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Support a debug oculus plugin for performance testing
This commit is contained in:
parent
9fa20207ab
commit
5ba6242bda
7 changed files with 314 additions and 290 deletions
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@ -16,6 +16,7 @@
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#include "openvr/OpenVrDisplayPlugin.h"
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#include "oculus/OculusDisplayPlugin.h"
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#include "oculus/OculusDebugDisplayPlugin.h"
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#include "oculus/OculusLegacyDisplayPlugin.h"
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const QString& DisplayPlugin::MENU_PATH() {
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@ -42,6 +43,10 @@ DisplayPluginList getDisplayPlugins() {
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// Windows Oculus SDK
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new OculusDisplayPlugin(),
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// Windows Oculus Simulator... uses head tracking and the same rendering
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// as the connected hardware, but without using the SDK to display to the
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// Rift. Useful for debugging Rift performance with nSight.
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new OculusDebugDisplayPlugin(),
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// Mac/Linux Oculus SDK (0.5)
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new OculusLegacyDisplayPlugin(),
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#ifdef Q_OS_WIN
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@ -0,0 +1,151 @@
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//
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// Created by Bradley Austin Davis on 2014/04/13.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "OculusBaseDisplayPlugin.h"
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#include <ViewFrustum.h>
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#include "OculusHelpers.h"
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uvec2 OculusBaseDisplayPlugin::getRecommendedRenderSize() const {
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return _desiredFramebufferSize;
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}
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void OculusBaseDisplayPlugin::preRender() {
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#if (OVR_MAJOR_VERSION >= 6)
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ovrFrameTiming ftiming = ovr_GetFrameTiming(_hmd, _frameIndex);
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_trackingState = ovr_GetTrackingState(_hmd, ftiming.DisplayMidpointSeconds);
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ovr_CalcEyePoses(_trackingState.HeadPose.ThePose, _eyeOffsets, _eyePoses);
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#endif
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}
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glm::mat4 OculusBaseDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
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return _eyeProjections[eye];
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}
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void OculusBaseDisplayPlugin::resetSensors() {
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#if (OVR_MAJOR_VERSION >= 6)
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ovr_RecenterPose(_hmd);
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#endif
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}
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glm::mat4 OculusBaseDisplayPlugin::getEyePose(Eye eye) const {
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return toGlm(_eyePoses[eye]);
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}
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glm::mat4 OculusBaseDisplayPlugin::getHeadPose() const {
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return toGlm(_trackingState.HeadPose.ThePose);
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}
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bool OculusBaseDisplayPlugin::isSupported() const {
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#if (OVR_MAJOR_VERSION >= 6)
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if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
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return false;
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}
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bool result = false;
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if (ovrHmd_Detect() > 0) {
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result = true;
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}
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ovr_Shutdown();
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return result;
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#else
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return false;
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#endif
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}
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void OculusBaseDisplayPlugin::init() {
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}
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void OculusBaseDisplayPlugin::deinit() {
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}
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void OculusBaseDisplayPlugin::activate() {
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#if (OVR_MAJOR_VERSION >= 6)
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if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
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qFatal("Could not init OVR");
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}
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#if (OVR_MAJOR_VERSION == 6)
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if (!OVR_SUCCESS(ovr_Create(0, &_hmd))) {
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#elif (OVR_MAJOR_VERSION == 7)
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if (!OVR_SUCCESS(ovr_Create(&_hmd, &_luid))) {
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#endif
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Q_ASSERT(false);
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qFatal("Failed to acquire HMD");
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}
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_hmdDesc = ovr_GetHmdDesc(_hmd);
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_ipd = ovr_GetFloat(_hmd, OVR_KEY_IPD, _ipd);
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glm::uvec2 eyeSizes[2];
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ovr_for_each_eye([&](ovrEyeType eye) {
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_eyeFovs[eye] = _hmdDesc.DefaultEyeFov[eye];
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ovrEyeRenderDesc& erd = _eyeRenderDescs[eye] = ovr_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
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ovrMatrix4f ovrPerspectiveProjection =
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ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
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_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
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ovrPerspectiveProjection =
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ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
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_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
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_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
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eyeSizes[eye] = toGlm(ovr_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
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});
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ovrFovPort combined = _eyeFovs[Left];
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combined.LeftTan = std::max(_eyeFovs[Left].LeftTan, _eyeFovs[Right].LeftTan);
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combined.RightTan = std::max(_eyeFovs[Left].RightTan, _eyeFovs[Right].RightTan);
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ovrMatrix4f ovrPerspectiveProjection =
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ovrMatrix4f_Projection(combined, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
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_eyeProjections[Mono] = toGlm(ovrPerspectiveProjection);
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_desiredFramebufferSize = uvec2(
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eyeSizes[0].x + eyeSizes[1].x,
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std::max(eyeSizes[0].y, eyeSizes[1].y));
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_frameIndex = 0;
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if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
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ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
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qFatal("Could not attach to sensor device");
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}
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// Parent class relies on our _hmd intialization, so it must come after that.
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memset(&_sceneLayer, 0, sizeof(ovrLayerEyeFov));
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_sceneLayer.Header.Type = ovrLayerType_EyeFov;
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_sceneLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
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ovr_for_each_eye([&](ovrEyeType eye) {
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ovrFovPort & fov = _sceneLayer.Fov[eye] = _eyeRenderDescs[eye].Fov;
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ovrSizei & size = _sceneLayer.Viewport[eye].Size = ovr_GetFovTextureSize(_hmd, eye, fov, 1.0f);
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_sceneLayer.Viewport[eye].Pos = { eye == ovrEye_Left ? 0 : size.w, 0 };
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});
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if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
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ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
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qFatal("Could not attach to sensor device");
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}
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#endif
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WindowOpenGLDisplayPlugin::activate();
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}
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void OculusBaseDisplayPlugin::deactivate() {
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WindowOpenGLDisplayPlugin::deactivate();
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#if (OVR_MAJOR_VERSION >= 6)
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ovr_Destroy(_hmd);
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_hmd = nullptr;
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ovr_Shutdown();
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#endif
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}
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void OculusBaseDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
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++_frameIndex;
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}
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//
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// Created by Bradley Austin Davis on 2015/05/29
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#include "../WindowOpenGLDisplayPlugin.h"
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#include <QTimer>
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#include <OVR_CAPI_GL.h>
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class OculusBaseDisplayPlugin : public WindowOpenGLDisplayPlugin {
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public:
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virtual bool isSupported() const override;
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virtual void init() override final;
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virtual void deinit() override final;
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virtual void activate() override;
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virtual void deactivate() override;
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// Stereo specific methods
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virtual bool isHmd() const override final { return true; }
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virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
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virtual glm::uvec2 getRecommendedRenderSize() const override final;
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virtual glm::uvec2 getRecommendedUiSize() const override final { return uvec2(1920, 1080); }
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virtual void resetSensors() override final;
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virtual glm::mat4 getEyePose(Eye eye) const override final;
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virtual glm::mat4 getHeadPose() const override final;
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protected:
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virtual void preRender() override final;
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virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
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protected:
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ovrPosef _eyePoses[2];
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mat4 _eyeProjections[3];
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mat4 _compositeEyeProjections[2];
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uvec2 _desiredFramebufferSize;
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ovrTrackingState _trackingState;
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unsigned int _frameIndex{ 0 };
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#if (OVR_MAJOR_VERSION >= 6)
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ovrHmd _hmd;
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float _ipd{ OVR_DEFAULT_IPD };
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ovrEyeRenderDesc _eyeRenderDescs[2];
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ovrVector3f _eyeOffsets[2];
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ovrFovPort _eyeFovs[2];
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ovrHmdDesc _hmdDesc;
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ovrLayerEyeFov _sceneLayer;
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#endif
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#if (OVR_MAJOR_VERSION == 7)
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ovrGraphicsLuid _luid;
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#endif
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};
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#if (OVR_MAJOR_VERSION == 6)
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#define ovr_Create ovrHmd_Create
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#define ovr_CreateSwapTextureSetGL ovrHmd_CreateSwapTextureSetGL
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#define ovr_CreateMirrorTextureGL ovrHmd_CreateMirrorTextureGL
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#define ovr_Destroy ovrHmd_Destroy
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#define ovr_DestroySwapTextureSet ovrHmd_DestroySwapTextureSet
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#define ovr_DestroyMirrorTexture ovrHmd_DestroyMirrorTexture
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#define ovr_GetFloat ovrHmd_GetFloat
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#define ovr_GetFovTextureSize ovrHmd_GetFovTextureSize
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#define ovr_GetFrameTiming ovrHmd_GetFrameTiming
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#define ovr_GetTrackingState ovrHmd_GetTrackingState
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#define ovr_GetRenderDesc ovrHmd_GetRenderDesc
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#define ovr_RecenterPose ovrHmd_RecenterPose
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#define ovr_SubmitFrame ovrHmd_SubmitFrame
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#define ovr_ConfigureTracking ovrHmd_ConfigureTracking
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#define ovr_GetHmdDesc(X) *X
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#endif
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//
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// Created by Bradley Austin Davis on 2014/04/13.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "OculusDebugDisplayPlugin.h"
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#include <QtCore/QProcessEnvironment>
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const QString OculusDebugDisplayPlugin::NAME("Oculus Rift (Simulator)");
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const QString & OculusDebugDisplayPlugin::getName() const {
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return NAME;
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}
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static const QString DEBUG_FLAG("HIFI_DEBUG_OCULUS");
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static bool enableDebugOculus = QProcessEnvironment::systemEnvironment().contains("HIFI_DEBUG_OCULUS");
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bool OculusDebugDisplayPlugin::isSupported() const {
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if (!enableDebugOculus) {
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return false;
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}
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return OculusBaseDisplayPlugin::isSupported();
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}
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void OculusDebugDisplayPlugin::customizeContext() {
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WindowOpenGLDisplayPlugin::customizeContext();
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enableVsync(false);
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}
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void OculusDebugDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
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WindowOpenGLDisplayPlugin::display(finalTexture, sceneSize);
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OculusBaseDisplayPlugin::display(finalTexture, sceneSize);
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}
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void OculusDebugDisplayPlugin::finishFrame() {
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swapBuffers();
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doneCurrent();
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};
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//
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// Created by Bradley Austin Davis on 2015/05/29
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#include "OculusBaseDisplayPlugin.h"
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class OculusDebugDisplayPlugin : public OculusBaseDisplayPlugin {
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public:
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virtual const QString & getName() const override;
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virtual bool isSupported() const override;
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protected:
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virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
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virtual void customizeContext() override;
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// Do not perform swap in finish
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virtual void finishFrame() override;
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private:
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static const QString NAME;
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};
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//
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#include "OculusDisplayPlugin.h"
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#include <memory>
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#include <QMainWindow>
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#include <QGLWidget>
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#include <GLMHelpers.h>
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#include <GlWindow.h>
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#include <QEvent>
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#include <QResizeEvent>
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#include <QThread>
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#include <OglplusHelpers.h>
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#include <oglplus/opt/list_init.hpp>
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#include <oglplus/shapes/vector.hpp>
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#include <oglplus/opt/list_init.hpp>
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#if defined(__GNUC__) && !defined(__clang__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wdouble-promotion"
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#endif
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#include <oglplus/shapes/obj_mesh.hpp>
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#if defined(__GNUC__) && !defined(__clang__)
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#pragma GCC diagnostic pop
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#endif
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#include <PerfStat.h>
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#include <plugins/PluginContainer.h>
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#include <ViewFrustum.h>
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#include "OculusHelpers.h"
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#if (OVR_MAJOR_VERSION == 6)
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#define ovr_Create ovrHmd_Create
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#define ovr_CreateSwapTextureSetGL ovrHmd_CreateSwapTextureSetGL
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#define ovr_CreateMirrorTextureGL ovrHmd_CreateMirrorTextureGL
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#define ovr_Destroy ovrHmd_Destroy
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#define ovr_DestroySwapTextureSet ovrHmd_DestroySwapTextureSet
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#define ovr_DestroyMirrorTexture ovrHmd_DestroyMirrorTexture
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#define ovr_GetFloat ovrHmd_GetFloat
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#define ovr_GetFovTextureSize ovrHmd_GetFovTextureSize
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#define ovr_GetFrameTiming ovrHmd_GetFrameTiming
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#define ovr_GetTrackingState ovrHmd_GetTrackingState
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#define ovr_GetRenderDesc ovrHmd_GetRenderDesc
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#define ovr_RecenterPose ovrHmd_RecenterPose
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#define ovr_SubmitFrame ovrHmd_SubmitFrame
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#define ovr_ConfigureTracking ovrHmd_ConfigureTracking
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#define ovr_GetHmdDesc(X) *X
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#endif
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#if (OVR_MAJOR_VERSION >= 6)
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// A base class for FBO wrappers that need to use the Oculus C
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const QString OculusDisplayPlugin::NAME("Oculus Rift");
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uvec2 OculusDisplayPlugin::getRecommendedRenderSize() const {
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return _desiredFramebufferSize;
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}
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void OculusDisplayPlugin::preRender() {
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#if (OVR_MAJOR_VERSION >= 6)
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ovrFrameTiming ftiming = ovr_GetFrameTiming(_hmd, _frameIndex);
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_trackingState = ovr_GetTrackingState(_hmd, ftiming.DisplayMidpointSeconds);
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ovr_CalcEyePoses(_trackingState.HeadPose.ThePose, _eyeOffsets, _eyePoses);
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#endif
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}
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glm::mat4 OculusDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
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return _eyeProjections[eye];
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}
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void OculusDisplayPlugin::resetSensors() {
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#if (OVR_MAJOR_VERSION >= 6)
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ovr_RecenterPose(_hmd);
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#endif
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}
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glm::mat4 OculusDisplayPlugin::getEyePose(Eye eye) const {
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return toGlm(_eyePoses[eye]);
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}
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glm::mat4 OculusDisplayPlugin::getHeadPose() const {
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return toGlm(_trackingState.HeadPose.ThePose);
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}
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const QString & OculusDisplayPlugin::getName() const {
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return NAME;
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}
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bool OculusDisplayPlugin::isSupported() const {
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#if (OVR_MAJOR_VERSION >= 6)
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if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
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return false;
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}
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bool result = false;
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if (ovrHmd_Detect() > 0) {
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result = true;
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}
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ovr_Shutdown();
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return result;
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#else
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return false;
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#endif
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}
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void OculusDisplayPlugin::init() {
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if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
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qFatal("Could not init OVR");
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}
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}
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void OculusDisplayPlugin::deinit() {
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ovr_Shutdown();
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}
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#if (OVR_MAJOR_VERSION >= 6)
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ovrLayerEyeFov& OculusDisplayPlugin::getSceneLayer() {
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return _sceneLayer;
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}
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#endif
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//static gpu::TexturePointer _texture;
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void OculusDisplayPlugin::activate() {
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#if (OVR_MAJOR_VERSION >= 6)
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if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
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Q_ASSERT(false);
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qFatal("Failed to Initialize SDK");
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}
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// CONTAINER->getPrimarySurface()->makeCurrent();
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#if (OVR_MAJOR_VERSION == 6)
|
||||
if (!OVR_SUCCESS(ovr_Create(0, &_hmd))) {
|
||||
#elif (OVR_MAJOR_VERSION == 7)
|
||||
if (!OVR_SUCCESS(ovr_Create(&_hmd, &_luid))) {
|
||||
#endif
|
||||
Q_ASSERT(false);
|
||||
qFatal("Failed to acquire HMD");
|
||||
}
|
||||
|
||||
_hmdDesc = ovr_GetHmdDesc(_hmd);
|
||||
|
||||
_ipd = ovr_GetFloat(_hmd, OVR_KEY_IPD, _ipd);
|
||||
|
||||
glm::uvec2 eyeSizes[2];
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
_eyeFovs[eye] = _hmdDesc.DefaultEyeFov[eye];
|
||||
ovrEyeRenderDesc& erd = _eyeRenderDescs[eye] = ovr_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
|
||||
_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
|
||||
eyeSizes[eye] = toGlm(ovr_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
|
||||
});
|
||||
ovrFovPort combined = _eyeFovs[Left];
|
||||
combined.LeftTan = std::max(_eyeFovs[Left].LeftTan, _eyeFovs[Right].LeftTan);
|
||||
combined.RightTan = std::max(_eyeFovs[Left].RightTan, _eyeFovs[Right].RightTan);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(combined, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[Mono] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
|
||||
|
||||
_desiredFramebufferSize = uvec2(
|
||||
eyeSizes[0].x + eyeSizes[1].x,
|
||||
std::max(eyeSizes[0].y, eyeSizes[1].y));
|
||||
|
||||
_frameIndex = 0;
|
||||
|
||||
if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
|
||||
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
|
||||
qFatal("Could not attach to sensor device");
|
||||
}
|
||||
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
|
||||
// Parent class relies on our _hmd intialization, so it must come after that.
|
||||
ovrLayerEyeFov& sceneLayer = getSceneLayer();
|
||||
memset(&sceneLayer, 0, sizeof(ovrLayerEyeFov));
|
||||
sceneLayer.Header.Type = ovrLayerType_EyeFov;
|
||||
sceneLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
ovrFovPort & fov = sceneLayer.Fov[eye] = _eyeRenderDescs[eye].Fov;
|
||||
ovrSizei & size = sceneLayer.Viewport[eye].Size = ovr_GetFovTextureSize(_hmd, eye, fov, 1.0f);
|
||||
sceneLayer.Viewport[eye].Pos = { eye == ovrEye_Left ? 0 : size.w, 0 };
|
||||
});
|
||||
// We're rendering both eyes to the same texture, so only one of the
|
||||
// pointers is populated
|
||||
sceneLayer.ColorTexture[0] = _sceneFbo->color;
|
||||
// not needed since the structure was zeroed on init, but explicit
|
||||
sceneLayer.ColorTexture[1] = nullptr;
|
||||
|
||||
if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
|
||||
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
|
||||
qFatal("Could not attach to sensor device");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void OculusDisplayPlugin::customizeContext() {
|
||||
WindowOpenGLDisplayPlugin::customizeContext();
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
_sceneFbo = SwapFboPtr(new SwapFramebufferWrapper(_hmd));
|
||||
_sceneFbo->Init(getRecommendedRenderSize());
|
||||
|
||||
// We're rendering both eyes to the same texture, so only one of the
|
||||
// pointers is populated
|
||||
_sceneLayer.ColorTexture[0] = _sceneFbo->color;
|
||||
// not needed since the structure was zeroed on init, but explicit
|
||||
_sceneLayer.ColorTexture[1] = nullptr;
|
||||
#endif
|
||||
enableVsync(false);
|
||||
// Only enable mirroring if we know vsync is disabled
|
||||
|
@ -345,13 +157,9 @@ void OculusDisplayPlugin::deactivate() {
|
|||
makeCurrent();
|
||||
_sceneFbo.reset();
|
||||
doneCurrent();
|
||||
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
|
||||
ovr_Destroy(_hmd);
|
||||
_hmd = nullptr;
|
||||
ovr_Shutdown();
|
||||
#endif
|
||||
|
||||
OculusBaseDisplayPlugin::deactivate();
|
||||
}
|
||||
|
||||
void OculusDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
|
@ -379,9 +187,8 @@ void OculusDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSi
|
|||
drawUnitQuad();
|
||||
});
|
||||
|
||||
ovrLayerEyeFov& sceneLayer = getSceneLayer();
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
sceneLayer.RenderPose[eye] = _eyePoses[eye];
|
||||
_sceneLayer.RenderPose[eye] = _eyePoses[eye];
|
||||
});
|
||||
|
||||
auto windowSize = toGlm(_window->size());
|
||||
|
@ -391,7 +198,7 @@ void OculusDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSi
|
|||
viewScaleDesc.HmdToEyeViewOffset[0] = _eyeOffsets[0];
|
||||
viewScaleDesc.HmdToEyeViewOffset[1] = _eyeOffsets[1];
|
||||
|
||||
ovrLayerHeader* layers = &sceneLayer.Header;
|
||||
ovrLayerHeader* layers = &_sceneLayer.Header;
|
||||
ovrResult result = ovr_SubmitFrame(_hmd, 0, &viewScaleDesc, &layers, 1);
|
||||
if (!OVR_SUCCESS(result)) {
|
||||
qDebug() << result;
|
||||
|
@ -403,11 +210,6 @@ void OculusDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSi
|
|||
#endif
|
||||
}
|
||||
|
||||
// Pass input events on to the application
|
||||
bool OculusDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
||||
return WindowOpenGLDisplayPlugin::eventFilter(receiver, event);
|
||||
}
|
||||
|
||||
/*
|
||||
The swapbuffer call here is only required if we want to mirror the content to the screen.
|
||||
However, it should only be done if we can reliably disable v-sync on the mirror surface,
|
||||
|
@ -419,36 +221,3 @@ void OculusDisplayPlugin::finishFrame() {
|
|||
}
|
||||
doneCurrent();
|
||||
};
|
||||
|
||||
|
||||
#if 0
|
||||
/*
|
||||
An alternative way to render the UI is to pass it specifically as a composition layer to
|
||||
the Oculus SDK which should technically result in higher quality. However, the SDK doesn't
|
||||
have a mechanism to present the image as a sphere section, which is our desired look.
|
||||
*/
|
||||
ovrLayerQuad& uiLayer = getUiLayer();
|
||||
if (nullptr == uiLayer.ColorTexture || overlaySize != _uiFbo->size) {
|
||||
_uiFbo->Resize(overlaySize);
|
||||
uiLayer.ColorTexture = _uiFbo->color;
|
||||
uiLayer.Viewport.Size.w = overlaySize.x;
|
||||
uiLayer.Viewport.Size.h = overlaySize.y;
|
||||
float overlayAspect = aspect(overlaySize);
|
||||
uiLayer.QuadSize.x = 1.0f;
|
||||
uiLayer.QuadSize.y = 1.0f / overlayAspect;
|
||||
}
|
||||
|
||||
_uiFbo->Bound([&] {
|
||||
Q_ASSERT(0 == glGetError());
|
||||
using namespace oglplus;
|
||||
Context::Viewport(_uiFbo->size.x, _uiFbo->size.y);
|
||||
glClearColor(0, 0, 0, 0);
|
||||
Context::Clear().ColorBuffer();
|
||||
|
||||
_program->Bind();
|
||||
glBindTexture(GL_TEXTURE_2D, overlayTexture);
|
||||
_plane->Use();
|
||||
_plane->Draw();
|
||||
Q_ASSERT(0 == glGetError());
|
||||
});
|
||||
#endif
|
||||
|
|
|
@ -7,43 +7,17 @@
|
|||
//
|
||||
#pragma once
|
||||
|
||||
#include "../WindowOpenGLDisplayPlugin.h"
|
||||
#include "OculusBaseDisplayPlugin.h"
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
#include <OVR_CAPI.h>
|
||||
|
||||
class OffscreenGlCanvas;
|
||||
struct SwapFramebufferWrapper;
|
||||
struct MirrorFramebufferWrapper;
|
||||
|
||||
using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
|
||||
using MirrorFboPtr = QSharedPointer<MirrorFramebufferWrapper>;
|
||||
|
||||
class OculusDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
class OculusDisplayPlugin : public OculusBaseDisplayPlugin {
|
||||
public:
|
||||
virtual bool isSupported() const override;
|
||||
virtual void deactivate() override;
|
||||
virtual const QString & getName() const override;
|
||||
|
||||
virtual void init() override;
|
||||
virtual void deinit() override;
|
||||
|
||||
virtual void activate() override;
|
||||
virtual void deactivate() override;
|
||||
|
||||
virtual bool eventFilter(QObject* receiver, QEvent* event) override;
|
||||
|
||||
// Stereo specific methods
|
||||
virtual bool isHmd() const override { return true; }
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::uvec2 getRecommendedRenderSize() const override;
|
||||
virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
|
||||
virtual void resetSensors() override;
|
||||
virtual glm::mat4 getEyePose(Eye eye) const override;
|
||||
virtual glm::mat4 getHeadPose() const override;
|
||||
|
||||
protected:
|
||||
virtual void preRender() override;
|
||||
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
|
||||
virtual void customizeContext() override;
|
||||
// Do not perform swap in finish
|
||||
|
@ -51,30 +25,10 @@ protected:
|
|||
|
||||
private:
|
||||
static const QString NAME;
|
||||
|
||||
ovrPosef _eyePoses[2];
|
||||
|
||||
mat4 _eyeProjections[3];
|
||||
mat4 _compositeEyeProjections[2];
|
||||
uvec2 _desiredFramebufferSize;
|
||||
ovrTrackingState _trackingState;
|
||||
bool _enableMirror{ false };
|
||||
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
ovrHmd _hmd;
|
||||
float _ipd{ OVR_DEFAULT_IPD };
|
||||
unsigned int _frameIndex;
|
||||
ovrEyeRenderDesc _eyeRenderDescs[2];
|
||||
ovrVector3f _eyeOffsets[2];
|
||||
ovrFovPort _eyeFovs[2];
|
||||
|
||||
ovrLayerEyeFov& getSceneLayer();
|
||||
ovrHmdDesc _hmdDesc;
|
||||
SwapFboPtr _sceneFbo;
|
||||
ovrLayerEyeFov _sceneLayer;
|
||||
#endif
|
||||
#if (OVR_MAJOR_VERSION == 7)
|
||||
ovrGraphicsLuid _luid;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue