Zach Fox
39cb0bc357
WHYYYY DOESN'T THIS WORK
2017-07-26 16:14:35 -07:00
Zach Fox
1336a59b6c
Stupid bracket
2017-07-26 15:14:58 -07:00
Zach Fox
17c7e38fce
Bugfixes?
2017-07-26 15:02:52 -07:00
Zach Fox
3a05219c59
Closer still
2017-07-26 14:10:41 -07:00
Zach Fox
40038ce54b
Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays
2017-07-25 09:33:07 -07:00
SamGondelman
3c8b964cc9
replace setHandLasers with drawHUDLayer overlay property
2017-07-24 18:16:40 -07:00
David Kelly
5cd05da31e
strict comparisons
2017-07-20 15:16:40 -07:00
SamGondelman
5de0970365
put back ignoredEntities functionality in teleport
2017-07-20 14:17:52 -07:00
SamGondelman
c7f0f03fce
expanded RayPick JS API
2017-07-20 13:53:39 -07:00
Zach Fox
46d09a12fe
Fix bug where overlay would get stuck
2017-07-20 13:26:43 -07:00
SamGondelman
d156680bc8
ignore/include by ID, simplified caching logic
2017-07-20 12:15:06 -07:00
Zach Fox
f515a24568
UX improvements
2017-07-20 12:00:13 -07:00
Dante Ruiz
3805228b70
fixed grab the tablet in third person
2017-07-20 16:26:51 +01:00
SamGondelman
bf243d6025
lockEnd, editRenderState, and updated grab.js
2017-07-19 17:45:21 -07:00
Zach Fox
2dc3844116
Improve reliability of hand lasers; increase size of target
2017-07-19 17:07:57 -07:00
Zach Fox
c866bd814d
Make clicks work right
2017-07-19 12:24:20 -07:00
SamGondelman
c6b3f69db0
teleport third eye laser on invalid hand pose
2017-07-19 11:51:31 -07:00
Zach Fox
1d26a268c1
Merge branch 'master' of https://github.com/highfidelity/hifi into HoverOverlay_CubeOverlay
2017-07-19 09:53:51 -07:00
Zach Fox
761d35d633
Getting there!
2017-07-18 17:10:23 -07:00
Zach Fox
82111a8f6a
Timer for hand controller lasers
2017-07-18 16:40:18 -07:00
Zach Fox
8f6af3a1ab
ContextOverlay
2017-07-18 16:28:24 -07:00
Zach Fox
265f978a06
It's working!
2017-07-18 15:57:26 -07:00
Dante Ruiz
b3ec306063
better version
2017-07-18 23:48:21 +01:00
Dante Ruiz
8cbe63f296
removed search laser in edit mode for 2d mode
2017-07-18 22:45:54 +01:00
Zach Fox
2b1a0921da
Initial work on clickable overlays
2017-07-18 14:01:16 -07:00
Zach Fox
67c8ddfd57
Merge in changes from laser PR
2017-07-17 17:09:40 -07:00
Zach Fox
a37f0137e7
Destroy overlays when trigger released
2017-07-17 14:29:43 -07:00
SamGondelman
197ba83b10
remove old_teleport
2017-07-17 13:46:23 -07:00
Zach Fox
974dff36b0
Make hover overlays work for hand controller lasers
2017-07-17 13:16:53 -07:00
SamGondelman
ae99be0350
added faceAvatar and centerEndY, working on updating teleport.js, style fixes
2017-07-17 13:07:42 -07:00
Seth Alves
e4aa4823f9
Merge branch 'master' of github.com:highfidelity/hifi into dont-think-during-mouse-move
2017-07-07 08:51:38 -07:00
ZappoMan
c3c9df0cd0
restore old camera state
2017-07-06 10:41:46 -07:00
Seth Alves
55b7c2d767
avoid doing a lot of work during mouse-move event-handlers
2017-07-05 15:50:05 -07:00
Seth Alves
d917878638
fix whitespace
2017-07-05 11:29:09 -07:00
Seth Alves
ab340530b8
don't do a lot of processing during the mouse-move event handler
2017-07-05 11:27:13 -07:00
ZappoMan
d5acc8a6f9
Merge branch 'master' of https://github.com/highfidelity/hifi into godview
2017-07-03 12:21:29 -07:00
David Rowe
a8501a7ac6
Remove old Leap Motion code
2017-06-15 14:45:40 +12:00
Seth Alves
d87b858c0a
Merge pull request #10619 from NeetBhagat/4869-Entity-resize-issue
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4869 entity resize issue
2017-06-08 16:34:07 -07:00
Anthony J. Thibault
90d241ca3c
Account for avatar scale
2017-06-06 09:10:46 -07:00
NeetBhagat
2ce72d554b
Resolve 2 issues:
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1) Entity can grow/shrink if it is grabbed by first right hand then left hand.
2) Stop unwanted grow/shrink of an entity.
2017-06-05 14:13:51 +05:30
Anthony J. Thibault
7da73d0ff1
teleport.js should still function on avatars with no feet.
2017-06-02 18:01:40 -07:00
NeetBhagat
580c2548e9
Initial Commit :
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1) Resolve a bug when 2 different entity is grabbed in 2 hands. And move your left hand and entity of left hand grow/shrink when you move right/left hand.
2) Resolve right hand-left hand grow-shrink functionality
2017-06-02 23:04:58 +05:30
ZappoMan
60048a231f
god view controller
2017-06-02 10:26:54 -07:00
Seth Alves
de40604042
whitespace
2017-05-25 09:54:40 -07:00
Seth Alves
80e641b6d4
fix code that was using old raypickInfo.properties field
2017-05-25 09:47:02 -07:00
Anthony J. Thibault
b276970258
Hand controller lasers work better in thirdPerson camera mode.
2017-05-08 14:32:50 -07:00
Seth Alves
92966377fb
Merge branch 'fix-dont-send-non-entity-edits-over-wire' of github.com:sethalves/hifi into fix-dont-send-non-entity-edits-over-wire
2017-05-04 19:05:57 -07:00
Seth Alves
900fae30fd
avoid calling editEntity on overlays
2017-05-04 19:05:52 -07:00
Seth Alves
70efe4aa4f
avoid calling editEntity on overlays
2017-05-04 18:52:17 -07:00
Anthony Thibault
7006fa6da4
Merge pull request #10257 from sethalves/grab-try-timer-instead-of-update
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grab is driven by timer rather than update, load tablet model with high priority
2017-05-04 14:07:21 -07:00
Seth Alves
0cd0e46ca5
make clone work again
2017-05-02 16:20:59 -07:00
Seth Alves
f1170dc17d
AvatarList not AvatarManager
2017-05-02 15:48:12 -07:00
Seth Alves
eed4da3570
some cleanups, delete far-grabs during transition to near-grab rather than set ttl to zero
2017-05-02 15:36:38 -07:00
Seth Alves
dc569051f9
Merge branch 'master' of github.com:highfidelity/hifi into grab-try-timer-instead-of-update
2017-05-02 09:50:13 -07:00
Seth Alves
4b0e7ceef5
show hand lasers when edit is enabled, but not if there are not hand-controllers
2017-04-28 10:24:04 -07:00
Seth Alves
467505e421
Merge branch 'master' of github.com:highfidelity/hifi into grab-try-timer-instead-of-update
2017-04-27 10:33:04 -07:00
Seth Alves
93f9716557
merge from upstream
2017-04-27 10:17:00 -07:00
Seth Alves
15661987be
load tablet overlay models with higher priority
2017-04-27 10:16:08 -07:00
volansystech
87ceebca82
Merge branch 'master' of https://github.com/highfidelity/hifi into 21200
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# Conflicts:
# scripts/system/controllers/handControllerGrab.js
2017-04-27 12:58:18 +05:30
Zach Fox
9ace7a7488
Merge pull request #10279 from andrewd440/21174
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21174 Make the Particle Emitter Easier to Use
2017-04-26 15:35:29 -07:00
Seth Alves
aeaa95b7a0
Merge branch 'master' of github.com:highfidelity/hifi into grab-try-timer-instead-of-update
2017-04-26 10:23:27 -07:00
Seth Alves
37233b9fdb
avoid a rare script-crash
2017-04-26 10:19:50 -07:00
Andrew Lowry
ecf3826050
Always show hand lasers when in edit mode.
2017-04-24 13:35:37 -04:00
Andrew Lowry
8479d835b2
Adds laser selection of particle systems while in edit mode in HMD.
2017-04-24 13:35:37 -04:00
volansystech
1abbca6737
Merge branch 'master' into 21200
2017-04-24 19:09:02 +05:30
Seth Alves
ec687bdb4b
cleanups
2017-04-21 11:03:43 -07:00
Seth Alves
1e6b2682c9
use timers rather than relying on update calls
2017-04-21 10:17:57 -07:00
volansystech
9e2899678a
Resolving conflicts of #21206
2017-04-20 23:54:41 +05:30
volansystech
abc87c0338
Increased accuracy for converting far-grab to near-grab for every object
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Near-grab radius reduced to its default = 0.3
2017-04-20 23:37:16 +05:30
Seth Alves
f7378abb08
Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1
2017-04-20 02:40:10 -07:00
Brad Hefta-Gaub
a555846d5d
Merge pull request #10235 from volansystech/21206
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21206 Far grab improvement to draw held entity toward yourself
2017-04-19 14:33:09 -07:00
volansystech
b194ddeb66
Resolve Comments of @sethalves
2017-04-19 16:39:23 +05:30
volansystech
e5c7587ad8
Improve far grabbing based on timescale.
2017-04-18 20:01:02 +05:30
volansystech
7e0efed062
Improve speed of grabbing.
2017-04-18 00:54:01 +05:30
Seth Alves
371118a6c0
Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1
2017-04-14 16:26:30 -07:00
Seth Alves
110cfb47d1
turn off handControllerGrab debug prints
2017-04-14 14:23:27 -07:00
Seth Alves
6420ddd038
grab script checks for touch devices continually, rather than just when the script starts
2017-04-14 14:20:04 -07:00
Seth Alves
d17d12446b
Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1
2017-04-14 12:49:03 -07:00
Seth Alves
1009182c06
grab and handControllerGrab use new far-grab action
2017-04-14 11:52:07 -07:00
Seth Alves
af5a352f02
turn on handControllerGrab debug prints
2017-04-14 08:10:31 -07:00
volansystech
70855b1c53
Improve the accuracy of Far to near Equip State.
2017-04-13 19:24:47 +05:30
Seth Alves
0eb9507a10
Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-0
2017-04-12 16:25:50 -07:00
volansystech
7bc3435cfa
Initial Commit..
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If distanceToObject from avatar is more than 15, we are accelarting entity travel by 2x.
This will help user to grab the entity in lesser time.
2017-04-13 02:51:30 +05:30
Seth Alves
026dde2e68
allow kinematic near-grab to be turned on or off for a given entity
2017-04-12 10:14:16 -07:00
volansystech
5639a3f92a
Far to near grab: If the object is capable of being equipped, transfer from far-grab to an equipped state.
2017-04-12 20:08:26 +05:30
Thijs Wenker
695c55bc3d
fix teleport cool-in, added missing TARGETTING state and some ESLINT style fixes
2017-04-12 03:44:24 +02:00
volansystech
99af493ac8
Resolved the issue from the Initial commit - "grabbedEntity" stays into that grabbed position for a few seconds (hanging into mid of air) before dropping down automatically.
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Successfully converted far grab into near grab when entity is closer to the Avatar.
When Trigger is released after converted far grab into near grab far, the obect is dropped successfully.
2017-04-11 21:57:01 +05:30
Anthony Thibault
746b7aadbd
Merge pull request #10133 from sethalves/fix-teleport-which-something-equipped
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Fix teleport when something equipped
2017-04-09 19:00:21 -07:00
volansystech
e0b08a5e4e
Initial Commit of far to near grab conversion. Works only if object drawn at chest level And Object is near by to hand.
2017-04-07 21:55:26 +05:30
Seth Alves
2e4e10759f
teleport raypick now ignores equipped or grabbed entities
2017-04-05 13:17:03 -07:00
Anthony J. Thibault
c33f10ca1b
Recenter body on teleport, also it works more consistently.
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If your avatar happens to be squatting, your body will stand up straight after you teleport.
Also, setting MyAvatar.position can sometimes fail due to the multi-threaded nature of scripting.
Instead, teleport.js uses goToPosition to move the avatar, as a result teleport feels much more responsive now.
2017-04-04 18:05:46 -07:00
Seth Alves
54c66aff07
use tablet-ui stylus as default, rather than avatar finger
2017-03-31 13:18:40 -07:00
Seth Alves
6df4dda746
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-03-28 11:42:14 -07:00
Seth Alves
8e38b41e44
Merge branch 'tablet-ui' of github.com:sethalves/hifi into tablet-ui
2017-03-28 11:41:58 -07:00
Seth Alves
851ea7dabc
fix initial finger/stylus setting
2017-03-28 11:41:51 -07:00
Clément Brisset
82114ae6ab
Merge pull request #9940 from Atlante45/fix/sit
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Fix a few sitting bugs noticed at the meetup
2017-03-28 11:14:31 -07:00
Seth Alves
9e675d4c93
Merge pull request #9990 from hyperlogic/bug-fix/sliders
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Added inputMode property to Web3DOverlay
2017-03-28 10:07:37 -07:00
Seth Alves
b50a02ea19
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-03-28 08:16:59 -07:00
Seth Alves
cdac011472
fix home button
2017-03-27 18:21:00 -07:00
Anthony J. Thibault
5796cbc898
Bug-fix for touching deleted entities or overlays.
2017-03-27 10:26:33 -07:00