Andrew Meadows
4cb2249cda
premature optimization: remove another branch
2015-09-18 10:16:19 -07:00
Andrew Meadows
a85afb5280
simplify logic of RotationAccumulator::add()
2015-09-18 10:13:21 -07:00
Andrew Meadows
6ed0a57d9f
avoid unecessary computation of last absolutePose
2015-09-18 10:09:23 -07:00
Andrew Meadows
9e94e7f1d0
less complicated RotationAccumulator
2015-09-18 07:11:36 -07:00
Andrew Meadows
b6a153d926
split RotationAccumulator into its own files
2015-09-17 22:30:44 -07:00
Andrew Meadows
420acde720
blend IK effects between distinct end effectors
2015-09-17 22:11:59 -07:00
Brad Hefta-Gaub
ec86394556
Merge pull request #5835 from hyperlogic/tony/vive-eye-offset-fix
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Fix for getEyePose in OpenVRDisplayPlugin
2015-09-17 20:22:10 -07:00
Anthony Thibault
493819c013
Merge pull request #5834 from AndrewMeadows/ik-repairs-001
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route hand data directly to new anim system
2015-09-17 17:49:05 -07:00
Shared Vive Room
4459708b0e
Fix for getEyePose in OpenVRDisplayPlugin
2015-09-17 17:16:12 -07:00
Brad Hefta-Gaub
3deaa68b7b
Merge pull request #5832 from samcake/HMDLightingBug
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Fix the lighting issue when the Rear View mirror is enabled
2015-09-17 16:46:56 -07:00
Andrew Meadows
4505d5999c
route hand data differently for new Anim system
2015-09-17 16:04:00 -07:00
Andrew Meadows
9746d31f5e
notes for moving hand updates
2015-09-17 16:04:00 -07:00
Ryan Huffman
d0acd74861
Merge pull request #5833 from birarda/master
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fix for some locking races in SendQueue/Connection cleanup
2015-09-17 15:04:52 -07:00
Stephen Birarda
285a6cc738
use erase directly for cleanupConnection
2015-09-17 14:51:48 -07:00
Howard Stearns
fb71a85bb8
Merge pull request #5831 from hyperlogic/tony/anim-qstring
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AnimGraph: prefer QString over std::string
2015-09-17 14:36:39 -07:00
Stephen Birarda
a914ec82c3
more comment correctness for Socket
2015-09-17 14:17:43 -07:00
Stephen Birarda
1f9bb22b9e
fix some wording in Socket comment
2015-09-17 14:17:03 -07:00
Stephen Birarda
36e2d4fc76
add check for NotStarted state in PL queue
2015-09-17 14:16:03 -07:00
Stephen Birarda
320429fd1e
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-09-17 14:15:05 -07:00
Stephen Birarda
4758dd2a53
correct locking races in SendQueue/Connection cleanup
2015-09-17 14:13:24 -07:00
Sam Gateau
b207d97f72
Fix the lighting when the rear view mirror is showing up
2015-09-17 12:28:17 -07:00
Brad Hefta-Gaub
58e0625192
Merge pull request #5824 from jherico/marge
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Debug Oculus plugin for performance testing
2015-09-17 11:46:26 -07:00
Brad Hefta-Gaub
5549f4ec40
Merge pull request #5821 from ericrius1/paintCan
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Paint can tweaks
2015-09-17 11:37:44 -07:00
Anthony J. Thibault
bef136d811
AnimGraph: prefer QString over std::string
2015-09-17 11:21:14 -07:00
Ryan Huffman
f099e17f43
Merge pull request #5823 from birarda/master
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guard a perpetual AC domain connection if the NL thread is locked
2015-09-17 09:40:52 -07:00
Stephen Birarda
fb38fd05ed
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-09-17 09:37:29 -07:00
Brad Davis
5ba6242bda
Support a debug oculus plugin for performance testing
2015-09-16 19:55:57 -07:00
Howard Stearns
5eef0e21ad
Merge pull request #5826 from AndrewMeadows/ik-repairs-000
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prevent initial bad IK targets for hands
2015-09-16 18:49:46 -07:00
Seth Alves
da74d4b1e1
Merge pull request #5830 from ZappoMan/entityScriptsReload
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add reload all support for entity scripts
2015-09-16 17:09:07 -07:00
Brad Hefta-Gaub
b645d99412
CR feedback
2015-09-16 17:07:12 -07:00
Andrew Meadows
e1fc1900ab
remove IK 'flutter' bug
2015-09-16 17:02:12 -07:00
Andrew Meadows
d4ea661aca
cleanup whitespace
2015-09-16 17:02:12 -07:00
Andrew Meadows
9a86fc2e62
build local list of IK targets every frame
2015-09-16 17:02:12 -07:00
Andrew Meadows
089c719612
minor cleanup
2015-09-16 17:02:12 -07:00
Howard Stearns
e9265ebec2
Merge pull request #5828 from hyperlogic/tony/anim-bug-fixes
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AnimController bug fixes and rename to AnimManipulator
2015-09-16 16:59:41 -07:00
Brad Hefta-Gaub
2021a15527
fix white space
2015-09-16 16:54:21 -07:00
Brad Hefta-Gaub
fa6396bbfa
fix white space
2015-09-16 16:53:20 -07:00
Brad Hefta-Gaub
7840f122dc
add reload all support for entity scripts
2015-09-16 16:46:46 -07:00
Brad Hefta-Gaub
009633f281
Merge pull request #5829 from samcake/HMDLightingBug
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Fixing the disappearing local lights
2015-09-16 16:19:21 -07:00
Sam Gateau
882ca5d6c0
Fix the lights not rendering roperly
2015-09-16 15:57:35 -07:00
Anthony J. Thibault
5aeebba90e
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
2015-09-16 15:49:47 -07:00
Brad Hefta-Gaub
0a41ab2f41
Merge pull request #5827 from jherico/homer
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fix ScriptEngine location property
2015-09-16 15:19:54 -07:00
Anthony J. Thibault
fae4b08eb0
AnimController Node Bug fixes
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AnimController: proper support for alpha
AnimController: bug fix for translation.
AnimOverlay: renamed local var when building hand boneSets from head to hand.
2015-09-16 15:11:53 -07:00
Brad Davis
cbb8bee962
Trying to fix ScriptEngine location property
2015-09-16 15:00:24 -07:00
ericrius1
bbf6e8b599
using relative paths for entity scripts
2015-09-16 13:52:29 -07:00
Sam Gateau
e995b20220
Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
2015-09-16 13:46:52 -07:00
Seth Alves
4711c18f36
Merge pull request #5822 from birarda/missing-jl-agent
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add back the missing JurisdictionListener to headless Agent
2015-09-16 13:02:20 -07:00
Stephen Birarda
cc8ad868b8
don't parent DS timer to object in another thread
2015-09-16 12:27:57 -07:00
Stephen Birarda
500a96ee7c
guard perpetual AC domain connection if NL thread locked
2015-09-16 12:25:03 -07:00
Stephen Birarda
229e73f88c
protect the agent from null timers in avatar stop
2015-09-16 11:52:05 -07:00