.. |
configSlider
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almost complete setup working, yeah
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2017-12-05 18:27:53 -08:00 |
highlight
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Replace the name opacity for alpha
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2017-12-10 23:07:06 -08:00 |
photobooth
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fix for submerge in floor issue
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2017-04-03 12:57:51 -07:00 |
ambientOcclusionPass.qml
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Fixing the scripts and investigating the scripting
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2017-06-20 17:23:44 -07:00 |
antialiasing.js
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Fixed TAA debug script
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2017-12-07 10:35:53 +01:00 |
antialiasing.qml
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
bloom.qml
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Better debugging options for bloom
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2017-10-10 14:49:04 +02:00 |
culling.qml
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Fixing the last scripts maybe
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2017-06-21 00:15:29 -07:00 |
currentZone.js
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
debugAmbientOcclusionPass.js
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Fixing the scripts and investigating the scripting
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2017-06-20 17:23:44 -07:00 |
debugBloom.js
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Multiple gaussians as Unreal. First draft
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2017-10-09 09:35:38 +02:00 |
debugCulling.js
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Clean up the utilities scrips of the render folder
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2017-03-28 16:00:18 -07:00 |
debugFade.js
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Added timing parameters and visual debug of threshold
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2017-07-04 12:01:28 +02:00 |
debugHighlight.js
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Fix sortOrder param on tablet buttons
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2018-01-19 11:22:37 -07:00 |
debugShadow.js
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Added debug tool to view shadow & view frustums
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2017-10-25 11:58:16 +02:00 |
debugSubsurfaceScattering.js
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Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me...
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2017-06-19 17:34:50 -07:00 |
debugSurfaceGeometryPass.js
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Adjust qml positions and fix one shader bug
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2016-07-19 13:20:19 -07:00 |
deferredLighting.qml
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Cascade selection working on shadow but not in Luci debug mode
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2017-11-13 18:42:34 +01:00 |
fade.qml
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Removed untested avatar bubble fade code. Made changes as requested by Andrew
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2017-07-13 23:04:55 +02:00 |
highlight.qml
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Add names to objects of the selection, remove comments in shader and fix one more warning on linux
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2017-12-11 00:31:54 -08:00 |
lightClustering.js
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Fixing the scripts and investigating the scripting
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2017-06-20 17:23:44 -07:00 |
lightClustering.qml
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Fixing the scripts and investigating the scripting
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2017-06-20 17:23:44 -07:00 |
lod.js
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Fix sortOrder param on tablet buttons
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2018-01-19 11:22:37 -07:00 |
lod.qml
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add scripted/qml debug UI for render LOD
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2018-01-18 08:53:45 -08:00 |
luci.js
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Fix sortOrder param on tablet buttons
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2018-01-19 11:22:37 -07:00 |
rates.qml
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
renderRates.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
renderStats.js
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Fixing the scripts and investigating the scripting
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2017-06-20 17:23:44 -07:00 |
renderStatsGPU.js
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
shadow.qml
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Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage)
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2017-11-17 19:25:21 +01:00 |
stats.qml
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Fixing the scripts and investigating the scripting
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2017-06-20 17:23:44 -07:00 |
statsGPU.qml
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Added outline to statsGPU script
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2017-10-19 16:52:29 +02:00 |
subsurfaceScattering.qml
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Fixing the last scripts maybe
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2017-06-21 00:15:29 -07:00 |
surfaceGeometryPass.qml
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Fixing the last scripts maybe
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2017-06-21 00:15:29 -07:00 |
textureMonitor.js
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brining the new counters to 4.1
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2017-05-22 17:34:06 -07:00 |
textureMonitor.qml
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Trying to fix the getCOnfig from QML...
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2017-06-20 00:25:51 -07:00 |