mirror of
https://github.com/overte-org/overte.git
synced 2025-04-22 13:53:26 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into grab-try-timer-instead-of-update
This commit is contained in:
commit
dc569051f9
136 changed files with 4963 additions and 2711 deletions
BUILD.mdBUILD_OSX.mdBUILD_WIN.md
assignment-client/src/octree
cmake
domain-server
resources/web
src
interface
CMakeLists.txt
resources
avatar
controllers
html
icons/tablet-icons
qml
src
libraries
animation/src
AnimInverseKinematics.cppAnimInverseKinematics.hAnimManipulator.cppAnimManipulator.hAnimNodeLoader.cppAnimOverlay.cppAnimOverlay.hAnimVariant.hIKTarget.hRig.cppRig.h
avatars/src
controllers/src/controllers
entities/src
model-networking/src/model-networking
networking/src
octree/src
recording/src/recording
script-engine/src
shared/src
8
BUILD.md
8
BUILD.md
|
@ -1,7 +1,7 @@
|
|||
###Dependencies
|
||||
|
||||
* [cmake](https://cmake.org/download/) ~> 3.3.2
|
||||
* [Qt](https://www.qt.io/download-open-source) ~> 5.6.1
|
||||
* [Qt](https://www.qt.io/download-open-source) ~> 5.6.2
|
||||
* [OpenSSL](https://www.openssl.org/community/binaries.html)
|
||||
* IMPORTANT: Use the latest available version of OpenSSL to avoid security vulnerabilities.
|
||||
* [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)
|
||||
|
@ -46,8 +46,8 @@ This can either be entered directly into your shell session before you build or
|
|||
|
||||
The path it needs to be set to will depend on where and how Qt5 was installed. e.g.
|
||||
|
||||
export QT_CMAKE_PREFIX_PATH=/usr/local/qt/5.6.1/clang_64/lib/cmake/
|
||||
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.6.1-1/lib/cmake
|
||||
export QT_CMAKE_PREFIX_PATH=/usr/local/qt/5.6.2/clang_64/lib/cmake/
|
||||
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.6.2/lib/cmake
|
||||
export QT_CMAKE_PREFIX_PATH=/usr/local/opt/qt5/lib/cmake
|
||||
|
||||
####Generating build files
|
||||
|
@ -64,7 +64,7 @@ Any variables that need to be set for CMake to find dependencies can be set as E
|
|||
|
||||
For example, to pass the QT_CMAKE_PREFIX_PATH variable during build file generation:
|
||||
|
||||
cmake .. -DQT_CMAKE_PREFIX_PATH=/usr/local/qt/5.6.1/lib/cmake
|
||||
cmake .. -DQT_CMAKE_PREFIX_PATH=/usr/local/qt/5.6.2/lib/cmake
|
||||
|
||||
####Finding Dependencies
|
||||
|
||||
|
|
10
BUILD_OSX.md
10
BUILD_OSX.md
|
@ -16,16 +16,12 @@ For OpenSSL installed via homebrew, set OPENSSL_ROOT_DIR:
|
|||
Note that this uses the version from the homebrew formula at the time of this writing, and the version in the path will likely change.
|
||||
|
||||
###Qt
|
||||
You can use the online installer or the offline installer.
|
||||
Download and install the [Qt 5.6.2 for macOS](http://download.qt.io/official_releases/qt/5.6/5.6.2/qt-opensource-mac-x64-clang-5.6.2.dmg).
|
||||
|
||||
* [Download the online installer](https://www.qt.io/download-open-source/#section-2)
|
||||
* When it asks you to select components, select the following:
|
||||
* Qt > Qt 5.6
|
||||
|
||||
* [Download the offline installer](https://download.qt.io/official_releases/qt/5.6/5.6.1-1/qt-opensource-mac-x64-clang-5.6.1-1.dmg)
|
||||
Keep the default components checked when going through the installer.
|
||||
|
||||
Once Qt is installed, you need to manually configure the following:
|
||||
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt5.6.1/5.6/clang_64/lib/cmake/` directory.
|
||||
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt5.6.2/5.6/clang_64/lib/cmake/` directory.
|
||||
|
||||
###Xcode
|
||||
If Xcode is your editor of choice, you can ask CMake to generate Xcode project files instead of Unix Makefiles.
|
||||
|
|
12
BUILD_WIN.md
12
BUILD_WIN.md
|
@ -8,23 +8,23 @@ Note: Newer versions of Visual Studio are not yet compatible.
|
|||
|
||||
###Step 2. Installing CMake
|
||||
|
||||
Download and install the CMake 3.8.0-rc2 "win64-x64 Installer" from the [CMake Website](https://cmake.org/download/). Make sure "Add CMake to system PATH for all users" is checked when going through the installer.
|
||||
Download and install the [CMake 3.8.0 win64-x64 Installer](https://cmake.org/files/v3.8/cmake-3.8.0-win64-x64.msi). Make sure "Add CMake to system PATH for all users" is checked when going through the installer.
|
||||
|
||||
###Step 3. Installing Qt
|
||||
|
||||
Download and install the [Qt 5.6.1 Installer](https://download.qt.io/official_releases/qt/5.6/5.6.1-1/qt-opensource-windows-x86-msvc2013_64-5.6.1-1.exe). Please note that the download file is large (850MB) and may take some time.
|
||||
Download and install the [Qt 5.6.2 for Windows 64-bit (VS 2013)](http://download.qt.io/official_releases/qt/5.6/5.6.2/qt-opensource-windows-x86-msvc2013_64-5.6.2.exe).
|
||||
|
||||
Make sure to select all components when going through the installer.
|
||||
Keep the default components checked when going through the installer.
|
||||
|
||||
###Step 4. Setting Qt Environment Variable
|
||||
|
||||
Go to "Control Panel > System > Advanced System Settings > Environment Variables > New..." (or search “Environment Variables” in Start Search).
|
||||
* Set "Variable name": QT_CMAKE_PREFIX_PATH
|
||||
* Set "Variable value": `C:\Qt\Qt5.6.1\5.6\msvc2013_64\lib\cmake`
|
||||
* Set "Variable value": `%QT_DIR%\5.6\msvc2013_64\lib\cmake`
|
||||
|
||||
###Step 5. Installing OpenSSL
|
||||
|
||||
Download and install the "Win64 OpenSSL v1.0.2k" Installer from [this website](https://slproweb.com/products/Win32OpenSSL.html).
|
||||
Download and install the [Win64 OpenSSL v1.0.2k Installer](https://slproweb.com/download/Win64OpenSSL-1_0_2k.exe).
|
||||
|
||||
###Step 6. Running CMake to Generate Build Files
|
||||
|
||||
|
@ -77,5 +77,5 @@ If not, add the directory where nmake is located to the PATH environment variabl
|
|||
|
||||
####Qt is throwing an error
|
||||
|
||||
Make sure you have the correct version (5.6.1-1) installed and 'QT_CMAKE_PREFIX_PATH' environment variable is set correctly.
|
||||
Make sure you have the correct version (5.6.2) installed and 'QT_CMAKE_PREFIX_PATH' environment variable is set correctly.
|
||||
|
||||
|
|
|
@ -11,12 +11,14 @@
|
|||
|
||||
#include "OctreeServer.h"
|
||||
|
||||
#include <QJsonDocument>
|
||||
#include <QJsonObject>
|
||||
#include <QTimer>
|
||||
|
||||
#include <time.h>
|
||||
|
||||
#include <AccountManager.h>
|
||||
#include <Gzip.h>
|
||||
#include <HTTPConnection.h>
|
||||
#include <LogHandler.h>
|
||||
#include <shared/NetworkUtils.h>
|
||||
|
@ -924,6 +926,57 @@ void OctreeServer::handleJurisdictionRequestPacket(QSharedPointer<ReceivedMessag
|
|||
_jurisdictionSender->queueReceivedPacket(message, senderNode);
|
||||
}
|
||||
|
||||
void OctreeServer::handleOctreeFileReplacement(QSharedPointer<ReceivedMessage> message) {
|
||||
if (!_isFinished && !_isShuttingDown) {
|
||||
// these messages are only allowed to come from the domain server, so make sure that is the case
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
if (message->getSenderSockAddr() == nodeList->getDomainHandler().getSockAddr()) {
|
||||
// it's far cleaner to load up the new content upon server startup
|
||||
// so here we just store a special file at our persist path
|
||||
// and then force a stop of the server so that it can pick it up when it relaunches
|
||||
if (!_persistAbsoluteFilePath.isEmpty()) {
|
||||
|
||||
// before we restart the server and make it try and load this data, let's make sure it is valid
|
||||
auto compressedOctree = message->getMessage();
|
||||
QByteArray jsonOctree;
|
||||
|
||||
// assume we have GZipped content
|
||||
bool wasCompressed = gunzip(compressedOctree, jsonOctree);
|
||||
if (!wasCompressed) {
|
||||
// the source was not compressed, assume we were sent regular JSON data
|
||||
jsonOctree = compressedOctree;
|
||||
}
|
||||
|
||||
// check the JSON data to verify it is an object
|
||||
if (QJsonDocument::fromJson(jsonOctree).isObject()) {
|
||||
if (!wasCompressed) {
|
||||
// source was not compressed, we compress it before we write it locally
|
||||
gzip(jsonOctree, compressedOctree);
|
||||
}
|
||||
|
||||
// write the compressed octree data to a special file
|
||||
auto replacementFilePath = _persistAbsoluteFilePath.append(OctreePersistThread::REPLACEMENT_FILE_EXTENSION);
|
||||
QFile replacementFile(replacementFilePath);
|
||||
if (replacementFile.open(QIODevice::WriteOnly) && replacementFile.write(compressedOctree) != -1) {
|
||||
// we've now written our replacement file, time to take the server down so it can
|
||||
// process it when it comes back up
|
||||
qInfo() << "Wrote octree replacement file to" << replacementFilePath << "- stopping server";
|
||||
setFinished(true);
|
||||
} else {
|
||||
qWarning() << "Could not write replacement octree data to file - refusing to process";
|
||||
}
|
||||
} else {
|
||||
qDebug() << "Received replacement octree file that is invalid - refusing to process";
|
||||
}
|
||||
} else {
|
||||
qDebug() << "Cannot perform octree file replacement since current persist file path is not yet known";
|
||||
}
|
||||
} else {
|
||||
qDebug() << "Received an octree file replacement that was not from our domain server - refusing to process";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool OctreeServer::readOptionBool(const QString& optionName, const QJsonObject& settingsSectionObject, bool& result) {
|
||||
result = false; // assume it doesn't exist
|
||||
bool optionAvailable = false;
|
||||
|
@ -1148,6 +1201,7 @@ void OctreeServer::domainSettingsRequestComplete() {
|
|||
packetReceiver.registerListener(getMyQueryMessageType(), this, "handleOctreeQueryPacket");
|
||||
packetReceiver.registerListener(PacketType::OctreeDataNack, this, "handleOctreeDataNackPacket");
|
||||
packetReceiver.registerListener(PacketType::JurisdictionRequest, this, "handleJurisdictionRequestPacket");
|
||||
packetReceiver.registerListener(PacketType::OctreeFileReplacement, this, "handleOctreeFileReplacement");
|
||||
|
||||
readConfiguration();
|
||||
|
||||
|
@ -1173,25 +1227,25 @@ void OctreeServer::domainSettingsRequestComplete() {
|
|||
// If persist filename does not exist, let's see if there is one beside the application binary
|
||||
// If there is, let's copy it over to our target persist directory
|
||||
QDir persistPath { _persistFilePath };
|
||||
QString persistAbsoluteFilePath = persistPath.absolutePath();
|
||||
_persistAbsoluteFilePath = persistPath.absolutePath();
|
||||
|
||||
if (persistPath.isRelative()) {
|
||||
// if the domain settings passed us a relative path, make an absolute path that is relative to the
|
||||
// default data directory
|
||||
persistAbsoluteFilePath = QDir(PathUtils::getAppDataFilePath("entities/")).absoluteFilePath(_persistFilePath);
|
||||
_persistAbsoluteFilePath = QDir(PathUtils::getAppDataFilePath("entities/")).absoluteFilePath(_persistFilePath);
|
||||
}
|
||||
|
||||
static const QString ENTITY_PERSIST_EXTENSION = ".json.gz";
|
||||
|
||||
// force the persist file to end with .json.gz
|
||||
if (!persistAbsoluteFilePath.endsWith(ENTITY_PERSIST_EXTENSION, Qt::CaseInsensitive)) {
|
||||
persistAbsoluteFilePath += ENTITY_PERSIST_EXTENSION;
|
||||
if (!_persistAbsoluteFilePath.endsWith(ENTITY_PERSIST_EXTENSION, Qt::CaseInsensitive)) {
|
||||
_persistAbsoluteFilePath += ENTITY_PERSIST_EXTENSION;
|
||||
} else {
|
||||
// make sure the casing of .json.gz is correct
|
||||
persistAbsoluteFilePath.replace(ENTITY_PERSIST_EXTENSION, ENTITY_PERSIST_EXTENSION, Qt::CaseInsensitive);
|
||||
_persistAbsoluteFilePath.replace(ENTITY_PERSIST_EXTENSION, ENTITY_PERSIST_EXTENSION, Qt::CaseInsensitive);
|
||||
}
|
||||
|
||||
if (!QFile::exists(persistAbsoluteFilePath)) {
|
||||
if (!QFile::exists(_persistAbsoluteFilePath)) {
|
||||
qDebug() << "Persist file does not exist, checking for existence of persist file next to application";
|
||||
|
||||
static const QString OLD_DEFAULT_PERSIST_FILENAME = "resources/models.json.gz";
|
||||
|
@ -1217,7 +1271,7 @@ void OctreeServer::domainSettingsRequestComplete() {
|
|||
pathToCopyFrom = oldDefaultPersistPath;
|
||||
}
|
||||
|
||||
QDir persistFileDirectory { QDir::cleanPath(persistAbsoluteFilePath + "/..") };
|
||||
QDir persistFileDirectory { QDir::cleanPath(_persistAbsoluteFilePath + "/..") };
|
||||
|
||||
if (!persistFileDirectory.exists()) {
|
||||
qDebug() << "Creating data directory " << persistFileDirectory.absolutePath();
|
||||
|
@ -1225,15 +1279,15 @@ void OctreeServer::domainSettingsRequestComplete() {
|
|||
}
|
||||
|
||||
if (shouldCopy) {
|
||||
qDebug() << "Old persist file found, copying from " << pathToCopyFrom << " to " << persistAbsoluteFilePath;
|
||||
qDebug() << "Old persist file found, copying from " << pathToCopyFrom << " to " << _persistAbsoluteFilePath;
|
||||
|
||||
QFile::copy(pathToCopyFrom, persistAbsoluteFilePath);
|
||||
QFile::copy(pathToCopyFrom, _persistAbsoluteFilePath);
|
||||
} else {
|
||||
qDebug() << "No existing persist file found";
|
||||
}
|
||||
}
|
||||
|
||||
auto persistFileDirectory = QFileInfo(persistAbsoluteFilePath).absolutePath();
|
||||
auto persistFileDirectory = QFileInfo(_persistAbsoluteFilePath).absolutePath();
|
||||
if (_backupDirectoryPath.isEmpty()) {
|
||||
// Use the persist file's directory to store backups
|
||||
_backupDirectoryPath = persistFileDirectory;
|
||||
|
@ -1264,7 +1318,7 @@ void OctreeServer::domainSettingsRequestComplete() {
|
|||
qDebug() << "Backups will be stored in: " << _backupDirectoryPath;
|
||||
|
||||
// now set up PersistThread
|
||||
_persistThread = new OctreePersistThread(_tree, persistAbsoluteFilePath, _backupDirectoryPath, _persistInterval,
|
||||
_persistThread = new OctreePersistThread(_tree, _persistAbsoluteFilePath, _backupDirectoryPath, _persistInterval,
|
||||
_wantBackup, _settings, _debugTimestampNow, _persistAsFileType);
|
||||
_persistThread->initialize(true);
|
||||
}
|
||||
|
|
|
@ -136,6 +136,7 @@ private slots:
|
|||
void handleOctreeQueryPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
|
||||
void handleOctreeDataNackPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
|
||||
void handleJurisdictionRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
|
||||
void handleOctreeFileReplacement(QSharedPointer<ReceivedMessage> message);
|
||||
void removeSendThread();
|
||||
|
||||
protected:
|
||||
|
@ -172,6 +173,7 @@ protected:
|
|||
QString _statusHost;
|
||||
|
||||
QString _persistFilePath;
|
||||
QString _persistAbsoluteFilePath;
|
||||
QString _persistAsFileType;
|
||||
QString _backupDirectoryPath;
|
||||
int _packetsPerClientPerInterval;
|
||||
|
|
47
cmake/externals/faceshift/CMakeLists.txt
vendored
47
cmake/externals/faceshift/CMakeLists.txt
vendored
|
@ -1,47 +0,0 @@
|
|||
set(EXTERNAL_NAME faceshift)
|
||||
|
||||
include(ExternalProject)
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL https://hifi-public.s3.amazonaws.com/dependencies/faceshift.zip
|
||||
CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
|
||||
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
|
||||
LOG_DOWNLOAD 1
|
||||
LOG_CONFIGURE 1
|
||||
LOG_BUILD 1
|
||||
)
|
||||
|
||||
# URL_MD5 1bdcb8a0b8d5b1ede434cc41efade41d
|
||||
|
||||
# Hide this external target (for ide users)
|
||||
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
|
||||
|
||||
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
|
||||
|
||||
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
|
||||
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE FILEPATH "Path to Faceshift include directory")
|
||||
|
||||
set(LIBRARY_DEBUG_PATH "lib/Debug")
|
||||
set(LIBRARY_RELEASE_PATH "lib/Release")
|
||||
|
||||
if (WIN32)
|
||||
set(LIBRARY_PREFIX "")
|
||||
set(LIBRARY_EXT "lib")
|
||||
# use selected configuration in release path when building on Windows
|
||||
set(LIBRARY_RELEASE_PATH "$<$<CONFIG:RelWithDebInfo>:build/RelWithDebInfo>")
|
||||
set(LIBRARY_RELEASE_PATH "${LIBRARY_RELEASE_PATH}$<$<CONFIG:MinSizeRel>:build/MinSizeRel>")
|
||||
set(LIBRARY_RELEASE_PATH "${LIBRARY_RELEASE_PATH}$<$<OR:$<CONFIG:Release>,$<CONFIG:Debug>>:lib/Release>")
|
||||
elseif (APPLE)
|
||||
set(LIBRARY_EXT "a")
|
||||
set(LIBRARY_PREFIX "lib")
|
||||
|
||||
if (CMAKE_GENERATOR STREQUAL "Unix Makefiles")
|
||||
set(LIBRARY_DEBUG_PATH "build")
|
||||
set(LIBRARY_RELEASE_PATH "build")
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG
|
||||
${INSTALL_DIR}/${LIBRARY_DEBUG_PATH}/${LIBRARY_PREFIX}faceshift.${LIBRARY_EXT} CACHE FILEPATH "Faceshift libraries")
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE
|
||||
${INSTALL_DIR}/${LIBRARY_RELEASE_PATH}/${LIBRARY_PREFIX}faceshift.${LIBRARY_EXT} CACHE FILEPATH "Faceshift libraries")
|
|
@ -1,14 +0,0 @@
|
|||
#
|
||||
# Copyright 2015 High Fidelity, Inc.
|
||||
# Created by Bradley Austin Davis on 2015/10/10
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
macro(TARGET_FACESHIFT)
|
||||
add_dependency_external_projects(faceshift)
|
||||
find_package(Faceshift REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PRIVATE ${FACESHIFT_INCLUDE_DIRS})
|
||||
target_link_libraries(${TARGET_NAME} ${FACESHIFT_LIBRARIES})
|
||||
add_definitions(-DHAVE_FACESHIFT)
|
||||
endmacro()
|
|
@ -1,26 +0,0 @@
|
|||
#
|
||||
# FindFaceshift.cmake
|
||||
#
|
||||
# Try to find the Faceshift networking library
|
||||
#
|
||||
# You must provide a FACESHIFT_ROOT_DIR which contains lib and include directories
|
||||
#
|
||||
# Once done this will define
|
||||
#
|
||||
# FACESHIFT_FOUND - system found Faceshift
|
||||
# FACESHIFT_INCLUDE_DIRS - the Faceshift include directory
|
||||
# FACESHIFT_LIBRARIES - Link this to use Faceshift
|
||||
#
|
||||
# Created on 8/30/2013 by Andrzej Kapolka
|
||||
# Copyright 2013 High Fidelity, Inc.
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
|
||||
include(SelectLibraryConfigurations)
|
||||
select_library_configurations(FACESHIFT)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(Faceshift DEFAULT_MSG FACESHIFT_INCLUDE_DIRS FACESHIFT_LIBRARIES)
|
||||
mark_as_advanced(FACESHIFT_INCLUDE_DIRS FACESHIFT_LIBRARIES FACESHIFT_SEARCH_DIRS)
|
44
domain-server/resources/web/content/index.shtml
Normal file
44
domain-server/resources/web/content/index.shtml
Normal file
|
@ -0,0 +1,44 @@
|
|||
<!--#include virtual="header.html"-->
|
||||
|
||||
<div class="col-md-10 col-md-offset-1">
|
||||
<div class="row">
|
||||
<div class="col-xs-12">
|
||||
<div class="alert" style="display:none;"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row">
|
||||
<div class="col-xs-12">
|
||||
<div class="panel panel-default">
|
||||
<div class="panel-heading">
|
||||
<h3 class="panel-title">Upload Entities File</h3>
|
||||
</div>
|
||||
<form id="upload-form" action="upload" enctype="multipart/form-data" method="post">
|
||||
<div class="panel-body">
|
||||
<p>
|
||||
Upload an entities file (e.g.: models.json.gz) to replace the content of this domain.<br>
|
||||
Note: <strong>Your domain's content will be replaced by the content you upload</strong>, but the backup files of your domain's content will not immediately be changed.
|
||||
</p>
|
||||
<p>
|
||||
If your domain has any content that you would like to re-use at a later date, save a manual backup of your models.json.gz file, which is usually stored at the following paths:<br>
|
||||
<pre>C:\Users\[username]\AppData\Roaming\High Fidelity\assignment-client/entities/models.json.gz</pre>
|
||||
<pre>/Users/[username]/Library/Application Support/High Fidelity/assignment-client/entities/models.json.gz</pre>
|
||||
<pre>/home/[username]/.local/share/High Fidelity/assignment-client/entities/models.json.gz</pre>
|
||||
</p>
|
||||
<br>
|
||||
<input type="file" name="entities-file" class="form-control-file" accept=".json, .gz">
|
||||
<br>
|
||||
</div>
|
||||
<div class="panel-footer">
|
||||
<input type="submit" class="btn btn-info" value="Upload">
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!--#include virtual="footer.html"-->
|
||||
<script src='js/content.js'></script>
|
||||
<script src='/js/sweetalert.min.js'></script>
|
||||
<!--#include virtual="page-end.html"-->
|
45
domain-server/resources/web/content/js/content.js
Normal file
45
domain-server/resources/web/content/js/content.js
Normal file
|
@ -0,0 +1,45 @@
|
|||
$(document).ready(function(){
|
||||
|
||||
function showSpinnerAlert(title) {
|
||||
swal({
|
||||
title: title,
|
||||
text: '<div class="spinner" style="color:black;"><div class="bounce1"></div><div class="bounce2"></div><div class="bounce3"></div></div>',
|
||||
html: true,
|
||||
showConfirmButton: false,
|
||||
allowEscapeKey: false
|
||||
});
|
||||
}
|
||||
|
||||
var frm = $('#upload-form');
|
||||
frm.submit(function (ev) {
|
||||
$.ajax({
|
||||
type: frm.attr('method'),
|
||||
url: frm.attr('action'),
|
||||
data: new FormData($(this)[0]),
|
||||
cache: false,
|
||||
contentType: false,
|
||||
processData: false,
|
||||
success: function (data) {
|
||||
swal({
|
||||
title: 'Uploaded',
|
||||
type: 'success',
|
||||
text: 'Your Entity Server is restarting to replace its local content with the uploaded file.',
|
||||
confirmButtonText: 'OK'
|
||||
})
|
||||
},
|
||||
error: function (data) {
|
||||
swal({
|
||||
title: '',
|
||||
type: 'error',
|
||||
text: 'Your entities file could not be transferred to the Entity Server.</br>Verify that the file is a <i>.json</i> or <i>.json.gz</i> entities file and try again.',
|
||||
html: true,
|
||||
confirmButtonText: 'OK',
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
ev.preventDefault();
|
||||
|
||||
showSpinnerAlert("Uploading Entities File");
|
||||
});
|
||||
});
|
|
@ -36,6 +36,7 @@
|
|||
<li><a href="/assignment">New Assignment</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="/content/">Content</a></li>
|
||||
<li><a href="/settings/">Settings</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
|
|
@ -99,7 +99,7 @@
|
|||
<script src='/js/underscore-keypath.min.js'></script>
|
||||
<script src='/js/bootbox.min.js'></script>
|
||||
<script src='js/bootstrap-switch.min.js'></script>
|
||||
<script src='js/sweetalert.min.js'></script>
|
||||
<script src='/js/sweetalert.min.js'></script>
|
||||
<script src='js/settings.js'></script>
|
||||
<script src='js/form2js.min.js'></script>
|
||||
<script src='js/sha256.js'></script>
|
||||
|
|
|
@ -1633,6 +1633,15 @@ QString pathForAssignmentScript(const QUuid& assignmentUUID) {
|
|||
return directory.absoluteFilePath(uuidStringWithoutCurlyBraces(assignmentUUID));
|
||||
}
|
||||
|
||||
QString DomainServer::pathForRedirect(QString path) const {
|
||||
// make sure the passed path has a leading slash
|
||||
if (!path.startsWith('/')) {
|
||||
path.insert(0, '/');
|
||||
}
|
||||
|
||||
return "http://" + _hostname + ":" + QString::number(_httpManager.serverPort()) + path;
|
||||
}
|
||||
|
||||
const QString URI_OAUTH = "/oauth";
|
||||
bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url, bool skipSubHandler) {
|
||||
const QString JSON_MIME_TYPE = "application/json";
|
||||
|
@ -1640,6 +1649,7 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
|
|||
const QString URI_ASSIGNMENT = "/assignment";
|
||||
const QString URI_NODES = "/nodes";
|
||||
const QString URI_SETTINGS = "/settings";
|
||||
const QString URI_ENTITY_FILE_UPLOAD = "/content/upload";
|
||||
|
||||
const QString UUID_REGEX_STRING = "[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}";
|
||||
|
||||
|
@ -1869,6 +1879,25 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
|
|||
// respond with a 200 code for successful upload
|
||||
connection->respond(HTTPConnection::StatusCode200);
|
||||
|
||||
return true;
|
||||
} else if (url.path() == URI_ENTITY_FILE_UPLOAD) {
|
||||
// this is an entity file upload, ask the HTTPConnection to parse the data
|
||||
QList<FormData> formData = connection->parseFormData();
|
||||
|
||||
Headers redirectHeaders;
|
||||
|
||||
if (formData.size() > 0 && formData[0].second.size() > 0) {
|
||||
// invoke our method to hand the new octree file off to the octree server
|
||||
QMetaObject::invokeMethod(this, "handleOctreeFileReplacement",
|
||||
Qt::QueuedConnection, Q_ARG(QByteArray, formData[0].second));
|
||||
|
||||
// respond with a 200 for success
|
||||
connection->respond(HTTPConnection::StatusCode200);
|
||||
} else {
|
||||
// respond with a 400 for failure
|
||||
connection->respond(HTTPConnection::StatusCode400);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
} else if (connection->requestOperation() == QNetworkAccessManager::DeleteOperation) {
|
||||
|
@ -2159,8 +2188,7 @@ Headers DomainServer::setupCookieHeadersFromProfileReply(QNetworkReply* profileR
|
|||
cookieHeaders.insert("Set-Cookie", cookieString.toUtf8());
|
||||
|
||||
// redirect the user back to the homepage so they can present their cookie and be authenticated
|
||||
QString redirectString = "http://" + _hostname + ":" + QString::number(_httpManager.serverPort());
|
||||
cookieHeaders.insert("Location", redirectString.toUtf8());
|
||||
cookieHeaders.insert("Location", pathForRedirect().toUtf8());
|
||||
|
||||
return cookieHeaders;
|
||||
}
|
||||
|
@ -2560,3 +2588,20 @@ void DomainServer::setupGroupCacheRefresh() {
|
|||
_metaverseGroupCacheTimer->start(REFRESH_GROUPS_INTERVAL_MSECS);
|
||||
}
|
||||
}
|
||||
|
||||
void DomainServer::handleOctreeFileReplacement(QByteArray octreeFile) {
|
||||
// enumerate the nodes and find any octree type servers with active sockets
|
||||
|
||||
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
|
||||
limitedNodeList->eachMatchingNode([](const SharedNodePointer& node) {
|
||||
return node->getType() == NodeType::EntityServer && node->getActiveSocket();
|
||||
}, [&octreeFile, limitedNodeList](const SharedNodePointer& octreeNode) {
|
||||
// setup a packet to send to this octree server with the new octree file data
|
||||
auto octreeFilePacketList = NLPacketList::create(PacketType::OctreeFileReplacement, QByteArray(), true, true);
|
||||
octreeFilePacketList->write(octreeFile);
|
||||
|
||||
qDebug() << "Sending an octree file replacement of" << octreeFile.size() << "bytes to" << octreeNode;
|
||||
|
||||
limitedNodeList->sendPacketList(std::move(octreeFilePacketList), *octreeNode);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -100,6 +100,8 @@ private slots:
|
|||
void handleSuccessfulICEServerAddressUpdate(QNetworkReply& requestReply);
|
||||
void handleFailedICEServerAddressUpdate(QNetworkReply& requestReply);
|
||||
|
||||
void handleOctreeFileReplacement(QByteArray octreeFile);
|
||||
|
||||
signals:
|
||||
void iceServerChanged();
|
||||
void userConnected();
|
||||
|
@ -161,6 +163,8 @@ private:
|
|||
|
||||
void setupGroupCacheRefresh();
|
||||
|
||||
QString pathForRedirect(QString path = QString()) const;
|
||||
|
||||
SubnetList _acSubnetWhitelist;
|
||||
|
||||
DomainGatekeeper _gatekeeper;
|
||||
|
|
|
@ -194,7 +194,7 @@ link_hifi_libraries(
|
|||
recording fbx networking model-networking entities avatars
|
||||
audio audio-client animation script-engine physics
|
||||
render-utils entities-renderer avatars-renderer ui auto-updater
|
||||
controllers plugins image
|
||||
controllers plugins image trackers
|
||||
ui-plugins display-plugins input-plugins
|
||||
${NON_ANDROID_LIBRARIES}
|
||||
)
|
||||
|
@ -202,7 +202,6 @@ link_hifi_libraries(
|
|||
# include the binary directory of render-utils for shader includes
|
||||
target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/libraries/render-utils")
|
||||
|
||||
#fixme find a way to express faceshift as a plugin
|
||||
target_bullet()
|
||||
target_opengl()
|
||||
|
||||
|
@ -210,10 +209,6 @@ if (NOT ANDROID)
|
|||
target_glew()
|
||||
endif ()
|
||||
|
||||
if (WIN32 OR APPLE)
|
||||
target_faceshift()
|
||||
endif()
|
||||
|
||||
# perform standard include and linking for found externals
|
||||
foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
|
||||
|
||||
|
|
|
@ -50,6 +50,12 @@
|
|||
"type": "inverseKinematics",
|
||||
"data": {
|
||||
"targets": [
|
||||
{
|
||||
"jointName": "Hips",
|
||||
"positionVar": "hipsPosition",
|
||||
"rotationVar": "hipsRotation",
|
||||
"typeVar": "hipsType"
|
||||
},
|
||||
{
|
||||
"jointName": "RightHand",
|
||||
"positionVar": "rightHandPosition",
|
||||
|
@ -75,10 +81,10 @@
|
|||
"typeVar": "leftFootType"
|
||||
},
|
||||
{
|
||||
"jointName": "Neck",
|
||||
"positionVar": "neckPosition",
|
||||
"rotationVar": "neckRotation",
|
||||
"typeVar": "neckType"
|
||||
"jointName": "Spine2",
|
||||
"positionVar": "spine2Position",
|
||||
"rotationVar": "spine2Rotation",
|
||||
"typeVar": "spine2Type"
|
||||
},
|
||||
{
|
||||
"jointName": "Head",
|
||||
|
@ -91,20 +97,27 @@
|
|||
"children": []
|
||||
},
|
||||
{
|
||||
"id": "manipulatorOverlay",
|
||||
"id": "hipsManipulatorOverlay",
|
||||
"type": "overlay",
|
||||
"data": {
|
||||
"alpha": 1.0,
|
||||
"boneSet": "spineOnly"
|
||||
"alpha": 0.0,
|
||||
"boneSet": "hipsOnly"
|
||||
},
|
||||
"children": [
|
||||
{
|
||||
"id": "spineLean",
|
||||
"id": "hipsManipulator",
|
||||
"type": "manipulator",
|
||||
"data": {
|
||||
"alpha": 0.0,
|
||||
"alphaVar": "hipsManipulatorAlpha",
|
||||
"joints": [
|
||||
{ "type": "absoluteRotation", "jointName": "Spine", "var": "lean" }
|
||||
{
|
||||
"jointName": "Hips",
|
||||
"rotationType": "absolute",
|
||||
"translationType": "absolute",
|
||||
"rotationVar": "hipsManipulatorRotation",
|
||||
"translationVar": "hipsManipulatorPosition"
|
||||
}
|
||||
]
|
||||
},
|
||||
"children": []
|
||||
|
|
|
@ -61,6 +61,11 @@
|
|||
{ "from": "Standard.RightHand", "to": "Actions.RightHand" },
|
||||
|
||||
{ "from": "Standard.LeftFoot", "to": "Actions.LeftFoot" },
|
||||
{ "from": "Standard.RightFoot", "to": "Actions.RightFoot" }
|
||||
{ "from": "Standard.RightFoot", "to": "Actions.RightFoot" },
|
||||
|
||||
{ "from": "Standard.Hips", "to": "Actions.Hips" },
|
||||
{ "from": "Standard.Spine2", "to": "Actions.Spine2" },
|
||||
|
||||
{ "from": "Standard.Head", "to": "Actions.Head" }
|
||||
]
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
function shouldRaiseKeyboard() {
|
||||
var nodeName = document.activeElement.nodeName;
|
||||
var nodeType = document.activeElement.type;
|
||||
if (nodeName === "INPUT" && (nodeType === "text" || nodeType === "number" || nodeType === "password")
|
||||
if (nodeName === "INPUT" && ["email", "number", "password", "tel", "text", "url"].indexOf(nodeType) !== -1
|
||||
|| document.activeElement.nodeName === "TEXTAREA") {
|
||||
return true;
|
||||
} else {
|
||||
|
|
18
interface/resources/icons/tablet-icons/goto-msg.svg
Normal file
18
interface/resources/icons/tablet-icons/goto-msg.svg
Normal file
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 19.2.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 50 50" style="enable-background:new 0 0 50 50;" xml:space="preserve">
|
||||
<style type="text/css">
|
||||
.st0{fill:#FFFFFF;}
|
||||
.st1{fill:#EF3B4E;}
|
||||
</style>
|
||||
<g id="Layer_2">
|
||||
</g>
|
||||
<g id="Layer_1_1_">
|
||||
<path class="st0" d="M47.2,41.3l-9.1-9.1c-0.8-0.8-1.9-1.1-3-1l-2.4-2.4c1.8-2.6,2.8-5.7,2.8-9c0-8.9-7.2-16.1-16.1-16.1
|
||||
S3.3,11,3.3,19.8c0,8.9,7.2,16.1,16.1,16.1c4.1,0,7.8-1.5,10.6-4l2.2,2.2c-0.2,1.1,0.1,2.2,1,3l9.1,9.1c1.4,1.4,3.6,1.4,4.9,0
|
||||
C48.5,44.9,48.5,42.7,47.2,41.3z M19.4,32.2c-6.8,0-12.3-5.5-12.3-12.3S12.6,7.6,19.4,7.6s12.3,5.5,12.3,12.3
|
||||
C31.8,26.6,26.2,32.2,19.4,32.2z"/>
|
||||
</g>
|
||||
<circle class="st1" cx="43.5" cy="6.5" r="5.9"/>
|
||||
</svg>
|
After (image error) Size: 911 B |
132
interface/resources/qml/controls/TabletWebScreen.qml
Normal file
132
interface/resources/qml/controls/TabletWebScreen.qml
Normal file
|
@ -0,0 +1,132 @@
|
|||
import QtQuick 2.5
|
||||
import QtWebEngine 1.1
|
||||
import QtWebChannel 1.0
|
||||
import "../controls-uit" as HiFiControls
|
||||
import HFTabletWebEngineProfile 1.0
|
||||
|
||||
Item {
|
||||
property alias url: root.url
|
||||
property alias scriptURL: root.userScriptUrl
|
||||
property alias eventBridge: eventBridgeWrapper.eventBridge
|
||||
property alias canGoBack: root.canGoBack;
|
||||
property var goBack: root.goBack;
|
||||
property alias urlTag: root.urlTag
|
||||
property bool keyboardEnabled: true // FIXME - Keyboard HMD only: Default to false
|
||||
property bool keyboardRaised: false
|
||||
property bool punctuationMode: false
|
||||
|
||||
// FIXME - Keyboard HMD only: Make Interface either set keyboardRaised property directly in OffscreenQmlSurface
|
||||
// or provide HMDinfo object to QML in RenderableWebEntityItem and do the following.
|
||||
/*
|
||||
onKeyboardRaisedChanged: {
|
||||
keyboardEnabled = HMDinfo.active;
|
||||
}
|
||||
*/
|
||||
|
||||
QtObject {
|
||||
id: eventBridgeWrapper
|
||||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge;
|
||||
}
|
||||
|
||||
property alias viewProfile: root.profile
|
||||
|
||||
WebEngineView {
|
||||
id: root
|
||||
objectName: "webEngineView"
|
||||
x: 0
|
||||
y: 0
|
||||
width: parent.width
|
||||
height: keyboardEnabled && keyboardRaised ? parent.height - keyboard.height : parent.height
|
||||
|
||||
profile: HFTabletWebEngineProfile {
|
||||
id: webviewProfile
|
||||
storageName: "qmlTabletWebEngine"
|
||||
}
|
||||
|
||||
property string userScriptUrl: ""
|
||||
|
||||
// creates a global EventBridge object.
|
||||
WebEngineScript {
|
||||
id: createGlobalEventBridge
|
||||
sourceCode: eventBridgeJavaScriptToInject
|
||||
injectionPoint: WebEngineScript.DocumentCreation
|
||||
worldId: WebEngineScript.MainWorld
|
||||
}
|
||||
|
||||
// detects when to raise and lower virtual keyboard
|
||||
WebEngineScript {
|
||||
id: raiseAndLowerKeyboard
|
||||
injectionPoint: WebEngineScript.Deferred
|
||||
sourceUrl: resourceDirectoryUrl + "/html/raiseAndLowerKeyboard.js"
|
||||
worldId: WebEngineScript.MainWorld
|
||||
}
|
||||
|
||||
// User script.
|
||||
WebEngineScript {
|
||||
id: userScript
|
||||
sourceUrl: root.userScriptUrl
|
||||
injectionPoint: WebEngineScript.DocumentReady // DOM ready but page load may not be finished.
|
||||
worldId: WebEngineScript.MainWorld
|
||||
}
|
||||
|
||||
property string urlTag: "noDownload=false";
|
||||
|
||||
userScripts: [ createGlobalEventBridge, raiseAndLowerKeyboard, userScript ]
|
||||
|
||||
property string newUrl: ""
|
||||
|
||||
webChannel.registeredObjects: [eventBridgeWrapper]
|
||||
|
||||
Component.onCompleted: {
|
||||
// Ensure the JS from the web-engine makes it to our logging
|
||||
root.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
|
||||
console.log("Web Entity JS message: " + sourceID + " " + lineNumber + " " + message);
|
||||
});
|
||||
|
||||
root.profile.httpUserAgent = "Mozilla/5.0 Chrome (HighFidelityInterface)";
|
||||
}
|
||||
|
||||
onFeaturePermissionRequested: {
|
||||
grantFeaturePermission(securityOrigin, feature, true);
|
||||
}
|
||||
|
||||
onLoadingChanged: {
|
||||
keyboardRaised = false;
|
||||
punctuationMode = false;
|
||||
keyboard.resetShiftMode(false);
|
||||
|
||||
// Required to support clicking on "hifi://" links
|
||||
if (WebEngineView.LoadStartedStatus == loadRequest.status) {
|
||||
var url = loadRequest.url.toString();
|
||||
url = (url.indexOf("?") >= 0) ? url + urlTag : url + "?" + urlTag;
|
||||
if (urlHandler.canHandleUrl(url)) {
|
||||
if (urlHandler.handleUrl(url)) {
|
||||
root.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onNewViewRequested:{
|
||||
// desktop is not defined for web-entities or tablet
|
||||
if (typeof desktop !== "undefined") {
|
||||
desktop.openBrowserWindow(request, profile);
|
||||
} else {
|
||||
tabletRoot.openBrowserWindow(request, profile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HiFiControls.Keyboard {
|
||||
id: keyboard
|
||||
raised: parent.keyboardEnabled && parent.keyboardRaised
|
||||
numeric: parent.punctuationMode
|
||||
anchors {
|
||||
left: parent.left
|
||||
right: parent.right
|
||||
bottom: parent.bottom
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -23,8 +23,13 @@ Item {
|
|||
property bool keyboardRaised: false
|
||||
property bool punctuationMode: false
|
||||
property bool isDesktop: false
|
||||
property bool removingPage: false
|
||||
property bool loadingPage: false
|
||||
property string initialPage: ""
|
||||
property bool startingUp: true
|
||||
property alias webView: webview
|
||||
property alias profile: webview.profile
|
||||
property bool remove: false
|
||||
property var urlList: []
|
||||
property var forwardList: []
|
||||
|
||||
|
||||
property int currentPage: -1 // used as a model for repeater
|
||||
|
@ -76,11 +81,21 @@ Item {
|
|||
id: displayUrl
|
||||
color: hifi.colors.baseGray
|
||||
font.pixelSize: 12
|
||||
verticalAlignment: Text.AlignLeft
|
||||
anchors {
|
||||
top: nav.bottom
|
||||
horizontalCenter: parent.horizontalCenter;
|
||||
left: parent.left
|
||||
leftMargin: 20
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
preventStealing: true
|
||||
propagateComposedEvents: true
|
||||
}
|
||||
}
|
||||
|
||||
ListModel {
|
||||
|
@ -96,20 +111,24 @@ Item {
|
|||
}
|
||||
|
||||
function goBack() {
|
||||
if (webview.canGoBack && !isUrlLoaded(webview.url)) {
|
||||
if (currentPage > 0) {
|
||||
removingPage = true;
|
||||
pagesModel.remove(currentPage);
|
||||
}
|
||||
if (webview.canGoBack) {
|
||||
forwardList.push(webview.url);
|
||||
webview.goBack();
|
||||
} else if (currentPage > 0) {
|
||||
removingPage = true;
|
||||
pagesModel.remove(currentPage);
|
||||
} else if (web.urlList.length > 0) {
|
||||
var url = web.urlList.pop();
|
||||
loadUrl(url);
|
||||
} else if (web.forwardList.length > 0) {
|
||||
var url = web.forwardList.pop();
|
||||
loadUrl(url);
|
||||
web.forwardList = [];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function closeWebEngine() {
|
||||
if (remove) {
|
||||
web.destroy();
|
||||
return;
|
||||
}
|
||||
if (parentStackItem) {
|
||||
parentStackItem.pop();
|
||||
} else {
|
||||
|
@ -137,32 +156,42 @@ Item {
|
|||
view.setEnabled(true);
|
||||
}
|
||||
|
||||
function loadUrl(url) {
|
||||
webview.url = url
|
||||
web.url = webview.url;
|
||||
web.address = webview.url;
|
||||
}
|
||||
|
||||
function onInitialPage(url) {
|
||||
return (url === webview.url);
|
||||
}
|
||||
|
||||
|
||||
function urlAppend(url) {
|
||||
if (removingPage) {
|
||||
removingPage = false;
|
||||
return;
|
||||
}
|
||||
var lurl = decodeURIComponent(url)
|
||||
if (lurl[lurl.length - 1] !== "/") {
|
||||
lurl = lurl + "/"
|
||||
}
|
||||
if (currentPage === -1 || (pagesModel.get(currentPage).webUrl !== lurl && !timer.running)) {
|
||||
timer.start();
|
||||
pagesModel.append({webUrl: lurl});
|
||||
}
|
||||
web.urlList.push(url);
|
||||
setBackButtonStatus();
|
||||
}
|
||||
|
||||
onCurrentPageChanged: {
|
||||
if (currentPage >= 0 && currentPage < pagesModel.count) {
|
||||
timer.start();
|
||||
webview.url = pagesModel.get(currentPage).webUrl;
|
||||
web.url = webview.url;
|
||||
web.address = webview.url;
|
||||
function setBackButtonStatus() {
|
||||
if (web.urlList.length > 0 || webview.canGoBack) {
|
||||
back.enabledColor = hifi.colors.darkGray;
|
||||
back.enabled = true;
|
||||
} else {
|
||||
back.enabledColor = hifi.colors.baseGray;
|
||||
back.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
onUrlChanged: {
|
||||
gotoPage(url)
|
||||
loadUrl(url);
|
||||
if (startingUp) {
|
||||
web.initialPage = webview.url;
|
||||
startingUp = false;
|
||||
}
|
||||
}
|
||||
|
||||
QtObject {
|
||||
|
@ -170,18 +199,7 @@ Item {
|
|||
WebChannel.id: "eventBridgeWrapper"
|
||||
property var eventBridge;
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: timer
|
||||
interval: 200
|
||||
running: false
|
||||
repeat: false
|
||||
onTriggered: timer.stop();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
WebEngineView {
|
||||
id: webview
|
||||
objectName: "webEngineView"
|
||||
|
@ -221,6 +239,7 @@ Item {
|
|||
worldId: WebEngineScript.MainWorld
|
||||
}
|
||||
|
||||
property string urlTag: "noDownload=false";
|
||||
userScripts: [ createGlobalEventBridge, raiseAndLowerKeyboard, userScript ]
|
||||
|
||||
property string newUrl: ""
|
||||
|
@ -247,9 +266,7 @@ Item {
|
|||
keyboard.resetShiftMode(false);
|
||||
// Required to support clicking on "hifi://" links
|
||||
if (WebEngineView.LoadStartedStatus == loadRequest.status) {
|
||||
urlAppend(loadRequest.url.toString());
|
||||
loadingPage = true;
|
||||
var url = loadRequest.url.toString();
|
||||
var url = loadRequest.url.toString();
|
||||
if (urlHandler.canHandleUrl(url)) {
|
||||
if (urlHandler.handleUrl(url)) {
|
||||
root.stop();
|
||||
|
@ -260,9 +277,19 @@ Item {
|
|||
if (WebEngineView.LoadFailedStatus == loadRequest.status) {
|
||||
console.log(" Tablet WebEngineView failed to laod url: " + loadRequest.url.toString());
|
||||
}
|
||||
}
|
||||
|
||||
if (WebEngineView.LoadSucceededStatus == loadRequest.status) {
|
||||
web.address = webview.url;
|
||||
if (startingUp) {
|
||||
web.initialPage = webview.url;
|
||||
startingUp = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onNewViewRequested: {
|
||||
var currentUrl = webview.url;
|
||||
urlAppend(currentUrl);
|
||||
request.openIn(webview);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -113,7 +113,7 @@ Item {
|
|||
if (typeof desktop !== "undefined") {
|
||||
desktop.openBrowserWindow(request, profile);
|
||||
} else {
|
||||
console.log("onNewViewRequested: desktop not defined");
|
||||
tabletRoot.openBrowserWindow(request, profile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ import QtGraphicalEffects 1.0
|
|||
import "toolbars"
|
||||
import "../styles-uit"
|
||||
|
||||
Rectangle {
|
||||
Item {
|
||||
id: root;
|
||||
property string userName: "";
|
||||
property string placeName: "";
|
||||
|
@ -31,10 +31,11 @@ Rectangle {
|
|||
|
||||
property bool drillDownToPlace: false;
|
||||
property bool showPlace: isConcurrency;
|
||||
property string messageColor: hifi.colors.blueAccent;
|
||||
property string messageColor: isAnnouncement ? "white" : hifi.colors.blueAccent;
|
||||
property string timePhrase: pastTime(timestamp);
|
||||
property int onlineUsers: 0;
|
||||
property bool isConcurrency: action === 'concurrency';
|
||||
property bool isAnnouncement: action === 'announcement';
|
||||
property bool isStacked: !isConcurrency && drillDownToPlace;
|
||||
|
||||
property int textPadding: 10;
|
||||
|
@ -44,7 +45,7 @@ Rectangle {
|
|||
property int textSizeSmall: 18;
|
||||
property int stackShadowNarrowing: 5;
|
||||
property string defaultThumbnail: Qt.resolvedUrl("../../images/default-domain.gif");
|
||||
property int shadowHeight: 20;
|
||||
property int shadowHeight: 10;
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
function pastTime(timestamp) { // Answer a descriptive string
|
||||
|
@ -69,6 +70,44 @@ Rectangle {
|
|||
}
|
||||
|
||||
property bool hasGif: imageUrl.indexOf('.gif') === (imageUrl.length - 4);
|
||||
|
||||
function pluralize(count, singular, optionalPlural) {
|
||||
return (count === 1) ? singular : (optionalPlural || (singular + "s"));
|
||||
}
|
||||
|
||||
DropShadow {
|
||||
visible: isStacked;
|
||||
anchors.fill: shadow1;
|
||||
source: shadow1;
|
||||
verticalOffset: 2;
|
||||
radius: 4;
|
||||
samples: 9;
|
||||
color: hifi.colors.baseGrayShadow;
|
||||
}
|
||||
Rectangle {
|
||||
id: shadow1;
|
||||
visible: isStacked;
|
||||
width: parent.width - stackShadowNarrowing;
|
||||
height: shadowHeight;
|
||||
anchors {
|
||||
top: parent.bottom;
|
||||
horizontalCenter: parent.horizontalCenter;
|
||||
}
|
||||
}
|
||||
DropShadow {
|
||||
anchors.fill: base;
|
||||
source: base;
|
||||
verticalOffset: 2;
|
||||
radius: 4;
|
||||
samples: 9;
|
||||
color: hifi.colors.baseGrayShadow;
|
||||
}
|
||||
Rectangle {
|
||||
id: base;
|
||||
color: "white";
|
||||
anchors.fill: parent;
|
||||
}
|
||||
|
||||
AnimatedImage {
|
||||
id: animation;
|
||||
// Always visible, to drive loading, but initially covered up by lobby during load.
|
||||
|
@ -80,7 +119,7 @@ Rectangle {
|
|||
id: lobby;
|
||||
visible: !hasGif || (animation.status !== Image.Ready);
|
||||
width: parent.width - (isConcurrency ? 0 : (2 * smallMargin));
|
||||
height: parent.height - (isConcurrency ? 0 : smallMargin);
|
||||
height: parent.height -(isAnnouncement ? smallMargin : messageHeight) - (isConcurrency ? 0 : smallMargin);
|
||||
source: thumbnail || defaultThumbnail;
|
||||
fillMode: Image.PreserveAspectCrop;
|
||||
anchors {
|
||||
|
@ -95,41 +134,13 @@ Rectangle {
|
|||
}
|
||||
}
|
||||
}
|
||||
Rectangle {
|
||||
id: shadow1;
|
||||
visible: isStacked;
|
||||
width: parent.width - stackShadowNarrowing;
|
||||
height: shadowHeight / 2;
|
||||
anchors {
|
||||
top: parent.bottom;
|
||||
horizontalCenter: parent.horizontalCenter;
|
||||
}
|
||||
gradient: Gradient {
|
||||
GradientStop { position: 0.0; color: "gray" }
|
||||
GradientStop { position: 1.0; color: "white" }
|
||||
}
|
||||
}
|
||||
Rectangle {
|
||||
id: shadow2;
|
||||
visible: isStacked;
|
||||
width: shadow1.width - stackShadowNarrowing;
|
||||
height: shadowHeight / 2;
|
||||
anchors {
|
||||
top: shadow1.bottom;
|
||||
horizontalCenter: parent.horizontalCenter;
|
||||
}
|
||||
gradient: Gradient {
|
||||
GradientStop { position: 0.0; color: "gray" }
|
||||
GradientStop { position: 1.0; color: "white" }
|
||||
}
|
||||
}
|
||||
property int dropHorizontalOffset: 0;
|
||||
property int dropVerticalOffset: 1;
|
||||
property int dropRadius: 2;
|
||||
property int dropSamples: 9;
|
||||
property int dropSpread: 0;
|
||||
DropShadow {
|
||||
visible: true;
|
||||
visible: showPlace; // Do we have to check for whatever the modern equivalent is for desktop.gradientsSupported?
|
||||
source: place;
|
||||
anchors.fill: place;
|
||||
horizontalOffset: dropHorizontalOffset;
|
||||
|
@ -139,12 +150,12 @@ Rectangle {
|
|||
color: hifi.colors.black;
|
||||
spread: dropSpread;
|
||||
}
|
||||
RalewayLight {
|
||||
RalewaySemiBold {
|
||||
id: place;
|
||||
visible: showPlace;
|
||||
text: placeName;
|
||||
color: hifi.colors.white;
|
||||
size: 38;
|
||||
size: textSize;
|
||||
elide: Text.ElideRight; // requires constrained width
|
||||
anchors {
|
||||
top: parent.top;
|
||||
|
@ -154,56 +165,68 @@ Rectangle {
|
|||
}
|
||||
}
|
||||
Rectangle {
|
||||
id: rectRow
|
||||
z: 1
|
||||
width: message.width + (users.visible ? users.width + bottomRow.spacing : 0)
|
||||
+ (icon.visible ? icon.width + bottomRow.spacing: 0) + bottomRow.spacing;
|
||||
height: messageHeight + 1;
|
||||
radius: 25
|
||||
|
||||
anchors {
|
||||
bottom: parent.bottom
|
||||
left: parent.left
|
||||
leftMargin: textPadding
|
||||
bottomMargin: textPadding
|
||||
id: lozenge;
|
||||
visible: isAnnouncement;
|
||||
color: hifi.colors.redHighlight;
|
||||
anchors.fill: infoRow;
|
||||
radius: lozenge.height / 2.0;
|
||||
border.width: lozengeHot.containsMouse ? 4 : 0;
|
||||
border.color: "white";
|
||||
}
|
||||
Row {
|
||||
id: infoRow;
|
||||
Image {
|
||||
id: icon;
|
||||
source: isAnnouncement ? "../../images/Announce-Blast.svg" : "../../images/snap-icon.svg";
|
||||
width: 40;
|
||||
height: 40;
|
||||
visible: ((action === 'snapshot') || isAnnouncement) && (messageHeight >= 40);
|
||||
}
|
||||
|
||||
Row {
|
||||
id: bottomRow
|
||||
FiraSansRegular {
|
||||
id: users;
|
||||
visible: isConcurrency;
|
||||
text: onlineUsers;
|
||||
size: textSize;
|
||||
color: messageColor;
|
||||
anchors.verticalCenter: message.verticalCenter;
|
||||
}
|
||||
Image {
|
||||
id: icon;
|
||||
source: "../../images/snap-icon.svg"
|
||||
width: 40;
|
||||
height: 40;
|
||||
visible: action === 'snapshot';
|
||||
}
|
||||
RalewayRegular {
|
||||
id: message;
|
||||
text: isConcurrency ? ((onlineUsers === 1) ? "person" : "people") : (drillDownToPlace ? "snapshots" : ("by " + userName));
|
||||
size: textSizeSmall;
|
||||
color: messageColor;
|
||||
elide: Text.ElideRight; // requires a width to be specified`
|
||||
anchors {
|
||||
bottom: parent.bottom;
|
||||
bottomMargin: parent.spacing;
|
||||
}
|
||||
}
|
||||
spacing: textPadding;
|
||||
height: messageHeight;
|
||||
FiraSansRegular {
|
||||
id: users;
|
||||
visible: isConcurrency || isAnnouncement;
|
||||
text: onlineUsers;
|
||||
size: textSize;
|
||||
color: messageColor;
|
||||
anchors.verticalCenter: message.verticalCenter;
|
||||
}
|
||||
RalewayRegular {
|
||||
id: message;
|
||||
visible: !isAnnouncement;
|
||||
text: isConcurrency ? pluralize(onlineUsers, "person", "people") : (drillDownToPlace ? "snapshots" : ("by " + userName));
|
||||
size: textSizeSmall;
|
||||
color: messageColor;
|
||||
elide: Text.ElideRight; // requires a width to be specified`
|
||||
width: root.width - textPadding
|
||||
- (icon.visible ? icon.width + parent.spacing : 0)
|
||||
- (users.visible ? users.width + parent.spacing : 0)
|
||||
- (actionIcon.width + (2 * smallMargin));
|
||||
anchors {
|
||||
bottom: parent.bottom;
|
||||
left: parent.left;
|
||||
leftMargin: 4
|
||||
bottomMargin: parent.spacing;
|
||||
}
|
||||
}
|
||||
Column {
|
||||
visible: isAnnouncement;
|
||||
RalewayRegular {
|
||||
text: pluralize(onlineUsers, "connection") + " "; // hack padding
|
||||
size: textSizeSmall;
|
||||
color: messageColor;
|
||||
}
|
||||
RalewayRegular {
|
||||
text: pluralize(onlineUsers, "is here now", "are here now");
|
||||
size: textSizeSmall * 0.7;
|
||||
color: messageColor;
|
||||
}
|
||||
}
|
||||
spacing: textPadding;
|
||||
height: messageHeight;
|
||||
anchors {
|
||||
bottom: parent.bottom;
|
||||
left: parent.left;
|
||||
leftMargin: textPadding;
|
||||
bottomMargin: isAnnouncement ? textPadding : 0;
|
||||
}
|
||||
}
|
||||
// These two can be supplied to provide hover behavior.
|
||||
// For example, AddressBarDialog provides functions that set the current list view item
|
||||
|
@ -218,39 +241,37 @@ Rectangle {
|
|||
onEntered: hoverThunk();
|
||||
onExited: unhoverThunk();
|
||||
}
|
||||
Rectangle {
|
||||
id: rectIcon
|
||||
z: 1
|
||||
width: 32
|
||||
height: 32
|
||||
radius: 15
|
||||
StateImage {
|
||||
id: actionIcon;
|
||||
visible: !isAnnouncement;
|
||||
imageURL: "../../images/info-icon-2-state.svg";
|
||||
size: 30;
|
||||
buttonState: messageArea.containsMouse ? 1 : 0;
|
||||
anchors {
|
||||
bottom: parent.bottom;
|
||||
right: parent.right;
|
||||
bottomMargin: textPadding;
|
||||
rightMargin: textPadding;
|
||||
}
|
||||
|
||||
StateImage {
|
||||
id: actionIcon;
|
||||
imageURL: "../../images/info-icon-2-state.svg";
|
||||
size: 32;
|
||||
buttonState: messageArea.containsMouse ? 1 : 0;
|
||||
anchors {
|
||||
bottom: parent.bottom;
|
||||
right: parent.right;
|
||||
//margins: smallMargin;
|
||||
}
|
||||
margins: smallMargin;
|
||||
}
|
||||
}
|
||||
|
||||
function go() {
|
||||
goFunction(drillDownToPlace ? ("/places/" + placeName) : ("/user_stories/" + storyId));
|
||||
}
|
||||
MouseArea {
|
||||
id: messageArea;
|
||||
width: rectIcon.width;
|
||||
height: rectIcon.height;
|
||||
anchors.fill: rectIcon
|
||||
visible: !isAnnouncement;
|
||||
width: parent.width;
|
||||
height: messageHeight;
|
||||
anchors.top: lobby.bottom;
|
||||
acceptedButtons: Qt.LeftButton;
|
||||
onClicked: goFunction(drillDownToPlace ? ("/places/" + placeName) : ("/user_stories/" + storyId));
|
||||
onClicked: go();
|
||||
hoverEnabled: true;
|
||||
}
|
||||
MouseArea {
|
||||
id: lozengeHot;
|
||||
visible: lozenge.visible;
|
||||
anchors.fill: lozenge;
|
||||
acceptedButtons: Qt.LeftButton;
|
||||
onClicked: go();
|
||||
hoverEnabled: true;
|
||||
}
|
||||
}
|
||||
|
|
247
interface/resources/qml/hifi/Feed.qml
Normal file
247
interface/resources/qml/hifi/Feed.qml
Normal file
|
@ -0,0 +1,247 @@
|
|||
//
|
||||
// Feed.qml
|
||||
// qml/hifi
|
||||
//
|
||||
// Displays a particular type of feed
|
||||
//
|
||||
// Created by Howard Stearns on 4/18/2017
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import Hifi 1.0
|
||||
import QtQuick 2.5
|
||||
import QtGraphicalEffects 1.0
|
||||
import "toolbars"
|
||||
import "../styles-uit"
|
||||
|
||||
Column {
|
||||
id: root;
|
||||
visible: false;
|
||||
|
||||
property int cardWidth: 212;
|
||||
property int cardHeight: 152;
|
||||
property int textPadding: 10;
|
||||
property int smallMargin: 4;
|
||||
property int messageHeight: 40;
|
||||
property int textSize: 24;
|
||||
property int textSizeSmall: 18;
|
||||
property int stackShadowNarrowing: 5;
|
||||
property int stackedCardShadowHeight: 4;
|
||||
property int labelSize: 20;
|
||||
|
||||
property string metaverseServerUrl: '';
|
||||
property string actions: 'snapshot';
|
||||
// sendToScript doesn't get wired until after everything gets created. So we have to queue fillDestinations on nextTick.
|
||||
Component.onCompleted: delay.start();
|
||||
property string labelText: actions;
|
||||
property string filter: '';
|
||||
onFilterChanged: filterChoicesByText();
|
||||
property var goFunction: null;
|
||||
property var rpc: null;
|
||||
|
||||
HifiConstants { id: hifi }
|
||||
ListModel { id: suggestions; }
|
||||
|
||||
function resolveUrl(url) {
|
||||
return (url.indexOf('/') === 0) ? (metaverseServerUrl + url) : url;
|
||||
}
|
||||
function makeModelData(data) { // create a new obj from data
|
||||
// ListModel elements will only ever have those properties that are defined by the first obj that is added.
|
||||
// So here we make sure that we have all the properties we need, regardless of whether it is a place data or user story.
|
||||
var name = data.place_name,
|
||||
tags = data.tags || [data.action, data.username],
|
||||
description = data.description || "",
|
||||
thumbnail_url = data.thumbnail_url || "";
|
||||
if (actions === 'concurrency,snapshot') {
|
||||
// A temporary hack for simulating announcements. We won't use this in production, but if requested, we'll use this data like announcements.
|
||||
data.details.connections = 4;
|
||||
data.action = 'announcement';
|
||||
}
|
||||
return {
|
||||
place_name: name,
|
||||
username: data.username || "",
|
||||
path: data.path || "",
|
||||
created_at: data.created_at || "",
|
||||
action: data.action || "",
|
||||
thumbnail_url: resolveUrl(thumbnail_url),
|
||||
image_url: resolveUrl(data.details && data.details.image_url),
|
||||
|
||||
metaverseId: (data.id || "").toString(), // Some are strings from server while others are numbers. Model objects require uniformity.
|
||||
|
||||
tags: tags,
|
||||
description: description,
|
||||
online_users: data.details.connections || data.details.concurrency || 0,
|
||||
drillDownToPlace: false,
|
||||
|
||||
searchText: [name].concat(tags, description || []).join(' ').toUpperCase()
|
||||
}
|
||||
}
|
||||
property var allStories: [];
|
||||
property var placeMap: ({}); // Used for making stacks.
|
||||
property int requestId: 0;
|
||||
function handleError(url, error, data, cb) { // cb(error) and answer truthy if needed, else falsey
|
||||
if (!error && (data.status === 'success')) {
|
||||
return;
|
||||
}
|
||||
if (!error) { // Create a message from the data
|
||||
error = data.status + ': ' + data.error;
|
||||
}
|
||||
if (typeof(error) === 'string') { // Make a proper Error object
|
||||
error = new Error(error);
|
||||
}
|
||||
error.message += ' in ' + url; // Include the url.
|
||||
cb(error);
|
||||
return true;
|
||||
}
|
||||
function getUserStoryPage(pageNumber, cb, cb1) { // cb(error) after all pages of domain data have been added to model
|
||||
// If supplied, cb1 will be run after the first page IFF it is not the last, for responsiveness.
|
||||
var options = [
|
||||
'now=' + new Date().toISOString(),
|
||||
'include_actions=' + actions,
|
||||
'restriction=' + (Account.isLoggedIn() ? 'open,hifi' : 'open'),
|
||||
'require_online=true',
|
||||
'protocol=' + encodeURIComponent(AddressManager.protocolVersion()),
|
||||
'page=' + pageNumber
|
||||
];
|
||||
var url = metaverseBase + 'user_stories?' + options.join('&');
|
||||
var thisRequestId = ++requestId;
|
||||
rpc('request', url, function (error, data) {
|
||||
if (thisRequestId !== requestId) {
|
||||
error = 'stale';
|
||||
}
|
||||
if (handleError(url, error, data, cb)) {
|
||||
return; // abandon stale requests
|
||||
}
|
||||
allStories = allStories.concat(data.user_stories.map(makeModelData));
|
||||
if ((data.current_page < data.total_pages) && (data.current_page <= 10)) { // just 10 pages = 100 stories for now
|
||||
if ((pageNumber === 1) && cb1) {
|
||||
cb1();
|
||||
}
|
||||
return getUserStoryPage(pageNumber + 1, cb);
|
||||
}
|
||||
cb();
|
||||
});
|
||||
}
|
||||
property var delay: Timer { // No setTimeout or nextTick in QML.
|
||||
interval: 0;
|
||||
onTriggered: fillDestinations();
|
||||
}
|
||||
function fillDestinations() { // Public
|
||||
function report(label, error) {
|
||||
console.log(label, actions, error || 'ok', allStories.length, 'filtered to', suggestions.count);
|
||||
}
|
||||
var filter = makeFilteredStoryProcessor(), counter = 0;
|
||||
allStories = [];
|
||||
suggestions.clear();
|
||||
placeMap = {};
|
||||
getUserStoryPage(1, function (error) {
|
||||
allStories.slice(counter).forEach(filter);
|
||||
report('user stories update', error);
|
||||
root.visible = !!suggestions.count;
|
||||
}, function () { // If there's more than a page, put what we have in the model right away, keeping track of how many are processed.
|
||||
allStories.forEach(function (story) {
|
||||
counter++;
|
||||
filter(story);
|
||||
root.visible = !!suggestions.count;
|
||||
});
|
||||
report('user stories');
|
||||
});
|
||||
}
|
||||
function identity(x) {
|
||||
return x;
|
||||
}
|
||||
function makeFilteredStoryProcessor() { // answer a function(storyData) that adds it to suggestions if it matches
|
||||
var words = filter.toUpperCase().split(/\s+/).filter(identity);
|
||||
function suggestable(story) {
|
||||
if (story.action === 'snapshot') {
|
||||
return true;
|
||||
}
|
||||
return story.place_name !== AddressManager.placename; // Not our entry, but do show other entry points to current domain.
|
||||
}
|
||||
function matches(story) {
|
||||
if (!words.length) {
|
||||
return suggestable(story);
|
||||
}
|
||||
return words.every(function (word) {
|
||||
return story.searchText.indexOf(word) >= 0;
|
||||
});
|
||||
}
|
||||
function addToSuggestions(place) {
|
||||
var collapse = ((actions === 'concurrency,snapshot') && (place.action !== 'concurrency')) || (place.action === 'announcement');
|
||||
if (collapse) {
|
||||
var existing = placeMap[place.place_name];
|
||||
if (existing) {
|
||||
existing.drillDownToPlace = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
suggestions.append(place);
|
||||
if (collapse) {
|
||||
placeMap[place.place_name] = suggestions.get(suggestions.count - 1);
|
||||
} else if (place.action === 'concurrency') {
|
||||
suggestions.get(suggestions.count - 1).drillDownToPlace = true; // Don't change raw place object (in allStories).
|
||||
}
|
||||
}
|
||||
return function (story) {
|
||||
if (matches(story)) {
|
||||
addToSuggestions(story);
|
||||
}
|
||||
};
|
||||
}
|
||||
function filterChoicesByText() {
|
||||
suggestions.clear();
|
||||
placeMap = {};
|
||||
allStories.forEach(makeFilteredStoryProcessor());
|
||||
root.visible = !!suggestions.count;
|
||||
}
|
||||
|
||||
RalewayBold {
|
||||
id: label;
|
||||
text: labelText;
|
||||
color: hifi.colors.blueAccent;
|
||||
size: labelSize;
|
||||
}
|
||||
ListView {
|
||||
id: scroll;
|
||||
model: suggestions;
|
||||
orientation: ListView.Horizontal;
|
||||
highlightMoveDuration: -1;
|
||||
highlightMoveVelocity: -1;
|
||||
highlight: Rectangle { color: "transparent"; border.width: 4; border.color: hifiStyleConstants.colors.primaryHighlight; z: 1; }
|
||||
currentIndex: -1;
|
||||
|
||||
spacing: 12;
|
||||
width: parent.width;
|
||||
height: cardHeight + stackedCardShadowHeight;
|
||||
delegate: Card {
|
||||
id: card;
|
||||
width: cardWidth;
|
||||
height: cardHeight;
|
||||
goFunction: root.goFunction;
|
||||
userName: model.username;
|
||||
placeName: model.place_name;
|
||||
hifiUrl: model.place_name + model.path;
|
||||
thumbnail: model.thumbnail_url;
|
||||
imageUrl: model.image_url;
|
||||
action: model.action;
|
||||
timestamp: model.created_at;
|
||||
onlineUsers: model.online_users;
|
||||
storyId: model.metaverseId;
|
||||
drillDownToPlace: model.drillDownToPlace;
|
||||
|
||||
textPadding: root.textPadding;
|
||||
smallMargin: root.smallMargin;
|
||||
messageHeight: root.messageHeight;
|
||||
textSize: root.textSize;
|
||||
textSizeSmall: root.textSizeSmall;
|
||||
stackShadowNarrowing: root.stackShadowNarrowing;
|
||||
shadowHeight: root.stackedCardShadowHeight;
|
||||
|
||||
hoverThunk: function () { scroll.currentIndex = index; }
|
||||
unhoverThunk: function () { scroll.currentIndex = -1; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,18 +30,33 @@ StackView {
|
|||
width: parent !== null ? parent.width : undefined
|
||||
height: parent !== null ? parent.height : undefined
|
||||
property var eventBridge;
|
||||
property var allStories: [];
|
||||
property int cardWidth: 460;
|
||||
property int cardHeight: 320;
|
||||
property int cardWidth: 212;
|
||||
property int cardHeight: 152;
|
||||
property string metaverseBase: addressBarDialog.metaverseServerUrl + "/api/v1/";
|
||||
|
||||
property var tablet: null;
|
||||
|
||||
// This version only implements rpc(method, parameters, callback(error, result)) calls initiated from here, not initiated from .js, nor "notifications".
|
||||
property var rpcCalls: ({});
|
||||
property var rpcCounter: 0;
|
||||
signal sendToScript(var message);
|
||||
function rpc(method, parameters, callback) {
|
||||
rpcCalls[rpcCounter] = callback;
|
||||
var message = {method: method, params: parameters, id: rpcCounter++, jsonrpc: "2.0"};
|
||||
sendToScript(message);
|
||||
}
|
||||
function fromScript(message) {
|
||||
var callback = rpcCalls[message.id];
|
||||
if (!callback) {
|
||||
console.log('No callback for message fromScript', JSON.stringify(message));
|
||||
return;
|
||||
}
|
||||
delete rpcCalls[message.id];
|
||||
callback(message.error, message.result);
|
||||
}
|
||||
|
||||
Component { id: tabletWebView; TabletWebView {} }
|
||||
Component.onCompleted: {
|
||||
fillDestinations();
|
||||
updateLocationText(false);
|
||||
fillDestinations();
|
||||
addressLine.focus = !HMD.active;
|
||||
root.parentChanged.connect(center);
|
||||
center();
|
||||
|
@ -57,7 +72,7 @@ StackView {
|
|||
}
|
||||
|
||||
|
||||
function resetAfterTeleport() {
|
||||
function resetAfterTeleport() {
|
||||
//storyCardFrame.shown = root.shown = false;
|
||||
}
|
||||
function goCard(targetString) {
|
||||
|
@ -157,7 +172,7 @@ StackView {
|
|||
left: parent.left;
|
||||
}
|
||||
|
||||
HifiStyles.RalewayLight {
|
||||
HifiStyles.RalewayRegular {
|
||||
id: notice;
|
||||
font.pixelSize: hifi.fonts.pixelSize * 0.7;
|
||||
anchors {
|
||||
|
@ -190,7 +205,6 @@ StackView {
|
|||
}
|
||||
font.pixelSize: hifi.fonts.pixelSize * 0.75
|
||||
onTextChanged: {
|
||||
filterChoicesByText();
|
||||
updateLocationText(text.length > 0);
|
||||
}
|
||||
onAccepted: {
|
||||
|
@ -225,109 +239,80 @@ StackView {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: topBar
|
||||
height: 37
|
||||
color: hifiStyleConstants.colors.white
|
||||
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 0
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: 0
|
||||
anchors.topMargin: 0
|
||||
anchors.top: addressBar.bottom
|
||||
|
||||
Row {
|
||||
id: thing
|
||||
spacing: 5 * hifi.layout.spacing
|
||||
|
||||
anchors {
|
||||
top: parent.top;
|
||||
left: parent.left
|
||||
leftMargin: 25
|
||||
}
|
||||
|
||||
TabletTextButton {
|
||||
id: allTab;
|
||||
text: "ALL";
|
||||
property string includeActions: 'snapshot,concurrency';
|
||||
selected: allTab === selectedTab;
|
||||
action: tabSelect;
|
||||
}
|
||||
|
||||
TabletTextButton {
|
||||
id: placeTab;
|
||||
text: "PLACES";
|
||||
property string includeActions: 'concurrency';
|
||||
selected: placeTab === selectedTab;
|
||||
action: tabSelect;
|
||||
|
||||
}
|
||||
|
||||
TabletTextButton {
|
||||
id: snapTab;
|
||||
text: "SNAP";
|
||||
property string includeActions: 'snapshot';
|
||||
selected: snapTab === selectedTab;
|
||||
action: tabSelect;
|
||||
id: bgMain;
|
||||
anchors {
|
||||
top: addressBar.bottom;
|
||||
bottom: parent.keyboardEnabled ? keyboard.top : parent.bottom;
|
||||
left: parent.left;
|
||||
right: parent.right;
|
||||
}
|
||||
Rectangle {
|
||||
id: addressShadow;
|
||||
width: parent.width;
|
||||
height: 42 - 33;
|
||||
gradient: Gradient {
|
||||
GradientStop { position: 0.0; color: "gray" }
|
||||
GradientStop { position: 1.0; color: "white" }
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: bgMain
|
||||
color: hifiStyleConstants.colors.white
|
||||
anchors.bottom: parent.keyboardEnabled ? keyboard.top : parent.bottom
|
||||
anchors.bottomMargin: 0
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 0
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: 0
|
||||
anchors.top: topBar.bottom
|
||||
anchors.topMargin: 0
|
||||
|
||||
ListModel { id: suggestions }
|
||||
|
||||
ListView {
|
||||
id: scroll
|
||||
|
||||
property int stackedCardShadowHeight: 0;
|
||||
clip: true
|
||||
spacing: 14
|
||||
Rectangle { // Column margins require QtQuick 2.7, which we don't use yet.
|
||||
id: column;
|
||||
property real pad: 10;
|
||||
width: bgMain.width - column.pad;
|
||||
height: stack.height;
|
||||
color: "transparent";
|
||||
anchors {
|
||||
bottom: parent.bottom
|
||||
top: parent.top
|
||||
left: parent.left
|
||||
right: parent.right
|
||||
leftMargin: 10
|
||||
left: parent.left;
|
||||
leftMargin: column.pad;
|
||||
top: addressShadow.bottom;
|
||||
topMargin: column.pad;
|
||||
}
|
||||
|
||||
model: suggestions
|
||||
orientation: ListView.Vertical
|
||||
|
||||
delegate: Card {
|
||||
width: cardWidth;
|
||||
height: cardHeight;
|
||||
goFunction: goCard;
|
||||
userName: model.username;
|
||||
placeName: model.place_name;
|
||||
hifiUrl: model.place_name + model.path;
|
||||
thumbnail: model.thumbnail_url;
|
||||
imageUrl: model.image_url;
|
||||
action: model.action;
|
||||
timestamp: model.created_at;
|
||||
onlineUsers: model.online_users;
|
||||
storyId: model.metaverseId;
|
||||
drillDownToPlace: model.drillDownToPlace;
|
||||
shadowHeight: scroll.stackedCardShadowHeight;
|
||||
hoverThunk: function () { scroll.currentIndex = index; }
|
||||
unhoverThunk: function () { scroll.currentIndex = -1; }
|
||||
Column {
|
||||
id: stack;
|
||||
width: column.width;
|
||||
spacing: 33 - places.labelSize;
|
||||
Feed {
|
||||
id: happeningNow;
|
||||
width: parent.width;
|
||||
cardWidth: 312 + (2 * 4);
|
||||
cardHeight: 163 + (2 * 4);
|
||||
metaverseServerUrl: addressBarDialog.metaverseServerUrl;
|
||||
labelText: 'HAPPENING NOW';
|
||||
actions: 'announcement';
|
||||
filter: addressLine.text;
|
||||
goFunction: goCard;
|
||||
rpc: root.rpc;
|
||||
}
|
||||
Feed {
|
||||
id: places;
|
||||
width: parent.width;
|
||||
cardWidth: 210;
|
||||
cardHeight: 110 + messageHeight;
|
||||
messageHeight: 44;
|
||||
metaverseServerUrl: addressBarDialog.metaverseServerUrl;
|
||||
labelText: 'PLACES';
|
||||
actions: 'concurrency';
|
||||
filter: addressLine.text;
|
||||
goFunction: goCard;
|
||||
rpc: root.rpc;
|
||||
}
|
||||
Feed {
|
||||
id: snapshots;
|
||||
width: parent.width;
|
||||
cardWidth: 143 + (2 * 4);
|
||||
cardHeight: 75 + messageHeight + 4;
|
||||
messageHeight: 32;
|
||||
textPadding: 6;
|
||||
metaverseServerUrl: addressBarDialog.metaverseServerUrl;
|
||||
labelText: 'RECENT SNAPS';
|
||||
actions: 'snapshot';
|
||||
filter: addressLine.text;
|
||||
goFunction: goCard;
|
||||
rpc: root.rpc;
|
||||
}
|
||||
}
|
||||
|
||||
highlightMoveDuration: -1;
|
||||
highlightMoveVelocity: -1;
|
||||
highlight: Rectangle { color: "transparent"; border.width: 4; border.color: hifiStyleConstants.colors.blueHighlight; z: 1; }
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -365,175 +350,13 @@ StackView {
|
|||
|
||||
}
|
||||
|
||||
function getRequest(url, cb) { // cb(error, responseOfCorrectContentType) of url. General for 'get' text/html/json, but without redirects.
|
||||
// TODO: make available to other .qml.
|
||||
var request = new XMLHttpRequest();
|
||||
// QT bug: apparently doesn't handle onload. Workaround using readyState.
|
||||
request.onreadystatechange = function () {
|
||||
var READY_STATE_DONE = 4;
|
||||
var HTTP_OK = 200;
|
||||
if (request.readyState >= READY_STATE_DONE) {
|
||||
var error = (request.status !== HTTP_OK) && request.status.toString() + ':' + request.statusText,
|
||||
response = !error && request.responseText,
|
||||
contentType = !error && request.getResponseHeader('content-type');
|
||||
if (!error && contentType.indexOf('application/json') === 0) {
|
||||
try {
|
||||
response = JSON.parse(response);
|
||||
} catch (e) {
|
||||
error = e;
|
||||
}
|
||||
}
|
||||
cb(error, response);
|
||||
}
|
||||
};
|
||||
request.open("GET", url, true);
|
||||
request.send();
|
||||
}
|
||||
|
||||
function identity(x) {
|
||||
return x;
|
||||
}
|
||||
|
||||
function handleError(url, error, data, cb) { // cb(error) and answer truthy if needed, else falsey
|
||||
if (!error && (data.status === 'success')) {
|
||||
return;
|
||||
}
|
||||
if (!error) { // Create a message from the data
|
||||
error = data.status + ': ' + data.error;
|
||||
}
|
||||
if (typeof(error) === 'string') { // Make a proper Error object
|
||||
error = new Error(error);
|
||||
}
|
||||
error.message += ' in ' + url; // Include the url.
|
||||
cb(error);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
function resolveUrl(url) {
|
||||
return (url.indexOf('/') === 0) ? (addressBarDialog.metaverseServerUrl + url) : url;
|
||||
}
|
||||
|
||||
function makeModelData(data) { // create a new obj from data
|
||||
// ListModel elements will only ever have those properties that are defined by the first obj that is added.
|
||||
// So here we make sure that we have all the properties we need, regardless of whether it is a place data or user story.
|
||||
var name = data.place_name,
|
||||
tags = data.tags || [data.action, data.username],
|
||||
description = data.description || "",
|
||||
thumbnail_url = data.thumbnail_url || "";
|
||||
return {
|
||||
place_name: name,
|
||||
username: data.username || "",
|
||||
path: data.path || "",
|
||||
created_at: data.created_at || "",
|
||||
action: data.action || "",
|
||||
thumbnail_url: resolveUrl(thumbnail_url),
|
||||
image_url: resolveUrl(data.details.image_url),
|
||||
|
||||
metaverseId: (data.id || "").toString(), // Some are strings from server while others are numbers. Model objects require uniformity.
|
||||
|
||||
tags: tags,
|
||||
description: description,
|
||||
online_users: data.details.concurrency || 0,
|
||||
drillDownToPlace: false,
|
||||
|
||||
searchText: [name].concat(tags, description || []).join(' ').toUpperCase()
|
||||
}
|
||||
}
|
||||
function suggestable(place) {
|
||||
if (place.action === 'snapshot') {
|
||||
return true;
|
||||
}
|
||||
return (place.place_name !== AddressManager.placename); // Not our entry, but do show other entry points to current domain.
|
||||
}
|
||||
property var selectedTab: allTab;
|
||||
function tabSelect(textButton) {
|
||||
selectedTab = textButton;
|
||||
fillDestinations();
|
||||
}
|
||||
property var placeMap: ({});
|
||||
function addToSuggestions(place) {
|
||||
var collapse = allTab.selected && (place.action !== 'concurrency');
|
||||
if (collapse) {
|
||||
var existing = placeMap[place.place_name];
|
||||
if (existing) {
|
||||
existing.drillDownToPlace = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
suggestions.append(place);
|
||||
if (collapse) {
|
||||
placeMap[place.place_name] = suggestions.get(suggestions.count - 1);
|
||||
} else if (place.action === 'concurrency') {
|
||||
suggestions.get(suggestions.count - 1).drillDownToPlace = true; // Don't change raw place object (in allStories).
|
||||
}
|
||||
}
|
||||
property int requestId: 0;
|
||||
function getUserStoryPage(pageNumber, cb) { // cb(error) after all pages of domain data have been added to model
|
||||
var options = [
|
||||
'now=' + new Date().toISOString(),
|
||||
'include_actions=' + selectedTab.includeActions,
|
||||
'restriction=' + (Account.isLoggedIn() ? 'open,hifi' : 'open'),
|
||||
'require_online=true',
|
||||
'protocol=' + encodeURIComponent(AddressManager.protocolVersion()),
|
||||
'page=' + pageNumber
|
||||
];
|
||||
var url = metaverseBase + 'user_stories?' + options.join('&');
|
||||
var thisRequestId = ++requestId;
|
||||
getRequest(url, function (error, data) {
|
||||
if ((thisRequestId !== requestId) || handleError(url, error, data, cb)) {
|
||||
return;
|
||||
}
|
||||
var stories = data.user_stories.map(function (story) { // explicit single-argument function
|
||||
return makeModelData(story, url);
|
||||
});
|
||||
allStories = allStories.concat(stories);
|
||||
stories.forEach(makeFilteredPlaceProcessor());
|
||||
if ((data.current_page < data.total_pages) && (data.current_page <= 10)) { // just 10 pages = 100 stories for now
|
||||
return getUserStoryPage(pageNumber + 1, cb);
|
||||
}
|
||||
cb();
|
||||
});
|
||||
}
|
||||
function makeFilteredPlaceProcessor() { // answer a function(placeData) that adds it to suggestions if it matches
|
||||
var words = addressLine.text.toUpperCase().split(/\s+/).filter(identity),
|
||||
data = allStories;
|
||||
function matches(place) {
|
||||
if (!words.length) {
|
||||
return suggestable(place);
|
||||
}
|
||||
return words.every(function (word) {
|
||||
return place.searchText.indexOf(word) >= 0;
|
||||
});
|
||||
}
|
||||
return function (place) {
|
||||
if (matches(place)) {
|
||||
addToSuggestions(place);
|
||||
}
|
||||
};
|
||||
}
|
||||
function filterChoicesByText() {
|
||||
suggestions.clear();
|
||||
placeMap = {};
|
||||
allStories.forEach(makeFilteredPlaceProcessor());
|
||||
}
|
||||
|
||||
function fillDestinations() {
|
||||
allStories = [];
|
||||
suggestions.clear();
|
||||
placeMap = {};
|
||||
getUserStoryPage(1, function (error) {
|
||||
console.log('user stories query', error || 'ok', allStories.length);
|
||||
});
|
||||
}
|
||||
|
||||
function updateLocationText(enteringAddress) {
|
||||
if (enteringAddress) {
|
||||
notice.text = "Go To a place, @user, path, or network address:";
|
||||
notice.color = hifiStyleConstants.colors.baseGrayHighlight;
|
||||
} else {
|
||||
notice.text = AddressManager.isConnected ? "Your location:" : "Not Connected";
|
||||
notice.color = AddressManager.isConnected ? hifiStyleConstants.colors.baseGrayHighlight : hifiStyleConstants.colors.redHighlight;
|
||||
notice.text = AddressManager.isConnected ? "YOUR LOCATION" : "NOT CONNECTED";
|
||||
notice.color = AddressManager.isConnected ? hifiStyleConstants.colors.blueHighlight : hifiStyleConstants.colors.redHighlight;
|
||||
// Display hostname, which includes ip address, localhost, and other non-placenames.
|
||||
location.text = (AddressManager.placename || AddressManager.hostname || '') + (AddressManager.pathname ? AddressManager.pathname.match(/\/[^\/]+/)[0] : '');
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
import QtQuick 2.0
|
||||
import Hifi 1.0
|
||||
import QtQuick.Controls 1.4
|
||||
import HFTabletWebEngineProfile 1.0
|
||||
import "../../dialogs"
|
||||
import "../../controls"
|
||||
|
||||
Item {
|
||||
id: tabletRoot
|
||||
|
@ -11,6 +13,7 @@ Item {
|
|||
property var rootMenu;
|
||||
property var openModal: null;
|
||||
property var openMessage: null;
|
||||
property var openBrowser: null;
|
||||
property string subMenu: ""
|
||||
signal showDesktop();
|
||||
property bool shown: true
|
||||
|
@ -87,13 +90,18 @@ Item {
|
|||
loader.item.gotoPreviousApp = true;
|
||||
}
|
||||
}
|
||||
|
||||
function loadWebBase() {
|
||||
loader.source = "";
|
||||
loader.source = "TabletWebView.qml";
|
||||
}
|
||||
|
||||
function returnToPreviousApp() {
|
||||
tabletApps.remove(currentApp);
|
||||
var isWebPage = tabletApps.get(currentApp).isWebUrl;
|
||||
if (isWebPage) {
|
||||
var webUrl = tabletApps.get(currentApp).appWebUrl;
|
||||
var scriptUrl = tabletApps.get(currentApp).scriptUrl;
|
||||
var webUrl = tabletApps.get(currentApp).appWebUrl;
|
||||
var scriptUrl = tabletApps.get(currentApp).scriptUrl;
|
||||
loadSource("TabletWebView.qml");
|
||||
loadWebUrl(webUrl, scriptUrl);
|
||||
} else {
|
||||
|
@ -101,6 +109,16 @@ Item {
|
|||
}
|
||||
}
|
||||
|
||||
function openBrowserWindow(request, profile) {
|
||||
var component = Qt.createComponent("../../controls/TabletWebView.qml");
|
||||
var newWindow = component.createObject(tabletRoot);
|
||||
newWindow.eventBridge = tabletRoot.eventBridge;
|
||||
newWindow.remove = true;
|
||||
newWindow.profile = profile;
|
||||
request.openIn(newWindow.webView);
|
||||
tabletRoot.openBrowser = newWindow;
|
||||
}
|
||||
|
||||
function loadWebUrl(url, injectedJavaScriptUrl) {
|
||||
tabletApps.clear();
|
||||
loader.item.url = url;
|
||||
|
@ -180,6 +198,11 @@ Item {
|
|||
openModal.destroy();
|
||||
openModal = null;
|
||||
}
|
||||
|
||||
if (openBrowser) {
|
||||
openBrowser.destroy();
|
||||
openBrowser = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ import QtWebEngine 1.2
|
|||
|
||||
import "../../controls" as Controls
|
||||
|
||||
Controls.WebView {
|
||||
Controls.TabletWebScreen {
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -38,6 +38,11 @@ Windows.ScrollingWindow {
|
|||
loader.source = url;
|
||||
}
|
||||
|
||||
function loadWebBase() {
|
||||
loader.source = "";
|
||||
loader.source = "WindowWebView.qml";
|
||||
}
|
||||
|
||||
function loadWebUrl(url, injectedJavaScriptUrl) {
|
||||
loader.item.url = url;
|
||||
loader.item.scriptURL = injectedJavaScriptUrl;
|
||||
|
|
10
interface/resources/qml/hifi/tablet/WindowWebView.qml
Normal file
10
interface/resources/qml/hifi/tablet/WindowWebView.qml
Normal file
|
@ -0,0 +1,10 @@
|
|||
import QtQuick 2.0
|
||||
import QtWebEngine 1.2
|
||||
|
||||
import "../../controls" as Controls
|
||||
|
||||
Controls.WebView {
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -128,6 +128,7 @@
|
|||
#include <QmlWebWindowClass.h>
|
||||
#include <Preferences.h>
|
||||
#include <display-plugins/CompositorHelper.h>
|
||||
#include <trackers/EyeTracker.h>
|
||||
|
||||
|
||||
#include "AudioClient.h"
|
||||
|
@ -136,8 +137,6 @@
|
|||
#include "avatar/ScriptAvatar.h"
|
||||
#include "CrashHandler.h"
|
||||
#include "devices/DdeFaceTracker.h"
|
||||
#include "devices/EyeTracker.h"
|
||||
#include "devices/Faceshift.h"
|
||||
#include "devices/Leapmotion.h"
|
||||
#include "DiscoverabilityManager.h"
|
||||
#include "GLCanvas.h"
|
||||
|
@ -480,7 +479,6 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
DependencyManager::set<ModelCache>();
|
||||
DependencyManager::set<ScriptCache>();
|
||||
DependencyManager::set<SoundCache>();
|
||||
DependencyManager::set<Faceshift>();
|
||||
DependencyManager::set<DdeFaceTracker>();
|
||||
DependencyManager::set<EyeTracker>();
|
||||
DependencyManager::set<AudioClient>();
|
||||
|
@ -535,6 +533,7 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
DependencyManager::set<OctreeStatsProvider>(nullptr, qApp->getOcteeSceneStats());
|
||||
DependencyManager::set<AvatarBookmarks>();
|
||||
DependencyManager::set<LocationBookmarks>();
|
||||
DependencyManager::set<Snapshot>();
|
||||
|
||||
return previousSessionCrashed;
|
||||
}
|
||||
|
@ -797,7 +796,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
connect(&domainHandler, SIGNAL(resetting()), SLOT(resettingDomain()));
|
||||
connect(&domainHandler, SIGNAL(connectedToDomain(const QString&)), SLOT(updateWindowTitle()));
|
||||
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(updateWindowTitle()));
|
||||
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(clearDomainOctreeDetails()));
|
||||
connect(&domainHandler, &DomainHandler::disconnectedFromDomain, this, &Application::clearDomainAvatars);
|
||||
connect(&domainHandler, &DomainHandler::disconnectedFromDomain, this, [this]() {
|
||||
getOverlays().deleteOverlay(getTabletScreenID());
|
||||
getOverlays().deleteOverlay(getTabletHomeButtonID());
|
||||
|
@ -1209,10 +1208,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
|
||||
this->installEventFilter(this);
|
||||
|
||||
// initialize our face trackers after loading the menu settings
|
||||
auto faceshiftTracker = DependencyManager::get<Faceshift>();
|
||||
faceshiftTracker->init();
|
||||
connect(faceshiftTracker.data(), &FaceTracker::muteToggled, this, &Application::faceTrackerMuteToggled);
|
||||
#ifdef HAVE_DDE
|
||||
auto ddeTracker = DependencyManager::get<DdeFaceTracker>();
|
||||
ddeTracker->init();
|
||||
|
@ -2052,6 +2047,7 @@ void Application::initializeUi() {
|
|||
rootContext->setContextProperty("Scene", DependencyManager::get<SceneScriptingInterface>().data());
|
||||
rootContext->setContextProperty("Render", _renderEngine->getConfiguration().get());
|
||||
rootContext->setContextProperty("Reticle", getApplicationCompositor().getReticleInterface());
|
||||
rootContext->setContextProperty("Snapshot", DependencyManager::get<Snapshot>().data());
|
||||
|
||||
rootContext->setContextProperty("ApplicationCompositor", &getApplicationCompositor());
|
||||
|
||||
|
@ -3624,20 +3620,13 @@ ivec2 Application::getMouse() const {
|
|||
}
|
||||
|
||||
FaceTracker* Application::getActiveFaceTracker() {
|
||||
auto faceshift = DependencyManager::get<Faceshift>();
|
||||
auto dde = DependencyManager::get<DdeFaceTracker>();
|
||||
|
||||
return (dde->isActive() ? static_cast<FaceTracker*>(dde.data()) :
|
||||
(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift.data()) : nullptr));
|
||||
return dde->isActive() ? static_cast<FaceTracker*>(dde.data()) : nullptr;
|
||||
}
|
||||
|
||||
FaceTracker* Application::getSelectedFaceTracker() {
|
||||
FaceTracker* faceTracker = nullptr;
|
||||
#ifdef HAVE_FACESHIFT
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Faceshift)) {
|
||||
faceTracker = DependencyManager::get<Faceshift>().data();
|
||||
}
|
||||
#endif
|
||||
#ifdef HAVE_DDE
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::UseCamera)) {
|
||||
faceTracker = DependencyManager::get<DdeFaceTracker>().data();
|
||||
|
@ -3647,15 +3636,8 @@ FaceTracker* Application::getSelectedFaceTracker() {
|
|||
}
|
||||
|
||||
void Application::setActiveFaceTracker() const {
|
||||
#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
|
||||
bool isMuted = Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking);
|
||||
#endif
|
||||
#ifdef HAVE_FACESHIFT
|
||||
auto faceshiftTracker = DependencyManager::get<Faceshift>();
|
||||
faceshiftTracker->setIsMuted(isMuted);
|
||||
faceshiftTracker->setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Faceshift) && !isMuted);
|
||||
#endif
|
||||
#ifdef HAVE_DDE
|
||||
bool isMuted = Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking);
|
||||
bool isUsingDDE = Menu::getInstance()->isOptionChecked(MenuOption::UseCamera);
|
||||
Menu::getInstance()->getActionForOption(MenuOption::BinaryEyelidControl)->setVisible(isUsingDDE);
|
||||
Menu::getInstance()->getActionForOption(MenuOption::CoupleEyelids)->setVisible(isUsingDDE);
|
||||
|
@ -4373,7 +4355,13 @@ void Application::update(float deltaTime) {
|
|||
controller::InputCalibrationData calibrationData = {
|
||||
myAvatar->getSensorToWorldMatrix(),
|
||||
createMatFromQuatAndPos(myAvatar->getOrientation(), myAvatar->getPosition()),
|
||||
myAvatar->getHMDSensorMatrix()
|
||||
myAvatar->getHMDSensorMatrix(),
|
||||
myAvatar->getCenterEyeCalibrationMat(),
|
||||
myAvatar->getHeadCalibrationMat(),
|
||||
myAvatar->getSpine2CalibrationMat(),
|
||||
myAvatar->getHipsCalibrationMat(),
|
||||
myAvatar->getLeftFootCalibrationMat(),
|
||||
myAvatar->getRightFootCalibrationMat()
|
||||
};
|
||||
|
||||
InputPluginPointer keyboardMousePlugin;
|
||||
|
@ -4421,6 +4409,13 @@ void Application::update(float deltaTime) {
|
|||
controller::Pose rightFootPose = userInputMapper->getPoseState(controller::Action::RIGHT_FOOT);
|
||||
myAvatar->setFootControllerPosesInSensorFrame(leftFootPose.transform(avatarToSensorMatrix), rightFootPose.transform(avatarToSensorMatrix));
|
||||
|
||||
controller::Pose hipsPose = userInputMapper->getPoseState(controller::Action::HIPS);
|
||||
controller::Pose spine2Pose = userInputMapper->getPoseState(controller::Action::SPINE2);
|
||||
myAvatar->setSpineControllerPosesInSensorFrame(hipsPose.transform(avatarToSensorMatrix), spine2Pose.transform(avatarToSensorMatrix));
|
||||
|
||||
controller::Pose headPose = userInputMapper->getPoseState(controller::Action::HEAD);
|
||||
myAvatar->setHeadControllerPoseInSensorFrame(headPose.transform(avatarToSensorMatrix));
|
||||
|
||||
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
|
||||
updateDialogs(deltaTime); // update various stats dialogs if present
|
||||
|
||||
|
@ -5131,7 +5126,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
}
|
||||
|
||||
void Application::resetSensors(bool andReload) {
|
||||
DependencyManager::get<Faceshift>()->reset();
|
||||
DependencyManager::get<DdeFaceTracker>()->reset();
|
||||
DependencyManager::get<EyeTracker>()->reset();
|
||||
getActiveDisplayPlugin()->resetSensors();
|
||||
|
@ -5177,7 +5171,6 @@ void Application::clearDomainOctreeDetails() {
|
|||
qCDebug(interfaceapp) << "Clearing domain octree details...";
|
||||
|
||||
resetPhysicsReadyInformation();
|
||||
getMyAvatar()->setAvatarEntityDataChanged(true); // to recreate worn entities
|
||||
|
||||
// reset our node to stats and node to jurisdiction maps... since these must be changing...
|
||||
_entityServerJurisdictions.withWriteLock([&] {
|
||||
|
@ -5196,14 +5189,18 @@ void Application::clearDomainOctreeDetails() {
|
|||
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DEFAULT);
|
||||
|
||||
_recentlyClearedDomain = true;
|
||||
|
||||
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
|
||||
|
||||
DependencyManager::get<AnimationCache>()->clearUnusedResources();
|
||||
DependencyManager::get<ModelCache>()->clearUnusedResources();
|
||||
DependencyManager::get<SoundCache>()->clearUnusedResources();
|
||||
DependencyManager::get<TextureCache>()->clearUnusedResources();
|
||||
}
|
||||
|
||||
void Application::clearDomainAvatars() {
|
||||
getMyAvatar()->setAvatarEntityDataChanged(true); // to recreate worn entities
|
||||
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
|
||||
}
|
||||
|
||||
void Application::domainChanged(const QString& domainHostname) {
|
||||
updateWindowTitle();
|
||||
// disable physics until we have enough information about our new location to not cause craziness.
|
||||
|
@ -5273,33 +5270,8 @@ void Application::nodeKilled(SharedNodePointer node) {
|
|||
if (node->getType() == NodeType::AudioMixer) {
|
||||
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "audioMixerKilled");
|
||||
} else if (node->getType() == NodeType::EntityServer) {
|
||||
QUuid nodeUUID = node->getUUID();
|
||||
// see if this is the first we've heard of this node...
|
||||
_entityServerJurisdictions.withReadLock([&] {
|
||||
if (_entityServerJurisdictions.find(nodeUUID) == _entityServerJurisdictions.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto rootCode = _entityServerJurisdictions[nodeUUID].getRootOctalCode();
|
||||
VoxelPositionSize rootDetails;
|
||||
voxelDetailsForCode(rootCode.get(), rootDetails);
|
||||
|
||||
qCDebug(interfaceapp, "model server going away...... v[%f, %f, %f, %f]",
|
||||
(double)rootDetails.x, (double)rootDetails.y, (double)rootDetails.z, (double)rootDetails.s);
|
||||
|
||||
});
|
||||
|
||||
// If the model server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
|
||||
_entityServerJurisdictions.withWriteLock([&] {
|
||||
_entityServerJurisdictions.erase(_entityServerJurisdictions.find(nodeUUID));
|
||||
});
|
||||
|
||||
// also clean up scene stats for that server
|
||||
_octreeServerSceneStats.withWriteLock([&] {
|
||||
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
|
||||
_octreeServerSceneStats.erase(nodeUUID);
|
||||
}
|
||||
});
|
||||
// we lost an entity server, clear all of the domain octree details
|
||||
clearDomainOctreeDetails();
|
||||
} else if (node->getType() == NodeType::AvatarMixer) {
|
||||
// our avatar mixer has gone away - clear the hash of avatars
|
||||
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
|
||||
|
@ -5504,6 +5476,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
|
|||
scriptEngine->registerGlobalObject("Menu", MenuScriptingInterface::getInstance());
|
||||
scriptEngine->registerGlobalObject("Stats", Stats::getInstance());
|
||||
scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance());
|
||||
scriptEngine->registerGlobalObject("Snapshot", DependencyManager::get<Snapshot>().data());
|
||||
scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance());
|
||||
scriptEngine->registerGlobalObject("AudioStats", DependencyManager::get<AudioClient>()->getStats().data());
|
||||
scriptEngine->registerGlobalObject("AudioScope", DependencyManager::get<AudioScope>().data());
|
||||
|
@ -6448,7 +6421,7 @@ void Application::takeSnapshot(bool notify, bool includeAnimated, float aspectRa
|
|||
// Get a screenshot and save it
|
||||
QString path = Snapshot::saveSnapshot(getActiveDisplayPlugin()->getScreenshot(aspectRatio));
|
||||
// If we're not doing an animated snapshot as well...
|
||||
if (!includeAnimated || !(SnapshotAnimated::alsoTakeAnimatedSnapshot.get())) {
|
||||
if (!includeAnimated) {
|
||||
// Tell the dependency manager that the capture of the still snapshot has taken place.
|
||||
emit DependencyManager::get<WindowScriptingInterface>()->stillSnapshotTaken(path, notify);
|
||||
} else {
|
||||
|
|
|
@ -409,6 +409,7 @@ public slots:
|
|||
private slots:
|
||||
void showDesktop();
|
||||
void clearDomainOctreeDetails();
|
||||
void clearDomainAvatars();
|
||||
void aboutToQuit();
|
||||
|
||||
void resettingDomain();
|
||||
|
|
|
@ -23,6 +23,8 @@
|
|||
#include "DiscoverabilityManager.h"
|
||||
#include "Menu.h"
|
||||
|
||||
#include <QThread>
|
||||
|
||||
const Discoverability::Mode DEFAULT_DISCOVERABILITY_MODE = Discoverability::Friends;
|
||||
|
||||
DiscoverabilityManager::DiscoverabilityManager() :
|
||||
|
@ -37,6 +39,13 @@ const QString API_USER_HEARTBEAT_PATH = "/api/v1/user/heartbeat";
|
|||
const QString SESSION_ID_KEY = "session_id";
|
||||
|
||||
void DiscoverabilityManager::updateLocation() {
|
||||
// since we store the last location and compare it to
|
||||
// the current one in this function, we need to do this in
|
||||
// the object's main thread (or use a mutex)
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(this, "updateLocation");
|
||||
return;
|
||||
}
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
auto addressManager = DependencyManager::get<AddressManager>();
|
||||
auto& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
|
||||
|
@ -143,7 +152,7 @@ void DiscoverabilityManager::removeLocation() {
|
|||
|
||||
void DiscoverabilityManager::setDiscoverabilityMode(Discoverability::Mode discoverabilityMode) {
|
||||
if (static_cast<Discoverability::Mode>(_mode.get()) != discoverabilityMode) {
|
||||
|
||||
|
||||
// update the setting to the new value
|
||||
_mode.set(static_cast<int>(discoverabilityMode));
|
||||
updateLocation(); // update right away
|
||||
|
|
|
@ -34,7 +34,6 @@
|
|||
#include "avatar/AvatarManager.h"
|
||||
#include "AvatarBookmarks.h"
|
||||
#include "devices/DdeFaceTracker.h"
|
||||
#include "devices/Faceshift.h"
|
||||
#include "MainWindow.h"
|
||||
#include "render/DrawStatus.h"
|
||||
#include "scripting/MenuScriptingInterface.h"
|
||||
|
@ -156,6 +155,8 @@ Menu::Menu() {
|
|||
// Audio > Show Level Meter
|
||||
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::AudioTools, 0, false);
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::AudioNoiseReduction, 0, true,
|
||||
audioIO.data(), SLOT(toggleAudioNoiseReduction()));
|
||||
|
||||
// Avatar menu ----------------------------------
|
||||
MenuWrapper* avatarMenu = addMenu("Avatar");
|
||||
|
@ -196,6 +197,9 @@ Menu::Menu() {
|
|||
0, // QML Qt::Key_Apostrophe,
|
||||
qApp, SLOT(resetSensors()));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true,
|
||||
avatar.get(), SLOT(updateMotionBehaviorFromMenu()));
|
||||
|
||||
// Avatar > AvatarBookmarks related menus -- Note: the AvatarBookmarks class adds its own submenus here.
|
||||
auto avatarBookmarks = DependencyManager::get<AvatarBookmarks>();
|
||||
avatarBookmarks->setupMenus(this, avatarMenu);
|
||||
|
@ -446,12 +450,6 @@ Menu::Menu() {
|
|||
qApp, SLOT(setActiveFaceTracker()));
|
||||
faceTrackerGroup->addAction(noFaceTracker);
|
||||
|
||||
#ifdef HAVE_FACESHIFT
|
||||
QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift,
|
||||
0, false,
|
||||
qApp, SLOT(setActiveFaceTracker()));
|
||||
faceTrackerGroup->addAction(faceshiftFaceTracker);
|
||||
#endif
|
||||
#ifdef HAVE_DDE
|
||||
QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera,
|
||||
0, true,
|
||||
|
@ -472,11 +470,10 @@ Menu::Menu() {
|
|||
QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0,
|
||||
DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate()));
|
||||
ddeCalibrate->setVisible(true); // DDE face tracking is on by default
|
||||
#endif
|
||||
#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
|
||||
faceTrackingMenu->addSeparator();
|
||||
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking,
|
||||
Qt::CTRL | Qt::SHIFT | Qt::Key_F, true); // DDE face tracking is on by default
|
||||
[](bool mute) { FaceTracker::setIsMuted(mute); },
|
||||
Qt::CTRL | Qt::SHIFT | Qt::Key_F, FaceTracker::isMuted());
|
||||
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false);
|
||||
#endif
|
||||
|
||||
|
@ -532,10 +529,6 @@ Menu::Menu() {
|
|||
avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
|
||||
UNSPECIFIED_POSITION, "Developer");
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableCharacterController, 0, true,
|
||||
avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
|
||||
UNSPECIFIED_POSITION, "Developer");
|
||||
|
||||
// Developer > Hands >>>
|
||||
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false,
|
||||
|
@ -622,8 +615,6 @@ Menu::Menu() {
|
|||
QString("../../hifi/tablet/TabletAudioPreferences.qml"), "AudioPreferencesDialog");
|
||||
});
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true,
|
||||
audioIO.data(), SLOT(toggleAudioNoiseReduction()));
|
||||
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false,
|
||||
audioIO.data(), SLOT(toggleServerEcho()));
|
||||
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false,
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace MenuOption {
|
|||
const QString AssetMigration = "ATP Asset Migration";
|
||||
const QString AssetServer = "Asset Browser";
|
||||
const QString Attachments = "Attachments...";
|
||||
const QString AudioNoiseReduction = "Audio Noise Reduction";
|
||||
const QString AudioNoiseReduction = "Noise Reduction";
|
||||
const QString AudioScope = "Show Scope";
|
||||
const QString AudioScopeFiftyFrames = "Fifty";
|
||||
const QString AudioScopeFiveFrames = "Five";
|
||||
|
@ -96,7 +96,7 @@ namespace MenuOption {
|
|||
const QString DontRenderEntitiesAsScene = "Don't Render Entities as Scene";
|
||||
const QString EchoLocalAudio = "Echo Local Audio";
|
||||
const QString EchoServerAudio = "Echo Server Audio";
|
||||
const QString EnableCharacterController = "Enable avatar collisions";
|
||||
const QString EnableCharacterController = "Collide with world";
|
||||
const QString EnableInverseKinematics = "Enable Inverse Kinematics";
|
||||
const QString EntityScriptServerLog = "Entity Script Server Log";
|
||||
const QString ExpandMyAvatarSimulateTiming = "Expand /myAvatar/simulation";
|
||||
|
@ -105,7 +105,6 @@ namespace MenuOption {
|
|||
const QString ExpandPaintGLTiming = "Expand /paintGL";
|
||||
const QString ExpandPhysicsSimulationTiming = "Expand /physics";
|
||||
const QString ExpandUpdateTiming = "Expand /update";
|
||||
const QString Faceshift = "Faceshift";
|
||||
const QString FirstPerson = "First Person";
|
||||
const QString FivePointCalibration = "5 Point Calibration";
|
||||
const QString FixGaze = "Fix Gaze (no saccade)";
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include <NodeList.h>
|
||||
#include <recording/Deck.h>
|
||||
#include <trackers/EyeTracker.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "Avatar.h"
|
||||
|
@ -22,8 +23,6 @@
|
|||
#include "Menu.h"
|
||||
#include "Util.h"
|
||||
#include "devices/DdeFaceTracker.h"
|
||||
#include "devices/EyeTracker.h"
|
||||
#include "devices/Faceshift.h"
|
||||
#include <Rig.h>
|
||||
|
||||
using namespace std;
|
||||
|
@ -209,14 +208,14 @@ void Head::simulate(float deltaTime, bool isMine) {
|
|||
|
||||
// use data to update fake Faceshift blendshape coefficients
|
||||
calculateMouthShapes(deltaTime);
|
||||
DependencyManager::get<Faceshift>()->updateFakeCoefficients(_leftEyeBlink,
|
||||
_rightEyeBlink,
|
||||
_browAudioLift,
|
||||
_audioJawOpen,
|
||||
_mouth2,
|
||||
_mouth3,
|
||||
_mouth4,
|
||||
_blendshapeCoefficients);
|
||||
FaceTracker::updateFakeCoefficients(_leftEyeBlink,
|
||||
_rightEyeBlink,
|
||||
_browAudioLift,
|
||||
_audioJawOpen,
|
||||
_mouth2,
|
||||
_mouth3,
|
||||
_mouth4,
|
||||
_blendshapeCoefficients);
|
||||
|
||||
applyEyelidOffset(getOrientation());
|
||||
|
||||
|
|
|
@ -41,9 +41,9 @@
|
|||
#include <recording/Clip.h>
|
||||
#include <recording/Frame.h>
|
||||
#include <RecordingScriptingInterface.h>
|
||||
#include <trackers/FaceTracker.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "devices/Faceshift.h"
|
||||
#include "AvatarManager.h"
|
||||
#include "AvatarActionHold.h"
|
||||
#include "Menu.h"
|
||||
|
@ -82,6 +82,18 @@ const float MyAvatar::ZOOM_MIN = 0.5f;
|
|||
const float MyAvatar::ZOOM_MAX = 25.0f;
|
||||
const float MyAvatar::ZOOM_DEFAULT = 1.5f;
|
||||
|
||||
// default values, used when avatar is missing joints... (avatar space)
|
||||
// static const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
|
||||
static const glm::vec3 DEFAULT_AVATAR_MIDDLE_EYE_POS { 0.0f, 0.6f, 0.0f };
|
||||
static const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f };
|
||||
static const glm::vec3 DEFAULT_AVATAR_NECK_POS { 0.0f, 0.445f, 0.025f };
|
||||
static const glm::vec3 DEFAULT_AVATAR_SPINE2_POS { 0.0f, 0.32f, 0.02f };
|
||||
static const glm::vec3 DEFAULT_AVATAR_HIPS_POS { 0.0f, 0.0f, 0.0f };
|
||||
static const glm::vec3 DEFAULT_AVATAR_LEFTFOOT_POS { -0.08f, -0.96f, 0.029f};
|
||||
static const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.9154590368270874f, -0.005437685176730156f, -0.023744143545627594f };
|
||||
static const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };
|
||||
static const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.9154615998268127f, 0.0053307069465518f, 0.023696165531873703f };
|
||||
|
||||
MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
|
||||
Avatar(thread, rig),
|
||||
_wasPushing(false),
|
||||
|
@ -650,18 +662,13 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
|
|||
}
|
||||
|
||||
FaceTracker* tracker = qApp->getActiveFaceTracker();
|
||||
bool inFacetracker = tracker && !tracker->isMuted();
|
||||
bool inFacetracker = tracker && !FaceTracker::isMuted();
|
||||
|
||||
if (inHmd) {
|
||||
estimatedPosition = extractTranslation(getHMDSensorMatrix());
|
||||
estimatedPosition.x *= -1.0f;
|
||||
_trackedHeadPosition = estimatedPosition;
|
||||
|
||||
const float OCULUS_LEAN_SCALE = 0.05f;
|
||||
estimatedPosition /= OCULUS_LEAN_SCALE;
|
||||
} else if (inFacetracker) {
|
||||
estimatedPosition = tracker->getHeadTranslation();
|
||||
_trackedHeadPosition = estimatedPosition;
|
||||
estimatedRotation = glm::degrees(safeEulerAngles(tracker->getHeadRotation()));
|
||||
}
|
||||
|
||||
|
@ -1378,6 +1385,65 @@ controller::Pose MyAvatar::getRightFootControllerPoseInAvatarFrame() const {
|
|||
return getRightFootControllerPoseInWorldFrame().transform(invAvatarMatrix);
|
||||
}
|
||||
|
||||
void MyAvatar::setSpineControllerPosesInSensorFrame(const controller::Pose& hips, const controller::Pose& spine2) {
|
||||
if (controller::InputDevice::getLowVelocityFilter()) {
|
||||
auto oldHipsPose = getHipsControllerPoseInSensorFrame();
|
||||
auto oldSpine2Pose = getSpine2ControllerPoseInSensorFrame();
|
||||
_hipsControllerPoseInSensorFrameCache.set(applyLowVelocityFilter(oldHipsPose, hips));
|
||||
_spine2ControllerPoseInSensorFrameCache.set(applyLowVelocityFilter(oldSpine2Pose, spine2));
|
||||
} else {
|
||||
_hipsControllerPoseInSensorFrameCache.set(hips);
|
||||
_spine2ControllerPoseInSensorFrameCache.set(spine2);
|
||||
}
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getHipsControllerPoseInSensorFrame() const {
|
||||
return _hipsControllerPoseInSensorFrameCache.get();
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getSpine2ControllerPoseInSensorFrame() const {
|
||||
return _spine2ControllerPoseInSensorFrameCache.get();
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getHipsControllerPoseInWorldFrame() const {
|
||||
return _hipsControllerPoseInSensorFrameCache.get().transform(getSensorToWorldMatrix());
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getSpine2ControllerPoseInWorldFrame() const {
|
||||
return _spine2ControllerPoseInSensorFrameCache.get().transform(getSensorToWorldMatrix());
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getHipsControllerPoseInAvatarFrame() const {
|
||||
glm::mat4 invAvatarMatrix = glm::inverse(createMatFromQuatAndPos(getOrientation(), getPosition()));
|
||||
return getHipsControllerPoseInWorldFrame().transform(invAvatarMatrix);
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getSpine2ControllerPoseInAvatarFrame() const {
|
||||
glm::mat4 invAvatarMatrix = glm::inverse(createMatFromQuatAndPos(getOrientation(), getPosition()));
|
||||
return getSpine2ControllerPoseInWorldFrame().transform(invAvatarMatrix);
|
||||
}
|
||||
|
||||
void MyAvatar::setHeadControllerPoseInSensorFrame(const controller::Pose& head) {
|
||||
if (controller::InputDevice::getLowVelocityFilter()) {
|
||||
auto oldHeadPose = getHeadControllerPoseInSensorFrame();
|
||||
_headControllerPoseInSensorFrameCache.set(applyLowVelocityFilter(oldHeadPose, head));
|
||||
} else {
|
||||
_headControllerPoseInSensorFrameCache.set(head);
|
||||
}
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getHeadControllerPoseInSensorFrame() const {
|
||||
return _headControllerPoseInSensorFrameCache.get();
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getHeadControllerPoseInWorldFrame() const {
|
||||
return _headControllerPoseInSensorFrameCache.get().transform(getSensorToWorldMatrix());
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getHeadControllerPoseInAvatarFrame() const {
|
||||
glm::mat4 invAvatarMatrix = glm::inverse(createMatFromQuatAndPos(getOrientation(), getPosition()));
|
||||
return getHeadControllerPoseInWorldFrame().transform(invAvatarMatrix);
|
||||
}
|
||||
|
||||
void MyAvatar::updateMotors() {
|
||||
_characterController.clearMotors();
|
||||
|
@ -2220,22 +2286,17 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
|
|||
const glm::quat hmdOrientation = getHMDSensorOrientation();
|
||||
const glm::quat hmdOrientationYawOnly = cancelOutRollAndPitch(hmdOrientation);
|
||||
|
||||
// 2 meter tall dude (in rig coordinates)
|
||||
const glm::vec3 DEFAULT_RIG_MIDDLE_EYE_POS(0.0f, 0.9f, 0.0f);
|
||||
const glm::vec3 DEFAULT_RIG_NECK_POS(0.0f, 0.70f, 0.0f);
|
||||
const glm::vec3 DEFAULT_RIG_HIPS_POS(0.0f, 0.05f, 0.0f);
|
||||
|
||||
int rightEyeIndex = _rig->indexOfJoint("RightEye");
|
||||
int leftEyeIndex = _rig->indexOfJoint("LeftEye");
|
||||
int neckIndex = _rig->indexOfJoint("Neck");
|
||||
int hipsIndex = _rig->indexOfJoint("Hips");
|
||||
|
||||
glm::vec3 rigMiddleEyePos = DEFAULT_RIG_MIDDLE_EYE_POS;
|
||||
glm::vec3 rigMiddleEyePos = DEFAULT_AVATAR_MIDDLE_EYE_POS;
|
||||
if (leftEyeIndex >= 0 && rightEyeIndex >= 0) {
|
||||
rigMiddleEyePos = (_rig->getAbsoluteDefaultPose(leftEyeIndex).trans() + _rig->getAbsoluteDefaultPose(rightEyeIndex).trans()) / 2.0f;
|
||||
}
|
||||
glm::vec3 rigNeckPos = neckIndex != -1 ? _rig->getAbsoluteDefaultPose(neckIndex).trans() : DEFAULT_RIG_NECK_POS;
|
||||
glm::vec3 rigHipsPos = hipsIndex != -1 ? _rig->getAbsoluteDefaultPose(hipsIndex).trans() : DEFAULT_RIG_HIPS_POS;
|
||||
glm::vec3 rigNeckPos = neckIndex != -1 ? _rig->getAbsoluteDefaultPose(neckIndex).trans() : DEFAULT_AVATAR_NECK_POS;
|
||||
glm::vec3 rigHipsPos = hipsIndex != -1 ? _rig->getAbsoluteDefaultPose(hipsIndex).trans() : DEFAULT_AVATAR_HIPS_POS;
|
||||
|
||||
glm::vec3 localEyes = (rigMiddleEyePos - rigHipsPos);
|
||||
glm::vec3 localNeck = (rigNeckPos - rigHipsPos);
|
||||
|
@ -2599,6 +2660,79 @@ glm::vec3 MyAvatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
|
|||
}
|
||||
}
|
||||
|
||||
glm::mat4 MyAvatar::getCenterEyeCalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int rightEyeIndex = _rig->indexOfJoint("RightEye");
|
||||
int leftEyeIndex = _rig->indexOfJoint("LeftEye");
|
||||
if (rightEyeIndex >= 0 && leftEyeIndex >= 0) {
|
||||
auto centerEyePos = (getAbsoluteDefaultJointTranslationInObjectFrame(rightEyeIndex) + getAbsoluteDefaultJointTranslationInObjectFrame(leftEyeIndex)) * 0.5f;
|
||||
auto centerEyeRot = Quaternions::Y_180;
|
||||
return createMatFromQuatAndPos(centerEyeRot, centerEyePos);
|
||||
} else {
|
||||
return createMatFromQuatAndPos(DEFAULT_AVATAR_MIDDLE_EYE_POS, DEFAULT_AVATAR_MIDDLE_EYE_POS);
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 MyAvatar::getHeadCalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int headIndex = _rig->indexOfJoint("Head");
|
||||
if (headIndex >= 0) {
|
||||
auto headPos = getAbsoluteDefaultJointTranslationInObjectFrame(headIndex);
|
||||
auto headRot = getAbsoluteDefaultJointRotationInObjectFrame(headIndex);
|
||||
return createMatFromQuatAndPos(headRot, headPos);
|
||||
} else {
|
||||
return createMatFromQuatAndPos(DEFAULT_AVATAR_HEAD_POS, DEFAULT_AVATAR_HEAD_POS);
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 MyAvatar::getSpine2CalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int spine2Index = _rig->indexOfJoint("Spine2");
|
||||
if (spine2Index >= 0) {
|
||||
auto spine2Pos = getAbsoluteDefaultJointTranslationInObjectFrame(spine2Index);
|
||||
auto spine2Rot = getAbsoluteDefaultJointRotationInObjectFrame(spine2Index);
|
||||
return createMatFromQuatAndPos(spine2Rot, spine2Pos);
|
||||
} else {
|
||||
return createMatFromQuatAndPos(DEFAULT_AVATAR_SPINE2_POS, DEFAULT_AVATAR_SPINE2_POS);
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 MyAvatar::getHipsCalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int hipsIndex = _rig->indexOfJoint("Hips");
|
||||
if (hipsIndex >= 0) {
|
||||
auto hipsPos = getAbsoluteDefaultJointTranslationInObjectFrame(hipsIndex);
|
||||
auto hipsRot = getAbsoluteDefaultJointRotationInObjectFrame(hipsIndex);
|
||||
return createMatFromQuatAndPos(hipsRot, hipsPos);
|
||||
} else {
|
||||
return createMatFromQuatAndPos(DEFAULT_AVATAR_HIPS_POS, DEFAULT_AVATAR_HIPS_POS);
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 MyAvatar::getLeftFootCalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int leftFootIndex = _rig->indexOfJoint("LeftFoot");
|
||||
if (leftFootIndex >= 0) {
|
||||
auto leftFootPos = getAbsoluteDefaultJointTranslationInObjectFrame(leftFootIndex);
|
||||
auto leftFootRot = getAbsoluteDefaultJointRotationInObjectFrame(leftFootIndex);
|
||||
return createMatFromQuatAndPos(leftFootRot, leftFootPos);
|
||||
} else {
|
||||
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTFOOT_POS, DEFAULT_AVATAR_LEFTFOOT_POS);
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 MyAvatar::getRightFootCalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int rightFootIndex = _rig->indexOfJoint("RightFoot");
|
||||
if (rightFootIndex >= 0) {
|
||||
auto rightFootPos = getAbsoluteDefaultJointTranslationInObjectFrame(rightFootIndex);
|
||||
auto rightFootRot = getAbsoluteDefaultJointRotationInObjectFrame(rightFootIndex);
|
||||
return createMatFromQuatAndPos(rightFootRot, rightFootPos);
|
||||
} else {
|
||||
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTFOOT_POS, DEFAULT_AVATAR_RIGHTFOOT_POS);
|
||||
}
|
||||
}
|
||||
|
||||
bool MyAvatar::pinJoint(int index, const glm::vec3& position, const glm::quat& orientation) {
|
||||
auto hipsIndex = getJointIndex("Hips");
|
||||
if (index != hipsIndex) {
|
||||
|
|
|
@ -353,7 +353,6 @@ public:
|
|||
|
||||
eyeContactTarget getEyeContactTarget();
|
||||
|
||||
Q_INVOKABLE glm::vec3 getTrackedHeadPosition() const { return _trackedHeadPosition; }
|
||||
Q_INVOKABLE glm::vec3 getHeadPosition() const { return getHead()->getPosition(); }
|
||||
Q_INVOKABLE float getHeadFinalYaw() const { return getHead()->getFinalYaw(); }
|
||||
Q_INVOKABLE float getHeadFinalRoll() const { return getHead()->getFinalRoll(); }
|
||||
|
@ -453,6 +452,19 @@ public:
|
|||
controller::Pose getLeftFootControllerPoseInAvatarFrame() const;
|
||||
controller::Pose getRightFootControllerPoseInAvatarFrame() const;
|
||||
|
||||
void setSpineControllerPosesInSensorFrame(const controller::Pose& hips, const controller::Pose& spine2);
|
||||
controller::Pose getHipsControllerPoseInSensorFrame() const;
|
||||
controller::Pose getSpine2ControllerPoseInSensorFrame() const;
|
||||
controller::Pose getHipsControllerPoseInWorldFrame() const;
|
||||
controller::Pose getSpine2ControllerPoseInWorldFrame() const;
|
||||
controller::Pose getHipsControllerPoseInAvatarFrame() const;
|
||||
controller::Pose getSpine2ControllerPoseInAvatarFrame() const;
|
||||
|
||||
void setHeadControllerPoseInSensorFrame(const controller::Pose& head);
|
||||
controller::Pose getHeadControllerPoseInSensorFrame() const;
|
||||
controller::Pose getHeadControllerPoseInWorldFrame() const;
|
||||
controller::Pose getHeadControllerPoseInAvatarFrame() const;
|
||||
|
||||
bool hasDriveInput() const;
|
||||
|
||||
Q_INVOKABLE void setCharacterControllerEnabled(bool enabled);
|
||||
|
@ -461,10 +473,22 @@ public:
|
|||
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
|
||||
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
|
||||
|
||||
// all calibration matrices are in absolute avatar space.
|
||||
glm::mat4 getCenterEyeCalibrationMat() const;
|
||||
glm::mat4 getHeadCalibrationMat() const;
|
||||
glm::mat4 getSpine2CalibrationMat() const;
|
||||
glm::mat4 getHipsCalibrationMat() const;
|
||||
glm::mat4 getLeftFootCalibrationMat() const;
|
||||
glm::mat4 getRightFootCalibrationMat() const;
|
||||
|
||||
void addHoldAction(AvatarActionHold* holdAction); // thread-safe
|
||||
void removeHoldAction(AvatarActionHold* holdAction); // thread-safe
|
||||
void updateHoldActions(const AnimPose& prePhysicsPose, const AnimPose& postUpdatePose);
|
||||
|
||||
// derive avatar body position and orientation from the current HMD Sensor location.
|
||||
// results are in HMD frame
|
||||
glm::mat4 deriveBodyFromHMDSensor() const;
|
||||
|
||||
public slots:
|
||||
void increaseSize();
|
||||
void decreaseSize();
|
||||
|
@ -553,9 +577,7 @@ private:
|
|||
|
||||
void setVisibleInSceneIfReady(Model* model, const render::ScenePointer& scene, bool visiblity);
|
||||
|
||||
// derive avatar body position and orientation from the current HMD Sensor location.
|
||||
// results are in HMD frame
|
||||
glm::mat4 deriveBodyFromHMDSensor() const;
|
||||
private:
|
||||
|
||||
virtual void updatePalms() override {}
|
||||
void lateUpdatePalms();
|
||||
|
@ -691,9 +713,11 @@ private:
|
|||
// These are stored in SENSOR frame
|
||||
ThreadSafeValueCache<controller::Pose> _leftHandControllerPoseInSensorFrameCache { controller::Pose() };
|
||||
ThreadSafeValueCache<controller::Pose> _rightHandControllerPoseInSensorFrameCache { controller::Pose() };
|
||||
|
||||
ThreadSafeValueCache<controller::Pose> _leftFootControllerPoseInSensorFrameCache{ controller::Pose() };
|
||||
ThreadSafeValueCache<controller::Pose> _rightFootControllerPoseInSensorFrameCache{ controller::Pose() };
|
||||
ThreadSafeValueCache<controller::Pose> _hipsControllerPoseInSensorFrameCache{ controller::Pose() };
|
||||
ThreadSafeValueCache<controller::Pose> _spine2ControllerPoseInSensorFrameCache{ controller::Pose() };
|
||||
ThreadSafeValueCache<controller::Pose> _headControllerPoseInSensorFrameCache{ controller::Pose() };
|
||||
|
||||
bool _hmdLeanRecenterEnabled = true;
|
||||
|
||||
|
|
|
@ -107,27 +107,49 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
|
||||
Rig::HeadParameters headParams;
|
||||
|
||||
if (qApp->isHMDMode()) {
|
||||
headParams.isInHMD = true;
|
||||
|
||||
// get HMD position from sensor space into world space, and back into rig space
|
||||
glm::mat4 worldHMDMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
|
||||
glm::mat4 rigToWorld = createMatFromQuatAndPos(getRotation(), getTranslation());
|
||||
glm::mat4 worldToRig = glm::inverse(rigToWorld);
|
||||
glm::mat4 rigHMDMat = worldToRig * worldHMDMat;
|
||||
|
||||
headParams.rigHeadPosition = extractTranslation(rigHMDMat);
|
||||
headParams.rigHeadOrientation = extractRotation(rigHMDMat);
|
||||
headParams.worldHeadOrientation = extractRotation(worldHMDMat);
|
||||
// input action is the highest priority source for head orientation.
|
||||
auto avatarHeadPose = myAvatar->getHeadControllerPoseInAvatarFrame();
|
||||
if (avatarHeadPose.isValid()) {
|
||||
glm::mat4 rigHeadMat = Matrices::Y_180 * createMatFromQuatAndPos(avatarHeadPose.getRotation(), avatarHeadPose.getTranslation());
|
||||
headParams.rigHeadPosition = extractTranslation(rigHeadMat);
|
||||
headParams.rigHeadOrientation = glmExtractRotation(rigHeadMat);
|
||||
headParams.headEnabled = true;
|
||||
} else {
|
||||
headParams.isInHMD = false;
|
||||
|
||||
// We don't have a valid localHeadPosition.
|
||||
headParams.rigHeadOrientation = Quaternions::Y_180 * head->getFinalOrientationInLocalFrame();
|
||||
headParams.worldHeadOrientation = head->getFinalOrientationInWorldFrame();
|
||||
if (qApp->isHMDMode()) {
|
||||
// get HMD position from sensor space into world space, and back into rig space
|
||||
glm::mat4 worldHMDMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
|
||||
glm::mat4 rigToWorld = createMatFromQuatAndPos(getRotation(), getTranslation());
|
||||
glm::mat4 worldToRig = glm::inverse(rigToWorld);
|
||||
glm::mat4 rigHMDMat = worldToRig * worldHMDMat;
|
||||
_rig->computeHeadFromHMD(AnimPose(rigHMDMat), headParams.rigHeadPosition, headParams.rigHeadOrientation);
|
||||
headParams.headEnabled = true;
|
||||
} else {
|
||||
// even though full head IK is disabled, the rig still needs the head orientation to rotate the head up and down in desktop mode.
|
||||
// preMult 180 is necessary to convert from avatar to rig coordinates.
|
||||
// postMult 180 is necessary to convert head from -z forward to z forward.
|
||||
headParams.rigHeadOrientation = Quaternions::Y_180 * head->getFinalOrientationInLocalFrame() * Quaternions::Y_180;
|
||||
headParams.headEnabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
auto avatarHipsPose = myAvatar->getHipsControllerPoseInAvatarFrame();
|
||||
if (avatarHipsPose.isValid()) {
|
||||
glm::mat4 rigHipsMat = Matrices::Y_180 * createMatFromQuatAndPos(avatarHipsPose.getRotation(), avatarHipsPose.getTranslation());
|
||||
headParams.hipsMatrix = rigHipsMat;
|
||||
headParams.hipsEnabled = true;
|
||||
} else {
|
||||
headParams.hipsEnabled = false;
|
||||
}
|
||||
|
||||
auto avatarSpine2Pose = myAvatar->getSpine2ControllerPoseInAvatarFrame();
|
||||
if (avatarSpine2Pose.isValid()) {
|
||||
glm::mat4 rigSpine2Mat = Matrices::Y_180 * createMatFromQuatAndPos(avatarSpine2Pose.getRotation(), avatarSpine2Pose.getTranslation());
|
||||
headParams.spine2Matrix = rigSpine2Mat;
|
||||
headParams.spine2Enabled = true;
|
||||
} else {
|
||||
headParams.spine2Enabled = false;
|
||||
}
|
||||
|
||||
headParams.neckJointIndex = geometry.neckJointIndex;
|
||||
headParams.isTalking = head->getTimeWithoutTalking() <= 1.5f;
|
||||
|
||||
_rig->updateFromHeadParameters(headParams, deltaTime);
|
||||
|
@ -187,7 +209,6 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
Model::updateRig(deltaTime, parentTransform);
|
||||
|
||||
Rig::EyeParameters eyeParams;
|
||||
eyeParams.worldHeadOrientation = headParams.worldHeadOrientation;
|
||||
eyeParams.eyeLookAt = lookAt;
|
||||
eyeParams.eyeSaccade = head->getSaccade();
|
||||
eyeParams.modelRotation = getRotation();
|
||||
|
@ -219,7 +240,6 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
head->setBaseRoll(glm::degrees(-eulers.z));
|
||||
|
||||
Rig::EyeParameters eyeParams;
|
||||
eyeParams.worldHeadOrientation = head->getFinalOrientationInWorldFrame();
|
||||
eyeParams.eyeLookAt = lookAt;
|
||||
eyeParams.eyeSaccade = glm::vec3(0.0f);
|
||||
eyeParams.modelRotation = getRotation();
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include <DependencyManager.h>
|
||||
#include <ui/overlays/TextOverlay.h>
|
||||
|
||||
#include "FaceTracker.h"
|
||||
#include <trackers/FaceTracker.h>
|
||||
|
||||
class DdeFaceTracker : public FaceTracker, public Dependency {
|
||||
Q_OBJECT
|
||||
|
|
|
@ -1,310 +0,0 @@
|
|||
//
|
||||
// Faceshift.cpp
|
||||
// interface/src/devices
|
||||
//
|
||||
// Created by Andrzej Kapolka on 9/3/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
#include <GLMHelpers.h>
|
||||
#include <NumericalConstants.h>
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "Faceshift.h"
|
||||
#include "Menu.h"
|
||||
#include "Util.h"
|
||||
#include "InterfaceLogging.h"
|
||||
|
||||
#ifdef HAVE_FACESHIFT
|
||||
using namespace fs;
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
const QString DEFAULT_FACESHIFT_HOSTNAME = "localhost";
|
||||
const quint16 FACESHIFT_PORT = 33433;
|
||||
|
||||
Faceshift::Faceshift() :
|
||||
_hostname("faceshiftHostname", DEFAULT_FACESHIFT_HOSTNAME)
|
||||
{
|
||||
#ifdef HAVE_FACESHIFT
|
||||
connect(&_tcpSocket, SIGNAL(connected()), SLOT(noteConnected()));
|
||||
connect(&_tcpSocket, SIGNAL(error(QAbstractSocket::SocketError)), SLOT(noteError(QAbstractSocket::SocketError)));
|
||||
connect(&_tcpSocket, SIGNAL(readyRead()), SLOT(readFromSocket()));
|
||||
connect(&_tcpSocket, SIGNAL(stateChanged(QAbstractSocket::SocketState)), SIGNAL(connectionStateChanged()));
|
||||
connect(&_tcpSocket, SIGNAL(disconnected()), SLOT(noteDisconnected()));
|
||||
|
||||
connect(&_udpSocket, SIGNAL(readyRead()), SLOT(readPendingDatagrams()));
|
||||
|
||||
_udpSocket.bind(FACESHIFT_PORT);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef HAVE_FACESHIFT
|
||||
void Faceshift::init() {
|
||||
FaceTracker::init();
|
||||
setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Faceshift) && !_isMuted);
|
||||
}
|
||||
|
||||
void Faceshift::update(float deltaTime) {
|
||||
if (!isActive()) {
|
||||
return;
|
||||
}
|
||||
FaceTracker::update(deltaTime);
|
||||
|
||||
// get the euler angles relative to the window
|
||||
glm::vec3 eulers = glm::degrees(safeEulerAngles(_headRotation * glm::quat(glm::radians(glm::vec3(
|
||||
(_eyeGazeLeftPitch + _eyeGazeRightPitch) / 2.0f, (_eyeGazeLeftYaw + _eyeGazeRightYaw) / 2.0f, 0.0f)))));
|
||||
|
||||
// compute and subtract the long term average
|
||||
const float LONG_TERM_AVERAGE_SMOOTHING = 0.999f;
|
||||
if (!_longTermAverageInitialized) {
|
||||
_longTermAverageEyePitch = eulers.x;
|
||||
_longTermAverageEyeYaw = eulers.y;
|
||||
_longTermAverageInitialized = true;
|
||||
|
||||
} else {
|
||||
_longTermAverageEyePitch = glm::mix(eulers.x, _longTermAverageEyePitch, LONG_TERM_AVERAGE_SMOOTHING);
|
||||
_longTermAverageEyeYaw = glm::mix(eulers.y, _longTermAverageEyeYaw, LONG_TERM_AVERAGE_SMOOTHING);
|
||||
}
|
||||
_estimatedEyePitch = eulers.x - _longTermAverageEyePitch;
|
||||
_estimatedEyeYaw = eulers.y - _longTermAverageEyeYaw;
|
||||
}
|
||||
|
||||
void Faceshift::reset() {
|
||||
if (_tcpSocket.state() == QAbstractSocket::ConnectedState) {
|
||||
qCDebug(interfaceapp, "Faceshift: Reset");
|
||||
|
||||
FaceTracker::reset();
|
||||
|
||||
string message;
|
||||
fsBinaryStream::encode_message(message, fsMsgCalibrateNeutral());
|
||||
send(message);
|
||||
}
|
||||
_longTermAverageInitialized = false;
|
||||
}
|
||||
|
||||
bool Faceshift::isActive() const {
|
||||
const quint64 ACTIVE_TIMEOUT_USECS = 1000000;
|
||||
return (usecTimestampNow() - _lastReceiveTimestamp) < ACTIVE_TIMEOUT_USECS;
|
||||
}
|
||||
|
||||
bool Faceshift::isTracking() const {
|
||||
return isActive() && _tracking;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
bool Faceshift::isConnectedOrConnecting() const {
|
||||
return _tcpSocket.state() == QAbstractSocket::ConnectedState ||
|
||||
(_tcpRetryCount == 0 && _tcpSocket.state() != QAbstractSocket::UnconnectedState);
|
||||
}
|
||||
|
||||
void Faceshift::updateFakeCoefficients(float leftBlink, float rightBlink, float browUp,
|
||||
float jawOpen, float mouth2, float mouth3, float mouth4, QVector<float>& coefficients) const {
|
||||
const int MMMM_BLENDSHAPE = 34;
|
||||
const int FUNNEL_BLENDSHAPE = 40;
|
||||
const int SMILE_LEFT_BLENDSHAPE = 28;
|
||||
const int SMILE_RIGHT_BLENDSHAPE = 29;
|
||||
const int MAX_FAKE_BLENDSHAPE = 40; // Largest modified blendshape from above and below
|
||||
|
||||
coefficients.resize(max((int)coefficients.size(), MAX_FAKE_BLENDSHAPE + 1));
|
||||
qFill(coefficients.begin(), coefficients.end(), 0.0f);
|
||||
coefficients[_leftBlinkIndex] = leftBlink;
|
||||
coefficients[_rightBlinkIndex] = rightBlink;
|
||||
coefficients[_browUpCenterIndex] = browUp;
|
||||
coefficients[_browUpLeftIndex] = browUp;
|
||||
coefficients[_browUpRightIndex] = browUp;
|
||||
coefficients[_jawOpenIndex] = jawOpen;
|
||||
coefficients[SMILE_LEFT_BLENDSHAPE] = coefficients[SMILE_RIGHT_BLENDSHAPE] = mouth4;
|
||||
coefficients[MMMM_BLENDSHAPE] = mouth2;
|
||||
coefficients[FUNNEL_BLENDSHAPE] = mouth3;
|
||||
}
|
||||
|
||||
void Faceshift::setEnabled(bool enabled) {
|
||||
// Don't enable until have explicitly initialized
|
||||
if (!_isInitialized) {
|
||||
return;
|
||||
}
|
||||
#ifdef HAVE_FACESHIFT
|
||||
if ((_tcpEnabled = enabled)) {
|
||||
connectSocket();
|
||||
} else {
|
||||
qCDebug(interfaceapp, "Faceshift: Disconnecting...");
|
||||
_tcpSocket.disconnectFromHost();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Faceshift::connectSocket() {
|
||||
if (_tcpEnabled) {
|
||||
if (!_tcpRetryCount) {
|
||||
qCDebug(interfaceapp, "Faceshift: Connecting...");
|
||||
}
|
||||
|
||||
_tcpSocket.connectToHost(_hostname.get(), FACESHIFT_PORT);
|
||||
_tracking = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Faceshift::noteConnected() {
|
||||
#ifdef HAVE_FACESHIFT
|
||||
qCDebug(interfaceapp, "Faceshift: Connected");
|
||||
// request the list of blendshape names
|
||||
string message;
|
||||
fsBinaryStream::encode_message(message, fsMsgSendBlendshapeNames());
|
||||
send(message);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Faceshift::noteDisconnected() {
|
||||
#ifdef HAVE_FACESHIFT
|
||||
qCDebug(interfaceapp, "Faceshift: Disconnected");
|
||||
#endif
|
||||
}
|
||||
|
||||
void Faceshift::noteError(QAbstractSocket::SocketError error) {
|
||||
if (!_tcpRetryCount) {
|
||||
// Only spam log with fail to connect the first time, so that we can keep waiting for server
|
||||
qCWarning(interfaceapp) << "Faceshift: " << _tcpSocket.errorString();
|
||||
}
|
||||
// retry connection after a 2 second delay
|
||||
if (_tcpEnabled) {
|
||||
_tcpRetryCount++;
|
||||
QTimer::singleShot(2000, this, SLOT(connectSocket()));
|
||||
}
|
||||
}
|
||||
|
||||
void Faceshift::readPendingDatagrams() {
|
||||
QByteArray buffer;
|
||||
while (_udpSocket.hasPendingDatagrams()) {
|
||||
buffer.resize(_udpSocket.pendingDatagramSize());
|
||||
_udpSocket.readDatagram(buffer.data(), buffer.size());
|
||||
receive(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
void Faceshift::readFromSocket() {
|
||||
receive(_tcpSocket.readAll());
|
||||
}
|
||||
|
||||
void Faceshift::send(const std::string& message) {
|
||||
_tcpSocket.write(message.data(), message.size());
|
||||
}
|
||||
|
||||
void Faceshift::receive(const QByteArray& buffer) {
|
||||
#ifdef HAVE_FACESHIFT
|
||||
_lastReceiveTimestamp = usecTimestampNow();
|
||||
|
||||
_stream.received(buffer.size(), buffer.constData());
|
||||
fsMsgPtr msg;
|
||||
for (fsMsgPtr msg; (msg = _stream.get_message()); ) {
|
||||
switch (msg->id()) {
|
||||
case fsMsg::MSG_OUT_TRACKING_STATE: {
|
||||
const fsTrackingData& data = static_pointer_cast<fsMsgTrackingState>(msg)->tracking_data();
|
||||
if ((_tracking = data.m_trackingSuccessful)) {
|
||||
glm::quat newRotation = glm::quat(data.m_headRotation.w, -data.m_headRotation.x,
|
||||
data.m_headRotation.y, -data.m_headRotation.z);
|
||||
// Compute angular velocity of the head
|
||||
glm::quat r = glm::normalize(newRotation * glm::inverse(_headRotation));
|
||||
float theta = 2 * acos(r.w);
|
||||
if (theta > EPSILON) {
|
||||
float rMag = glm::length(glm::vec3(r.x, r.y, r.z));
|
||||
_headAngularVelocity = theta / _averageFrameTime * glm::vec3(r.x, r.y, r.z) / rMag;
|
||||
} else {
|
||||
_headAngularVelocity = glm::vec3(0,0,0);
|
||||
}
|
||||
const float ANGULAR_VELOCITY_FILTER_STRENGTH = 0.3f;
|
||||
_headRotation = safeMix(_headRotation, newRotation, glm::clamp(glm::length(_headAngularVelocity) *
|
||||
ANGULAR_VELOCITY_FILTER_STRENGTH, 0.0f, 1.0f));
|
||||
|
||||
const float TRANSLATION_SCALE = 0.02f;
|
||||
glm::vec3 newHeadTranslation = glm::vec3(data.m_headTranslation.x, data.m_headTranslation.y,
|
||||
-data.m_headTranslation.z) * TRANSLATION_SCALE;
|
||||
|
||||
_headLinearVelocity = (newHeadTranslation - _lastHeadTranslation) / _averageFrameTime;
|
||||
|
||||
const float LINEAR_VELOCITY_FILTER_STRENGTH = 0.3f;
|
||||
float velocityFilter = glm::clamp(1.0f - glm::length(_headLinearVelocity) *
|
||||
LINEAR_VELOCITY_FILTER_STRENGTH, 0.0f, 1.0f);
|
||||
_filteredHeadTranslation = velocityFilter * _filteredHeadTranslation + (1.0f - velocityFilter) * newHeadTranslation;
|
||||
|
||||
_lastHeadTranslation = newHeadTranslation;
|
||||
_headTranslation = _filteredHeadTranslation;
|
||||
|
||||
_eyeGazeLeftPitch = -data.m_eyeGazeLeftPitch;
|
||||
_eyeGazeLeftYaw = data.m_eyeGazeLeftYaw;
|
||||
_eyeGazeRightPitch = -data.m_eyeGazeRightPitch;
|
||||
_eyeGazeRightYaw = data.m_eyeGazeRightYaw;
|
||||
_blendshapeCoefficients = QVector<float>::fromStdVector(data.m_coeffs);
|
||||
|
||||
const float FRAME_AVERAGING_FACTOR = 0.99f;
|
||||
quint64 usecsNow = usecTimestampNow();
|
||||
if (_lastMessageReceived != 0) {
|
||||
_averageFrameTime = FRAME_AVERAGING_FACTOR * _averageFrameTime +
|
||||
(1.0f - FRAME_AVERAGING_FACTOR) * (float)(usecsNow - _lastMessageReceived) / 1000000.0f;
|
||||
}
|
||||
_lastMessageReceived = usecsNow;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case fsMsg::MSG_OUT_BLENDSHAPE_NAMES: {
|
||||
const vector<string>& names = static_pointer_cast<fsMsgBlendshapeNames>(msg)->blendshape_names();
|
||||
for (int i = 0; i < (int)names.size(); i++) {
|
||||
if (names[i] == "EyeBlink_L") {
|
||||
_leftBlinkIndex = i;
|
||||
|
||||
} else if (names[i] == "EyeBlink_R") {
|
||||
_rightBlinkIndex = i;
|
||||
|
||||
} else if (names[i] == "EyeOpen_L") {
|
||||
_leftEyeOpenIndex = i;
|
||||
|
||||
} else if (names[i] == "EyeOpen_R") {
|
||||
_rightEyeOpenIndex = i;
|
||||
|
||||
} else if (names[i] == "BrowsD_L") {
|
||||
_browDownLeftIndex = i;
|
||||
|
||||
} else if (names[i] == "BrowsD_R") {
|
||||
_browDownRightIndex = i;
|
||||
|
||||
} else if (names[i] == "BrowsU_C") {
|
||||
_browUpCenterIndex = i;
|
||||
|
||||
} else if (names[i] == "BrowsU_L") {
|
||||
_browUpLeftIndex = i;
|
||||
|
||||
} else if (names[i] == "BrowsU_R") {
|
||||
_browUpRightIndex = i;
|
||||
|
||||
} else if (names[i] == "JawOpen") {
|
||||
_jawOpenIndex = i;
|
||||
|
||||
} else if (names[i] == "MouthSmile_L") {
|
||||
_mouthSmileLeftIndex = i;
|
||||
|
||||
} else if (names[i] == "MouthSmile_R") {
|
||||
_mouthSmileRightIndex = i;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
FaceTracker::countFrame();
|
||||
}
|
||||
|
||||
void Faceshift::setHostname(const QString& hostname) {
|
||||
_hostname.set(hostname);
|
||||
}
|
||||
|
|
@ -1,155 +0,0 @@
|
|||
//
|
||||
// Faceshift.h
|
||||
// interface/src/devices
|
||||
//
|
||||
// Created by Andrzej Kapolka on 9/3/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_Faceshift_h
|
||||
#define hifi_Faceshift_h
|
||||
|
||||
#include <QTcpSocket>
|
||||
#include <QUdpSocket>
|
||||
|
||||
#ifdef HAVE_FACESHIFT
|
||||
#include <fsbinarystream.h>
|
||||
#endif
|
||||
|
||||
#include <DependencyManager.h>
|
||||
#include <SettingHandle.h>
|
||||
|
||||
#include "FaceTracker.h"
|
||||
|
||||
const float STARTING_FACESHIFT_FRAME_TIME = 0.033f;
|
||||
|
||||
/// Handles interaction with the Faceshift software, which provides head position/orientation and facial features.
|
||||
class Faceshift : public FaceTracker, public Dependency {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
#ifdef HAVE_FACESHIFT
|
||||
// If we don't have faceshift, use the base class' methods
|
||||
virtual void init() override;
|
||||
virtual void update(float deltaTime) override;
|
||||
virtual void reset() override;
|
||||
|
||||
virtual bool isActive() const override;
|
||||
virtual bool isTracking() const override;
|
||||
#endif
|
||||
|
||||
bool isConnectedOrConnecting() const;
|
||||
|
||||
const glm::vec3& getHeadAngularVelocity() const { return _headAngularVelocity; }
|
||||
|
||||
// these pitch/yaw angles are in degrees
|
||||
float getEyeGazeLeftPitch() const { return _eyeGazeLeftPitch; }
|
||||
float getEyeGazeLeftYaw() const { return _eyeGazeLeftYaw; }
|
||||
|
||||
float getEyeGazeRightPitch() const { return _eyeGazeRightPitch; }
|
||||
float getEyeGazeRightYaw() const { return _eyeGazeRightYaw; }
|
||||
|
||||
float getLeftBlink() const { return getBlendshapeCoefficient(_leftBlinkIndex); }
|
||||
float getRightBlink() const { return getBlendshapeCoefficient(_rightBlinkIndex); }
|
||||
float getLeftEyeOpen() const { return getBlendshapeCoefficient(_leftEyeOpenIndex); }
|
||||
float getRightEyeOpen() const { return getBlendshapeCoefficient(_rightEyeOpenIndex); }
|
||||
|
||||
float getBrowDownLeft() const { return getBlendshapeCoefficient(_browDownLeftIndex); }
|
||||
float getBrowDownRight() const { return getBlendshapeCoefficient(_browDownRightIndex); }
|
||||
float getBrowUpCenter() const { return getBlendshapeCoefficient(_browUpCenterIndex); }
|
||||
float getBrowUpLeft() const { return getBlendshapeCoefficient(_browUpLeftIndex); }
|
||||
float getBrowUpRight() const { return getBlendshapeCoefficient(_browUpRightIndex); }
|
||||
|
||||
float getMouthSize() const { return getBlendshapeCoefficient(_jawOpenIndex); }
|
||||
float getMouthSmileLeft() const { return getBlendshapeCoefficient(_mouthSmileLeftIndex); }
|
||||
float getMouthSmileRight() const { return getBlendshapeCoefficient(_mouthSmileRightIndex); }
|
||||
|
||||
QString getHostname() { return _hostname.get(); }
|
||||
void setHostname(const QString& hostname);
|
||||
|
||||
void updateFakeCoefficients(float leftBlink,
|
||||
float rightBlink,
|
||||
float browUp,
|
||||
float jawOpen,
|
||||
float mouth2,
|
||||
float mouth3,
|
||||
float mouth4,
|
||||
QVector<float>& coefficients) const;
|
||||
|
||||
signals:
|
||||
void connectionStateChanged();
|
||||
|
||||
public slots:
|
||||
void setEnabled(bool enabled) override;
|
||||
|
||||
private slots:
|
||||
void connectSocket();
|
||||
void noteConnected();
|
||||
void noteError(QAbstractSocket::SocketError error);
|
||||
void readPendingDatagrams();
|
||||
void readFromSocket();
|
||||
void noteDisconnected();
|
||||
|
||||
private:
|
||||
Faceshift();
|
||||
virtual ~Faceshift() {}
|
||||
|
||||
void send(const std::string& message);
|
||||
void receive(const QByteArray& buffer);
|
||||
|
||||
QTcpSocket _tcpSocket;
|
||||
QUdpSocket _udpSocket;
|
||||
|
||||
#ifdef HAVE_FACESHIFT
|
||||
fs::fsBinaryStream _stream;
|
||||
#endif
|
||||
|
||||
bool _tcpEnabled = true;
|
||||
int _tcpRetryCount = 0;
|
||||
bool _tracking = false;
|
||||
quint64 _lastReceiveTimestamp = 0;
|
||||
quint64 _lastMessageReceived = 0;
|
||||
float _averageFrameTime = STARTING_FACESHIFT_FRAME_TIME;
|
||||
|
||||
glm::vec3 _headAngularVelocity = glm::vec3(0.0f);
|
||||
glm::vec3 _headLinearVelocity = glm::vec3(0.0f);
|
||||
glm::vec3 _lastHeadTranslation = glm::vec3(0.0f);
|
||||
glm::vec3 _filteredHeadTranslation = glm::vec3(0.0f);
|
||||
|
||||
// degrees
|
||||
float _eyeGazeLeftPitch = 0.0f;
|
||||
float _eyeGazeLeftYaw = 0.0f;
|
||||
float _eyeGazeRightPitch = 0.0f;
|
||||
float _eyeGazeRightYaw = 0.0f;
|
||||
|
||||
// degrees
|
||||
float _longTermAverageEyePitch = 0.0f;
|
||||
float _longTermAverageEyeYaw = 0.0f;
|
||||
bool _longTermAverageInitialized = false;
|
||||
|
||||
Setting::Handle<QString> _hostname;
|
||||
|
||||
// see http://support.faceshift.com/support/articles/35129-export-of-blendshapes
|
||||
int _leftBlinkIndex = 0;
|
||||
int _rightBlinkIndex = 1;
|
||||
int _leftEyeOpenIndex = 8;
|
||||
int _rightEyeOpenIndex = 9;
|
||||
|
||||
// Brows
|
||||
int _browDownLeftIndex = 14;
|
||||
int _browDownRightIndex = 15;
|
||||
int _browUpCenterIndex = 16;
|
||||
int _browUpLeftIndex = 17;
|
||||
int _browUpRightIndex = 18;
|
||||
|
||||
int _mouthSmileLeftIndex = 28;
|
||||
int _mouthSmileRightIndex = 29;
|
||||
|
||||
int _jawOpenIndex = 21;
|
||||
};
|
||||
|
||||
#endif // hifi_Faceshift_h
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
#include <QDateTime>
|
||||
|
||||
#include "MotionTracker.h"
|
||||
#include <trackers/MotionTracker.h>
|
||||
|
||||
#ifdef HAVE_LEAPMOTION
|
||||
#include <Leap.h>
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
#include <plugins/PluginManager.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "devices/MotionTracker.h"
|
||||
#include <trackers/MotionTracker.h>
|
||||
|
||||
void ControllerScriptingInterface::handleMetaEvent(HFMetaEvent* event) {
|
||||
if (event->type() == HFActionEvent::startType()) {
|
||||
|
|
|
@ -168,6 +168,28 @@ void WindowScriptingInterface::ensureReticleVisible() const {
|
|||
}
|
||||
}
|
||||
|
||||
/// Display a "browse to directory" dialog. If `directory` is an invalid file or directory the browser will start at the current
|
||||
/// working directory.
|
||||
/// \param const QString& title title of the window
|
||||
/// \param const QString& directory directory to start the file browser at
|
||||
/// \param const QString& nameFilter filter to filter filenames by - see `QFileDialog`
|
||||
/// \return QScriptValue file path as a string if one was selected, otherwise `QScriptValue::NullValue`
|
||||
QScriptValue WindowScriptingInterface::browseDir(const QString& title, const QString& directory) {
|
||||
ensureReticleVisible();
|
||||
QString path = directory;
|
||||
if (path.isEmpty()) {
|
||||
path = getPreviousBrowseLocation();
|
||||
}
|
||||
#ifndef Q_OS_WIN
|
||||
path = fixupPathForMac(directory);
|
||||
#endif
|
||||
QString result = OffscreenUi::getExistingDirectory(nullptr, title, path);
|
||||
if (!result.isEmpty()) {
|
||||
setPreviousBrowseLocation(QFileInfo(result).absolutePath());
|
||||
}
|
||||
return result.isEmpty() ? QScriptValue::NullValue : QScriptValue(result);
|
||||
}
|
||||
|
||||
/// Display an open file dialog. If `directory` is an invalid file or directory the browser will start at the current
|
||||
/// working directory.
|
||||
/// \param const QString& title title of the window
|
||||
|
@ -278,6 +300,10 @@ void WindowScriptingInterface::makeConnection(bool success, const QString& userN
|
|||
}
|
||||
}
|
||||
|
||||
void WindowScriptingInterface::displayAnnouncement(const QString& message) {
|
||||
emit announcement(message);
|
||||
}
|
||||
|
||||
bool WindowScriptingInterface::isPhysicsEnabled() {
|
||||
return qApp->isPhysicsEnabled();
|
||||
}
|
||||
|
|
|
@ -51,6 +51,7 @@ public slots:
|
|||
QScriptValue confirm(const QString& message = "");
|
||||
QScriptValue prompt(const QString& message = "", const QString& defaultText = "");
|
||||
CustomPromptResult customPrompt(const QVariant& config);
|
||||
QScriptValue browseDir(const QString& title = "", const QString& directory = "");
|
||||
QScriptValue browse(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
|
||||
QScriptValue save(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
|
||||
QScriptValue browseAssets(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
|
||||
|
@ -58,6 +59,7 @@ public slots:
|
|||
void copyToClipboard(const QString& text);
|
||||
void takeSnapshot(bool notify = true, bool includeAnimated = false, float aspectRatio = 0.0f);
|
||||
void makeConnection(bool success, const QString& userNameOrError);
|
||||
void displayAnnouncement(const QString& message);
|
||||
void shareSnapshot(const QString& path, const QUrl& href = QUrl(""));
|
||||
bool isPhysicsEnabled();
|
||||
|
||||
|
@ -73,12 +75,13 @@ signals:
|
|||
void svoImportRequested(const QString& url);
|
||||
void domainConnectionRefused(const QString& reasonMessage, int reasonCode, const QString& extraInfo);
|
||||
void stillSnapshotTaken(const QString& pathStillSnapshot, bool notify);
|
||||
void snapshotShared(const QString& error);
|
||||
void snapshotShared(bool isError, const QString& reply);
|
||||
void processingGifStarted(const QString& pathStillSnapshot);
|
||||
void processingGifCompleted(const QString& pathAnimatedSnapshot);
|
||||
|
||||
void connectionAdded(const QString& connectionName);
|
||||
void connectionError(const QString& errorString);
|
||||
void announcement(const QString& message);
|
||||
|
||||
void messageBoxClosed(int id, int button);
|
||||
|
||||
|
|
|
@ -11,9 +11,9 @@
|
|||
|
||||
#include <AudioClient.h>
|
||||
#include <SettingHandle.h>
|
||||
#include <trackers/FaceTracker.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "devices/FaceTracker.h"
|
||||
#include "Menu.h"
|
||||
|
||||
HIFI_QML_DEF(AvatarInputs)
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include <AudioClient.h>
|
||||
#include <avatar/AvatarManager.h>
|
||||
#include <devices/DdeFaceTracker.h>
|
||||
#include <devices/Faceshift.h>
|
||||
#include <NetworkingConstants.h>
|
||||
#include <ScriptEngines.h>
|
||||
#include <OffscreenUi.h>
|
||||
|
@ -116,11 +115,6 @@ void setupPreferences() {
|
|||
auto preference = new BrowsePreference(SNAPSHOTS, "Put my snapshots here", getter, setter);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
{
|
||||
auto getter = []()->bool { return SnapshotAnimated::alsoTakeAnimatedSnapshot.get(); };
|
||||
auto setter = [](bool value) { SnapshotAnimated::alsoTakeAnimatedSnapshot.set(value); };
|
||||
preferences->addPreference(new CheckPreference(SNAPSHOTS, "Take Animated GIF Snapshot", getter, setter));
|
||||
}
|
||||
{
|
||||
auto getter = []()->float { return SnapshotAnimated::snapshotAnimatedDuration.get(); };
|
||||
auto setter = [](float value) { SnapshotAnimated::snapshotAnimatedDuration.set(value); };
|
||||
|
@ -207,13 +201,6 @@ void setupPreferences() {
|
|||
auto setter = [](float value) { FaceTracker::setEyeDeflection(value); };
|
||||
preferences->addPreference(new SliderPreference(AVATAR_TUNING, "Face tracker eye deflection", getter, setter));
|
||||
}
|
||||
{
|
||||
auto getter = []()->QString { return DependencyManager::get<Faceshift>()->getHostname(); };
|
||||
auto setter = [](const QString& value) { DependencyManager::get<Faceshift>()->setHostname(value); };
|
||||
auto preference = new EditPreference(AVATAR_TUNING, "Faceshift hostname", getter, setter);
|
||||
preference->setPlaceholderText("localhost");
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
{
|
||||
auto getter = [=]()->QString { return myAvatar->getAnimGraphOverrideUrl().toString(); };
|
||||
auto setter = [=](const QString& value) { myAvatar->setAnimGraphOverrideUrl(QUrl(value)); };
|
||||
|
|
|
@ -194,3 +194,10 @@ void Snapshot::uploadSnapshot(const QString& filename, const QUrl& href) {
|
|||
multiPart);
|
||||
}
|
||||
|
||||
QString Snapshot::getSnapshotsLocation() {
|
||||
return snapshotsLocation.get("");
|
||||
}
|
||||
|
||||
void Snapshot::setSnapshotsLocation(const QString& location) {
|
||||
snapshotsLocation.set(location);
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include <QStandardPaths>
|
||||
|
||||
#include <SettingHandle.h>
|
||||
#include <DependencyManager.h>
|
||||
|
||||
class QFile;
|
||||
class QTemporaryFile;
|
||||
|
@ -32,7 +33,9 @@ private:
|
|||
QUrl _URL;
|
||||
};
|
||||
|
||||
class Snapshot {
|
||||
class Snapshot : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
public:
|
||||
static QString saveSnapshot(QImage image);
|
||||
static QTemporaryFile* saveTempSnapshot(QImage image);
|
||||
|
@ -40,6 +43,10 @@ public:
|
|||
|
||||
static Setting::Handle<QString> snapshotsLocation;
|
||||
static void uploadSnapshot(const QString& filename, const QUrl& href = QUrl(""));
|
||||
|
||||
public slots:
|
||||
Q_INVOKABLE QString getSnapshotsLocation();
|
||||
Q_INVOKABLE void setSnapshotsLocation(const QString& location);
|
||||
private:
|
||||
static QFile* savedFileForSnapshot(QImage & image, bool isTemporary);
|
||||
};
|
||||
|
|
|
@ -49,6 +49,7 @@ void SnapshotUploader::uploadSuccess(QNetworkReply& reply) {
|
|||
userStoryObject.insert("place_name", placeName);
|
||||
userStoryObject.insert("path", currentPath);
|
||||
userStoryObject.insert("action", "snapshot");
|
||||
userStoryObject.insert("audience", "for_url");
|
||||
rootObject.insert("user_story", userStoryObject);
|
||||
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
|
@ -61,7 +62,7 @@ void SnapshotUploader::uploadSuccess(QNetworkReply& reply) {
|
|||
QJsonDocument(rootObject).toJson());
|
||||
|
||||
} else {
|
||||
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(contents);
|
||||
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(true, contents);
|
||||
delete this;
|
||||
}
|
||||
}
|
||||
|
@ -72,12 +73,13 @@ void SnapshotUploader::uploadFailure(QNetworkReply& reply) {
|
|||
if (replyString.size() == 0) {
|
||||
replyString = reply.errorString();
|
||||
}
|
||||
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(replyString); // maybe someday include _inWorldLocation, _filename?
|
||||
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(true, replyString); // maybe someday include _inWorldLocation, _filename?
|
||||
delete this;
|
||||
}
|
||||
|
||||
void SnapshotUploader::createStorySuccess(QNetworkReply& reply) {
|
||||
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(QString());
|
||||
QString replyString = reply.readAll();
|
||||
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(false, replyString);
|
||||
delete this;
|
||||
}
|
||||
|
||||
|
@ -87,7 +89,7 @@ void SnapshotUploader::createStoryFailure(QNetworkReply& reply) {
|
|||
if (replyString.size() == 0) {
|
||||
replyString = reply.errorString();
|
||||
}
|
||||
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(replyString);
|
||||
emit DependencyManager::get<WindowScriptingInterface>()->snapshotShared(true, replyString);
|
||||
delete this;
|
||||
}
|
||||
|
||||
|
|
|
@ -51,6 +51,7 @@
|
|||
#include "ui/AvatarInputs.h"
|
||||
#include "avatar/AvatarManager.h"
|
||||
#include "scripting/GlobalServicesScriptingInterface.h"
|
||||
#include "ui/Snapshot.h"
|
||||
|
||||
static const float DPI = 30.47f;
|
||||
static const float INCHES_TO_METERS = 1.0f / 39.3701f;
|
||||
|
@ -177,6 +178,7 @@ void Web3DOverlay::loadSourceURL() {
|
|||
_webSurface->getRootContext()->setContextProperty("Quat", new Quat());
|
||||
_webSurface->getRootContext()->setContextProperty("MyAvatar", DependencyManager::get<AvatarManager>()->getMyAvatar().get());
|
||||
_webSurface->getRootContext()->setContextProperty("Entities", DependencyManager::get<EntityScriptingInterface>().data());
|
||||
_webSurface->getRootContext()->setContextProperty("Snapshot", DependencyManager::get<Snapshot>().data());
|
||||
|
||||
if (_webSurface->getRootItem() && _webSurface->getRootItem()->objectName() == "tabletRoot") {
|
||||
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
|
||||
|
|
|
@ -86,7 +86,9 @@ void AnimInverseKinematics::setTargetVars(
|
|||
void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::vector<IKTarget>& targets, const AnimPoseVec& underPoses) {
|
||||
// build a list of valid targets from _targetVarVec and animVars
|
||||
_maxTargetIndex = -1;
|
||||
_hipsTargetIndex = -1;
|
||||
bool removeUnfoundJoints = false;
|
||||
|
||||
for (auto& targetVar : _targetVarVec) {
|
||||
if (targetVar.jointIndex == -1) {
|
||||
// this targetVar hasn't been validated yet...
|
||||
|
@ -105,15 +107,18 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
|
|||
AnimPose defaultPose = _skeleton->getAbsolutePose(targetVar.jointIndex, underPoses);
|
||||
glm::quat rotation = animVars.lookupRigToGeometry(targetVar.rotationVar, defaultPose.rot());
|
||||
glm::vec3 translation = animVars.lookupRigToGeometry(targetVar.positionVar, defaultPose.trans());
|
||||
if (target.getType() == IKTarget::Type::HipsRelativeRotationAndPosition) {
|
||||
translation += _hipsOffset;
|
||||
}
|
||||
|
||||
target.setPose(rotation, translation);
|
||||
target.setIndex(targetVar.jointIndex);
|
||||
targets.push_back(target);
|
||||
if (targetVar.jointIndex > _maxTargetIndex) {
|
||||
_maxTargetIndex = targetVar.jointIndex;
|
||||
}
|
||||
|
||||
// record the index of the hips ik target.
|
||||
if (target.getIndex() == _hipsIndex) {
|
||||
_hipsTargetIndex = (int)targets.size() - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -242,18 +247,21 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe
|
|||
// the tip's parent-relative as we proceed up the chain
|
||||
glm::quat tipParentOrientation = absolutePoses[pivotIndex].rot();
|
||||
|
||||
// NOTE: if this code is removed, the head will remain rigid, causing the spine/hips to thrust forward backward
|
||||
// as the head is nodded.
|
||||
if (targetType == IKTarget::Type::HmdHead) {
|
||||
|
||||
// rotate tip directly to target orientation
|
||||
tipOrientation = target.getRotation();
|
||||
glm::quat tipRelativeRotation = glm::normalize(tipOrientation * glm::inverse(tipParentOrientation));
|
||||
glm::quat tipRelativeRotation = glm::inverse(tipParentOrientation) * tipOrientation;
|
||||
|
||||
// enforce tip's constraint
|
||||
// then enforce tip's constraint
|
||||
RotationConstraint* constraint = getConstraint(tipIndex);
|
||||
if (constraint) {
|
||||
bool constrained = constraint->apply(tipRelativeRotation);
|
||||
if (constrained) {
|
||||
tipOrientation = glm::normalize(tipRelativeRotation * tipParentOrientation);
|
||||
tipRelativeRotation = glm::normalize(tipOrientation * glm::inverse(tipParentOrientation));
|
||||
tipOrientation = tipParentOrientation * tipRelativeRotation;
|
||||
tipRelativeRotation = tipRelativeRotation;
|
||||
}
|
||||
}
|
||||
// store the relative rotation change in the accumulator
|
||||
|
@ -277,7 +285,9 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe
|
|||
|
||||
const float MIN_AXIS_LENGTH = 1.0e-4f;
|
||||
RotationConstraint* constraint = getConstraint(pivotIndex);
|
||||
if (constraint && constraint->isLowerSpine() && tipIndex != _headIndex) {
|
||||
|
||||
// only allow swing on lowerSpine if there is a hips IK target.
|
||||
if (_hipsTargetIndex < 0 && constraint && constraint->isLowerSpine() && tipIndex != _headIndex) {
|
||||
// for these types of targets we only allow twist at the lower-spine
|
||||
// (this prevents the hand targets from bending the spine too much and thereby driving the hips too far)
|
||||
glm::vec3 twistAxis = absolutePoses[pivotIndex].trans() - absolutePoses[pivotsParentIndex].trans();
|
||||
|
@ -420,13 +430,13 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
_relativePoses[i].trans() = underPoses[i].trans();
|
||||
}
|
||||
|
||||
if (!_relativePoses.empty()) {
|
||||
if (!underPoses.empty()) {
|
||||
// Sometimes the underpose itself can violate the constraints. Rather than
|
||||
// clamp the animation we dynamically expand each constraint to accomodate it.
|
||||
std::map<int, RotationConstraint*>::iterator constraintItr = _constraints.begin();
|
||||
while (constraintItr != _constraints.end()) {
|
||||
int index = constraintItr->first;
|
||||
constraintItr->second->dynamicallyAdjustLimits(_relativePoses[index].rot());
|
||||
constraintItr->second->dynamicallyAdjustLimits(underPoses[index].rot());
|
||||
++constraintItr;
|
||||
}
|
||||
}
|
||||
|
@ -441,64 +451,76 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
computeTargets(animVars, targets, underPoses);
|
||||
}
|
||||
|
||||
// debug render ik targets
|
||||
if (context.getEnableDebugDrawIKTargets()) {
|
||||
const vec4 WHITE(1.0f);
|
||||
glm::mat4 rigToAvatarMat = createMatFromQuatAndPos(Quaternions::Y_180, glm::vec3());
|
||||
|
||||
for (auto& target : targets) {
|
||||
glm::mat4 geomTargetMat = createMatFromQuatAndPos(target.getRotation(), target.getTranslation());
|
||||
glm::mat4 avatarTargetMat = rigToAvatarMat * context.getGeometryToRigMatrix() * geomTargetMat;
|
||||
|
||||
QString name = QString("ikTarget%1").arg(target.getIndex());
|
||||
DebugDraw::getInstance().addMyAvatarMarker(name, glmExtractRotation(avatarTargetMat), extractTranslation(avatarTargetMat), WHITE);
|
||||
}
|
||||
} else if (context.getEnableDebugDrawIKTargets() != _previousEnableDebugIKTargets) {
|
||||
// remove markers if they were added last frame.
|
||||
for (auto& target : targets) {
|
||||
QString name = QString("ikTarget%1").arg(target.getIndex());
|
||||
DebugDraw::getInstance().removeMyAvatarMarker(name);
|
||||
}
|
||||
}
|
||||
|
||||
_previousEnableDebugIKTargets = context.getEnableDebugDrawIKTargets();
|
||||
|
||||
if (targets.empty()) {
|
||||
// no IK targets but still need to enforce constraints
|
||||
std::map<int, RotationConstraint*>::iterator constraintItr = _constraints.begin();
|
||||
while (constraintItr != _constraints.end()) {
|
||||
int index = constraintItr->first;
|
||||
glm::quat rotation = _relativePoses[index].rot();
|
||||
constraintItr->second->apply(rotation);
|
||||
_relativePoses[index].rot() = rotation;
|
||||
++constraintItr;
|
||||
}
|
||||
_relativePoses = underPoses;
|
||||
} else {
|
||||
|
||||
{
|
||||
PROFILE_RANGE_EX(simulation_animation, "ik/shiftHips", 0xffff00ff, 0);
|
||||
|
||||
// shift hips according to the _hipsOffset from the previous frame
|
||||
float offsetLength = glm::length(_hipsOffset);
|
||||
const float MIN_HIPS_OFFSET_LENGTH = 0.03f;
|
||||
if (offsetLength > MIN_HIPS_OFFSET_LENGTH && _hipsIndex >= 0) {
|
||||
// but only if offset is long enough
|
||||
float scaleFactor = ((offsetLength - MIN_HIPS_OFFSET_LENGTH) / offsetLength);
|
||||
if (_hipsParentIndex == -1) {
|
||||
// the hips are the root so _hipsOffset is in the correct frame
|
||||
_relativePoses[_hipsIndex].trans() = underPoses[_hipsIndex].trans() + scaleFactor * _hipsOffset;
|
||||
if (_hipsTargetIndex >= 0 && _hipsTargetIndex < (int)targets.size()) {
|
||||
// slam the hips to match the _hipsTarget
|
||||
AnimPose absPose = targets[_hipsTargetIndex].getPose();
|
||||
int parentIndex = _skeleton->getParentIndex(targets[_hipsTargetIndex].getIndex());
|
||||
if (parentIndex != -1) {
|
||||
_relativePoses[_hipsIndex] = _skeleton->getAbsolutePose(parentIndex, _relativePoses).inverse() * absPose;
|
||||
} else {
|
||||
// the hips are NOT the root so we need to transform _hipsOffset into hips local-frame
|
||||
glm::quat hipsFrameRotation = _relativePoses[_hipsParentIndex].rot();
|
||||
int index = _skeleton->getParentIndex(_hipsParentIndex);
|
||||
while (index != -1) {
|
||||
hipsFrameRotation *= _relativePoses[index].rot();
|
||||
index = _skeleton->getParentIndex(index);
|
||||
_relativePoses[_hipsIndex] = absPose;
|
||||
}
|
||||
} else {
|
||||
// if there is no hips target, shift hips according to the _hipsOffset from the previous frame
|
||||
float offsetLength = glm::length(_hipsOffset);
|
||||
const float MIN_HIPS_OFFSET_LENGTH = 0.03f;
|
||||
if (offsetLength > MIN_HIPS_OFFSET_LENGTH && _hipsIndex >= 0) {
|
||||
float scaleFactor = ((offsetLength - MIN_HIPS_OFFSET_LENGTH) / offsetLength);
|
||||
glm::vec3 hipsOffset = scaleFactor * _hipsOffset;
|
||||
if (_hipsParentIndex == -1) {
|
||||
_relativePoses[_hipsIndex].trans() = underPoses[_hipsIndex].trans() + hipsOffset;
|
||||
} else {
|
||||
auto absHipsPose = _skeleton->getAbsolutePose(_hipsIndex, underPoses);
|
||||
absHipsPose.trans() += hipsOffset;
|
||||
_relativePoses[_hipsIndex] = _skeleton->getAbsolutePose(_hipsParentIndex, _relativePoses).inverse() * absHipsPose;
|
||||
}
|
||||
_relativePoses[_hipsIndex].trans() = underPoses[_hipsIndex].trans()
|
||||
+ glm::inverse(glm::normalize(hipsFrameRotation)) * (scaleFactor * _hipsOffset);
|
||||
}
|
||||
}
|
||||
|
||||
// update all HipsRelative targets to account for the hips shift/ik target.
|
||||
auto shiftedHipsAbsPose = _skeleton->getAbsolutePose(_hipsIndex, _relativePoses);
|
||||
auto underHipsAbsPose = _skeleton->getAbsolutePose(_hipsIndex, underPoses);
|
||||
auto absHipsOffset = shiftedHipsAbsPose.trans() - underHipsAbsPose.trans();
|
||||
for (auto& target: targets) {
|
||||
if (target.getType() == IKTarget::Type::HipsRelativeRotationAndPosition) {
|
||||
auto pose = target.getPose();
|
||||
pose.trans() = pose.trans() + absHipsOffset;
|
||||
target.setPose(pose.rot(), pose.trans());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE_EX(simulation_animation, "ik/debugDraw", 0xffff00ff, 0);
|
||||
|
||||
// debug render ik targets
|
||||
if (context.getEnableDebugDrawIKTargets()) {
|
||||
const vec4 WHITE(1.0f);
|
||||
glm::mat4 rigToAvatarMat = createMatFromQuatAndPos(Quaternions::Y_180, glm::vec3());
|
||||
|
||||
for (auto& target : targets) {
|
||||
glm::mat4 geomTargetMat = createMatFromQuatAndPos(target.getRotation(), target.getTranslation());
|
||||
glm::mat4 avatarTargetMat = rigToAvatarMat * context.getGeometryToRigMatrix() * geomTargetMat;
|
||||
|
||||
QString name = QString("ikTarget%1").arg(target.getIndex());
|
||||
DebugDraw::getInstance().addMyAvatarMarker(name, glmExtractRotation(avatarTargetMat), extractTranslation(avatarTargetMat), WHITE);
|
||||
}
|
||||
} else if (context.getEnableDebugDrawIKTargets() != _previousEnableDebugIKTargets) {
|
||||
// remove markers if they were added last frame.
|
||||
for (auto& target : targets) {
|
||||
QString name = QString("ikTarget%1").arg(target.getIndex());
|
||||
DebugDraw::getInstance().removeMyAvatarMarker(name);
|
||||
}
|
||||
}
|
||||
|
||||
_previousEnableDebugIKTargets = context.getEnableDebugDrawIKTargets();
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -506,64 +528,70 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
solveWithCyclicCoordinateDescent(targets);
|
||||
}
|
||||
|
||||
{
|
||||
if (_hipsTargetIndex < 0) {
|
||||
PROFILE_RANGE_EX(simulation_animation, "ik/measureHipsOffset", 0xffff00ff, 0);
|
||||
|
||||
// measure new _hipsOffset for next frame
|
||||
// by looking for discrepancies between where a targeted endEffector is
|
||||
// and where it wants to be (after IK solutions are done)
|
||||
glm::vec3 newHipsOffset = Vectors::ZERO;
|
||||
for (auto& target: targets) {
|
||||
int targetIndex = target.getIndex();
|
||||
if (targetIndex == _headIndex && _headIndex != -1) {
|
||||
// special handling for headTarget
|
||||
if (target.getType() == IKTarget::Type::RotationOnly) {
|
||||
// we want to shift the hips to bring the underPose closer
|
||||
// to where the head happens to be (overpose)
|
||||
glm::vec3 under = _skeleton->getAbsolutePose(_headIndex, underPoses).trans();
|
||||
glm::vec3 actual = _skeleton->getAbsolutePose(_headIndex, _relativePoses).trans();
|
||||
const float HEAD_OFFSET_SLAVE_FACTOR = 0.65f;
|
||||
newHipsOffset += HEAD_OFFSET_SLAVE_FACTOR * (actual - under);
|
||||
} else if (target.getType() == IKTarget::Type::HmdHead) {
|
||||
// we want to shift the hips to bring the head to its designated position
|
||||
glm::vec3 actual = _skeleton->getAbsolutePose(_headIndex, _relativePoses).trans();
|
||||
_hipsOffset += target.getTranslation() - actual;
|
||||
// and ignore all other targets
|
||||
newHipsOffset = _hipsOffset;
|
||||
break;
|
||||
} else if (target.getType() == IKTarget::Type::RotationAndPosition) {
|
||||
glm::vec3 actualPosition = _skeleton->getAbsolutePose(targetIndex, _relativePoses).trans();
|
||||
glm::vec3 targetPosition = target.getTranslation();
|
||||
newHipsOffset += targetPosition - actualPosition;
|
||||
|
||||
// Add downward pressure on the hips
|
||||
newHipsOffset *= 0.95f;
|
||||
newHipsOffset -= 1.0f;
|
||||
}
|
||||
} else if (target.getType() == IKTarget::Type::RotationAndPosition) {
|
||||
glm::vec3 actualPosition = _skeleton->getAbsolutePose(targetIndex, _relativePoses).trans();
|
||||
glm::vec3 targetPosition = target.getTranslation();
|
||||
newHipsOffset += targetPosition - actualPosition;
|
||||
}
|
||||
}
|
||||
|
||||
// smooth transitions by relaxing _hipsOffset toward the new value
|
||||
const float HIPS_OFFSET_SLAVE_TIMESCALE = 0.10f;
|
||||
float tau = dt < HIPS_OFFSET_SLAVE_TIMESCALE ? dt / HIPS_OFFSET_SLAVE_TIMESCALE : 1.0f;
|
||||
_hipsOffset += (newHipsOffset - _hipsOffset) * tau;
|
||||
|
||||
// clamp the hips offset
|
||||
float hipsOffsetLength = glm::length(_hipsOffset);
|
||||
if (hipsOffsetLength > _maxHipsOffsetLength) {
|
||||
_hipsOffset *= _maxHipsOffsetLength / hipsOffsetLength;
|
||||
}
|
||||
|
||||
computeHipsOffset(targets, underPoses, dt);
|
||||
} else {
|
||||
_hipsOffset = Vectors::ZERO;
|
||||
}
|
||||
}
|
||||
}
|
||||
return _relativePoses;
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::computeHipsOffset(const std::vector<IKTarget>& targets, const AnimPoseVec& underPoses, float dt) {
|
||||
// measure new _hipsOffset for next frame
|
||||
// by looking for discrepancies between where a targeted endEffector is
|
||||
// and where it wants to be (after IK solutions are done)
|
||||
glm::vec3 newHipsOffset = Vectors::ZERO;
|
||||
for (auto& target: targets) {
|
||||
int targetIndex = target.getIndex();
|
||||
if (targetIndex == _headIndex && _headIndex != -1) {
|
||||
// special handling for headTarget
|
||||
if (target.getType() == IKTarget::Type::RotationOnly) {
|
||||
// we want to shift the hips to bring the underPose closer
|
||||
// to where the head happens to be (overpose)
|
||||
glm::vec3 under = _skeleton->getAbsolutePose(_headIndex, underPoses).trans();
|
||||
glm::vec3 actual = _skeleton->getAbsolutePose(_headIndex, _relativePoses).trans();
|
||||
const float HEAD_OFFSET_SLAVE_FACTOR = 0.65f;
|
||||
newHipsOffset += HEAD_OFFSET_SLAVE_FACTOR * (actual - under);
|
||||
} else if (target.getType() == IKTarget::Type::HmdHead) {
|
||||
// we want to shift the hips to bring the head to its designated position
|
||||
glm::vec3 actual = _skeleton->getAbsolutePose(_headIndex, _relativePoses).trans();
|
||||
_hipsOffset += target.getTranslation() - actual;
|
||||
// and ignore all other targets
|
||||
newHipsOffset = _hipsOffset;
|
||||
break;
|
||||
} else if (target.getType() == IKTarget::Type::RotationAndPosition) {
|
||||
glm::vec3 actualPosition = _skeleton->getAbsolutePose(targetIndex, _relativePoses).trans();
|
||||
glm::vec3 targetPosition = target.getTranslation();
|
||||
newHipsOffset += targetPosition - actualPosition;
|
||||
|
||||
// Add downward pressure on the hips
|
||||
const float PRESSURE_SCALE_FACTOR = 0.95f;
|
||||
const float PRESSURE_TRANSLATION_OFFSET = 1.0f;
|
||||
newHipsOffset *= PRESSURE_SCALE_FACTOR;
|
||||
newHipsOffset -= PRESSURE_TRANSLATION_OFFSET;
|
||||
}
|
||||
} else if (target.getType() == IKTarget::Type::RotationAndPosition) {
|
||||
glm::vec3 actualPosition = _skeleton->getAbsolutePose(targetIndex, _relativePoses).trans();
|
||||
glm::vec3 targetPosition = target.getTranslation();
|
||||
newHipsOffset += targetPosition - actualPosition;
|
||||
}
|
||||
}
|
||||
|
||||
// smooth transitions by relaxing _hipsOffset toward the new value
|
||||
const float HIPS_OFFSET_SLAVE_TIMESCALE = 0.10f;
|
||||
float tau = dt < HIPS_OFFSET_SLAVE_TIMESCALE ? dt / HIPS_OFFSET_SLAVE_TIMESCALE : 1.0f;
|
||||
_hipsOffset += (newHipsOffset - _hipsOffset) * tau;
|
||||
|
||||
// clamp the hips offset
|
||||
float hipsOffsetLength = glm::length(_hipsOffset);
|
||||
if (hipsOffsetLength > _maxHipsOffsetLength) {
|
||||
_hipsOffset *= _maxHipsOffsetLength / hipsOffsetLength;
|
||||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::setMaxHipsOffsetLength(float maxLength) {
|
||||
// manually adjust scale here
|
||||
const float METERS_TO_CENTIMETERS = 100.0f;
|
||||
|
@ -594,6 +622,22 @@ void AnimInverseKinematics::clearConstraints() {
|
|||
_constraints.clear();
|
||||
}
|
||||
|
||||
// set up swing limits around a swingTwistConstraint in an ellipse, where lateralSwingTheta is the swing limit for lateral swings (side to side)
|
||||
// anteriorSwingTheta is swing limit for forward and backward swings. (where x-axis of reference rotation is sideways and -z-axis is forward)
|
||||
static void setEllipticalSwingLimits(SwingTwistConstraint* stConstraint, float lateralSwingTheta, float anteriorSwingTheta) {
|
||||
assert(stConstraint);
|
||||
const int NUM_SUBDIVISIONS = 8;
|
||||
std::vector<float> minDots;
|
||||
minDots.reserve(NUM_SUBDIVISIONS);
|
||||
float dTheta = TWO_PI / NUM_SUBDIVISIONS;
|
||||
float theta = 0.0f;
|
||||
for (int i = 0; i < NUM_SUBDIVISIONS; i++) {
|
||||
minDots.push_back(cosf(glm::length(glm::vec2(anteriorSwingTheta * cosf(theta), lateralSwingTheta * sinf(theta)))));
|
||||
theta += dTheta;
|
||||
}
|
||||
stConstraint->setSwingLimits(minDots);
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::initConstraints() {
|
||||
if (!_skeleton) {
|
||||
return;
|
||||
|
@ -783,41 +827,31 @@ void AnimInverseKinematics::initConstraints() {
|
|||
} else if (baseName.startsWith("Spine", Qt::CaseSensitive)) {
|
||||
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
|
||||
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot());
|
||||
const float MAX_SPINE_TWIST = PI / 12.0f;
|
||||
const float MAX_SPINE_TWIST = PI / 20.0f;
|
||||
stConstraint->setTwistLimits(-MAX_SPINE_TWIST, MAX_SPINE_TWIST);
|
||||
|
||||
std::vector<float> minDots;
|
||||
const float MAX_SPINE_SWING = PI / 10.0f;
|
||||
minDots.push_back(cosf(MAX_SPINE_SWING));
|
||||
stConstraint->setSwingLimits(minDots);
|
||||
// limit lateral swings more then forward-backward swings
|
||||
const float MAX_SPINE_LATERAL_SWING = PI / 30.0f;
|
||||
const float MAX_SPINE_ANTERIOR_SWING = PI / 20.0f;
|
||||
setEllipticalSwingLimits(stConstraint, MAX_SPINE_LATERAL_SWING, MAX_SPINE_ANTERIOR_SWING);
|
||||
|
||||
if (0 == baseName.compare("Spine1", Qt::CaseSensitive)
|
||||
|| 0 == baseName.compare("Spine", Qt::CaseSensitive)) {
|
||||
stConstraint->setLowerSpine(true);
|
||||
}
|
||||
|
||||
constraint = static_cast<RotationConstraint*>(stConstraint);
|
||||
} else if (baseName.startsWith("Hips2", Qt::CaseSensitive)) {
|
||||
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
|
||||
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot());
|
||||
const float MAX_SPINE_TWIST = PI / 8.0f;
|
||||
stConstraint->setTwistLimits(-MAX_SPINE_TWIST, MAX_SPINE_TWIST);
|
||||
|
||||
std::vector<float> minDots;
|
||||
const float MAX_SPINE_SWING = PI / 14.0f;
|
||||
minDots.push_back(cosf(MAX_SPINE_SWING));
|
||||
stConstraint->setSwingLimits(minDots);
|
||||
|
||||
constraint = static_cast<RotationConstraint*>(stConstraint);
|
||||
} else if (0 == baseName.compare("Neck", Qt::CaseSensitive)) {
|
||||
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
|
||||
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot());
|
||||
const float MAX_NECK_TWIST = PI / 9.0f;
|
||||
const float MAX_NECK_TWIST = PI / 10.0f;
|
||||
stConstraint->setTwistLimits(-MAX_NECK_TWIST, MAX_NECK_TWIST);
|
||||
|
||||
std::vector<float> minDots;
|
||||
const float MAX_NECK_SWING = PI / 8.0f;
|
||||
minDots.push_back(cosf(MAX_NECK_SWING));
|
||||
stConstraint->setSwingLimits(minDots);
|
||||
// limit lateral swings more then forward-backward swings
|
||||
const float MAX_NECK_LATERAL_SWING = PI / 10.0f;
|
||||
const float MAX_NECK_ANTERIOR_SWING = PI / 8.0f;
|
||||
setEllipticalSwingLimits(stConstraint, MAX_NECK_LATERAL_SWING, MAX_NECK_ANTERIOR_SWING);
|
||||
|
||||
constraint = static_cast<RotationConstraint*>(stConstraint);
|
||||
} else if (0 == baseName.compare("Head", Qt::CaseSensitive)) {
|
||||
|
@ -872,7 +906,7 @@ void AnimInverseKinematics::initConstraints() {
|
|||
|
||||
// we determine the max/min angles by rotating the swing limit lines from parent- to child-frame
|
||||
// then measure the angles to swing the yAxis into alignment
|
||||
const float MIN_KNEE_ANGLE = 0.0f;
|
||||
const float MIN_KNEE_ANGLE = 0.097f; // ~5 deg
|
||||
const float MAX_KNEE_ANGLE = 7.0f * PI / 8.0f;
|
||||
glm::quat invReferenceRotation = glm::inverse(referenceRotation);
|
||||
glm::vec3 minSwingAxis = invReferenceRotation * glm::angleAxis(MIN_KNEE_ANGLE, hingeAxis) * Vectors::UNIT_Y;
|
||||
|
|
|
@ -55,6 +55,7 @@ protected:
|
|||
RotationConstraint* getConstraint(int index);
|
||||
void clearConstraints();
|
||||
void initConstraints();
|
||||
void computeHipsOffset(const std::vector<IKTarget>& targets, const AnimPoseVec& underPoses, float dt);
|
||||
|
||||
// no copies
|
||||
AnimInverseKinematics(const AnimInverseKinematics&) = delete;
|
||||
|
@ -91,6 +92,7 @@ protected:
|
|||
int _headIndex { -1 };
|
||||
int _hipsIndex { -1 };
|
||||
int _hipsParentIndex { -1 };
|
||||
int _hipsTargetIndex { -1 };
|
||||
|
||||
// _maxTargetIndex is tracked to help optimize the recalculation of absolute poses
|
||||
// during the the cyclic coordinate descent algorithm
|
||||
|
|
|
@ -12,6 +12,16 @@
|
|||
#include "AnimUtil.h"
|
||||
#include "AnimationLogging.h"
|
||||
|
||||
AnimManipulator::JointVar::JointVar(const QString& jointNameIn, Type rotationTypeIn, Type translationTypeIn,
|
||||
const QString& rotationVarIn, const QString& translationVarIn) :
|
||||
jointName(jointNameIn),
|
||||
rotationType(rotationTypeIn),
|
||||
translationType(translationTypeIn),
|
||||
rotationVar(rotationVarIn),
|
||||
translationVar(translationVarIn),
|
||||
jointIndex(-1),
|
||||
hasPerformedJointLookup(false) {}
|
||||
|
||||
AnimManipulator::AnimManipulator(const QString& id, float alpha) :
|
||||
AnimNode(AnimNode::Type::Manipulator, id),
|
||||
_alpha(alpha) {
|
||||
|
@ -36,7 +46,10 @@ const AnimPoseVec& AnimManipulator::overlay(const AnimVariantMap& animVars, cons
|
|||
}
|
||||
|
||||
for (auto& jointVar : _jointVars) {
|
||||
|
||||
if (!jointVar.hasPerformedJointLookup) {
|
||||
|
||||
// map from joint name to joint index and cache the result.
|
||||
jointVar.jointIndex = _skeleton->nameToJointIndex(jointVar.jointName);
|
||||
if (jointVar.jointIndex < 0) {
|
||||
qCWarning(animation) << "AnimManipulator could not find jointName" << jointVar.jointName << "in skeleton";
|
||||
|
@ -100,34 +113,62 @@ AnimPose AnimManipulator::computeRelativePoseFromJointVar(const AnimVariantMap&
|
|||
|
||||
AnimPose defaultAbsPose = _skeleton->getAbsolutePose(jointVar.jointIndex, underPoses);
|
||||
|
||||
if (jointVar.type == JointVar::Type::AbsoluteRotation || jointVar.type == JointVar::Type::AbsolutePosition) {
|
||||
// compute relative translation
|
||||
glm::vec3 relTrans;
|
||||
switch (jointVar.translationType) {
|
||||
case JointVar::Type::Absolute: {
|
||||
glm::vec3 absTrans = animVars.lookupRigToGeometry(jointVar.translationVar, defaultAbsPose.trans());
|
||||
|
||||
if (jointVar.type == JointVar::Type::AbsoluteRotation) {
|
||||
defaultAbsPose.rot() = animVars.lookupRigToGeometry(jointVar.var, defaultAbsPose.rot());
|
||||
} else if (jointVar.type == JointVar::Type::AbsolutePosition) {
|
||||
defaultAbsPose.trans() = animVars.lookupRigToGeometry(jointVar.var, defaultAbsPose.trans());
|
||||
// convert to from absolute to relative.
|
||||
AnimPose parentAbsPose;
|
||||
int parentIndex = _skeleton->getParentIndex(jointVar.jointIndex);
|
||||
if (parentIndex >= 0) {
|
||||
parentAbsPose = _skeleton->getAbsolutePose(parentIndex, underPoses);
|
||||
}
|
||||
|
||||
// convert from absolute to relative
|
||||
relTrans = transformPoint(parentAbsPose.inverse(), absTrans);
|
||||
break;
|
||||
}
|
||||
|
||||
// because jointVar is absolute, we must use an absolute parent frame to convert into a relative pose.
|
||||
AnimPose parentAbsPose = AnimPose::identity;
|
||||
int parentIndex = _skeleton->getParentIndex(jointVar.jointIndex);
|
||||
if (parentIndex >= 0) {
|
||||
parentAbsPose = _skeleton->getAbsolutePose(parentIndex, underPoses);
|
||||
}
|
||||
|
||||
// convert from absolute to relative
|
||||
return parentAbsPose.inverse() * defaultAbsPose;
|
||||
|
||||
} else {
|
||||
|
||||
// override the default rel pose
|
||||
AnimPose relPose = defaultRelPose;
|
||||
if (jointVar.type == JointVar::Type::RelativeRotation) {
|
||||
relPose.rot() = animVars.lookupRigToGeometry(jointVar.var, defaultRelPose.rot());
|
||||
} else if (jointVar.type == JointVar::Type::RelativePosition) {
|
||||
relPose.trans() = animVars.lookupRigToGeometry(jointVar.var, defaultRelPose.trans());
|
||||
}
|
||||
|
||||
return relPose;
|
||||
case JointVar::Type::Relative:
|
||||
relTrans = animVars.lookupRigToGeometryVector(jointVar.translationVar, defaultRelPose.trans());
|
||||
break;
|
||||
case JointVar::Type::UnderPose:
|
||||
relTrans = underPoses[jointVar.jointIndex].trans();
|
||||
break;
|
||||
case JointVar::Type::Default:
|
||||
default:
|
||||
relTrans = defaultRelPose.trans();
|
||||
break;
|
||||
}
|
||||
|
||||
glm::quat relRot;
|
||||
switch (jointVar.rotationType) {
|
||||
case JointVar::Type::Absolute: {
|
||||
glm::quat absRot = animVars.lookupRigToGeometry(jointVar.translationVar, defaultAbsPose.rot());
|
||||
|
||||
// convert to from absolute to relative.
|
||||
AnimPose parentAbsPose;
|
||||
int parentIndex = _skeleton->getParentIndex(jointVar.jointIndex);
|
||||
if (parentIndex >= 0) {
|
||||
parentAbsPose = _skeleton->getAbsolutePose(parentIndex, underPoses);
|
||||
}
|
||||
|
||||
// convert from absolute to relative
|
||||
relRot = glm::inverse(parentAbsPose.rot()) * absRot;
|
||||
break;
|
||||
}
|
||||
case JointVar::Type::Relative:
|
||||
relRot = animVars.lookupRigToGeometry(jointVar.translationVar, defaultRelPose.rot());
|
||||
break;
|
||||
case JointVar::Type::UnderPose:
|
||||
relRot = underPoses[jointVar.jointIndex].rot();
|
||||
break;
|
||||
case JointVar::Type::Default:
|
||||
default:
|
||||
relRot = defaultRelPose.rot();
|
||||
break;
|
||||
}
|
||||
|
||||
return AnimPose(glm::vec3(1), relRot, relTrans);
|
||||
}
|
||||
|
|
|
@ -31,17 +31,20 @@ public:
|
|||
|
||||
struct JointVar {
|
||||
enum class Type {
|
||||
AbsoluteRotation = 0,
|
||||
AbsolutePosition,
|
||||
RelativeRotation,
|
||||
RelativePosition,
|
||||
Absolute,
|
||||
Relative,
|
||||
UnderPose,
|
||||
Default,
|
||||
NumTypes
|
||||
};
|
||||
|
||||
JointVar(const QString& varIn, const QString& jointNameIn, Type typeIn) : var(varIn), jointName(jointNameIn), type(typeIn), jointIndex(-1), hasPerformedJointLookup(false) {}
|
||||
QString var = "";
|
||||
JointVar(const QString& jointNameIn, Type rotationType, Type translationType, const QString& rotationVarIn, const QString& translationVarIn);
|
||||
QString jointName = "";
|
||||
Type type = Type::AbsoluteRotation;
|
||||
Type rotationType = Type::Absolute;
|
||||
Type translationType = Type::Absolute;
|
||||
QString rotationVar = "";
|
||||
QString translationVar = "";
|
||||
|
||||
int jointIndex = -1;
|
||||
bool hasPerformedJointLookup = false;
|
||||
bool isRelative = false;
|
||||
|
|
|
@ -79,10 +79,10 @@ static AnimStateMachine::InterpType stringToInterpType(const QString& str) {
|
|||
|
||||
static const char* animManipulatorJointVarTypeToString(AnimManipulator::JointVar::Type type) {
|
||||
switch (type) {
|
||||
case AnimManipulator::JointVar::Type::AbsoluteRotation: return "absoluteRotation";
|
||||
case AnimManipulator::JointVar::Type::AbsolutePosition: return "absolutePosition";
|
||||
case AnimManipulator::JointVar::Type::RelativeRotation: return "relativeRotation";
|
||||
case AnimManipulator::JointVar::Type::RelativePosition: return "relativePosition";
|
||||
case AnimManipulator::JointVar::Type::Absolute: return "absolute";
|
||||
case AnimManipulator::JointVar::Type::Relative: return "relative";
|
||||
case AnimManipulator::JointVar::Type::UnderPose: return "underPose";
|
||||
case AnimManipulator::JointVar::Type::Default: return "default";
|
||||
case AnimManipulator::JointVar::Type::NumTypes: return nullptr;
|
||||
};
|
||||
return nullptr;
|
||||
|
@ -339,7 +339,8 @@ static const char* boneSetStrings[AnimOverlay::NumBoneSets] = {
|
|||
"spineOnly",
|
||||
"empty",
|
||||
"leftHand",
|
||||
"rightHand"
|
||||
"rightHand",
|
||||
"hipsOnly"
|
||||
};
|
||||
|
||||
static AnimOverlay::BoneSet stringToBoneSetEnum(const QString& str) {
|
||||
|
@ -406,17 +407,25 @@ static AnimNode::Pointer loadManipulatorNode(const QJsonObject& jsonObj, const Q
|
|||
}
|
||||
auto jointObj = jointValue.toObject();
|
||||
|
||||
READ_STRING(type, jointObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(jointName, jointObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(var, jointObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(rotationType, jointObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(translationType, jointObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(rotationVar, jointObj, id, jsonUrl, nullptr);
|
||||
READ_STRING(translationVar, jointObj, id, jsonUrl, nullptr);
|
||||
|
||||
AnimManipulator::JointVar::Type jointVarType = stringToAnimManipulatorJointVarType(type);
|
||||
if (jointVarType == AnimManipulator::JointVar::Type::NumTypes) {
|
||||
qCCritical(animation) << "AnimNodeLoader, bad type in \"joints\", id =" << id << ", url =" << jsonUrl.toDisplayString();
|
||||
return nullptr;
|
||||
AnimManipulator::JointVar::Type jointVarRotationType = stringToAnimManipulatorJointVarType(rotationType);
|
||||
if (jointVarRotationType == AnimManipulator::JointVar::Type::NumTypes) {
|
||||
qCWarning(animation) << "AnimNodeLoader, bad rotationType in \"joints\", id =" << id << ", url =" << jsonUrl.toDisplayString();
|
||||
jointVarRotationType = AnimManipulator::JointVar::Type::Default;
|
||||
}
|
||||
|
||||
AnimManipulator::JointVar jointVar(var, jointName, jointVarType);
|
||||
AnimManipulator::JointVar::Type jointVarTranslationType = stringToAnimManipulatorJointVarType(translationType);
|
||||
if (jointVarTranslationType == AnimManipulator::JointVar::Type::NumTypes) {
|
||||
qCWarning(animation) << "AnimNodeLoader, bad translationType in \"joints\", id =" << id << ", url =" << jsonUrl.toDisplayString();
|
||||
jointVarTranslationType = AnimManipulator::JointVar::Type::Default;
|
||||
}
|
||||
|
||||
AnimManipulator::JointVar jointVar(jointName, jointVarRotationType, jointVarTranslationType, rotationVar, translationVar);
|
||||
node->addJointVar(jointVar);
|
||||
};
|
||||
|
||||
|
|
|
@ -34,6 +34,7 @@ void AnimOverlay::buildBoneSet(BoneSet boneSet) {
|
|||
case SpineOnlyBoneSet: buildSpineOnlyBoneSet(); break;
|
||||
case LeftHandBoneSet: buildLeftHandBoneSet(); break;
|
||||
case RightHandBoneSet: buildRightHandBoneSet(); break;
|
||||
case HipsOnlyBoneSet: buildHipsOnlyBoneSet(); break;
|
||||
default:
|
||||
case EmptyBoneSet: buildEmptyBoneSet(); break;
|
||||
}
|
||||
|
@ -188,6 +189,13 @@ void AnimOverlay::buildRightHandBoneSet() {
|
|||
});
|
||||
}
|
||||
|
||||
void AnimOverlay::buildHipsOnlyBoneSet() {
|
||||
assert(_skeleton);
|
||||
buildEmptyBoneSet();
|
||||
int hipsJoint = _skeleton->nameToJointIndex("Hips");
|
||||
_boneSetVec[hipsJoint] = 1.0f;
|
||||
}
|
||||
|
||||
// for AnimDebugDraw rendering
|
||||
const AnimPoseVec& AnimOverlay::getPosesInternal() const {
|
||||
return _poses;
|
||||
|
|
|
@ -37,6 +37,7 @@ public:
|
|||
EmptyBoneSet,
|
||||
LeftHandBoneSet,
|
||||
RightHandBoneSet,
|
||||
HipsOnlyBoneSet,
|
||||
NumBoneSets
|
||||
};
|
||||
|
||||
|
@ -75,6 +76,7 @@ public:
|
|||
void buildEmptyBoneSet();
|
||||
void buildLeftHandBoneSet();
|
||||
void buildRightHandBoneSet();
|
||||
void buildHipsOnlyBoneSet();
|
||||
|
||||
// no copies
|
||||
AnimOverlay(const AnimOverlay&) = delete;
|
||||
|
|
|
@ -165,6 +165,15 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
glm::vec3 lookupRigToGeometryVector(const QString& key, const glm::vec3& defaultValue) const {
|
||||
if (key.isEmpty()) {
|
||||
return defaultValue;
|
||||
} else {
|
||||
auto iter = _map.find(key);
|
||||
return iter != _map.end() ? transformVectorFast(_rigToGeometryMat, iter->second.getVec3()) : defaultValue;
|
||||
}
|
||||
}
|
||||
|
||||
const glm::quat& lookupRaw(const QString& key, const glm::quat& defaultValue) const {
|
||||
if (key.isEmpty()) {
|
||||
return defaultValue;
|
||||
|
|
|
@ -21,13 +21,14 @@ public:
|
|||
RotationOnly,
|
||||
HmdHead,
|
||||
HipsRelativeRotationAndPosition,
|
||||
Unknown,
|
||||
Unknown
|
||||
};
|
||||
|
||||
IKTarget() {}
|
||||
|
||||
const glm::vec3& getTranslation() const { return _pose.trans(); }
|
||||
const glm::quat& getRotation() const { return _pose.rot(); }
|
||||
const AnimPose& getPose() const { return _pose; }
|
||||
int getIndex() const { return _index; }
|
||||
Type getType() const { return _type; }
|
||||
|
||||
|
|
|
@ -46,7 +46,6 @@ static bool isEqual(const glm::quat& p, const glm::quat& q) {
|
|||
const glm::vec3 DEFAULT_RIGHT_EYE_POS(-0.3f, 0.9f, 0.0f);
|
||||
const glm::vec3 DEFAULT_LEFT_EYE_POS(0.3f, 0.9f, 0.0f);
|
||||
const glm::vec3 DEFAULT_HEAD_POS(0.0f, 0.75f, 0.0f);
|
||||
const glm::vec3 DEFAULT_NECK_POS(0.0f, 0.70f, 0.0f);
|
||||
|
||||
void Rig::overrideAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame) {
|
||||
|
||||
|
@ -1020,98 +1019,81 @@ glm::quat Rig::getJointDefaultRotationInParentFrame(int jointIndex) {
|
|||
}
|
||||
|
||||
void Rig::updateFromHeadParameters(const HeadParameters& params, float dt) {
|
||||
updateNeckJoint(params.neckJointIndex, params);
|
||||
updateHeadAnimVars(params);
|
||||
|
||||
_animVars.set("isTalking", params.isTalking);
|
||||
_animVars.set("notIsTalking", !params.isTalking);
|
||||
|
||||
if (params.hipsEnabled) {
|
||||
_animVars.set("hipsType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("hipsPosition", extractTranslation(params.hipsMatrix));
|
||||
_animVars.set("hipsRotation", glmExtractRotation(params.hipsMatrix));
|
||||
} else {
|
||||
_animVars.set("hipsType", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
|
||||
if (params.spine2Enabled) {
|
||||
_animVars.set("spine2Type", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("spine2Position", extractTranslation(params.spine2Matrix));
|
||||
_animVars.set("spine2Rotation", glmExtractRotation(params.spine2Matrix));
|
||||
} else {
|
||||
_animVars.set("spine2Type", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
}
|
||||
|
||||
void Rig::updateFromEyeParameters(const EyeParameters& params) {
|
||||
updateEyeJoint(params.leftEyeJointIndex, params.modelTranslation, params.modelRotation,
|
||||
params.worldHeadOrientation, params.eyeLookAt, params.eyeSaccade);
|
||||
updateEyeJoint(params.rightEyeJointIndex, params.modelTranslation, params.modelRotation,
|
||||
params.worldHeadOrientation, params.eyeLookAt, params.eyeSaccade);
|
||||
updateEyeJoint(params.leftEyeJointIndex, params.modelTranslation, params.modelRotation, params.eyeLookAt, params.eyeSaccade);
|
||||
updateEyeJoint(params.rightEyeJointIndex, params.modelTranslation, params.modelRotation, params.eyeLookAt, params.eyeSaccade);
|
||||
}
|
||||
|
||||
void Rig::computeHeadNeckAnimVars(const AnimPose& hmdPose, glm::vec3& headPositionOut, glm::quat& headOrientationOut,
|
||||
glm::vec3& neckPositionOut, glm::quat& neckOrientationOut) const {
|
||||
void Rig::computeHeadFromHMD(const AnimPose& hmdPose, glm::vec3& headPositionOut, glm::quat& headOrientationOut) const {
|
||||
|
||||
// the input hmd values are in avatar/rig space
|
||||
const glm::vec3& hmdPosition = hmdPose.trans();
|
||||
const glm::quat& hmdOrientation = hmdPose.rot();
|
||||
|
||||
// the HMD looks down the negative z axis, but the head bone looks down the z axis, so apply a 180 degree rotation.
|
||||
const glm::quat& hmdOrientation = hmdPose.rot() * Quaternions::Y_180;
|
||||
|
||||
// TODO: cache jointIndices
|
||||
int rightEyeIndex = indexOfJoint("RightEye");
|
||||
int leftEyeIndex = indexOfJoint("LeftEye");
|
||||
int headIndex = indexOfJoint("Head");
|
||||
int neckIndex = indexOfJoint("Neck");
|
||||
|
||||
glm::vec3 absRightEyePos = rightEyeIndex != -1 ? getAbsoluteDefaultPose(rightEyeIndex).trans() : DEFAULT_RIGHT_EYE_POS;
|
||||
glm::vec3 absLeftEyePos = leftEyeIndex != -1 ? getAbsoluteDefaultPose(leftEyeIndex).trans() : DEFAULT_LEFT_EYE_POS;
|
||||
glm::vec3 absHeadPos = headIndex != -1 ? getAbsoluteDefaultPose(headIndex).trans() : DEFAULT_HEAD_POS;
|
||||
glm::vec3 absNeckPos = neckIndex != -1 ? getAbsoluteDefaultPose(neckIndex).trans() : DEFAULT_NECK_POS;
|
||||
|
||||
glm::vec3 absCenterEyePos = (absRightEyePos + absLeftEyePos) / 2.0f;
|
||||
glm::vec3 eyeOffset = absCenterEyePos - absHeadPos;
|
||||
glm::vec3 headOffset = absHeadPos - absNeckPos;
|
||||
|
||||
// apply simplistic head/neck model
|
||||
|
||||
// head
|
||||
headPositionOut = hmdPosition - hmdOrientation * eyeOffset;
|
||||
|
||||
headOrientationOut = hmdOrientation;
|
||||
|
||||
// neck
|
||||
neckPositionOut = hmdPosition - hmdOrientation * (headOffset + eyeOffset);
|
||||
|
||||
// slerp between default orientation and hmdOrientation
|
||||
neckOrientationOut = safeMix(hmdOrientation, _animSkeleton->getRelativeDefaultPose(neckIndex).rot(), 0.5f);
|
||||
}
|
||||
|
||||
void Rig::updateNeckJoint(int index, const HeadParameters& params) {
|
||||
if (_animSkeleton && index >= 0 && index < _animSkeleton->getNumJoints()) {
|
||||
glm::quat yFlip180 = glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
if (params.isInHMD) {
|
||||
glm::vec3 headPos, neckPos;
|
||||
glm::quat headRot, neckRot;
|
||||
|
||||
AnimPose hmdPose(glm::vec3(1.0f), params.rigHeadOrientation * yFlip180, params.rigHeadPosition);
|
||||
computeHeadNeckAnimVars(hmdPose, headPos, headRot, neckPos, neckRot);
|
||||
|
||||
// debug rendering
|
||||
#ifdef DEBUG_RENDERING
|
||||
const glm::vec4 red(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
const glm::vec4 green(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
|
||||
// transform from bone into avatar space
|
||||
AnimPose headPose(glm::vec3(1), headRot, headPos);
|
||||
DebugDraw::getInstance().addMyAvatarMarker("headTarget", headPose.rot, headPose.trans, red);
|
||||
|
||||
// transform from bone into avatar space
|
||||
AnimPose neckPose(glm::vec3(1), neckRot, neckPos);
|
||||
DebugDraw::getInstance().addMyAvatarMarker("neckTarget", neckPose.rot, neckPose.trans, green);
|
||||
#endif
|
||||
|
||||
_animVars.set("headPosition", headPos);
|
||||
_animVars.set("headRotation", headRot);
|
||||
_animVars.set("headType", (int)IKTarget::Type::HmdHead);
|
||||
_animVars.set("neckPosition", neckPos);
|
||||
_animVars.set("neckRotation", neckRot);
|
||||
_animVars.set("neckType", (int)IKTarget::Type::Unknown); // 'Unknown' disables the target
|
||||
|
||||
void Rig::updateHeadAnimVars(const HeadParameters& params) {
|
||||
if (_animSkeleton) {
|
||||
if (params.headEnabled) {
|
||||
_animVars.set("headPosition", params.rigHeadPosition);
|
||||
_animVars.set("headRotation", params.rigHeadOrientation);
|
||||
if (params.hipsEnabled) {
|
||||
// Since there is an explicit hips ik target, switch the head to use the more generic RotationAndPosition IK chain type.
|
||||
// this will allow the spine to bend more, ensuring that it can reach the head target position.
|
||||
_animVars.set("headType", (int)IKTarget::Type::RotationAndPosition);
|
||||
} else {
|
||||
// When there is no hips IK target, use the HmdHead IK chain type. This will make the spine very stiff,
|
||||
// but because the IK _hipsOffset is enabled, the hips will naturally follow underneath the head.
|
||||
_animVars.set("headType", (int)IKTarget::Type::HmdHead);
|
||||
}
|
||||
} else {
|
||||
_animVars.unset("headPosition");
|
||||
_animVars.set("headRotation", params.rigHeadOrientation * yFlip180);
|
||||
_animVars.set("headAndNeckType", (int)IKTarget::Type::RotationOnly);
|
||||
_animVars.set("headRotation", params.rigHeadOrientation);
|
||||
_animVars.set("headType", (int)IKTarget::Type::RotationOnly);
|
||||
_animVars.unset("neckPosition");
|
||||
_animVars.unset("neckRotation");
|
||||
_animVars.set("neckType", (int)IKTarget::Type::RotationOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Rig::updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::quat& worldHeadOrientation, const glm::vec3& lookAtSpot, const glm::vec3& saccade) {
|
||||
void Rig::updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::vec3& lookAtSpot, const glm::vec3& saccade) {
|
||||
|
||||
// TODO: does not properly handle avatar scale.
|
||||
|
||||
|
@ -1161,13 +1143,19 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
|
|||
const glm::vec3 bodyCapsuleStart = bodyCapsuleCenter - glm::vec3(0, params.bodyCapsuleHalfHeight, 0);
|
||||
const glm::vec3 bodyCapsuleEnd = bodyCapsuleCenter + glm::vec3(0, params.bodyCapsuleHalfHeight, 0);
|
||||
|
||||
// TODO: add isHipsEnabled
|
||||
bool bodySensorTrackingEnabled = params.isLeftFootEnabled || params.isRightFootEnabled;
|
||||
|
||||
if (params.isLeftEnabled) {
|
||||
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
glm::vec3 handPosition = params.leftPosition;
|
||||
glm::vec3 displacement;
|
||||
if (findSphereCapsulePenetration(handPosition, HAND_RADIUS, bodyCapsuleStart, bodyCapsuleEnd, bodyCapsuleRadius, displacement)) {
|
||||
handPosition -= displacement;
|
||||
|
||||
if (!bodySensorTrackingEnabled) {
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
glm::vec3 displacement;
|
||||
if (findSphereCapsulePenetration(handPosition, HAND_RADIUS, bodyCapsuleStart, bodyCapsuleEnd, bodyCapsuleRadius, displacement)) {
|
||||
handPosition -= displacement;
|
||||
}
|
||||
}
|
||||
|
||||
_animVars.set("leftHandPosition", handPosition);
|
||||
|
@ -1181,11 +1169,14 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
|
|||
|
||||
if (params.isRightEnabled) {
|
||||
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
glm::vec3 handPosition = params.rightPosition;
|
||||
glm::vec3 displacement;
|
||||
if (findSphereCapsulePenetration(handPosition, HAND_RADIUS, bodyCapsuleStart, bodyCapsuleEnd, bodyCapsuleRadius, displacement)) {
|
||||
handPosition -= displacement;
|
||||
|
||||
if (!bodySensorTrackingEnabled) {
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
glm::vec3 displacement;
|
||||
if (findSphereCapsulePenetration(handPosition, HAND_RADIUS, bodyCapsuleStart, bodyCapsuleEnd, bodyCapsuleRadius, displacement)) {
|
||||
handPosition -= displacement;
|
||||
}
|
||||
}
|
||||
|
||||
_animVars.set("rightHandPosition", handPosition);
|
||||
|
|
|
@ -42,16 +42,17 @@ public:
|
|||
};
|
||||
|
||||
struct HeadParameters {
|
||||
glm::quat worldHeadOrientation = glm::quat(); // world space (-z forward)
|
||||
glm::quat rigHeadOrientation = glm::quat(); // rig space (-z forward)
|
||||
glm::vec3 rigHeadPosition = glm::vec3(); // rig space
|
||||
bool isInHMD = false;
|
||||
int neckJointIndex = -1;
|
||||
glm::mat4 hipsMatrix = glm::mat4(); // rig space
|
||||
glm::mat4 spine2Matrix = glm::mat4(); // rig space
|
||||
glm::quat rigHeadOrientation = glm::quat(); // rig space (-z forward)
|
||||
glm::vec3 rigHeadPosition = glm::vec3(); // rig space
|
||||
bool hipsEnabled = false;
|
||||
bool headEnabled = false;
|
||||
bool spine2Enabled = false;
|
||||
bool isTalking = false;
|
||||
};
|
||||
|
||||
struct EyeParameters {
|
||||
glm::quat worldHeadOrientation = glm::quat();
|
||||
glm::vec3 eyeLookAt = glm::vec3(); // world space
|
||||
glm::vec3 eyeSaccade = glm::vec3(); // world space
|
||||
glm::vec3 modelTranslation = glm::vec3();
|
||||
|
@ -228,6 +229,9 @@ public:
|
|||
|
||||
void setEnableDebugDrawIKTargets(bool enableDebugDrawIKTargets) { _enableDebugDrawIKTargets = enableDebugDrawIKTargets; }
|
||||
|
||||
// input assumed to be in rig space
|
||||
void computeHeadFromHMD(const AnimPose& hmdPose, glm::vec3& headPositionOut, glm::quat& headOrientationOut) const;
|
||||
|
||||
signals:
|
||||
void onLoadComplete();
|
||||
|
||||
|
@ -237,10 +241,9 @@ protected:
|
|||
void applyOverridePoses();
|
||||
void buildAbsoluteRigPoses(const AnimPoseVec& relativePoses, AnimPoseVec& absolutePosesOut);
|
||||
|
||||
void updateNeckJoint(int index, const HeadParameters& params);
|
||||
void computeHeadNeckAnimVars(const AnimPose& hmdPose, glm::vec3& headPositionOut, glm::quat& headOrientationOut,
|
||||
glm::vec3& neckPositionOut, glm::quat& neckOrientationOut) const;
|
||||
void updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::quat& worldHeadOrientation, const glm::vec3& lookAt, const glm::vec3& saccade);
|
||||
void updateHeadAnimVars(const HeadParameters& params);
|
||||
|
||||
void updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::vec3& lookAt, const glm::vec3& saccade);
|
||||
void calcAnimAlpha(float speed, const std::vector<float>& referenceSpeeds, float* alphaOut) const;
|
||||
|
||||
AnimPose _modelOffset; // model to rig space
|
||||
|
|
|
@ -393,9 +393,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
|
|||
if (isFingerPointing) {
|
||||
setAtBit(flags, HAND_STATE_FINGER_POINTING_BIT);
|
||||
}
|
||||
// faceshift state
|
||||
// face tracker state
|
||||
if (_headData->_isFaceTrackerConnected) {
|
||||
setAtBit(flags, IS_FACESHIFT_CONNECTED);
|
||||
setAtBit(flags, IS_FACE_TRACKER_CONNECTED);
|
||||
}
|
||||
// eye tracker state
|
||||
if (_headData->_isEyeTrackerConnected) {
|
||||
|
@ -883,7 +883,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
|
|||
auto newHandState = getSemiNibbleAt(bitItems, HAND_STATE_START_BIT)
|
||||
+ (oneAtBit(bitItems, HAND_STATE_FINGER_POINTING_BIT) ? IS_FINGER_POINTING_FLAG : 0);
|
||||
|
||||
auto newFaceTrackerConnected = oneAtBit(bitItems, IS_FACESHIFT_CONNECTED);
|
||||
auto newFaceTrackerConnected = oneAtBit(bitItems, IS_FACE_TRACKER_CONNECTED);
|
||||
auto newEyeTrackerConnected = oneAtBit(bitItems, IS_EYE_TRACKER_CONNECTED);
|
||||
|
||||
bool keyStateChanged = (_keyState != newKeyState);
|
||||
|
|
|
@ -99,7 +99,7 @@ const quint32 AVATAR_MOTION_SCRIPTABLE_BITS =
|
|||
// Referential Data - R is found in the 7th bit
|
||||
const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits
|
||||
const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits
|
||||
const int IS_FACESHIFT_CONNECTED = 4; // 5th bit
|
||||
const int IS_FACE_TRACKER_CONNECTED = 4; // 5th bit
|
||||
const int IS_EYE_TRACKER_CONNECTED = 5; // 6th bit (was CHAT_CIRCLING)
|
||||
const int HAS_REFERENTIAL = 6; // 7th bit
|
||||
const int HAND_STATE_FINGER_POINTING_BIT = 7; // 8th bit
|
||||
|
@ -218,7 +218,7 @@ namespace AvatarDataPacket {
|
|||
} PACKED_END;
|
||||
const size_t AVATAR_LOCAL_POSITION_SIZE = 12;
|
||||
|
||||
// only present if IS_FACESHIFT_CONNECTED flag is set in AvatarInfo.flags
|
||||
// only present if IS_FACE_TRACKER_CONNECTED flag is set in AvatarInfo.flags
|
||||
PACKED_BEGIN struct FaceTrackerInfo {
|
||||
float leftEyeBlink;
|
||||
float rightEyeBlink;
|
||||
|
|
|
@ -53,6 +53,9 @@ namespace controller {
|
|||
makePosePair(Action::RIGHT_HAND, "RightHand"),
|
||||
makePosePair(Action::LEFT_FOOT, "LeftFoot"),
|
||||
makePosePair(Action::RIGHT_FOOT, "RightFoot"),
|
||||
makePosePair(Action::HIPS, "Hips"),
|
||||
makePosePair(Action::SPINE2, "Spine2"),
|
||||
makePosePair(Action::HEAD, "Head"),
|
||||
|
||||
makeButtonPair(Action::LEFT_HAND_CLICK, "LeftHandClick"),
|
||||
makeButtonPair(Action::RIGHT_HAND_CLICK, "RightHandClick"),
|
||||
|
|
|
@ -44,6 +44,9 @@ enum class Action {
|
|||
RIGHT_HAND,
|
||||
LEFT_FOOT,
|
||||
RIGHT_FOOT,
|
||||
HIPS,
|
||||
SPINE2,
|
||||
HEAD,
|
||||
|
||||
LEFT_HAND_CLICK,
|
||||
RIGHT_HAND_CLICK,
|
||||
|
|
|
@ -16,9 +16,15 @@
|
|||
namespace controller {
|
||||
|
||||
struct InputCalibrationData {
|
||||
glm::mat4 sensorToWorldMat;
|
||||
glm::mat4 avatarMat;
|
||||
glm::mat4 hmdSensorMat;
|
||||
glm::mat4 sensorToWorldMat; // sensor to world
|
||||
glm::mat4 avatarMat; // avatar to world
|
||||
glm::mat4 hmdSensorMat; // hmd pos and orientation in sensor space
|
||||
glm::mat4 defaultCenterEyeMat; // default pose for the center of the eyes in avatar space.
|
||||
glm::mat4 defaultHeadMat; // default pose for head joint in avatar space
|
||||
glm::mat4 defaultSpine2; // default pose for spine2 joint in avatar space
|
||||
glm::mat4 defaultHips; // default pose for hips joint in avatar space
|
||||
glm::mat4 defaultLeftFoot; // default pose for leftFoot joint in avatar space
|
||||
glm::mat4 defaultRightFoot; // default pose for leftFoot joint in avatar space
|
||||
};
|
||||
|
||||
enum class ChannelType {
|
||||
|
|
|
@ -69,5 +69,23 @@ namespace controller {
|
|||
pose.valid = valid;
|
||||
return pose;
|
||||
}
|
||||
|
||||
Pose Pose::postTransform(const glm::mat4& mat) const {
|
||||
glm::mat4 original = ::createMatFromQuatAndPos(rotation, translation);
|
||||
glm::mat4 result = original * mat;
|
||||
auto translationOut = ::extractTranslation(result);
|
||||
auto rotationOut = ::glmExtractRotation(result);
|
||||
auto velocityOut = velocity + glm::cross(angularVelocity, translationOut - translation); // warning: this may be completely wrong
|
||||
auto angularVelocityOut = angularVelocity;
|
||||
|
||||
Pose pose(translationOut,
|
||||
rotationOut,
|
||||
velocityOut,
|
||||
angularVelocityOut);
|
||||
|
||||
pose.valid = valid;
|
||||
return pose;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -41,6 +41,7 @@ namespace controller {
|
|||
vec3 getAngularVelocity() const { return angularVelocity; }
|
||||
|
||||
Pose transform(const glm::mat4& mat) const;
|
||||
Pose postTransform(const glm::mat4& mat) const;
|
||||
|
||||
static QScriptValue toScriptValue(QScriptEngine* engine, const Pose& event);
|
||||
static void fromScriptValue(const QScriptValue& object, Pose& event);
|
||||
|
|
|
@ -104,6 +104,9 @@ Input::NamedVector StandardController::getAvailableInputs() const {
|
|||
makePair(RIGHT_HAND, "RightHand"),
|
||||
makePair(LEFT_FOOT, "LeftFoot"),
|
||||
makePair(RIGHT_FOOT, "RightFoot"),
|
||||
makePair(HIPS, "Hips"),
|
||||
makePair(SPINE2, "Spine2"),
|
||||
makePair(HEAD, "Head"),
|
||||
|
||||
// Aliases, PlayStation style names
|
||||
makePair(LB, "L1"),
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
#include <PathUtils.h>
|
||||
#include <NumericalConstants.h>
|
||||
|
||||
#include <StreamUtils.h>
|
||||
|
||||
#include "StandardController.h"
|
||||
#include "StateController.h"
|
||||
#include "InputRecorder.h"
|
||||
|
@ -563,7 +565,18 @@ bool UserInputMapper::applyRoute(const Route::Pointer& route, bool force) {
|
|||
if (source->isPose()) {
|
||||
Pose value = getPose(source, route->peek);
|
||||
static const Pose IDENTITY_POSE { vec3(), quat() };
|
||||
|
||||
if (debugRoutes && route->debug) {
|
||||
qCDebug(controllers) << "Value was t:" << value.translation << "r:" << value.rotation;
|
||||
}
|
||||
// Apply each of the filters.
|
||||
for (const auto& filter : route->filters) {
|
||||
value = filter->apply(value);
|
||||
}
|
||||
|
||||
if (debugRoutes && route->debug) {
|
||||
qCDebug(controllers) << "Filtered value was t:" << value.translation << "r:" << value.rotation;
|
||||
|
||||
if (!value.valid) {
|
||||
qCDebug(controllers) << "Applying invalid pose";
|
||||
} else if (value == IDENTITY_POSE) {
|
||||
|
|
|
@ -24,6 +24,10 @@
|
|||
#include "filters/InvertFilter.h"
|
||||
#include "filters/PulseFilter.h"
|
||||
#include "filters/ScaleFilter.h"
|
||||
#include "filters/TranslateFilter.h"
|
||||
#include "filters/TransformFilter.h"
|
||||
#include "filters/PostTransformFilter.h"
|
||||
#include "filters/RotateFilter.h"
|
||||
|
||||
using namespace controller;
|
||||
|
||||
|
@ -37,6 +41,10 @@ REGISTER_FILTER_CLASS_INSTANCE(HysteresisFilter, "hysteresis")
|
|||
REGISTER_FILTER_CLASS_INSTANCE(InvertFilter, "invert")
|
||||
REGISTER_FILTER_CLASS_INSTANCE(ScaleFilter, "scale")
|
||||
REGISTER_FILTER_CLASS_INSTANCE(PulseFilter, "pulse")
|
||||
REGISTER_FILTER_CLASS_INSTANCE(TranslateFilter, "translate")
|
||||
REGISTER_FILTER_CLASS_INSTANCE(TransformFilter, "transform")
|
||||
REGISTER_FILTER_CLASS_INSTANCE(PostTransformFilter, "postTransform")
|
||||
REGISTER_FILTER_CLASS_INSTANCE(RotateFilter, "rotate")
|
||||
|
||||
const QString JSON_FILTER_TYPE = QStringLiteral("type");
|
||||
const QString JSON_FILTER_PARAMS = QStringLiteral("params");
|
||||
|
@ -76,7 +84,6 @@ bool Filter::parseSingleFloatParameter(const QJsonValue& parameters, const QStri
|
|||
return true;
|
||||
}
|
||||
} else if (parameters.isObject()) {
|
||||
static const QString JSON_MIN = QStringLiteral("interval");
|
||||
auto objectParameters = parameters.toObject();
|
||||
if (objectParameters.contains(name)) {
|
||||
output = objectParameters[name].toDouble();
|
||||
|
@ -86,6 +93,92 @@ bool Filter::parseSingleFloatParameter(const QJsonValue& parameters, const QStri
|
|||
return false;
|
||||
}
|
||||
|
||||
bool Filter::parseVec3Parameter(const QJsonValue& parameters, glm::vec3& output) {
|
||||
if (parameters.isDouble()) {
|
||||
output = glm::vec3(parameters.toDouble());
|
||||
return true;
|
||||
} else if (parameters.isArray()) {
|
||||
auto arrayParameters = parameters.toArray();
|
||||
if (arrayParameters.size() == 3) {
|
||||
output = glm::vec3(arrayParameters[0].toDouble(),
|
||||
arrayParameters[1].toDouble(),
|
||||
arrayParameters[2].toDouble());
|
||||
return true;
|
||||
}
|
||||
} else if (parameters.isObject()) {
|
||||
auto objectParameters = parameters.toObject();
|
||||
if (objectParameters.contains("x") && objectParameters.contains("y") && objectParameters.contains("z")) {
|
||||
output = glm::vec3(objectParameters["x"].toDouble(),
|
||||
objectParameters["y"].toDouble(),
|
||||
objectParameters["z"].toDouble());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Filter::parseMat4Parameter(const QJsonValue& parameters, glm::mat4& output) {
|
||||
if (parameters.isObject()) {
|
||||
auto objectParameters = parameters.toObject();
|
||||
|
||||
|
||||
if (objectParameters.contains("r0c0") &&
|
||||
objectParameters.contains("r1c0") &&
|
||||
objectParameters.contains("r2c0") &&
|
||||
objectParameters.contains("r3c0") &&
|
||||
objectParameters.contains("r0c1") &&
|
||||
objectParameters.contains("r1c1") &&
|
||||
objectParameters.contains("r2c1") &&
|
||||
objectParameters.contains("r3c1") &&
|
||||
objectParameters.contains("r0c2") &&
|
||||
objectParameters.contains("r1c2") &&
|
||||
objectParameters.contains("r2c2") &&
|
||||
objectParameters.contains("r3c2") &&
|
||||
objectParameters.contains("r0c3") &&
|
||||
objectParameters.contains("r1c3") &&
|
||||
objectParameters.contains("r2c3") &&
|
||||
objectParameters.contains("r3c3")) {
|
||||
|
||||
output[0][0] = objectParameters["r0c0"].toDouble();
|
||||
output[0][1] = objectParameters["r1c0"].toDouble();
|
||||
output[0][2] = objectParameters["r2c0"].toDouble();
|
||||
output[0][3] = objectParameters["r3c0"].toDouble();
|
||||
output[1][0] = objectParameters["r0c1"].toDouble();
|
||||
output[1][1] = objectParameters["r1c1"].toDouble();
|
||||
output[1][2] = objectParameters["r2c1"].toDouble();
|
||||
output[1][3] = objectParameters["r3c1"].toDouble();
|
||||
output[2][0] = objectParameters["r0c2"].toDouble();
|
||||
output[2][1] = objectParameters["r1c2"].toDouble();
|
||||
output[2][2] = objectParameters["r2c2"].toDouble();
|
||||
output[2][3] = objectParameters["r3c2"].toDouble();
|
||||
output[3][0] = objectParameters["r0c3"].toDouble();
|
||||
output[3][1] = objectParameters["r1c3"].toDouble();
|
||||
output[3][2] = objectParameters["r2c3"].toDouble();
|
||||
output[3][3] = objectParameters["r3c3"].toDouble();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Filter::parseQuatParameter(const QJsonValue& parameters, glm::quat& output) {
|
||||
if (parameters.isObject()) {
|
||||
auto objectParameters = parameters.toObject();
|
||||
if (objectParameters.contains("w") &&
|
||||
objectParameters.contains("x") &&
|
||||
objectParameters.contains("y") &&
|
||||
objectParameters.contains("z")) {
|
||||
|
||||
output = glm::quat(objectParameters["w"].toDouble(),
|
||||
objectParameters["x"].toDouble(),
|
||||
objectParameters["y"].toDouble(),
|
||||
objectParameters["z"].toDouble());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
|
||||
#include <QtCore/QEasingCurve>
|
||||
|
||||
#include "../Pose.h"
|
||||
|
||||
class QJsonValue;
|
||||
|
||||
namespace controller {
|
||||
|
@ -34,6 +36,8 @@ namespace controller {
|
|||
using Factory = hifi::SimpleFactory<Filter, QString>;
|
||||
|
||||
virtual float apply(float value) const = 0;
|
||||
virtual Pose apply(Pose value) const = 0;
|
||||
|
||||
// Factory features
|
||||
virtual bool parseParameters(const QJsonValue& parameters) { return true; }
|
||||
|
||||
|
@ -42,6 +46,9 @@ namespace controller {
|
|||
static Factory& getFactory() { return _factory; }
|
||||
|
||||
static bool parseSingleFloatParameter(const QJsonValue& parameters, const QString& name, float& output);
|
||||
static bool parseVec3Parameter(const QJsonValue& parameters, glm::vec3& output);
|
||||
static bool parseQuatParameter(const QJsonValue& parameters, glm::quat& output);
|
||||
static bool parseMat4Parameter(const QJsonValue& parameters, glm::mat4& output);
|
||||
protected:
|
||||
static Factory _factory;
|
||||
};
|
||||
|
|
|
@ -26,6 +26,10 @@
|
|||
#include "filters/InvertFilter.h"
|
||||
#include "filters/PulseFilter.h"
|
||||
#include "filters/ScaleFilter.h"
|
||||
#include "filters/TranslateFilter.h"
|
||||
#include "filters/TransformFilter.h"
|
||||
#include "filters/PostTransformFilter.h"
|
||||
#include "filters/RotateFilter.h"
|
||||
#include "conditionals/AndConditional.h"
|
||||
|
||||
using namespace controller;
|
||||
|
@ -103,6 +107,26 @@ QObject* RouteBuilderProxy::deadZone(float min) {
|
|||
return this;
|
||||
}
|
||||
|
||||
QObject* RouteBuilderProxy::translate(glm::vec3 translate) {
|
||||
addFilter(std::make_shared<TranslateFilter>(translate));
|
||||
return this;
|
||||
}
|
||||
|
||||
QObject* RouteBuilderProxy::transform(glm::mat4 transform) {
|
||||
addFilter(std::make_shared<TransformFilter>(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
QObject* RouteBuilderProxy::postTransform(glm::mat4 transform) {
|
||||
addFilter(std::make_shared<PostTransformFilter>(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
QObject* RouteBuilderProxy::rotate(glm::quat rotation) {
|
||||
addFilter(std::make_shared<RotateFilter>(rotation));
|
||||
return this;
|
||||
}
|
||||
|
||||
QObject* RouteBuilderProxy::constrainToInteger() {
|
||||
addFilter(std::make_shared<ConstrainToIntegerFilter>());
|
||||
return this;
|
||||
|
|
|
@ -48,6 +48,10 @@ class RouteBuilderProxy : public QObject {
|
|||
Q_INVOKABLE QObject* deadZone(float min);
|
||||
Q_INVOKABLE QObject* constrainToInteger();
|
||||
Q_INVOKABLE QObject* constrainToPositiveInteger();
|
||||
Q_INVOKABLE QObject* translate(glm::vec3 translate);
|
||||
Q_INVOKABLE QObject* transform(glm::mat4 transform);
|
||||
Q_INVOKABLE QObject* postTransform(glm::mat4 transform);
|
||||
Q_INVOKABLE QObject* rotate(glm::quat rotation);
|
||||
|
||||
private:
|
||||
void to(const Endpoint::Pointer& destination);
|
||||
|
|
|
@ -21,6 +21,9 @@ public:
|
|||
virtual float apply(float value) const override {
|
||||
return glm::clamp(value, _min, _max);
|
||||
}
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override;
|
||||
protected:
|
||||
float _min = 0.0f;
|
||||
|
|
|
@ -22,6 +22,9 @@ public:
|
|||
virtual float apply(float value) const override {
|
||||
return glm::sign(value);
|
||||
}
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
||||
protected:
|
||||
};
|
||||
|
||||
|
|
|
@ -22,6 +22,9 @@ public:
|
|||
virtual float apply(float value) const override {
|
||||
return (value <= 0.0f) ? 0.0f : 1.0f;
|
||||
}
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
||||
protected:
|
||||
};
|
||||
|
||||
|
|
|
@ -20,6 +20,9 @@ public:
|
|||
DeadZoneFilter(float min = 0.0) : _min(min) {};
|
||||
|
||||
virtual float apply(float value) const override;
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override;
|
||||
protected:
|
||||
float _min = 0.0f;
|
||||
|
|
|
@ -19,6 +19,9 @@ class HysteresisFilter : public Filter {
|
|||
public:
|
||||
HysteresisFilter(float min = 0.25, float max = 0.75);
|
||||
virtual float apply(float value) const override;
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override;
|
||||
protected:
|
||||
float _min;
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
//
|
||||
// Created by Brad Hefta-Gaub 2017/04/11
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef hifi_Controllers_Filters_PostTransform_h
|
||||
#define hifi_Controllers_Filters_PostTransform_h
|
||||
|
||||
#include <glm/gtx/transform.hpp>
|
||||
|
||||
#include "../Filter.h"
|
||||
|
||||
namespace controller {
|
||||
|
||||
class PostTransformFilter : public Filter {
|
||||
REGISTER_FILTER_CLASS(PostTransformFilter);
|
||||
public:
|
||||
PostTransformFilter() { }
|
||||
PostTransformFilter(glm::mat4 transform) : _transform(transform) {}
|
||||
virtual float apply(float value) const override { return value; }
|
||||
virtual Pose apply(Pose value) const override { return value.postTransform(_transform); }
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override { return parseMat4Parameter(parameters, _transform); }
|
||||
private:
|
||||
glm::mat4 _transform;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -23,6 +23,8 @@ public:
|
|||
|
||||
virtual float apply(float value) const override;
|
||||
|
||||
virtual Pose apply(Pose value) const override { return value; }
|
||||
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override;
|
||||
|
||||
private:
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
//
|
||||
// Created by Brad Hefta-Gaub 2017/04/11
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef hifi_Controllers_Filters_Rotate_h
|
||||
#define hifi_Controllers_Filters_Rotate_h
|
||||
|
||||
#include <glm/gtx/transform.hpp>
|
||||
|
||||
#include "../Filter.h"
|
||||
|
||||
namespace controller {
|
||||
|
||||
class RotateFilter : public Filter {
|
||||
REGISTER_FILTER_CLASS(RotateFilter);
|
||||
public:
|
||||
RotateFilter() { }
|
||||
RotateFilter(glm::quat rotation) : _rotation(rotation) {}
|
||||
|
||||
virtual float apply(float value) const override { return value; }
|
||||
|
||||
virtual Pose apply(Pose value) const override {
|
||||
return value.transform(glm::mat4(glm::quat(_rotation)));
|
||||
}
|
||||
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override { return parseQuatParameter(parameters, _rotation); }
|
||||
|
||||
private:
|
||||
glm::quat _rotation;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -10,6 +10,8 @@
|
|||
#ifndef hifi_Controllers_Filters_Scale_h
|
||||
#define hifi_Controllers_Filters_Scale_h
|
||||
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include "../Filter.h"
|
||||
|
||||
namespace controller {
|
||||
|
@ -23,6 +25,11 @@ public:
|
|||
virtual float apply(float value) const override {
|
||||
return value * _scale;
|
||||
}
|
||||
|
||||
virtual Pose apply(Pose value) const override {
|
||||
return value.transform(glm::scale(glm::mat4(), glm::vec3(_scale)));
|
||||
}
|
||||
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override;
|
||||
|
||||
private:
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
//
|
||||
// Created by Brad Hefta-Gaub 2017/04/11
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef hifi_Controllers_Filters_Transform_h
|
||||
#define hifi_Controllers_Filters_Transform_h
|
||||
|
||||
#include <glm/gtx/transform.hpp>
|
||||
|
||||
#include "../Filter.h"
|
||||
|
||||
namespace controller {
|
||||
|
||||
class TransformFilter : public Filter {
|
||||
REGISTER_FILTER_CLASS(TransformFilter);
|
||||
public:
|
||||
TransformFilter() { }
|
||||
TransformFilter(glm::mat4 transform) : _transform(transform) {}
|
||||
|
||||
virtual float apply(float value) const override { return value; }
|
||||
virtual Pose apply(Pose value) const override { return value.transform(_transform); }
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override { return parseMat4Parameter(parameters, _transform); }
|
||||
|
||||
private:
|
||||
glm::mat4 _transform;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,35 @@
|
|||
//
|
||||
// Created by Brad Hefta-Gaub 2017/04/11
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef hifi_Controllers_Filters_Translate_h
|
||||
#define hifi_Controllers_Filters_Translate_h
|
||||
|
||||
#include <glm/gtx/transform.hpp>
|
||||
|
||||
#include "../Filter.h"
|
||||
|
||||
namespace controller {
|
||||
|
||||
class TranslateFilter : public Filter {
|
||||
REGISTER_FILTER_CLASS(TranslateFilter);
|
||||
public:
|
||||
TranslateFilter() { }
|
||||
TranslateFilter(glm::vec3 translate) : _translate(translate) {}
|
||||
|
||||
virtual float apply(float value) const override { return value; }
|
||||
virtual Pose apply(Pose value) const override { return value.transform(glm::translate(_translate)); }
|
||||
virtual bool parseParameters(const QJsonValue& parameters) override { return parseVec3Parameter(parameters, _translate); }
|
||||
|
||||
private:
|
||||
glm::vec3 _translate { 0.0f };
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -49,20 +49,20 @@
|
|||
|
||||
|
||||
|
||||
An dynamic is a callback which is registered with bullet. An dynamic is called-back every physics
|
||||
A dynamic is a callback which is registered with bullet. A dynamic is called-back every physics
|
||||
simulation step and can do whatever it wants with the various datastructures it has available. An
|
||||
dynamic, for example, can pull an EntityItem toward a point as if that EntityItem were connected to that
|
||||
point by a spring.
|
||||
|
||||
In this system, an dynamic is a property of an EntityItem (rather, an EntityItem has a property which
|
||||
In this system, a dynamic is a property of an EntityItem (rather, an EntityItem has a property which
|
||||
encodes a list of dynamics). Each dynamic has a type and some arguments. Dynamics can be created by a
|
||||
script or when receiving information via an EntityTree data-stream (either over the network or from an
|
||||
svo file).
|
||||
|
||||
In the interface, if an EntityItem has dynamics, this EntityItem will have pointers to ObjectDynamic
|
||||
subclass (like ObjectDynamicSpring) instantiations. Code in the entities library affects an dynamic-object
|
||||
subclass (like ObjectDynamicSpring) instantiations. Code in the entities library affects a dynamic-object
|
||||
via the EntityDynamicInterface (which knows nothing about bullet). When the ObjectDynamic subclass
|
||||
instance is created, it is registered as an dynamic with bullet. Bullet will call into code in this
|
||||
instance is created, it is registered as a dynamic with bullet. Bullet will call into code in this
|
||||
instance with the btDynamicInterface every physics-simulation step.
|
||||
|
||||
Because the dynamic can exist next to the interface's EntityTree or the entity-server's EntityTree,
|
||||
|
|
|
@ -50,7 +50,8 @@ Q_LOGGING_CATEGORY(trace_resource_parse_image_ktx, "trace.resource.parse.image.k
|
|||
const std::string TextureCache::KTX_DIRNAME { "ktx_cache" };
|
||||
const std::string TextureCache::KTX_EXT { "ktx" };
|
||||
|
||||
static const int SKYBOX_LOAD_PRIORITY { 10 }; // Make sure skybox loads first
|
||||
static const float SKYBOX_LOAD_PRIORITY { 10.0f }; // Make sure skybox loads first
|
||||
static const float HIGH_MIPS_LOAD_PRIORITY { 9.0f }; // Make sure high mips loads after skybox but before models
|
||||
|
||||
TextureCache::TextureCache() :
|
||||
_ktxCache(KTX_DIRNAME, KTX_EXT) {
|
||||
|
@ -261,9 +262,6 @@ QSharedPointer<Resource> TextureCache::createResource(const QUrl& url, const QSh
|
|||
auto content = textureExtra ? textureExtra->content : QByteArray();
|
||||
auto maxNumPixels = textureExtra ? textureExtra->maxNumPixels : ABSOLUTE_MAX_TEXTURE_NUM_PIXELS;
|
||||
NetworkTexture* texture = new NetworkTexture(url, type, content, maxNumPixels);
|
||||
if (type == image::TextureUsage::CUBE_TEXTURE) {
|
||||
texture->setLoadPriority(this, SKYBOX_LOAD_PRIORITY);
|
||||
}
|
||||
return QSharedPointer<Resource>(texture, &Resource::deleter);
|
||||
}
|
||||
|
||||
|
@ -276,6 +274,12 @@ NetworkTexture::NetworkTexture(const QUrl& url, image::TextureUsage::Type type,
|
|||
_textureSource = std::make_shared<gpu::TextureSource>();
|
||||
_lowestRequestedMipLevel = 0;
|
||||
|
||||
if (type == image::TextureUsage::CUBE_TEXTURE) {
|
||||
setLoadPriority(this, SKYBOX_LOAD_PRIORITY);
|
||||
} else if (_sourceIsKTX) {
|
||||
setLoadPriority(this, HIGH_MIPS_LOAD_PRIORITY);
|
||||
}
|
||||
|
||||
if (!url.isValid()) {
|
||||
_loaded = true;
|
||||
}
|
||||
|
@ -397,7 +401,8 @@ void NetworkTexture::startRequestForNextMipLevel() {
|
|||
_ktxResourceState = PENDING_MIP_REQUEST;
|
||||
|
||||
init();
|
||||
setLoadPriority(this, -static_cast<int>(_originalKtxDescriptor->header.numberOfMipmapLevels) + _lowestKnownPopulatedMip);
|
||||
float priority = -(float)_originalKtxDescriptor->header.numberOfMipmapLevels + (float)_lowestKnownPopulatedMip;
|
||||
setLoadPriority(this, priority);
|
||||
_url.setFragment(QString::number(_lowestKnownPopulatedMip - 1));
|
||||
TextureCache::attemptRequest(_self);
|
||||
}
|
||||
|
|
|
@ -348,18 +348,19 @@ void AssetClient::handleAssetGetReply(QSharedPointer<ReceivedMessage> message, S
|
|||
// Store message in case we need to disconnect from it later.
|
||||
callbacks.message = message;
|
||||
|
||||
|
||||
auto weakNode = senderNode.toWeakRef();
|
||||
connect(message.data(), &ReceivedMessage::progress, this, [this, weakNode, messageID, length](qint64 size) {
|
||||
handleProgressCallback(weakNode, messageID, size, length);
|
||||
});
|
||||
connect(message.data(), &ReceivedMessage::completed, this, [this, weakNode, messageID]() {
|
||||
handleCompleteCallback(weakNode, messageID);
|
||||
});
|
||||
|
||||
if (message->isComplete()) {
|
||||
disconnect(message.data(), nullptr, this, nullptr);
|
||||
callbacks.completeCallback(true, error, message->readAll());
|
||||
messageCallbackMap.erase(requestIt);
|
||||
} else {
|
||||
auto weakNode = senderNode.toWeakRef();
|
||||
|
||||
connect(message.data(), &ReceivedMessage::progress, this, [this, weakNode, messageID, length](qint64 size) {
|
||||
handleProgressCallback(weakNode, messageID, size, length);
|
||||
});
|
||||
connect(message.data(), &ReceivedMessage::completed, this, [this, weakNode, messageID]() {
|
||||
handleCompleteCallback(weakNode, messageID);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -77,7 +77,7 @@ void AssetRequest::start() {
|
|||
_assetRequestID = assetClient->getAsset(_hash, _byteRange.fromInclusive, _byteRange.toExclusive,
|
||||
[this, that, hash](bool responseReceived, AssetServerError serverError, const QByteArray& data) {
|
||||
|
||||
if (!that) {
|
||||
if (!that) {
|
||||
qCWarning(asset_client) << "Got reply for dead asset request " << hash << "- error code" << _error;
|
||||
// If the request is dead, return
|
||||
return;
|
||||
|
@ -113,8 +113,10 @@ void AssetRequest::start() {
|
|||
_data = data;
|
||||
_totalReceived += data.size();
|
||||
emit progress(_totalReceived, data.size());
|
||||
|
||||
saveToCache(getUrl(), data);
|
||||
|
||||
if (!_byteRange.isSet()) {
|
||||
saveToCache(getUrl(), data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ const QSet<PacketType> NON_SOURCED_PACKETS = QSet<PacketType>()
|
|||
<< PacketType::ICEServerPeerInformation << PacketType::ICEServerQuery << PacketType::ICEServerHeartbeat
|
||||
<< PacketType::ICEServerHeartbeatACK << PacketType::ICEPing << PacketType::ICEPingReply
|
||||
<< PacketType::ICEServerHeartbeatDenied << PacketType::AssignmentClientStatus << PacketType::StopNode
|
||||
<< PacketType::DomainServerRemovedNode << PacketType::UsernameFromIDReply;
|
||||
<< PacketType::DomainServerRemovedNode << PacketType::UsernameFromIDReply << PacketType::OctreeFileReplacement;
|
||||
|
||||
PacketVersion versionForPacketType(PacketType packetType) {
|
||||
switch (packetType) {
|
||||
|
|
|
@ -113,7 +113,8 @@ public:
|
|||
EntityPhysics,
|
||||
EntityServerScriptLog,
|
||||
AdjustAvatarSorting,
|
||||
LAST_PACKET_TYPE = AdjustAvatarSorting
|
||||
OctreeFileReplacement,
|
||||
LAST_PACKET_TYPE = OctreeFileReplacement
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "OctreePersistThread.h"
|
||||
|
||||
const int OctreePersistThread::DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
|
||||
const QString OctreePersistThread::REPLACEMENT_FILE_EXTENSION = ".replace";
|
||||
|
||||
OctreePersistThread::OctreePersistThread(OctreePointer tree, const QString& filename, const QString& backupDirectory, int persistInterval,
|
||||
bool wantBackup, const QJsonObject& settings, bool debugTimestampNow,
|
||||
|
@ -131,10 +132,47 @@ quint64 OctreePersistThread::getMostRecentBackupTimeInUsecs(const QString& forma
|
|||
return mostRecentBackupInUsecs;
|
||||
}
|
||||
|
||||
void OctreePersistThread::possiblyReplaceContent() {
|
||||
// before we load the normal file, check if there's a pending replacement file
|
||||
auto replacementFileName = _filename + REPLACEMENT_FILE_EXTENSION;
|
||||
|
||||
QFile replacementFile { replacementFileName };
|
||||
if (replacementFile.exists()) {
|
||||
// we have a replacement file to process
|
||||
qDebug() << "Replacing models file with" << replacementFileName;
|
||||
|
||||
// first take the current models file and move it to a different filename, appended with the timestamp
|
||||
QFile currentFile { _filename };
|
||||
if (currentFile.exists()) {
|
||||
static const QString FILENAME_TIMESTAMP_FORMAT = "yyyyMMdd-hhmmss";
|
||||
auto backupFileName = _filename + ".backup." + QDateTime::currentDateTime().toString(FILENAME_TIMESTAMP_FORMAT);
|
||||
|
||||
if (currentFile.rename(backupFileName)) {
|
||||
qDebug() << "Moved previous models file to" << backupFileName;
|
||||
} else {
|
||||
qWarning() << "Could not backup previous models file to" << backupFileName << "- removing replacement models file";
|
||||
|
||||
if (!replacementFile.remove()) {
|
||||
qWarning() << "Could not remove replacement models file from" << replacementFileName
|
||||
<< "- replacement will be re-attempted on next server restart";
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// rename the replacement file to match what the persist thread is just about to read
|
||||
if (!replacementFile.rename(_filename)) {
|
||||
qWarning() << "Could not replace models file with" << replacementFileName << "- starting with empty models file";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool OctreePersistThread::process() {
|
||||
|
||||
if (!_initialLoadComplete) {
|
||||
possiblyReplaceContent();
|
||||
|
||||
quint64 loadStarted = usecTimestampNow();
|
||||
qCDebug(octree) << "loading Octrees from file: " << _filename << "...";
|
||||
|
||||
|
|
|
@ -32,6 +32,7 @@ public:
|
|||
};
|
||||
|
||||
static const int DEFAULT_PERSIST_INTERVAL;
|
||||
static const QString REPLACEMENT_FILE_EXTENSION;
|
||||
|
||||
OctreePersistThread(OctreePointer tree, const QString& filename, const QString& backupDirectory,
|
||||
int persistInterval = DEFAULT_PERSIST_INTERVAL, bool wantBackup = false,
|
||||
|
@ -60,6 +61,7 @@ protected:
|
|||
bool getMostRecentBackup(const QString& format, QString& mostRecentBackupFileName, QDateTime& mostRecentBackupTime);
|
||||
quint64 getMostRecentBackupTimeInUsecs(const QString& format);
|
||||
void parseSettings(const QJsonObject& settings);
|
||||
void possiblyReplaceContent();
|
||||
|
||||
private:
|
||||
OctreePointer _tree;
|
||||
|
|
|
@ -166,6 +166,12 @@ void Deck::processFrames() {
|
|||
if (!overLimit) {
|
||||
auto nextFrameTime = nextClip->positionFrameTime();
|
||||
nextInterval = (int)Frame::frameTimeToMilliseconds(nextFrameTime - _position);
|
||||
if (nextInterval < 0) {
|
||||
qCWarning(recordingLog) << "Unexpected nextInterval < 0 nextFrameTime:" << nextFrameTime
|
||||
<< "_position:" << _position << "-- setting nextInterval to 0";
|
||||
nextInterval = 0;
|
||||
}
|
||||
|
||||
#ifdef WANT_RECORDING_DEBUG
|
||||
qCDebug(recordingLog) << "Now " << _position;
|
||||
qCDebug(recordingLog) << "Next frame time " << nextInterval;
|
||||
|
|
|
@ -122,3 +122,10 @@ bool Quat::equal(const glm::quat& q1, const glm::quat& q2) {
|
|||
return q1 == q2;
|
||||
}
|
||||
|
||||
glm::quat Quat::cancelOutRollAndPitch(const glm::quat& q) {
|
||||
return ::cancelOutRollAndPitch(q);
|
||||
}
|
||||
|
||||
glm::quat Quat::cancelOutRoll(const glm::quat& q) {
|
||||
return ::cancelOutRoll(q);
|
||||
}
|
||||
|
|
|
@ -60,6 +60,8 @@ public slots:
|
|||
float dot(const glm::quat& q1, const glm::quat& q2);
|
||||
void print(const QString& label, const glm::quat& q);
|
||||
bool equal(const glm::quat& q1, const glm::quat& q2);
|
||||
glm::quat cancelOutRollAndPitch(const glm::quat& q);
|
||||
glm::quat cancelOutRoll(const glm::quat& q);
|
||||
};
|
||||
|
||||
#endif // hifi_Quat_h
|
||||
|
|
|
@ -508,7 +508,7 @@ void TabletProxy::gotoWebScreen(const QString& url, const QString& injectedJavaS
|
|||
|
||||
if (root) {
|
||||
removeButtonsFromHomeScreen();
|
||||
QMetaObject::invokeMethod(root, "loadSource", Q_ARG(const QVariant&, QVariant(WEB_VIEW_SOURCE_URL)));
|
||||
QMetaObject::invokeMethod(root, "loadWebBase");
|
||||
QMetaObject::invokeMethod(root, "setShown", Q_ARG(const QVariant&, QVariant(true)));
|
||||
QMetaObject::invokeMethod(root, "loadWebUrl", Q_ARG(const QVariant&, QVariant(url)), Q_ARG(const QVariant&, QVariant(injectedJavaScriptUrl)));
|
||||
}
|
||||
|
|
|
@ -38,6 +38,11 @@ const quat Quaternions::X_180{ 0.0f, 1.0f, 0.0f, 0.0f };
|
|||
const quat Quaternions::Y_180{ 0.0f, 0.0f, 1.0f, 0.0f };
|
||||
const quat Quaternions::Z_180{ 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
|
||||
const mat4 Matrices::IDENTITY { glm::mat4() };
|
||||
const mat4 Matrices::X_180 { createMatFromQuatAndPos(Quaternions::X_180, Vectors::ZERO) };
|
||||
const mat4 Matrices::Y_180 { createMatFromQuatAndPos(Quaternions::Y_180, Vectors::ZERO) };
|
||||
const mat4 Matrices::Z_180 { createMatFromQuatAndPos(Quaternions::Z_180, Vectors::ZERO) };
|
||||
|
||||
// Safe version of glm::mix; based on the code in Nick Bobick's article,
|
||||
// http://www.gamasutra.com/features/19980703/quaternions_01.htm (via Clyde,
|
||||
// https://github.com/threerings/clyde/blob/master/src/main/java/com/threerings/math/Quaternion.java)
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue