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Set jitter to O on RenderableWebEntityItems
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parent
c6d598cc88
commit
46a1ff4dd2
7 changed files with 30 additions and 4 deletions
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@ -246,8 +246,11 @@ void WebEntityRenderer::doRender(RenderArgs* args) {
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batch.setResourceTexture(0, _texture);
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float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
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// Turn off jitter for these entities
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batch.pushProjectionJitter();
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DependencyManager::get<GeometryCache>()->bindWebBrowserProgram(batch, fadeRatio < OPAQUE_ALPHA_THRESHOLD);
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DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio), _geometryId);
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batch.popProjectionJitter();
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}
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bool WebEntityRenderer::hasWebSurface() {
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@ -266,11 +266,21 @@ void Batch::setProjectionTransform(const Mat4& proj) {
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}
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void Batch::setProjectionJitter(float jx, float jy) {
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_projectionJitter.x = jx;
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_projectionJitter.y = jy;
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pushProjectionJitter(jx, jy);
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}
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void Batch::pushProjectionJitter(float jx, float jy) {
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ADD_COMMAND(setProjectionJitter);
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_params.emplace_back(jx);
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_params.emplace_back(jy);
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}
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void Batch::popProjectionJitter() {
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pushProjectionJitter(_projectionJitter.x, _projectionJitter.y);
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}
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void Batch::setViewportTransform(const Vec4i& viewport) {
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ADD_COMMAND(setViewportTransform);
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@ -168,6 +168,9 @@ public:
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void setViewTransform(const Transform& view, bool camera = true);
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void setProjectionTransform(const Mat4& proj);
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void setProjectionJitter(float jx = 0.0f, float jy = 0.0f);
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// Very simple 1 level stack management of jitter.
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void pushProjectionJitter(float jx = 0.0f, float jy = 0.0f);
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void popProjectionJitter();
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// Viewport is xy = low left corner in framebuffer, zw = width height of the viewport, expressed in pixels
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void setViewportTransform(const Vec4i& viewport);
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void setDepthRangeTransform(float nearDepth, float farDepth);
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@ -498,6 +501,7 @@ public:
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NamedBatchDataMap _namedData;
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glm::vec2 _projectionJitter{ 0.0f, 0.0f };
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bool _enableStereo{ true };
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bool _enableSkybox { false };
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@ -283,7 +283,7 @@ const gpu::PipelinePointer& Antialiasing::getDebugBlendPipeline() {
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}
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void Antialiasing::configure(const Config& config) {
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_sharpen = config.sharpen;
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_sharpen = config.sharpen * 0.25f;
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if (!_isSharpenEnabled) {
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_sharpen = 0.0f;
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}
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@ -58,7 +58,7 @@ class JitterSample {
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public:
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enum {
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SEQUENCE_LENGTH = 16
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SEQUENCE_LENGTH = 64
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};
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using Config = JitterSampleConfig;
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@ -110,7 +110,7 @@ public:
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float sharpen{ 0.05f };
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bool constrainColor{ true };
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float covarianceGamma{ 1.0f };
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float covarianceGamma{ 0.65f };
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bool feedbackColor{ false };
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float debugX{ 0.0f };
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@ -67,6 +67,7 @@ TextureTable(0, matTex);
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<@if withAlbedo@>
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#define albedoMap 0
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vec4 fetchAlbedoMap(vec2 uv) {
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// Should take into account TAA_TEXTURE_LOD_BIAS?
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return tableTexValue(matTex, albedoMap, uv);
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}
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<@endif@>
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@ -74,6 +75,7 @@ vec4 fetchAlbedoMap(vec2 uv) {
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<@if withRoughness@>
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#define roughnessMap 4
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float fetchRoughnessMap(vec2 uv) {
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// Should take into account TAA_TEXTURE_LOD_BIAS?
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return tableTexValue(matTex, roughnessMap, uv).r;
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}
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<@endif@>
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@ -81,6 +83,7 @@ float fetchRoughnessMap(vec2 uv) {
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<@if withNormal@>
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#define normalMap 1
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vec3 fetchNormalMap(vec2 uv) {
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// Should take into account TAA_TEXTURE_LOD_BIAS?
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return tableTexValue(matTex, normalMap, uv).xyz;
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}
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<@endif@>
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@ -88,6 +91,7 @@ vec3 fetchNormalMap(vec2 uv) {
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<@if withMetallic@>
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#define metallicMap 2
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float fetchMetallicMap(vec2 uv) {
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// Should take into account TAA_TEXTURE_LOD_BIAS?
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return tableTexValue(matTex, metallicMap, uv).r;
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}
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<@endif@>
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@ -95,6 +99,7 @@ float fetchMetallicMap(vec2 uv) {
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<@if withEmissive@>
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#define emissiveMap 3
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vec3 fetchEmissiveMap(vec2 uv) {
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// Should take into account TAA_TEXTURE_LOD_BIAS?
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return tableTexValue(matTex, emissiveMap, uv).rgb;
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}
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<@endif@>
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@ -158,7 +163,7 @@ vec3 fetchEmissiveMap(vec2 uv) {
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<@if withOcclusion@>
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uniform sampler2D occlusionMap;
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float fetchOcclusionMap(vec2 uv) {
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return texture(occlusionMap, uv, TAA_TEXTURE_LOD_BIAS).r;
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return texture(occlusionMap, uv).r;
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}
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<@endif@>
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@ -98,6 +98,7 @@ Rectangle {
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property: "covarianceGamma"
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max: 1.5
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min: 0.5
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height: 38
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}
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Separator {}
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HifiControls.CheckBox {
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@ -114,6 +115,7 @@ Rectangle {
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property: "blend"
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max: 1.0
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min: 0.0
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height: 38
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}
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ConfigSlider {
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@ -162,6 +164,7 @@ Rectangle {
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property: "debugShowVelocityThreshold"
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max: 50
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min: 0.0
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height: 38
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}
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ConfigSlider {
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label: qsTr("Debug Orb Zoom")
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@ -170,6 +173,7 @@ Rectangle {
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property: "debugOrbZoom"
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max: 32.0
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min: 1.0
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height: 38
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}
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}
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}
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