ericrius1
9d9de61afa
updated die starting positions
2015-09-23 09:36:30 -07:00
ericrius1
cf701095c4
updated light switch sound volume to be 50% of what it was
2015-09-23 09:33:02 -07:00
Brad Hefta-Gaub
8d8035a418
Merge branch 'master' of https://github.com/highfidelity/hifi into fixWarning
...
Conflicts:
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/Model.h
2015-09-22 20:54:25 -07:00
Brad Hefta-Gaub
3fe4de4511
Merge pull request #5751 from imgntn/bubblewand_hotfix_2
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Bubble Wand
2015-09-22 20:35:58 -07:00
James Pollack
fa1d5be310
Reduce volume, JSLint, Coding standards
2015-09-22 18:20:23 -07:00
James Pollack
3e3d7a8bfa
JS Linting and Coding Standards
2015-09-22 18:12:51 -07:00
Brad Hefta-Gaub
efda121619
fix a bunch of warnings on windows
2015-09-22 16:40:17 -07:00
ericrius1
99dc5a5127
updated doll's sound when picked up
2015-09-22 15:55:35 -07:00
ericrius1
f2afd66615
v2?
2015-09-22 15:50:46 -07:00
ericrius1
ad0c0d3b2b
no v1 to avoid caching
2015-09-22 15:50:06 -07:00
ericrius1
55f76a4296
Added more sconce lights to lightSwitch.js
2015-09-22 15:45:18 -07:00
Brad Hefta-Gaub
5bcce50b98
Merge pull request #5846 from bob-long/master
...
Display the face blend coefficients and update the value in real time.
2015-09-22 14:56:56 -07:00
James Pollack
1e09c2501c
This updates the flashlight to have sounds when it turns on and off
2015-09-22 14:21:14 -07:00
ericrius1
5546a04f4d
Added flashlight to master script
2015-09-22 13:48:10 -07:00
ericrius1
135b34d82a
Merge branch 'master' into toybox
2015-09-22 13:32:08 -07:00
ericrius1
42a2125336
Only asking for needed props
2015-09-22 13:29:54 -07:00
ericrius1
a28cf5ce8b
updated grab script
2015-09-22 13:29:16 -07:00
ericrius1
a0bf7b6529
doll animation fixes
2015-09-22 13:20:17 -07:00
ericrius1
6298dcb2fc
attempt fix for doll animation
2015-09-22 13:03:44 -07:00
Eric Levin
00e0523872
Merge pull request #5851 from imgntn/flashlight_updates_1
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Flashlight updates
2015-09-22 13:01:26 -07:00
ericrius1
d273852bf9
New wand script
2015-09-22 12:56:01 -07:00
James Pollack
561b4ca8e1
Remove update loop refs, remove unload method
2015-09-22 12:52:24 -07:00
ericrius1
a266e8d65a
updated reset script to use new wand script
2015-09-22 12:49:45 -07:00
James Pollack
e5c42c76a2
Remove update loop refs
2015-09-22 12:41:00 -07:00
ericrius1
2557b32e1a
Updated switch model to be fbx
2015-09-22 12:40:09 -07:00
James Pollack
0ad238a508
Enlarge flashlight
2015-09-22 12:39:48 -07:00
ericrius1
b704ebd934
modified dice starting position
2015-09-22 09:55:24 -07:00
ericrius1
98faf3d712
Added light switch sound
2015-09-22 09:53:22 -07:00
ericrius1
b9db495ebf
Modified handControllerGrab script to trigger entity touch events for non-physical entities
2015-09-22 09:38:06 -07:00
ericrius1
703545bac3
Modified lightSwitch entity to use new incoming grab API
2015-09-22 09:34:54 -07:00
ericrius1
e984afa1dd
Merge branch 'master' into toybox
2015-09-22 08:56:39 -07:00
ericrius1
68bee8228b
abstracted toggle logic to work with mouse click as well
2015-09-22 08:53:46 -07:00
Thijs Wenker
4d26eb5258
- added some comments
...
- replaced repetitious code with loop
- fixed the audioListenerModeChanged signal (forgot connect call)
2015-09-22 16:20:58 +02:00
Thijs Wenker
dfb9034b4e
- delete new AudioListenerMode menu on script ending
...
- style fix (function naming)
2015-09-22 15:45:57 +02:00
Thijs Wenker
81932fe1d7
- added MyAvatar.audioListenerModeChanged signal , for registering changes.
...
- updated the developerMenuItems.js script to include AudioListenerMode menu options under Developer > Audio
2015-09-22 15:38:53 +02:00
BOB LONG
a23a90bf5f
Code simplification
...
Simplify the code a bit as suggested:
1) Use unsigned int instead of signed int, so we can avoid checking the
negative case
2) Merge two lines into a single line so we can inline the
implementation
Correct the js sample file header.
testing done:
- Build locally
- Pass -1 as index from js and the code still can correctly handle the
input.
2015-09-21 19:11:13 -07:00
James B. Pollack
bf22d5a942
dont delete wand at cleanup from createWand.js
2015-09-21 17:43:05 -07:00
James B. Pollack
f8d743aff0
Update to use new grab methods, only specifically request properties that we are actually using
2015-09-21 17:38:49 -07:00
James B. Pollack
92152b250a
Merge remote-tracking branch 'highfidelity/master' into bubblewand_hotfix_2
2015-09-21 17:37:23 -07:00
James B. Pollack
81358b7f14
wand changes
2015-09-21 17:01:31 -07:00
Brad Hefta-Gaub
ea141aae92
Merge pull request #5865 from jherico/bart
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Instancing work, second pass
2015-09-21 16:51:08 -07:00
James B. Pollack
2cb875e40d
Merge remote-tracking branch 'highfidelity/master' into bubblewand_hotfix_2
2015-09-21 16:45:37 -07:00
James B. Pollack
cd6ad306ac
start transitioning to new grab methods
2015-09-21 16:45:23 -07:00
ericrius1
a4e5f707cc
Toggling lights
2015-09-21 16:35:30 -07:00
James B. Pollack
d79c1bec95
remove query string
2015-09-21 16:13:24 -07:00
James B. Pollack
fd67a2b86f
Add on/off by pressure; add point bulb to end of flashlight
2015-09-21 16:10:08 -07:00
ericrius1
e4d630b1fc
more light toggling additions
2015-09-21 15:57:03 -07:00
ericrius1
8678e07c21
Adding in light triggering logic
2015-09-21 15:45:54 -07:00
ericrius1
13d7834902
Merge remote-tracking branch 'upstream/master' into toybox
2015-09-21 14:51:33 -07:00
Philip Rosedale
26e5f1ca48
Merge pull request #5842 from SeijiEmery/platform-js
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Platform.js
2015-09-21 14:28:34 -07:00
Seth Alves
cee296e70c
keep object from rotating during local grab
2015-09-21 13:50:42 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
James B. Pollack
71e668470f
Merge remote-tracking branch 'highfidelity/master' into flashlight_updates_1
2015-09-21 13:23:38 -07:00
ericrius1
b727256377
animation of doll plays longer now to give user a chance to see it play
2015-09-21 13:05:37 -07:00
ericrius1
d24df99445
Updated block logic to sync with desired behavior (each color block maps to a different size)
2015-09-21 11:51:00 -07:00
ericrius1
4e517b78e1
dice spawning higher so they fall onto craps table
2015-09-21 11:26:56 -07:00
ericrius1
30198aa6f2
Only play animation once for screaming doll when picked up
2015-09-21 11:22:35 -07:00
ericrius1
a71f1495e9
Lowered sound volume on doll, now choose between two screams
2015-09-21 11:15:40 -07:00
James B. Pollack
f3eef9322c
Remove toybox reference in spawner script
2015-09-21 11:10:42 -07:00
James B. Pollack
c2a2abe615
Remove nested bubble entities and related code
2015-09-21 11:05:51 -07:00
David Rowe
52f6fe1d04
Clear entity list when you change domains
2015-09-21 09:59:00 -07:00
ericrius1
5cd69c4f03
Added dice to master reset script
2015-09-21 09:17:23 -07:00
Brad Hefta-Gaub
ec87502f49
Merge pull request #5840 from jherico/bart
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Instanced rendering for Box entities
2015-09-18 18:06:25 -07:00
Brad Hefta-Gaub
213cc25c75
Merge pull request #5856 from sethalves/hand-controller-adjustment
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fix releaseGrab in test script
2015-09-18 17:52:12 -07:00
ericrius1
fb98960194
Adding wand to master script
2015-09-18 17:45:28 -07:00
Seth Alves
fd1c8f6389
fix releaseGrab in test script
2015-09-18 17:39:50 -07:00
ericrius1
b62807011c
Doll screams and writhes when picked up, returns to default position when let go
2015-09-18 17:22:45 -07:00
Philip Rosedale
aebadb1ab9
Merge pull request #5854 from sethalves/hand-controller-adjustment
...
tone down distance throwing
2015-09-18 17:20:22 -07:00
ericrius1
de14fc64f6
screaming on grab. Need to get release working
2015-09-18 17:17:55 -07:00
Seth Alves
cfde86a7ea
tone down distance throwing
2015-09-18 17:07:10 -07:00
David Rowe
60ba6e174f
Typo
2015-09-18 16:44:20 -07:00
David Rowe
812ab9b7c6
Merge branch 'master' into 20681
...
Conflicts:
libraries/entities/src/EntityItemProperties.cpp
2015-09-18 16:44:04 -07:00
Philip Rosedale
bbc1c551eb
Merge pull request #5853 from sethalves/hand-controller-adjustment
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fix when releaseGrab is called
2015-09-18 16:30:01 -07:00
Brad Davis
8a703d0363
Instanced rendering, first pass
2015-09-18 16:29:29 -07:00
Seth Alves
236831d385
fix when releaseGrab is called
2015-09-18 16:28:15 -07:00
Philip Rosedale
928a74a306
Merge pull request #5852 from sethalves/hand-controller-adjustment
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Hand controller adjustment
2015-09-18 16:21:12 -07:00
Seth Alves
5db3af3f4c
formatting
2015-09-18 15:58:47 -07:00
Seth Alves
5367de35c1
fix distance-grab throwing
2015-09-18 15:45:36 -07:00
James B. Pollack
ccf125c047
Cleanup comments
2015-09-18 15:40:39 -07:00
James B. Pollack
c364189bc8
Update file header
2015-09-18 15:26:34 -07:00
James B. Pollack
dc17985e29
Add some logic for turning off the flashlight when squeeze trigger pressure is low, and turning it back on when squeeze pressure goes over certain amount
2015-09-18 15:24:44 -07:00
Eric Levin
35e38a443c
Merge pull request #5849 from sethalves/hand-controller-adjustment
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Hand controller adjustment
2015-09-18 15:22:29 -07:00
Andrew Meadows
269e3d7f23
Merge pull request #5836 from ZappoMan/getEntityPropertiesPerformance
...
Entities.getEntityProperty() performance improvements
2015-09-18 15:19:06 -07:00
Seth Alves
3d18edd9d1
update detectGrabExample.js
2015-09-18 15:13:09 -07:00
Seth Alves
612e906a44
change the names of entityMethods which the grab script will call. adjust the release velocity multiplier
2015-09-18 15:09:05 -07:00
Seth Alves
d1a7aca7f0
add continue-distance-holding state. don't call callEntityMethod unless action creation works. increase distance-holding multiplier.
2015-09-18 14:45:49 -07:00
ericrius1
dd3f1301e6
Blocks are now multi colored
2015-09-18 14:36:41 -07:00
James B. Pollack
a897c17eb2
Remove grab-frame and reset position code
2015-09-18 14:31:40 -07:00
James B. Pollack
031761fa57
added some logging while things were broken
2015-09-18 14:27:57 -07:00
Seth Alves
c5716b715d
merge from upstream
2015-09-18 14:22:11 -07:00
Seth Alves
7a8cee4cc3
fix release velocity so throwing things works reliably
2015-09-18 14:13:08 -07:00
Brad Hefta-Gaub
0d37511071
add support for scripts to call methods on entity scripts
2015-09-18 14:06:38 -07:00
ericrius1
86dfa6f590
2 sizes for blocks
2015-09-18 12:35:49 -07:00
David Rowe
03194437f5
Merge branch 'master' into 20681
...
Conflicts:
examples/entityScripts/sprayPaintCan.js
2015-09-18 12:04:02 -07:00
David Rowe
68874eed96
Update particle scripts
2015-09-18 11:34:26 -07:00
ericrius1
8ada3dec6e
Adding doll in
2015-09-18 11:29:16 -07:00
Seiji Emery
e723a5c0fd
whitespace + "waiting for entity server"
...
No functionality changes, but now prints "waiting for entity server"
once if waiting for more than X seconds in startup().
2015-09-18 11:18:33 -07:00
Seiji Emery
c25d8857d9
Merge branch 'master' of https://github.com/highfidelity/hifi into platform-js
2015-09-18 11:14:49 -07:00
ericrius1
65722dc870
Removed master spawner as its no longer needed
2015-09-18 11:01:33 -07:00
ericrius1
6e4b838bf9
added collision sound to bbal
2015-09-18 10:59:28 -07:00
ericrius1
d6377ee6bb
Added basketball to master reset script
2015-09-18 10:55:29 -07:00
James B. Pollack
15ea9219d6
collision timeouts
2015-09-18 10:41:44 -07:00
James B. Pollack
9a3a87eedf
improve velocity calculations for wand
2015-09-18 10:03:21 -07:00
Seth Alves
b08f567999
put controller specific functions inside the controller object
2015-09-18 09:56:45 -07:00
Seth Alves
b8c8ea2b53
move magic numbers to constant variables, add some comments
2015-09-18 07:20:35 -07:00
David Rowe
8634b59914
Make able to emit from within portion of ellipsoid volume
2015-09-17 23:49:57 -07:00
Seth Alves
6d7b129b83
rework handControllerGrab.js
2015-09-17 23:15:18 -07:00
David Rowe
9e2b5b75b6
Make able to emit in specified range of directions
...
Controlled by polar and azimuth start and finish angles, around point or
from specified part of spheroid surface.
2015-09-17 22:40:49 -07:00
James B. Pollack
8a7798fcd7
disable bubble particle burst until i know the right for an entity to watch and see if it is deleted.
2015-09-17 22:00:44 -07:00
Brad Hefta-Gaub
0811da14b8
use new feature for getEntityUserData
2015-09-17 21:14:07 -07:00
David Rowe
f647dcf147
Change emitter radiuses to dimensions to match sphere properties
2015-09-17 21:06:40 -07:00
James B. Pollack
5ac084ad4f
Randomize bubble gravity, code cleanup
2015-09-17 20:57:07 -07:00
ericrius1
ae795a5c4f
spray paint spawner working
2015-09-17 17:15:59 -07:00
David Rowe
12e2cf3ce9
Emit in all directions from a point or the surface of a spheroid
2015-09-17 17:14:35 -07:00
ericrius1
78642e3c79
Getting rid of managers
2015-09-17 17:04:09 -07:00
ericrius1
5f12a5c85a
Merge branch 'master' into toybox
2015-09-17 16:13:10 -07:00
ericrius1
9614a69b19
adding spray can
2015-09-17 16:12:16 -07:00
James B. Pollack
df0b9e7dbb
refactor bubble wand to prevent duplicate bubbles
2015-09-17 15:59:19 -07:00
ericrius1
109f2d8a1a
base positions
2015-09-17 15:39:31 -07:00
ericrius1
75c1e49567
more tweaks
...
yeah
2015-09-17 15:32:40 -07:00
ericrius1
cdae5452ce
going ac script route for entity reset
2015-09-17 14:21:11 -07:00
Brad Hefta-Gaub
5549f4ec40
Merge pull request #5821 from ericrius1/paintCan
...
Paint can tweaks
2015-09-17 11:37:44 -07:00
ericrius1
c5b7de2156
added fire spawner
2015-09-17 10:00:01 -07:00
ericrius1
7ffcce589d
blocks spawning
2015-09-17 09:09:25 -07:00
ericrius1
b9985031da
adding blocks
2015-09-17 09:03:42 -07:00
James B. Pollack
75df4e96e8
cleanup
2015-09-16 18:48:06 -07:00
James B. Pollack
a8fe3b3edd
keep the bubble with the wand, make the wand smaller
2015-09-16 18:08:56 -07:00
James B. Pollack
9aa2067e3e
cleanup unused reset stuff
2015-09-16 17:26:18 -07:00
James B. Pollack
e1e567b1b5
remove mouth mode
2015-09-16 17:09:54 -07:00
James B. Pollack
3e7cc7d6eb
remove sounds from bubble
2015-09-16 17:02:52 -07:00
James B. Pollack
5ab8f19257
fix merge leftovers
2015-09-16 16:42:23 -07:00
James B. Pollack
c2d5483da6
Merge branch 'bubblewand_hotfix_2' of https://github.com/imgntn/hifi into bubblewand_hotfix_2
2015-09-16 16:32:23 -07:00
James B. Pollack
455ed27c2b
pre-test with eric
2015-09-16 16:26:09 -07:00
David Rowe
d51cab3e3d
Replace particle velocity with speed and orientation
2015-09-16 14:51:08 -07:00
ericrius1
bbf6e8b599
using relative paths for entity scripts
2015-09-16 13:52:29 -07:00
ericrius1
0b21cc1777
paint can tweaks
2015-09-16 09:59:35 -07:00
BOB LONG
efc321bc10
Display face blend coefficients
...
Display the face blend coefficients and update the value in real time.
2015-09-16 00:40:26 -07:00
James Pollack
37f45b57ff
wand updates
2015-09-15 18:40:54 -07:00
Seth Alves
f7193dbb97
if the intersection distance is small, use grab-mode rather than distant-grab-mode
2015-09-15 16:55:51 -07:00
ericrius1
da208526cc
spray can tweaks
2015-09-15 16:48:28 -07:00
ericrius1
9648f56062
some fixups to spray paint script
2015-09-15 15:48:21 -07:00
Seth Alves
e650e40388
try harder to have line rezzed when it's needed. don't ignore entities that are too close when doing line intersection
2015-09-15 11:32:56 -07:00
Seth Alves
7b5d6c20e9
double change in hand rotation before applying it to the object
2015-09-15 11:21:13 -07:00
Seth Alves
99b0046fc7
various adjustments
2015-09-15 10:43:17 -07:00
Seth Alves
d874c9b382
snip out tractor beam
2015-09-14 14:20:49 -07:00
Seth Alves
f4aad05621
reduce radius of hand-intersects-object test. fix lifetime of laser line
2015-09-14 14:07:16 -07:00
Brad Davis
9b81842850
Merge branch 'master' into homer
...
Conflicts:
assignment-client/src/octree/OctreeSendThread.cpp
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/EntityTreeElement.h
libraries/entities/src/EntityTreeHeadlessViewer.cpp
libraries/entities/src/RecurseOctreeToMapOperator.cpp
libraries/octree/src/Octree.h
libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Seth Alves
f51f17b267
Merge pull request #5775 from ericrius1/paintCan
...
Paint can
2015-09-11 12:34:44 -07:00
ericrius1
0a46db60ac
spawning particles on grab and deleting on release, with a lifetime, for better cleanup of particles
2015-09-11 12:01:01 -07:00
ericrius1
eabdd1f4d9
quick fix for particles hanging around
2015-09-11 11:33:21 -07:00
ericrius1
6e46e3d3b6
cleanup for paintcan
2015-09-11 11:24:53 -07:00
ericrius1
1991ba0eba
absolute path for now- just for testing purposes before merge
2015-09-11 09:37:03 -07:00
Brad Davis
92eeb564fe
PR comments
2015-09-10 20:57:43 -07:00
Brad Davis
aa989c3687
Fixing some entity race condition crashes
2015-09-10 20:53:17 -07:00
Brad Davis
3bc9e8c98d
Fixing some entity race condition crashes
2015-09-10 20:43:41 -07:00
James Pollack
c3ed2d9064
fix file paths
2015-09-10 17:10:55 -07:00
ericrius1
7969fb64ce
tweaking distance threshold
2015-09-10 17:08:52 -07:00
James Pollack
1cec61ebba
fire particles before burst sound
2015-09-10 17:05:24 -07:00
Seth Alves
94dc86833f
Revert "edit.js adjustment"
2015-09-10 17:01:11 -07:00
James Pollack
387e7b74a9
Return wand to its original position if it hasnt moved for 5 seconds, better particles, wand scaled to human size
2015-09-10 16:58:39 -07:00
ericrius1
a1fd867c09
timer fix for reset
2015-09-10 16:46:25 -07:00
ericrius1
510e253575
switching to hosted script for testing
2015-09-10 16:26:57 -07:00
ericrius1
66e4acf651
trying to move to instant reset
2015-09-10 16:21:57 -07:00
Sam Gateau
ae03d32a84
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2015-09-10 15:55:42 -07:00
Sam Gateau
3bf0f388eb
Make the flashlight grab frame work correctly
2015-09-10 15:39:54 -07:00
Philip Rosedale
5955228652
Merge pull request #5769 from sethalves/edit-js-adjustment
...
edit.js adjustment
2015-09-10 15:36:35 -07:00
Philip Rosedale
93261976c0
Merge pull request #5763 from hyperlogic/tony/squeeze-hands-improvements
...
Improvements to squeezeHands.js
2015-09-10 15:34:52 -07:00
Sam Gateau
d0592d562c
Make the flashlight grab frame work correctly
2015-09-10 15:30:50 -07:00
Seth Alves
698ccc6fb0
don't change camera when edit.js is activated. don't highlight entites I mouse-hover over.
2015-09-10 13:48:36 -07:00
James Pollack
ee7e25a137
remove localhost refs
2015-09-10 11:49:12 -07:00
James Pollack
5df483b35f
ignore 0,0,0 positions so we have accurate unload for bubbles
2015-09-10 11:32:21 -07:00
James Pollack
dfa43e84bf
bubble update hook
2015-09-10 10:31:17 -07:00
James Pollack
8f77c0b61c
Update wand to use relative paths, remove some unused position tracking methods, remove cache busting from model file paths
2015-09-10 09:58:31 -07:00
Sam Gateau
38fcb80135
FIx bad relative path
2015-09-10 09:52:52 -07:00
Howard Stearns
d7c1c7593a
Merge pull request #5761 from ZappoMan/preventIncludeRecusion
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prevent Script.include() from including the same file multiple times
2015-09-10 09:22:55 -07:00
Brad Hefta-Gaub
1aa3c746a6
Merge pull request #5762 from samcake/punk
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Adding the flashlight toy script
2015-09-10 09:15:22 -07:00
Brad Hefta-Gaub
edf889a4c8
Merge pull request #5756 from ericrius1/grabChanges
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added lifetime to pointer, default grab behavior now honors objects i…
2015-09-10 09:14:11 -07:00
Brad Hefta-Gaub
f45e182d33
fix CR feedback, add examples
2015-09-10 09:06:56 -07:00
ericrius1
66a4ff752c
cleaning up lifetime calc
2015-09-10 09:01:51 -07:00
ericrius1
9ba681dd7f
fixed way lifetime on pointer entity is updated
2015-09-10 08:59:05 -07:00
samcake
e647bfc19b
Update flashlight.js
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modify the path to be relative
2015-09-09 22:41:09 -07:00
Anthony J. Thibault
839047e583
Improvements to squeezeHands.js
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* Account for controller dead spot. This helps us to see first few frames of the opening animation
and the last few frames of the closing animation
* Added a small amount of smoothing on the triggers
* Fixed bug when controllers were closed quickly and the animation frame was never getting set,
because frame and lastFrame were equal.
* Changed animation urls to Ozan's latest.
2015-09-09 21:46:35 -07:00
Sam Gateau
0a0a9805f6
Fixing the url behavior
2015-09-09 18:11:00 -07:00
Sam Gateau
8360fceadf
Fixing the url behavior
2015-09-09 18:09:52 -07:00
Sam Gateau
6aebda86f4
Creating the flashlight script files
2015-09-09 17:24:20 -07:00
Brad Hefta-Gaub
0023016447
Merge pull request #5757 from ZappoMan/breakdanceToy
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added some debugging to breakdance toy
2015-09-09 14:56:08 -07:00
Brad Hefta-Gaub
62bf6c7c6f
added some debugging to breakdance toy
2015-09-09 14:55:39 -07:00
Brad Hefta-Gaub
ec93fc1b05
added some debugging to breakdance toy
2015-09-09 14:24:52 -07:00
ericrius1
5025030726
added lifetime to pointer, default grab behavior now honors objects initial position and rotation
2015-09-09 14:24:30 -07:00
Brad Hefta-Gaub
6866c288b0
Merge pull request #5754 from ZappoMan/breakdanceToy
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fix breakdance toy
2015-09-09 12:42:10 -07:00
Brad Hefta-Gaub
427ed8807b
fix breakdance toy
2015-09-09 12:41:59 -07:00
James Pollack
da90b7ff08
remove logging around bubble leave entity
2015-09-09 09:53:47 -07:00
James Pollack
0ac4da285c
Update bubblewand to not use overlays by default.
2015-09-09 09:48:39 -07:00
Ryan Downe Karpf
9c71d5fd4d
Merge pull request #5750 from ZappoMan/boombox
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lower volume
2015-09-09 09:30:29 -07:00
Brad Hefta-Gaub
b0329a58a6
lower volume
2015-09-09 09:29:31 -07:00
Brad Davis
75a05ff15d
Reduce logging spam in omniTools/magBalls
2015-09-08 20:56:54 -07:00
Brad Hefta-Gaub
ae8c3a19ed
Merge pull request #5746 from imgntn/bubblewand_hotfix_1
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Run cleanup when createWand.js ends; Don't delete bubbles on collision (for now)
2015-09-08 18:18:36 -07:00
Brad Hefta-Gaub
ece8addf81
fix issue with default scripts
2015-09-08 18:08:30 -07:00
James Pollack
66b6d5178f
Cleanup wand when createWand.js script ends
2015-09-08 17:25:39 -07:00
Brad Hefta-Gaub
0612ee498d
Merge pull request #5742 from ericrius1/defaultGrab
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handControllerGrab.js is active by default
2015-09-08 16:49:03 -07:00