Commit graph

3386 commits

Author SHA1 Message Date
ericrius1
9d9de61afa updated die starting positions 2015-09-23 09:36:30 -07:00
ericrius1
cf701095c4 updated light switch sound volume to be 50% of what it was 2015-09-23 09:33:02 -07:00
Brad Hefta-Gaub
8d8035a418 Merge branch 'master' of https://github.com/highfidelity/hifi into fixWarning
Conflicts:
	libraries/render-utils/src/Model.cpp
	libraries/render-utils/src/Model.h
2015-09-22 20:54:25 -07:00
Brad Hefta-Gaub
3fe4de4511 Merge pull request #5751 from imgntn/bubblewand_hotfix_2
Bubble Wand
2015-09-22 20:35:58 -07:00
James Pollack
fa1d5be310 Reduce volume, JSLint, Coding standards 2015-09-22 18:20:23 -07:00
James Pollack
3e3d7a8bfa JS Linting and Coding Standards 2015-09-22 18:12:51 -07:00
Brad Hefta-Gaub
efda121619 fix a bunch of warnings on windows 2015-09-22 16:40:17 -07:00
ericrius1
99dc5a5127 updated doll's sound when picked up 2015-09-22 15:55:35 -07:00
ericrius1
f2afd66615 v2? 2015-09-22 15:50:46 -07:00
ericrius1
ad0c0d3b2b no v1 to avoid caching 2015-09-22 15:50:06 -07:00
ericrius1
55f76a4296 Added more sconce lights to lightSwitch.js 2015-09-22 15:45:18 -07:00
Brad Hefta-Gaub
5bcce50b98 Merge pull request #5846 from bob-long/master
Display the face blend coefficients and update the value in real time.
2015-09-22 14:56:56 -07:00
James Pollack
1e09c2501c This updates the flashlight to have sounds when it turns on and off 2015-09-22 14:21:14 -07:00
ericrius1
5546a04f4d Added flashlight to master script 2015-09-22 13:48:10 -07:00
ericrius1
135b34d82a Merge branch 'master' into toybox 2015-09-22 13:32:08 -07:00
ericrius1
42a2125336 Only asking for needed props 2015-09-22 13:29:54 -07:00
ericrius1
a28cf5ce8b updated grab script 2015-09-22 13:29:16 -07:00
ericrius1
a0bf7b6529 doll animation fixes 2015-09-22 13:20:17 -07:00
ericrius1
6298dcb2fc attempt fix for doll animation 2015-09-22 13:03:44 -07:00
Eric Levin
00e0523872 Merge pull request #5851 from imgntn/flashlight_updates_1
Flashlight updates
2015-09-22 13:01:26 -07:00
ericrius1
d273852bf9 New wand script 2015-09-22 12:56:01 -07:00
James Pollack
561b4ca8e1 Remove update loop refs, remove unload method 2015-09-22 12:52:24 -07:00
ericrius1
a266e8d65a updated reset script to use new wand script 2015-09-22 12:49:45 -07:00
James Pollack
e5c42c76a2 Remove update loop refs 2015-09-22 12:41:00 -07:00
ericrius1
2557b32e1a Updated switch model to be fbx 2015-09-22 12:40:09 -07:00
James Pollack
0ad238a508 Enlarge flashlight 2015-09-22 12:39:48 -07:00
ericrius1
b704ebd934 modified dice starting position 2015-09-22 09:55:24 -07:00
ericrius1
98faf3d712 Added light switch sound 2015-09-22 09:53:22 -07:00
ericrius1
b9db495ebf Modified handControllerGrab script to trigger entity touch events for non-physical entities 2015-09-22 09:38:06 -07:00
ericrius1
703545bac3 Modified lightSwitch entity to use new incoming grab API 2015-09-22 09:34:54 -07:00
ericrius1
e984afa1dd Merge branch 'master' into toybox 2015-09-22 08:56:39 -07:00
ericrius1
68bee8228b abstracted toggle logic to work with mouse click as well 2015-09-22 08:53:46 -07:00
Thijs Wenker
4d26eb5258 - added some comments
- replaced repetitious code with loop
- fixed the audioListenerModeChanged signal (forgot connect call)
2015-09-22 16:20:58 +02:00
Thijs Wenker
dfb9034b4e - delete new AudioListenerMode menu on script ending
- style fix (function naming)
2015-09-22 15:45:57 +02:00
Thijs Wenker
81932fe1d7 - added MyAvatar.audioListenerModeChanged signal , for registering changes.
- updated the developerMenuItems.js script to include AudioListenerMode menu options under Developer > Audio
2015-09-22 15:38:53 +02:00
BOB LONG
a23a90bf5f Code simplification
Simplify the code a bit as suggested:

1) Use unsigned int instead of signed int, so we can avoid checking the
negative case
2) Merge two lines into a single line so we can inline the
implementation

Correct the js sample file header.

testing done:
- Build locally
- Pass -1 as index from js and the code still can correctly handle the
input.
2015-09-21 19:11:13 -07:00
James B. Pollack
bf22d5a942 dont delete wand at cleanup from createWand.js 2015-09-21 17:43:05 -07:00
James B. Pollack
f8d743aff0 Update to use new grab methods, only specifically request properties that we are actually using 2015-09-21 17:38:49 -07:00
James B. Pollack
92152b250a Merge remote-tracking branch 'highfidelity/master' into bubblewand_hotfix_2 2015-09-21 17:37:23 -07:00
James B. Pollack
81358b7f14 wand changes 2015-09-21 17:01:31 -07:00
Brad Hefta-Gaub
ea141aae92 Merge pull request #5865 from jherico/bart
Instancing work, second pass
2015-09-21 16:51:08 -07:00
James B. Pollack
2cb875e40d Merge remote-tracking branch 'highfidelity/master' into bubblewand_hotfix_2 2015-09-21 16:45:37 -07:00
James B. Pollack
cd6ad306ac start transitioning to new grab methods 2015-09-21 16:45:23 -07:00
ericrius1
a4e5f707cc Toggling lights 2015-09-21 16:35:30 -07:00
James B. Pollack
d79c1bec95 remove query string 2015-09-21 16:13:24 -07:00
James B. Pollack
fd67a2b86f Add on/off by pressure; add point bulb to end of flashlight 2015-09-21 16:10:08 -07:00
ericrius1
e4d630b1fc more light toggling additions 2015-09-21 15:57:03 -07:00
ericrius1
8678e07c21 Adding in light triggering logic 2015-09-21 15:45:54 -07:00
ericrius1
13d7834902 Merge remote-tracking branch 'upstream/master' into toybox 2015-09-21 14:51:33 -07:00
Philip Rosedale
26e5f1ca48 Merge pull request #5842 from SeijiEmery/platform-js
Platform.js
2015-09-21 14:28:34 -07:00
Seth Alves
cee296e70c keep object from rotating during local grab 2015-09-21 13:50:42 -07:00
Bradley Austin Davis
e024d23366 Instancing work, second pass 2015-09-21 13:27:02 -07:00
James B. Pollack
71e668470f Merge remote-tracking branch 'highfidelity/master' into flashlight_updates_1 2015-09-21 13:23:38 -07:00
ericrius1
b727256377 animation of doll plays longer now to give user a chance to see it play 2015-09-21 13:05:37 -07:00
ericrius1
d24df99445 Updated block logic to sync with desired behavior (each color block maps to a different size) 2015-09-21 11:51:00 -07:00
ericrius1
4e517b78e1 dice spawning higher so they fall onto craps table 2015-09-21 11:26:56 -07:00
ericrius1
30198aa6f2 Only play animation once for screaming doll when picked up 2015-09-21 11:22:35 -07:00
ericrius1
a71f1495e9 Lowered sound volume on doll, now choose between two screams 2015-09-21 11:15:40 -07:00
James B. Pollack
f3eef9322c Remove toybox reference in spawner script 2015-09-21 11:10:42 -07:00
James B. Pollack
c2a2abe615 Remove nested bubble entities and related code 2015-09-21 11:05:51 -07:00
David Rowe
52f6fe1d04 Clear entity list when you change domains 2015-09-21 09:59:00 -07:00
ericrius1
5cd69c4f03 Added dice to master reset script 2015-09-21 09:17:23 -07:00
Brad Hefta-Gaub
ec87502f49 Merge pull request #5840 from jherico/bart
Instanced rendering for Box entities
2015-09-18 18:06:25 -07:00
Brad Hefta-Gaub
213cc25c75 Merge pull request #5856 from sethalves/hand-controller-adjustment
fix releaseGrab in test script
2015-09-18 17:52:12 -07:00
ericrius1
fb98960194 Adding wand to master script 2015-09-18 17:45:28 -07:00
Seth Alves
fd1c8f6389 fix releaseGrab in test script 2015-09-18 17:39:50 -07:00
ericrius1
b62807011c Doll screams and writhes when picked up, returns to default position when let go 2015-09-18 17:22:45 -07:00
Philip Rosedale
aebadb1ab9 Merge pull request #5854 from sethalves/hand-controller-adjustment
tone down distance throwing
2015-09-18 17:20:22 -07:00
ericrius1
de14fc64f6 screaming on grab. Need to get release working 2015-09-18 17:17:55 -07:00
Seth Alves
cfde86a7ea tone down distance throwing 2015-09-18 17:07:10 -07:00
David Rowe
60ba6e174f Typo 2015-09-18 16:44:20 -07:00
David Rowe
812ab9b7c6 Merge branch 'master' into 20681
Conflicts:
	libraries/entities/src/EntityItemProperties.cpp
2015-09-18 16:44:04 -07:00
Philip Rosedale
bbc1c551eb Merge pull request #5853 from sethalves/hand-controller-adjustment
fix when releaseGrab is called
2015-09-18 16:30:01 -07:00
Brad Davis
8a703d0363 Instanced rendering, first pass 2015-09-18 16:29:29 -07:00
Seth Alves
236831d385 fix when releaseGrab is called 2015-09-18 16:28:15 -07:00
Philip Rosedale
928a74a306 Merge pull request #5852 from sethalves/hand-controller-adjustment
Hand controller adjustment
2015-09-18 16:21:12 -07:00
Seth Alves
5db3af3f4c formatting 2015-09-18 15:58:47 -07:00
Seth Alves
5367de35c1 fix distance-grab throwing 2015-09-18 15:45:36 -07:00
James B. Pollack
ccf125c047 Cleanup comments 2015-09-18 15:40:39 -07:00
James B. Pollack
c364189bc8 Update file header 2015-09-18 15:26:34 -07:00
James B. Pollack
dc17985e29 Add some logic for turning off the flashlight when squeeze trigger pressure is low, and turning it back on when squeeze pressure goes over certain amount 2015-09-18 15:24:44 -07:00
Eric Levin
35e38a443c Merge pull request #5849 from sethalves/hand-controller-adjustment
Hand controller adjustment
2015-09-18 15:22:29 -07:00
Andrew Meadows
269e3d7f23 Merge pull request #5836 from ZappoMan/getEntityPropertiesPerformance
Entities.getEntityProperty() performance improvements
2015-09-18 15:19:06 -07:00
Seth Alves
3d18edd9d1 update detectGrabExample.js 2015-09-18 15:13:09 -07:00
Seth Alves
612e906a44 change the names of entityMethods which the grab script will call. adjust the release velocity multiplier 2015-09-18 15:09:05 -07:00
Seth Alves
d1a7aca7f0 add continue-distance-holding state. don't call callEntityMethod unless action creation works. increase distance-holding multiplier. 2015-09-18 14:45:49 -07:00
ericrius1
dd3f1301e6 Blocks are now multi colored 2015-09-18 14:36:41 -07:00
James B. Pollack
a897c17eb2 Remove grab-frame and reset position code 2015-09-18 14:31:40 -07:00
James B. Pollack
031761fa57 added some logging while things were broken 2015-09-18 14:27:57 -07:00
Seth Alves
c5716b715d merge from upstream 2015-09-18 14:22:11 -07:00
Seth Alves
7a8cee4cc3 fix release velocity so throwing things works reliably 2015-09-18 14:13:08 -07:00
Brad Hefta-Gaub
0d37511071 add support for scripts to call methods on entity scripts 2015-09-18 14:06:38 -07:00
ericrius1
86dfa6f590 2 sizes for blocks 2015-09-18 12:35:49 -07:00
David Rowe
03194437f5 Merge branch 'master' into 20681
Conflicts:
	examples/entityScripts/sprayPaintCan.js
2015-09-18 12:04:02 -07:00
David Rowe
68874eed96 Update particle scripts 2015-09-18 11:34:26 -07:00
ericrius1
8ada3dec6e Adding doll in 2015-09-18 11:29:16 -07:00
Seiji Emery
e723a5c0fd whitespace + "waiting for entity server"
No functionality changes, but now prints "waiting for entity server"
once if waiting for more than X seconds in startup().
2015-09-18 11:18:33 -07:00
Seiji Emery
c25d8857d9 Merge branch 'master' of https://github.com/highfidelity/hifi into platform-js 2015-09-18 11:14:49 -07:00
ericrius1
65722dc870 Removed master spawner as its no longer needed 2015-09-18 11:01:33 -07:00
ericrius1
6e4b838bf9 added collision sound to bbal 2015-09-18 10:59:28 -07:00
ericrius1
d6377ee6bb Added basketball to master reset script 2015-09-18 10:55:29 -07:00
James B. Pollack
15ea9219d6 collision timeouts 2015-09-18 10:41:44 -07:00
James B. Pollack
9a3a87eedf improve velocity calculations for wand 2015-09-18 10:03:21 -07:00
Seth Alves
b08f567999 put controller specific functions inside the controller object 2015-09-18 09:56:45 -07:00
Seth Alves
b8c8ea2b53 move magic numbers to constant variables, add some comments 2015-09-18 07:20:35 -07:00
David Rowe
8634b59914 Make able to emit from within portion of ellipsoid volume 2015-09-17 23:49:57 -07:00
Seth Alves
6d7b129b83 rework handControllerGrab.js 2015-09-17 23:15:18 -07:00
David Rowe
9e2b5b75b6 Make able to emit in specified range of directions
Controlled by polar and azimuth start and finish angles, around point or
from specified part of spheroid surface.
2015-09-17 22:40:49 -07:00
James B. Pollack
8a7798fcd7 disable bubble particle burst until i know the right for an entity to watch and see if it is deleted. 2015-09-17 22:00:44 -07:00
Brad Hefta-Gaub
0811da14b8 use new feature for getEntityUserData 2015-09-17 21:14:07 -07:00
David Rowe
f647dcf147 Change emitter radiuses to dimensions to match sphere properties 2015-09-17 21:06:40 -07:00
James B. Pollack
5ac084ad4f Randomize bubble gravity, code cleanup 2015-09-17 20:57:07 -07:00
ericrius1
ae795a5c4f spray paint spawner working 2015-09-17 17:15:59 -07:00
David Rowe
12e2cf3ce9 Emit in all directions from a point or the surface of a spheroid 2015-09-17 17:14:35 -07:00
ericrius1
78642e3c79 Getting rid of managers 2015-09-17 17:04:09 -07:00
ericrius1
5f12a5c85a Merge branch 'master' into toybox 2015-09-17 16:13:10 -07:00
ericrius1
9614a69b19 adding spray can 2015-09-17 16:12:16 -07:00
James B. Pollack
df0b9e7dbb refactor bubble wand to prevent duplicate bubbles 2015-09-17 15:59:19 -07:00
ericrius1
109f2d8a1a base positions 2015-09-17 15:39:31 -07:00
ericrius1
75c1e49567 more tweaks
yeah
2015-09-17 15:32:40 -07:00
ericrius1
cdae5452ce going ac script route for entity reset 2015-09-17 14:21:11 -07:00
Brad Hefta-Gaub
5549f4ec40 Merge pull request #5821 from ericrius1/paintCan
Paint can tweaks
2015-09-17 11:37:44 -07:00
ericrius1
c5b7de2156 added fire spawner 2015-09-17 10:00:01 -07:00
ericrius1
7ffcce589d blocks spawning 2015-09-17 09:09:25 -07:00
ericrius1
b9985031da adding blocks 2015-09-17 09:03:42 -07:00
James B. Pollack
75df4e96e8 cleanup 2015-09-16 18:48:06 -07:00
James B. Pollack
a8fe3b3edd keep the bubble with the wand, make the wand smaller 2015-09-16 18:08:56 -07:00
James B. Pollack
9aa2067e3e cleanup unused reset stuff 2015-09-16 17:26:18 -07:00
James B. Pollack
e1e567b1b5 remove mouth mode 2015-09-16 17:09:54 -07:00
James B. Pollack
3e7cc7d6eb remove sounds from bubble 2015-09-16 17:02:52 -07:00
James B. Pollack
5ab8f19257 fix merge leftovers 2015-09-16 16:42:23 -07:00
James B. Pollack
c2d5483da6 Merge branch 'bubblewand_hotfix_2' of https://github.com/imgntn/hifi into bubblewand_hotfix_2 2015-09-16 16:32:23 -07:00
James B. Pollack
455ed27c2b pre-test with eric 2015-09-16 16:26:09 -07:00
David Rowe
d51cab3e3d Replace particle velocity with speed and orientation 2015-09-16 14:51:08 -07:00
ericrius1
bbf6e8b599 using relative paths for entity scripts 2015-09-16 13:52:29 -07:00
ericrius1
0b21cc1777 paint can tweaks 2015-09-16 09:59:35 -07:00
BOB LONG
efc321bc10 Display face blend coefficients
Display the face blend coefficients and update the value in real time.
2015-09-16 00:40:26 -07:00
James Pollack
37f45b57ff wand updates 2015-09-15 18:40:54 -07:00
Seth Alves
f7193dbb97 if the intersection distance is small, use grab-mode rather than distant-grab-mode 2015-09-15 16:55:51 -07:00
ericrius1
da208526cc spray can tweaks 2015-09-15 16:48:28 -07:00
ericrius1
9648f56062 some fixups to spray paint script 2015-09-15 15:48:21 -07:00
Seth Alves
e650e40388 try harder to have line rezzed when it's needed. don't ignore entities that are too close when doing line intersection 2015-09-15 11:32:56 -07:00
Seth Alves
7b5d6c20e9 double change in hand rotation before applying it to the object 2015-09-15 11:21:13 -07:00
Seth Alves
99b0046fc7 various adjustments 2015-09-15 10:43:17 -07:00
Seth Alves
d874c9b382 snip out tractor beam 2015-09-14 14:20:49 -07:00
Seth Alves
f4aad05621 reduce radius of hand-intersects-object test. fix lifetime of laser line 2015-09-14 14:07:16 -07:00
Brad Davis
9b81842850 Merge branch 'master' into homer
Conflicts:
	assignment-client/src/octree/OctreeSendThread.cpp
	interface/src/Application.cpp
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTreeElement.cpp
	libraries/entities/src/EntityTreeElement.h
	libraries/entities/src/EntityTreeHeadlessViewer.cpp
	libraries/entities/src/RecurseOctreeToMapOperator.cpp
	libraries/octree/src/Octree.h
	libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Seth Alves
f51f17b267 Merge pull request #5775 from ericrius1/paintCan
Paint can
2015-09-11 12:34:44 -07:00
ericrius1
0a46db60ac spawning particles on grab and deleting on release, with a lifetime, for better cleanup of particles 2015-09-11 12:01:01 -07:00
ericrius1
eabdd1f4d9 quick fix for particles hanging around 2015-09-11 11:33:21 -07:00
ericrius1
6e46e3d3b6 cleanup for paintcan 2015-09-11 11:24:53 -07:00
ericrius1
1991ba0eba absolute path for now- just for testing purposes before merge 2015-09-11 09:37:03 -07:00
Brad Davis
92eeb564fe PR comments 2015-09-10 20:57:43 -07:00
Brad Davis
aa989c3687 Fixing some entity race condition crashes 2015-09-10 20:53:17 -07:00
Brad Davis
3bc9e8c98d Fixing some entity race condition crashes 2015-09-10 20:43:41 -07:00
James Pollack
c3ed2d9064 fix file paths 2015-09-10 17:10:55 -07:00
ericrius1
7969fb64ce tweaking distance threshold 2015-09-10 17:08:52 -07:00
James Pollack
1cec61ebba fire particles before burst sound 2015-09-10 17:05:24 -07:00
Seth Alves
94dc86833f Revert "edit.js adjustment" 2015-09-10 17:01:11 -07:00
James Pollack
387e7b74a9 Return wand to its original position if it hasnt moved for 5 seconds, better particles, wand scaled to human size 2015-09-10 16:58:39 -07:00
ericrius1
a1fd867c09 timer fix for reset 2015-09-10 16:46:25 -07:00
ericrius1
510e253575 switching to hosted script for testing 2015-09-10 16:26:57 -07:00
ericrius1
66e4acf651 trying to move to instant reset 2015-09-10 16:21:57 -07:00
Sam Gateau
ae03d32a84 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-09-10 15:55:42 -07:00
Sam Gateau
3bf0f388eb Make the flashlight grab frame work correctly 2015-09-10 15:39:54 -07:00
Philip Rosedale
5955228652 Merge pull request #5769 from sethalves/edit-js-adjustment
edit.js adjustment
2015-09-10 15:36:35 -07:00
Philip Rosedale
93261976c0 Merge pull request #5763 from hyperlogic/tony/squeeze-hands-improvements
Improvements to squeezeHands.js
2015-09-10 15:34:52 -07:00
Sam Gateau
d0592d562c Make the flashlight grab frame work correctly 2015-09-10 15:30:50 -07:00
Seth Alves
698ccc6fb0 don't change camera when edit.js is activated. don't highlight entites I mouse-hover over. 2015-09-10 13:48:36 -07:00
James Pollack
ee7e25a137 remove localhost refs 2015-09-10 11:49:12 -07:00
James Pollack
5df483b35f ignore 0,0,0 positions so we have accurate unload for bubbles 2015-09-10 11:32:21 -07:00
James Pollack
dfa43e84bf bubble update hook 2015-09-10 10:31:17 -07:00
James Pollack
8f77c0b61c Update wand to use relative paths, remove some unused position tracking methods, remove cache busting from model file paths 2015-09-10 09:58:31 -07:00
Sam Gateau
38fcb80135 FIx bad relative path 2015-09-10 09:52:52 -07:00
Howard Stearns
d7c1c7593a Merge pull request #5761 from ZappoMan/preventIncludeRecusion
prevent Script.include() from including the same file multiple times
2015-09-10 09:22:55 -07:00
Brad Hefta-Gaub
1aa3c746a6 Merge pull request #5762 from samcake/punk
Adding the flashlight toy script
2015-09-10 09:15:22 -07:00
Brad Hefta-Gaub
edf889a4c8 Merge pull request #5756 from ericrius1/grabChanges
added lifetime to pointer, default grab behavior now honors objects i…
2015-09-10 09:14:11 -07:00
Brad Hefta-Gaub
f45e182d33 fix CR feedback, add examples 2015-09-10 09:06:56 -07:00
ericrius1
66a4ff752c cleaning up lifetime calc 2015-09-10 09:01:51 -07:00
ericrius1
9ba681dd7f fixed way lifetime on pointer entity is updated 2015-09-10 08:59:05 -07:00
samcake
e647bfc19b Update flashlight.js
modify the path to be relative
2015-09-09 22:41:09 -07:00
Anthony J. Thibault
839047e583 Improvements to squeezeHands.js
* Account for controller dead spot. This helps us to see first few frames of the opening animation
  and the last few frames of the closing animation
* Added a small amount of smoothing on the triggers
* Fixed bug when controllers were closed quickly and the animation frame was never getting set,
  because frame and lastFrame were equal.
* Changed animation urls to Ozan's latest.
2015-09-09 21:46:35 -07:00
Sam Gateau
0a0a9805f6 Fixing the url behavior 2015-09-09 18:11:00 -07:00
Sam Gateau
8360fceadf Fixing the url behavior 2015-09-09 18:09:52 -07:00
Sam Gateau
6aebda86f4 Creating the flashlight script files 2015-09-09 17:24:20 -07:00
Brad Hefta-Gaub
0023016447 Merge pull request #5757 from ZappoMan/breakdanceToy
added some debugging to breakdance toy
2015-09-09 14:56:08 -07:00
Brad Hefta-Gaub
62bf6c7c6f added some debugging to breakdance toy 2015-09-09 14:55:39 -07:00
Brad Hefta-Gaub
ec93fc1b05 added some debugging to breakdance toy 2015-09-09 14:24:52 -07:00
ericrius1
5025030726 added lifetime to pointer, default grab behavior now honors objects initial position and rotation 2015-09-09 14:24:30 -07:00
Brad Hefta-Gaub
6866c288b0 Merge pull request #5754 from ZappoMan/breakdanceToy
fix breakdance toy
2015-09-09 12:42:10 -07:00
Brad Hefta-Gaub
427ed8807b fix breakdance toy 2015-09-09 12:41:59 -07:00
James Pollack
da90b7ff08 remove logging around bubble leave entity 2015-09-09 09:53:47 -07:00
James Pollack
0ac4da285c Update bubblewand to not use overlays by default. 2015-09-09 09:48:39 -07:00
Ryan Downe Karpf
9c71d5fd4d Merge pull request #5750 from ZappoMan/boombox
lower volume
2015-09-09 09:30:29 -07:00
Brad Hefta-Gaub
b0329a58a6 lower volume 2015-09-09 09:29:31 -07:00
Brad Davis
75a05ff15d Reduce logging spam in omniTools/magBalls 2015-09-08 20:56:54 -07:00
Brad Hefta-Gaub
ae8c3a19ed Merge pull request #5746 from imgntn/bubblewand_hotfix_1
Run cleanup when createWand.js ends; Don't delete bubbles on collision (for now)
2015-09-08 18:18:36 -07:00
Brad Hefta-Gaub
ece8addf81 fix issue with default scripts 2015-09-08 18:08:30 -07:00
James Pollack
66b6d5178f Cleanup wand when createWand.js script ends 2015-09-08 17:25:39 -07:00
Brad Hefta-Gaub
0612ee498d Merge pull request #5742 from ericrius1/defaultGrab
handControllerGrab.js is active by default
2015-09-08 16:49:03 -07:00