Commit graph

361 commits

Author SHA1 Message Date
Sam Gateau
d1d4920c35 Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewport 2018-10-01 21:35:18 -07:00
Olivier Prat
7f6c9a6cc1 Switched to sin based HBAO 2018-10-01 19:22:54 +02:00
Olivier Prat
349a8b39ad Added config parameter to switch between HBAO / SSAO 2018-09-27 16:39:42 +02:00
sam gateau
d8984dafa0 ui allows to enable/disable the deformer componenets 2018-09-21 16:45:21 -07:00
Dante Ruiz
d3368146ce saving work 2018-09-21 11:42:26 -07:00
sam gateau
cae2c60e7f Factorizing the deformer code in a separate file, and now trying to control dynamically the blend shape on off 2018-09-20 17:29:31 -07:00
sam gateau
d3ff4b8630 Factorizing the deformer code in a separate file, and now trying to control dynamically the blend shape on off 2018-09-20 17:26:26 -07:00
Olivier Prat
cf739db3a5 Added AO normal to Luci 2018-09-20 18:01:02 +02:00
Olivier Prat
8a11d18f0d Quarter resolution with split rendering 2018-09-19 17:24:31 +02:00
Olivier Prat
a2abf33669 Removed falloff distance as we're directly using the radius 2018-09-18 11:45:58 +02:00
Olivier Prat
c27f3dcafe Some cleanup, still trying to solve the problem 2018-09-18 08:45:04 +02:00
Olivier Prat
ad5064b045 Removed falloff distance from shader 2018-09-17 14:33:48 +02:00
Olivier Prat
6b8f47c75a Added some tweaking parameters to try to limit silhouette AO 2018-09-13 18:39:02 +02:00
Olivier Prat
8006d7c052 Blur is now at occlusion resolution and added some bias to prevent AO on silhouettes 2018-09-13 15:33:44 +02:00
Olivier Prat
64a57047ac Merged with master 2018-09-06 12:01:10 +02:00
Sam Gateau
969d16262f Removing cruft and warnings 2018-08-30 22:20:30 -07:00
sam gateau
194903692e clening up the code in LODmanager and the associated js/qml 2018-08-30 18:09:11 -07:00
Sam Gateau
6c502e79e3 Fine tuning a LOD regulator PV that works 2018-08-29 22:56:44 -07:00
Sam Gateau
ed4dbaa4c7 Refining the plot widget to be able to represent negative values 2018-08-29 16:07:30 -07:00
Sam Gateau
37b4cf6223 Picking pid values 2018-08-28 17:39:35 -07:00
Sam Gateau
0da22db837 Picking pid values 2018-08-28 16:05:57 -07:00
Sam Gateau
7dfdc79644 Picking pid values 2018-08-28 12:21:15 -07:00
Sam Gateau
63eb57c741 Exploring PID again 2018-08-28 08:58:25 -07:00
Sam Gateau
d97d655148 USing a simpler halfTan test for culling 2018-08-26 23:17:29 -07:00
Sam Gateau
294fe51fde Trying to simplify the LOD culling test 2018-08-24 16:48:23 -07:00
Sam Gateau
8f8bcc1901 Merge branch 'master' of github.com:highfidelity/hifi into black 2018-08-24 15:23:37 -07:00
John Conklin II
fcdbc6c6d2
Merge pull request #13778 from SamGondelman/bloom
Enable bloom in zone properties
2018-08-24 14:46:31 -07:00
Sam Gateau
57fd824005 working on the LOD behavior 2018-08-23 17:30:23 -07:00
Sam Gateau
cee9b90930 working on the LOD behavior 2018-08-23 16:48:42 -07:00
Sam Gateau
473f8d0ca5 Working on the LOD system 2018-08-23 11:39:47 -07:00
Sam Gateau
3aa47a6695 Merging with master after a bunch ofchanges 2018-08-22 08:46:40 -07:00
John Conklin II
61f0e9323a
Merge pull request #13800 from samcake/zvork-shadow
Fixing PR13731 shader error on Mac
2018-08-10 14:10:47 -07:00
SamGondelman
a0c3c09b05 Merge remote-tracking branch 'upstream/master' into bloom 2018-08-08 14:44:02 -07:00
SamGondelman
6ff0b9d417 fix debug tools 2018-08-07 15:25:56 -07:00
Olivier Prat
f2a01021f3 Improvement of debug shadow script 2018-08-03 18:01:22 +02:00
Sam Gateau
bff372a118 Merge with master 2018-07-13 13:00:00 +02:00
Sam Gateau
66199e9aab Cleaning up the isENabled interface andthe qml 2018-07-11 11:57:18 +02:00
Sam Gateau
07299291fc clarifying the engine inspector and engine profiler 2018-07-06 19:29:06 +02:00
Sam Gateau
2eec5b01fa debugging and fixing the problem to get Config for complex path 2018-07-06 10:53:09 +02:00
Sam Gateau
f34bdfa12c Merge 2018-06-24 11:51:24 -07:00
Sam Gateau
3a910489c8 Regfining 2018-06-20 16:56:35 -07:00
Sam Gateau
11a240e2db Exploring the performance profile of the render engine 2018-06-18 12:47:13 -07:00
samcake
559d436dfa Fixing the merge conflicts 2018-05-24 16:57:10 -07:00
Sam Gateau
e1690a28e1 Merging with master 2018-05-20 23:04:11 -07:00
Andrew Meadows
a23126a6b2 Merge 'master' into 'workload' 2018-05-18 07:38:02 -07:00
samcake
adc8a07d3c Merge branch 'RC67.2' of https://github.com/highfidelity/hifi into rc67.2-taaOn 2018-05-16 13:14:14 -07:00
samcake
21e069c90c Adding a toggle button to the developer/Render menu to be able to disable taa and fall back to Fxaa 2018-05-16 13:09:55 -07:00
samcake
179801dab6 FIxing the transparent ambient lighting bug 2018-05-15 17:22:28 -07:00
samcake
f08f77098d Adding a true ListView for the engine 2018-05-09 18:28:47 -07:00
samcake
859b187db6 Separate panel for inspecting the engine 2018-05-08 18:17:52 -07:00
samcake
6424b91e86 Templatizing the timeProfiler for the task 2018-05-04 17:58:21 -07:00
Sam Gateau
e1d063e908 Adding the scripts for Jet 2018-05-04 00:01:48 -07:00
samcake
5db3eee4ad Merge branch 'master' of https://github.com/highfidelity/hifi into workload 2018-04-25 15:21:43 -07:00
Olivier Prat
46a1ff4dd2 Set jitter to O on RenderableWebEntityItems 2018-04-20 12:02:17 +02:00
Olivier Prat
3497c93e9a Updated ambient occlusion debug script to be a tablet app 2018-04-19 18:02:31 +02:00
Olivier Prat
5978158358 Updated debugAmbientOcclussionPass script to tablet app 2018-04-11 17:21:44 +02:00
Olivier Prat
2974e05cf2 Tweaked bloom intensity mix 2018-04-10 11:13:37 +02:00
Sam Gateau
476b75488c
Merge pull request #12827 from AndrewMeadows/lhf-needsToCallUpdate
Workload: low hanging fruit optimization: don't unneccessarily update() entities
2018-04-06 17:38:54 -07:00
Dante Ruiz
00713ab225 fix selection api 2018-04-06 14:00:50 -07:00
Andrew Meadows
299f2a92e0 merge 'master' into 'workload' 2018-04-05 12:01:19 -07:00
samcake
ff5b418ddf Starting to buiuild on the jet component and adding the widget to luci and workload inspectors 2018-04-03 17:21:37 -07:00
Olivier Prat
0c2c09e77b Fixed layout in HMD 2018-03-30 15:22:48 -04:00
Olivier Prat
ef63651b2b Duration and timing controls are disabled when event is not time based 2018-03-29 12:07:56 -04:00
Olivier Prat
648e6a6c9b Added description for each event 2018-03-29 10:47:18 -04:00
Olivier Prat
07cb1c1f9e Moved gradient invert checkbox 2018-03-29 10:19:24 -04:00
Olivier Prat
9a7f88cd78 Moved save / load buttons to top 2018-03-28 19:23:09 -04:00
Olivier Prat
6639a245df Object picking / edition for transitions are activate / deactivated when transition editor window is shown / hidden 2018-03-28 18:20:10 -04:00
Olivier Prat
e4416db06f Added save/file dialog for transition configurations in transition editor 2018-03-28 16:54:53 -04:00
Olivier Prat
6b44d79f90 Proposal to improve fade editing with some extra visual cues 2018-03-20 17:48:41 -07:00
Olivier Prat
143a315f1d Fade edited objects are now selected with ray picking 2018-03-20 15:29:50 -07:00
samcake
f8acca76e2 Merge branch 'master' of https://github.com/highfidelity/hifi into workload-master 2018-03-13 09:31:50 -07:00
samcake
4dc3685e35 Cosmetic change to the ui and adding more feature to the ConfigSlider 2018-03-08 14:50:07 -08:00
Olivier Prat
d288ebe79e Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
Olivier Prat
c9a6d6bf14 Added adjustable post sharpen filter 2018-02-23 11:53:05 +01:00
Olivier Prat
9cfe53be3e Merged from orgin taa 2018-02-19 17:50:10 +01:00
Olivier Prat
f5a2557a2e Merged with master 2018-02-19 17:28:39 +01:00
Sam Gateau
040710807d
Merge pull request #12346 from Zvork/scripts
Fix transition (ex-fade) debugging scripts
2018-02-13 09:08:35 -08:00
Olivier Prat
733d36df47 Fixed save / load of fade effect configurations 2018-02-06 17:57:04 +01:00
Olivier Prat
fc1d9319bd Finished correcting transition.qml layouts 2018-02-06 16:31:53 +01:00
Olivier Prat
8c12ab9b76 Used color selectors in transition.qml 2018-02-06 16:19:15 +01:00
Olivier Prat
51ea89ffea Renamed fade scripts to transition scripts and still working on layout 2018-02-06 15:16:50 +01:00
Olivier Prat
2896c32bda Switched debug fade script to app but still working on broken layout 2018-02-05 17:49:31 +01:00
Olivier Prat
3fa2babec2 Moved cascade frustum pre-computation to single ShadowSetup job 2018-01-31 11:55:46 +01:00
Olivier Prat
f344e44d26 Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time 2018-01-31 10:19:17 +01:00
Olivier Prat
6b0b17ff63 Working on better adaptive bias algorithm for shadow 2018-01-26 17:57:20 +01:00
Olivier Prat
9cb5c95fe3 Added velocity buffer to deferredLighting.qml 2018-01-26 15:05:46 +01:00
Olivier Prat
5af4337b0e Merged with master 2018-01-25 10:11:53 +01:00
luiscuenca
27ea74f5bf Fix sortOrder param on tablet buttons 2018-01-19 11:22:37 -07:00
Andrew Meadows
82cab5e4a1 add scripted/qml debug UI for render LOD 2018-01-18 08:53:45 -08:00
Olivier Prat
0fc496d44c Fixed merge conflicts with master 2017-12-18 15:23:11 +01:00
Sam Gateau
a75010fb94
Merge pull request #11938 from Zvork/csm
Cascaded Shadow Maps and bug fix
2017-12-14 00:32:43 +07:00
Sam Gateau
cc4b266647 Add names to objects of the selection, remove comments in shader and fix one more warning on linux 2017-12-11 00:31:54 -08:00
Sam Gateau
bb888f2d4c Replace the name opacity for alpha 2017-12-10 23:07:06 -08:00
Sam Gateau
eec4e966a7 Fix the linux build and correct the name of the property Intensity to Opacity 2017-12-10 10:13:49 -08:00
Olivier Prat
92e1fe8e5c Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug 2017-12-08 18:02:27 +01:00
Sam Gateau
013d2e808d Adding the hovering from the mouse from the debugHighlight.js 2017-12-08 03:53:56 -08:00
samcake
4c1dea2b30 Remove uneeded files 2017-12-07 17:54:14 -08:00
samcake
ace8e153c2 making sure the ID of an object in the Selection list is unique and more refined debugging 2017-12-07 17:45:40 -08:00
samcake
298b9be0c2 Reinstall highlight debug tool 2017-12-07 16:13:32 -08:00
samcake
65f22f498a remove previous version of debug highlight 2017-12-07 16:09:06 -08:00