add reload all support for entity scripts

This commit is contained in:
Brad Hefta-Gaub 2015-09-16 16:45:26 -07:00
parent 009633f281
commit 7840f122dc
7 changed files with 30 additions and 3 deletions

View file

@ -4347,6 +4347,8 @@ void Application::stopScript(const QString &scriptName, bool restart) {
}
void Application::reloadAllScripts() {
DependencyManager::get<ScriptCache>()->clearCache();
getEntities()->reloadEntityScripts();
stopAllScripts(true);
}

View file

@ -93,6 +93,15 @@ void EntityTreeRenderer::clear() {
OctreeRenderer::clear();
}
void EntityTreeRenderer::reloadEntityScripts() {
_entitiesScriptEngine->unloadAllEntityScripts();
foreach(auto entity, _entitiesInScene) {
if (!entity->getScript().isEmpty()) {
_entitiesScriptEngine->loadEntityScript(entity->getEntityItemID(), entity->getScript(), true);
}
}
}
void EntityTreeRenderer::init() {
OctreeRenderer::init();
EntityTreePointer entityTree = std::static_pointer_cast<EntityTree>(_tree);
@ -769,6 +778,7 @@ void EntityTreeRenderer::addEntityToScene(EntityItemPointer entity) {
void EntityTreeRenderer::entitySciptChanging(const EntityItemID& entityID, const bool reload) {
qDebug() << "entitySciptChanging() entityID:" << entityID << "reload:" << reload;
if (_tree && !_shuttingDown) {
_entitiesScriptEngine->unloadEntityScript(entityID);
checkAndCallPreload(entityID, reload);

View file

@ -62,6 +62,10 @@ public:
/// clears the tree
virtual void clear();
/// reloads the entity scripts, calling unload and preload
void reloadEntityScripts();
/// if a renderable entity item needs a model, we will allocate it for them
Q_INVOKABLE Model* allocateModel(const QString& url, const QString& collisionUrl);

View file

@ -27,6 +27,11 @@ ScriptCache::ScriptCache(QObject* parent) {
// nothing to do here...
}
void ScriptCache::clearCache() {
_scriptCache.clear();
}
QString ScriptCache::getScript(const QUrl& unnormalizedURL, ScriptUser* scriptUser, bool& isPending, bool reload) {
QUrl url = ResourceManager::normalizeURL(unnormalizedURL);
QString scriptContents;
@ -95,6 +100,8 @@ void ScriptCache::getScriptContents(const QString& scriptOrURL, contentAvailable
return;
}
qCDebug(scriptengine) << "ScriptCache::getScriptContents() scriptOrURL:" << scriptOrURL << " forceDownload:" << forceDownload << " on thread[" << QThread::currentThread() << "] expected thread[" << thread() << "]";
if (_scriptCache.contains(url) && !forceDownload) {
qCDebug(scriptengine) << "Found script in cache:" << url.toString();
#if 1 // def THREAD_DEBUGGING

View file

@ -28,6 +28,7 @@ class ScriptCache : public QObject, public Dependency {
SINGLETON_DEPENDENCY
public:
void clearCache();
void getScriptContents(const QString& scriptOrURL, contentAvailableCallback contentAvailable, bool forceDownload = false);

View file

@ -909,7 +909,10 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::loadEntityScript() calling scriptCache->getScriptContents() on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
#endif
DependencyManager::get<ScriptCache>()->getScriptContents(entityScript, [=](const QString& scriptOrURL, const QString& contents, bool isURL, bool success) {
qDebug() << "ScriptEngine::loadEntityScript() calling scriptCache->getScriptContents() scriptOrURL:" << entityScript << "forceDownload:" << forceRedownload << "on thread[" << QThread::currentThread() << "] expected thread[" << thread() << "]";
DependencyManager::get<ScriptCache>()->getScriptContents(entityScript, [=](const QString& scriptOrURL, const QString& contents, bool isURL, bool success) {
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::entityScriptContentAvailable() IN LAMBDA contentAvailable on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
#endif

View file

@ -109,8 +109,8 @@ public:
// Entity Script Related methods
Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload = false); // will call the preload method once loaded
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID); // will call unload method
Q_INVOKABLE void unloadAllEntityScripts();
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName);
Q_INVOKABLE void unloadAllEntityScripts();
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName);
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const MouseEvent& event);
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision);