Support a debug oculus plugin for performance testing

This commit is contained in:
Brad Davis 2015-09-16 13:22:37 -07:00
parent 9fa20207ab
commit 5ba6242bda
7 changed files with 314 additions and 290 deletions

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@ -16,6 +16,7 @@
#include "openvr/OpenVrDisplayPlugin.h"
#include "oculus/OculusDisplayPlugin.h"
#include "oculus/OculusDebugDisplayPlugin.h"
#include "oculus/OculusLegacyDisplayPlugin.h"
const QString& DisplayPlugin::MENU_PATH() {
@ -42,6 +43,10 @@ DisplayPluginList getDisplayPlugins() {
// Windows Oculus SDK
new OculusDisplayPlugin(),
// Windows Oculus Simulator... uses head tracking and the same rendering
// as the connected hardware, but without using the SDK to display to the
// Rift. Useful for debugging Rift performance with nSight.
new OculusDebugDisplayPlugin(),
// Mac/Linux Oculus SDK (0.5)
new OculusLegacyDisplayPlugin(),
#ifdef Q_OS_WIN

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@ -0,0 +1,151 @@
//
// Created by Bradley Austin Davis on 2014/04/13.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OculusBaseDisplayPlugin.h"
#include <ViewFrustum.h>
#include "OculusHelpers.h"
uvec2 OculusBaseDisplayPlugin::getRecommendedRenderSize() const {
return _desiredFramebufferSize;
}
void OculusBaseDisplayPlugin::preRender() {
#if (OVR_MAJOR_VERSION >= 6)
ovrFrameTiming ftiming = ovr_GetFrameTiming(_hmd, _frameIndex);
_trackingState = ovr_GetTrackingState(_hmd, ftiming.DisplayMidpointSeconds);
ovr_CalcEyePoses(_trackingState.HeadPose.ThePose, _eyeOffsets, _eyePoses);
#endif
}
glm::mat4 OculusBaseDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
return _eyeProjections[eye];
}
void OculusBaseDisplayPlugin::resetSensors() {
#if (OVR_MAJOR_VERSION >= 6)
ovr_RecenterPose(_hmd);
#endif
}
glm::mat4 OculusBaseDisplayPlugin::getEyePose(Eye eye) const {
return toGlm(_eyePoses[eye]);
}
glm::mat4 OculusBaseDisplayPlugin::getHeadPose() const {
return toGlm(_trackingState.HeadPose.ThePose);
}
bool OculusBaseDisplayPlugin::isSupported() const {
#if (OVR_MAJOR_VERSION >= 6)
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
return false;
}
bool result = false;
if (ovrHmd_Detect() > 0) {
result = true;
}
ovr_Shutdown();
return result;
#else
return false;
#endif
}
void OculusBaseDisplayPlugin::init() {
}
void OculusBaseDisplayPlugin::deinit() {
}
void OculusBaseDisplayPlugin::activate() {
#if (OVR_MAJOR_VERSION >= 6)
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
qFatal("Could not init OVR");
}
#if (OVR_MAJOR_VERSION == 6)
if (!OVR_SUCCESS(ovr_Create(0, &_hmd))) {
#elif (OVR_MAJOR_VERSION == 7)
if (!OVR_SUCCESS(ovr_Create(&_hmd, &_luid))) {
#endif
Q_ASSERT(false);
qFatal("Failed to acquire HMD");
}
_hmdDesc = ovr_GetHmdDesc(_hmd);
_ipd = ovr_GetFloat(_hmd, OVR_KEY_IPD, _ipd);
glm::uvec2 eyeSizes[2];
ovr_for_each_eye([&](ovrEyeType eye) {
_eyeFovs[eye] = _hmdDesc.DefaultEyeFov[eye];
ovrEyeRenderDesc& erd = _eyeRenderDescs[eye] = ovr_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
ovrMatrix4f ovrPerspectiveProjection =
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
ovrPerspectiveProjection =
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
eyeSizes[eye] = toGlm(ovr_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
});
ovrFovPort combined = _eyeFovs[Left];
combined.LeftTan = std::max(_eyeFovs[Left].LeftTan, _eyeFovs[Right].LeftTan);
combined.RightTan = std::max(_eyeFovs[Left].RightTan, _eyeFovs[Right].RightTan);
ovrMatrix4f ovrPerspectiveProjection =
ovrMatrix4f_Projection(combined, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
_eyeProjections[Mono] = toGlm(ovrPerspectiveProjection);
_desiredFramebufferSize = uvec2(
eyeSizes[0].x + eyeSizes[1].x,
std::max(eyeSizes[0].y, eyeSizes[1].y));
_frameIndex = 0;
if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
qFatal("Could not attach to sensor device");
}
// Parent class relies on our _hmd intialization, so it must come after that.
memset(&_sceneLayer, 0, sizeof(ovrLayerEyeFov));
_sceneLayer.Header.Type = ovrLayerType_EyeFov;
_sceneLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
ovr_for_each_eye([&](ovrEyeType eye) {
ovrFovPort & fov = _sceneLayer.Fov[eye] = _eyeRenderDescs[eye].Fov;
ovrSizei & size = _sceneLayer.Viewport[eye].Size = ovr_GetFovTextureSize(_hmd, eye, fov, 1.0f);
_sceneLayer.Viewport[eye].Pos = { eye == ovrEye_Left ? 0 : size.w, 0 };
});
if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
qFatal("Could not attach to sensor device");
}
#endif
WindowOpenGLDisplayPlugin::activate();
}
void OculusBaseDisplayPlugin::deactivate() {
WindowOpenGLDisplayPlugin::deactivate();
#if (OVR_MAJOR_VERSION >= 6)
ovr_Destroy(_hmd);
_hmd = nullptr;
ovr_Shutdown();
#endif
}
void OculusBaseDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
++_frameIndex;
}

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@ -0,0 +1,79 @@
//
// Created by Bradley Austin Davis on 2015/05/29
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include "../WindowOpenGLDisplayPlugin.h"
#include <QTimer>
#include <OVR_CAPI_GL.h>
class OculusBaseDisplayPlugin : public WindowOpenGLDisplayPlugin {
public:
virtual bool isSupported() const override;
virtual void init() override final;
virtual void deinit() override final;
virtual void activate() override;
virtual void deactivate() override;
// Stereo specific methods
virtual bool isHmd() const override final { return true; }
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
virtual glm::uvec2 getRecommendedRenderSize() const override final;
virtual glm::uvec2 getRecommendedUiSize() const override final { return uvec2(1920, 1080); }
virtual void resetSensors() override final;
virtual glm::mat4 getEyePose(Eye eye) const override final;
virtual glm::mat4 getHeadPose() const override final;
protected:
virtual void preRender() override final;
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
protected:
ovrPosef _eyePoses[2];
mat4 _eyeProjections[3];
mat4 _compositeEyeProjections[2];
uvec2 _desiredFramebufferSize;
ovrTrackingState _trackingState;
unsigned int _frameIndex{ 0 };
#if (OVR_MAJOR_VERSION >= 6)
ovrHmd _hmd;
float _ipd{ OVR_DEFAULT_IPD };
ovrEyeRenderDesc _eyeRenderDescs[2];
ovrVector3f _eyeOffsets[2];
ovrFovPort _eyeFovs[2];
ovrHmdDesc _hmdDesc;
ovrLayerEyeFov _sceneLayer;
#endif
#if (OVR_MAJOR_VERSION == 7)
ovrGraphicsLuid _luid;
#endif
};
#if (OVR_MAJOR_VERSION == 6)
#define ovr_Create ovrHmd_Create
#define ovr_CreateSwapTextureSetGL ovrHmd_CreateSwapTextureSetGL
#define ovr_CreateMirrorTextureGL ovrHmd_CreateMirrorTextureGL
#define ovr_Destroy ovrHmd_Destroy
#define ovr_DestroySwapTextureSet ovrHmd_DestroySwapTextureSet
#define ovr_DestroyMirrorTexture ovrHmd_DestroyMirrorTexture
#define ovr_GetFloat ovrHmd_GetFloat
#define ovr_GetFovTextureSize ovrHmd_GetFovTextureSize
#define ovr_GetFrameTiming ovrHmd_GetFrameTiming
#define ovr_GetTrackingState ovrHmd_GetTrackingState
#define ovr_GetRenderDesc ovrHmd_GetRenderDesc
#define ovr_RecenterPose ovrHmd_RecenterPose
#define ovr_SubmitFrame ovrHmd_SubmitFrame
#define ovr_ConfigureTracking ovrHmd_ConfigureTracking
#define ovr_GetHmdDesc(X) *X
#endif

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@ -0,0 +1,40 @@
//
// Created by Bradley Austin Davis on 2014/04/13.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OculusDebugDisplayPlugin.h"
#include <QtCore/QProcessEnvironment>
const QString OculusDebugDisplayPlugin::NAME("Oculus Rift (Simulator)");
const QString & OculusDebugDisplayPlugin::getName() const {
return NAME;
}
static const QString DEBUG_FLAG("HIFI_DEBUG_OCULUS");
static bool enableDebugOculus = QProcessEnvironment::systemEnvironment().contains("HIFI_DEBUG_OCULUS");
bool OculusDebugDisplayPlugin::isSupported() const {
if (!enableDebugOculus) {
return false;
}
return OculusBaseDisplayPlugin::isSupported();
}
void OculusDebugDisplayPlugin::customizeContext() {
WindowOpenGLDisplayPlugin::customizeContext();
enableVsync(false);
}
void OculusDebugDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
WindowOpenGLDisplayPlugin::display(finalTexture, sceneSize);
OculusBaseDisplayPlugin::display(finalTexture, sceneSize);
}
void OculusDebugDisplayPlugin::finishFrame() {
swapBuffers();
doneCurrent();
};

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@ -0,0 +1,26 @@
//
// Created by Bradley Austin Davis on 2015/05/29
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include "OculusBaseDisplayPlugin.h"
class OculusDebugDisplayPlugin : public OculusBaseDisplayPlugin {
public:
virtual const QString & getName() const override;
virtual bool isSupported() const override;
protected:
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
virtual void customizeContext() override;
// Do not perform swap in finish
virtual void finishFrame() override;
private:
static const QString NAME;
};

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@ -7,59 +7,10 @@
//
#include "OculusDisplayPlugin.h"
#include <memory>
#include <QMainWindow>
#include <QGLWidget>
#include <GLMHelpers.h>
#include <GlWindow.h>
#include <QEvent>
#include <QResizeEvent>
#include <QThread>
#include <OglplusHelpers.h>
#include <oglplus/opt/list_init.hpp>
#include <oglplus/shapes/vector.hpp>
#include <oglplus/opt/list_init.hpp>
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdouble-promotion"
#endif
#include <oglplus/shapes/obj_mesh.hpp>
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
#include <PerfStat.h>
#include <plugins/PluginContainer.h>
#include <ViewFrustum.h>
#include "OculusHelpers.h"
#if (OVR_MAJOR_VERSION == 6)
#define ovr_Create ovrHmd_Create
#define ovr_CreateSwapTextureSetGL ovrHmd_CreateSwapTextureSetGL
#define ovr_CreateMirrorTextureGL ovrHmd_CreateMirrorTextureGL
#define ovr_Destroy ovrHmd_Destroy
#define ovr_DestroySwapTextureSet ovrHmd_DestroySwapTextureSet
#define ovr_DestroyMirrorTexture ovrHmd_DestroyMirrorTexture
#define ovr_GetFloat ovrHmd_GetFloat
#define ovr_GetFovTextureSize ovrHmd_GetFovTextureSize
#define ovr_GetFrameTiming ovrHmd_GetFrameTiming
#define ovr_GetTrackingState ovrHmd_GetTrackingState
#define ovr_GetRenderDesc ovrHmd_GetRenderDesc
#define ovr_RecenterPose ovrHmd_RecenterPose
#define ovr_SubmitFrame ovrHmd_SubmitFrame
#define ovr_ConfigureTracking ovrHmd_ConfigureTracking
#define ovr_GetHmdDesc(X) *X
#endif
#if (OVR_MAJOR_VERSION >= 6)
// A base class for FBO wrappers that need to use the Oculus C
@ -180,160 +131,21 @@ private:
const QString OculusDisplayPlugin::NAME("Oculus Rift");
uvec2 OculusDisplayPlugin::getRecommendedRenderSize() const {
return _desiredFramebufferSize;
}
void OculusDisplayPlugin::preRender() {
#if (OVR_MAJOR_VERSION >= 6)
ovrFrameTiming ftiming = ovr_GetFrameTiming(_hmd, _frameIndex);
_trackingState = ovr_GetTrackingState(_hmd, ftiming.DisplayMidpointSeconds);
ovr_CalcEyePoses(_trackingState.HeadPose.ThePose, _eyeOffsets, _eyePoses);
#endif
}
glm::mat4 OculusDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
return _eyeProjections[eye];
}
void OculusDisplayPlugin::resetSensors() {
#if (OVR_MAJOR_VERSION >= 6)
ovr_RecenterPose(_hmd);
#endif
}
glm::mat4 OculusDisplayPlugin::getEyePose(Eye eye) const {
return toGlm(_eyePoses[eye]);
}
glm::mat4 OculusDisplayPlugin::getHeadPose() const {
return toGlm(_trackingState.HeadPose.ThePose);
}
const QString & OculusDisplayPlugin::getName() const {
return NAME;
}
bool OculusDisplayPlugin::isSupported() const {
#if (OVR_MAJOR_VERSION >= 6)
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
return false;
}
bool result = false;
if (ovrHmd_Detect() > 0) {
result = true;
}
ovr_Shutdown();
return result;
#else
return false;
#endif
}
void OculusDisplayPlugin::init() {
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
qFatal("Could not init OVR");
}
}
void OculusDisplayPlugin::deinit() {
ovr_Shutdown();
}
#if (OVR_MAJOR_VERSION >= 6)
ovrLayerEyeFov& OculusDisplayPlugin::getSceneLayer() {
return _sceneLayer;
}
#endif
//static gpu::TexturePointer _texture;
void OculusDisplayPlugin::activate() {
#if (OVR_MAJOR_VERSION >= 6)
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
Q_ASSERT(false);
qFatal("Failed to Initialize SDK");
}
// CONTAINER->getPrimarySurface()->makeCurrent();
#if (OVR_MAJOR_VERSION == 6)
if (!OVR_SUCCESS(ovr_Create(0, &_hmd))) {
#elif (OVR_MAJOR_VERSION == 7)
if (!OVR_SUCCESS(ovr_Create(&_hmd, &_luid))) {
#endif
Q_ASSERT(false);
qFatal("Failed to acquire HMD");
}
_hmdDesc = ovr_GetHmdDesc(_hmd);
_ipd = ovr_GetFloat(_hmd, OVR_KEY_IPD, _ipd);
glm::uvec2 eyeSizes[2];
ovr_for_each_eye([&](ovrEyeType eye) {
_eyeFovs[eye] = _hmdDesc.DefaultEyeFov[eye];
ovrEyeRenderDesc& erd = _eyeRenderDescs[eye] = ovr_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
ovrMatrix4f ovrPerspectiveProjection =
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
ovrPerspectiveProjection =
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
eyeSizes[eye] = toGlm(ovr_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
});
ovrFovPort combined = _eyeFovs[Left];
combined.LeftTan = std::max(_eyeFovs[Left].LeftTan, _eyeFovs[Right].LeftTan);
combined.RightTan = std::max(_eyeFovs[Left].RightTan, _eyeFovs[Right].RightTan);
ovrMatrix4f ovrPerspectiveProjection =
ovrMatrix4f_Projection(combined, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
_eyeProjections[Mono] = toGlm(ovrPerspectiveProjection);
_desiredFramebufferSize = uvec2(
eyeSizes[0].x + eyeSizes[1].x,
std::max(eyeSizes[0].y, eyeSizes[1].y));
_frameIndex = 0;
if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
qFatal("Could not attach to sensor device");
}
WindowOpenGLDisplayPlugin::activate();
// Parent class relies on our _hmd intialization, so it must come after that.
ovrLayerEyeFov& sceneLayer = getSceneLayer();
memset(&sceneLayer, 0, sizeof(ovrLayerEyeFov));
sceneLayer.Header.Type = ovrLayerType_EyeFov;
sceneLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
ovr_for_each_eye([&](ovrEyeType eye) {
ovrFovPort & fov = sceneLayer.Fov[eye] = _eyeRenderDescs[eye].Fov;
ovrSizei & size = sceneLayer.Viewport[eye].Size = ovr_GetFovTextureSize(_hmd, eye, fov, 1.0f);
sceneLayer.Viewport[eye].Pos = { eye == ovrEye_Left ? 0 : size.w, 0 };
});
// We're rendering both eyes to the same texture, so only one of the
// pointers is populated
sceneLayer.ColorTexture[0] = _sceneFbo->color;
// not needed since the structure was zeroed on init, but explicit
sceneLayer.ColorTexture[1] = nullptr;
if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
qFatal("Could not attach to sensor device");
}
#endif
}
void OculusDisplayPlugin::customizeContext() {
WindowOpenGLDisplayPlugin::customizeContext();
#if (OVR_MAJOR_VERSION >= 6)
_sceneFbo = SwapFboPtr(new SwapFramebufferWrapper(_hmd));
_sceneFbo->Init(getRecommendedRenderSize());
// We're rendering both eyes to the same texture, so only one of the
// pointers is populated
_sceneLayer.ColorTexture[0] = _sceneFbo->color;
// not needed since the structure was zeroed on init, but explicit
_sceneLayer.ColorTexture[1] = nullptr;
#endif
enableVsync(false);
// Only enable mirroring if we know vsync is disabled
@ -345,13 +157,9 @@ void OculusDisplayPlugin::deactivate() {
makeCurrent();
_sceneFbo.reset();
doneCurrent();
WindowOpenGLDisplayPlugin::deactivate();
ovr_Destroy(_hmd);
_hmd = nullptr;
ovr_Shutdown();
#endif
OculusBaseDisplayPlugin::deactivate();
}
void OculusDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
@ -379,9 +187,8 @@ void OculusDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSi
drawUnitQuad();
});
ovrLayerEyeFov& sceneLayer = getSceneLayer();
ovr_for_each_eye([&](ovrEyeType eye) {
sceneLayer.RenderPose[eye] = _eyePoses[eye];
_sceneLayer.RenderPose[eye] = _eyePoses[eye];
});
auto windowSize = toGlm(_window->size());
@ -391,7 +198,7 @@ void OculusDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSi
viewScaleDesc.HmdToEyeViewOffset[0] = _eyeOffsets[0];
viewScaleDesc.HmdToEyeViewOffset[1] = _eyeOffsets[1];
ovrLayerHeader* layers = &sceneLayer.Header;
ovrLayerHeader* layers = &_sceneLayer.Header;
ovrResult result = ovr_SubmitFrame(_hmd, 0, &viewScaleDesc, &layers, 1);
if (!OVR_SUCCESS(result)) {
qDebug() << result;
@ -403,11 +210,6 @@ void OculusDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSi
#endif
}
// Pass input events on to the application
bool OculusDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
return WindowOpenGLDisplayPlugin::eventFilter(receiver, event);
}
/*
The swapbuffer call here is only required if we want to mirror the content to the screen.
However, it should only be done if we can reliably disable v-sync on the mirror surface,
@ -419,36 +221,3 @@ void OculusDisplayPlugin::finishFrame() {
}
doneCurrent();
};
#if 0
/*
An alternative way to render the UI is to pass it specifically as a composition layer to
the Oculus SDK which should technically result in higher quality. However, the SDK doesn't
have a mechanism to present the image as a sphere section, which is our desired look.
*/
ovrLayerQuad& uiLayer = getUiLayer();
if (nullptr == uiLayer.ColorTexture || overlaySize != _uiFbo->size) {
_uiFbo->Resize(overlaySize);
uiLayer.ColorTexture = _uiFbo->color;
uiLayer.Viewport.Size.w = overlaySize.x;
uiLayer.Viewport.Size.h = overlaySize.y;
float overlayAspect = aspect(overlaySize);
uiLayer.QuadSize.x = 1.0f;
uiLayer.QuadSize.y = 1.0f / overlayAspect;
}
_uiFbo->Bound([&] {
Q_ASSERT(0 == glGetError());
using namespace oglplus;
Context::Viewport(_uiFbo->size.x, _uiFbo->size.y);
glClearColor(0, 0, 0, 0);
Context::Clear().ColorBuffer();
_program->Bind();
glBindTexture(GL_TEXTURE_2D, overlayTexture);
_plane->Use();
_plane->Draw();
Q_ASSERT(0 == glGetError());
});
#endif

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@ -7,43 +7,17 @@
//
#pragma once
#include "../WindowOpenGLDisplayPlugin.h"
#include "OculusBaseDisplayPlugin.h"
#include <QTimer>
#include <OVR_CAPI.h>
class OffscreenGlCanvas;
struct SwapFramebufferWrapper;
struct MirrorFramebufferWrapper;
using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
using MirrorFboPtr = QSharedPointer<MirrorFramebufferWrapper>;
class OculusDisplayPlugin : public WindowOpenGLDisplayPlugin {
class OculusDisplayPlugin : public OculusBaseDisplayPlugin {
public:
virtual bool isSupported() const override;
virtual void deactivate() override;
virtual const QString & getName() const override;
virtual void init() override;
virtual void deinit() override;
virtual void activate() override;
virtual void deactivate() override;
virtual bool eventFilter(QObject* receiver, QEvent* event) override;
// Stereo specific methods
virtual bool isHmd() const override { return true; }
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
virtual glm::uvec2 getRecommendedRenderSize() const override;
virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
virtual void resetSensors() override;
virtual glm::mat4 getEyePose(Eye eye) const override;
virtual glm::mat4 getHeadPose() const override;
protected:
virtual void preRender() override;
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
virtual void customizeContext() override;
// Do not perform swap in finish
@ -51,30 +25,10 @@ protected:
private:
static const QString NAME;
ovrPosef _eyePoses[2];
mat4 _eyeProjections[3];
mat4 _compositeEyeProjections[2];
uvec2 _desiredFramebufferSize;
ovrTrackingState _trackingState;
bool _enableMirror{ false };
#if (OVR_MAJOR_VERSION >= 6)
ovrHmd _hmd;
float _ipd{ OVR_DEFAULT_IPD };
unsigned int _frameIndex;
ovrEyeRenderDesc _eyeRenderDescs[2];
ovrVector3f _eyeOffsets[2];
ovrFovPort _eyeFovs[2];
ovrLayerEyeFov& getSceneLayer();
ovrHmdDesc _hmdDesc;
SwapFboPtr _sceneFbo;
ovrLayerEyeFov _sceneLayer;
#endif
#if (OVR_MAJOR_VERSION == 7)
ovrGraphicsLuid _luid;
#endif
};