Merge pull request #9940 from Atlante45/fix/sit

Fix a few sitting bugs noticed at the meetup
This commit is contained in:
Clément Brisset 2017-03-28 11:14:31 -07:00 committed by GitHub
commit 82114ae6ab
2 changed files with 62 additions and 15 deletions

View file

@ -441,7 +441,12 @@ function getTeleportTargetType(intersection) {
var props = Entities.getEntityProperties(intersection.entityID, ['userData', 'visible']);
var data = parseJSON(props.userData);
if (data !== undefined && data.seat !== undefined) {
return TARGET.SEAT;
var avatarUuid = Uuid.fromString(data.seat.user);
if (Uuid.isNull(avatarUuid) || !AvatarList.getAvatar(avatarUuid)) {
return TARGET.SEAT;
} else {
return TARGET.INVALID;
}
}
if (!props.visible) {

View file

@ -1,5 +1,21 @@
//
// sit.js
//
// Created by Clement Brisset on 3/3/17
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
Script.include("/~/system/libraries/utils.js");
if (!String.prototype.startsWith) {
String.prototype.startsWith = function(searchString, position){
position = position || 0;
return this.substr(position, searchString.length) === searchString;
};
}
var SETTING_KEY = "com.highfidelity.avatar.isSitting";
var ANIMATION_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/clement/production/animations/sitting_idle.fbx";
@ -28,6 +44,10 @@
this.interval = null;
this.sitDownSettlePeriod = null;
this.lastTimeNoDriveKeys = null;
this.sittingDown = false;
// Preload the animation file
this.animation = AnimationCache.prefetch(ANIMATION_URL);
this.preload = function(entityID) {
this.entityID = entityID;
@ -100,12 +120,19 @@
return seatUser !== null;
}
this.rolesToOverride = function() {
return MyAvatar.getAnimationRoles().filter(function(role) {
return role === "fly" || role.startsWith("inAir");
});
}
this.sitDown = function() {
if (this.checkSeatForAvatar()) {
print("Someone is already sitting in that chair.");
return;
}
print("Sitting down (" + this.entityID + ")");
this.sittingDown = true;
var now = Date.now();
this.sitDownSettlePeriod = now + IK_SETTLE_TIME;
@ -117,10 +144,15 @@
if (previousValue === "") {
MyAvatar.characterControllerEnabled = false;
MyAvatar.hmdLeanRecenterEnabled = false;
var ROLES = MyAvatar.getAnimationRoles();
for (i in ROLES) {
MyAvatar.overrideRoleAnimation(ROLES[i], ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
var roles = this.rolesToOverride();
for (i in roles) {
MyAvatar.overrideRoleAnimation(roles[i], ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
}
for (var i in OVERRIDEN_DRIVE_KEYS) {
MyAvatar.disableDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
}
MyAvatar.resetSensorsAndBody();
}
@ -132,25 +164,27 @@
return { headType: 0 };
}, ["headType"]);
Script.update.connect(this, this.update);
for (var i in OVERRIDEN_DRIVE_KEYS) {
MyAvatar.disableDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
}
}
this.standUp = function() {
print("Standing up (" + this.entityID + ")");
MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
Script.update.disconnect(this, this.update);
for (var i in OVERRIDEN_DRIVE_KEYS) {
MyAvatar.enableDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
if (MyAvatar.sessionUUID === this.getSeatUser()) {
this.setSeatUser(null);
}
this.setSeatUser(null);
if (Settings.getValue(SETTING_KEY) === this.entityID) {
Settings.setValue(SETTING_KEY, "");
var ROLES = MyAvatar.getAnimationRoles();
for (i in ROLES) {
MyAvatar.restoreRoleAnimation(ROLES[i]);
for (var i in OVERRIDEN_DRIVE_KEYS) {
MyAvatar.enableDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
}
var roles = this.rolesToOverride();
for (i in roles) {
MyAvatar.restoreRoleAnimation(roles[i]);
}
MyAvatar.characterControllerEnabled = true;
MyAvatar.hmdLeanRecenterEnabled = true;
@ -165,6 +199,7 @@
MyAvatar.bodyRoll = 0.0;
}, SIT_DELAY);
}
this.sittingDown = false;
}
// function called by teleport.js if it detects the appropriate userData
@ -215,7 +250,7 @@
}
this.update = function(dt) {
if (MyAvatar.sessionUUID === this.getSeatUser()) {
if (this.sittingDown === true) {
var properties = Entities.getEntityProperties(this.entityID);
var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
var ikError = MyAvatar.getIKErrorOnLastSolve();
@ -244,6 +279,9 @@
shouldStandUp = true;
}
if (MyAvatar.sessionUUID !== this.getSeatUser()) {
shouldStandUp = true;
}
if (shouldStandUp || avatarDistance > RELEASE_DISTANCE) {
print("IK error: " + ikError + ", distance from chair: " + avatarDistance);
@ -253,7 +291,11 @@
var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
MyAvatar.position = position;
print("Moving Avatar in front of the chair.")
print("Moving Avatar in front of the chair.");
// Delay standing up by 1 cycle.
// This leaves times for the avatar to actually move since a lot
// of the stand up operations are threaded
return;
}
this.standUp();