From 2c7bb1a3d996af71f31170ac5d3a0a51116529af Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Wed, 25 Sep 2013 11:38:00 -0700 Subject: [PATCH] Slight fix: make sure we set isEye on each mesh. --- interface/src/renderer/FBXReader.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/interface/src/renderer/FBXReader.cpp b/interface/src/renderer/FBXReader.cpp index 054a1cf3a9..341fba5394 100644 --- a/interface/src/renderer/FBXReader.cpp +++ b/interface/src/renderer/FBXReader.cpp @@ -406,6 +406,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node) { FBXMesh& mesh = it.value(); // look for a limb pivot + mesh.isEye = false; foreach (qint64 childID, childMap.values(it.key())) { qint64 clusterID = childMap.value(childID); if (pivots.contains(clusterID)) {