isEye = false;
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foreach (qint64 childID, childMap.values(it.key())) {
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qint64 clusterID = childMap.value(childID);
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if (pivots.contains(clusterID)) {
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