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PR comments
This commit is contained in:
commit
92eeb564fe
5 changed files with 6 additions and 98 deletions
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@ -31,7 +31,7 @@ var TOTAL_ENTITIES = 100;
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for (var i = 0; i < TOTAL_ENTITIES; i++) {
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var box = Entities.addEntity({
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type: "Box",
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name: ""
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name: TEST_ENTITY_NAME,
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position: {
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x: randInt(0, 100) - 50 + MyAvatar.position.x,
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y: randInt(0, 100) - 50 + MyAvatar.position.x,
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@ -47,7 +47,7 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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glm::quat rotation;
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glm::vec3 position;
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glm::vec3 offset;
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bool result = withTryReadLock([&]{
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bool gotLock = withTryReadLock([&]{
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auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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glm::vec3 palmPosition;
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glm::quat palmRotation;
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@ -64,8 +64,8 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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position = palmPosition + offset;
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});
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if (result) {
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result = withTryWriteLock([&]{
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if (gotLock) {
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gotLock = withTryWriteLock([&]{
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if (_positionalTarget != position || _rotationalTarget != rotation) {
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auto ownerEntity = _ownerEntity.lock();
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if (ownerEntity) {
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@ -77,7 +77,7 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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});
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}
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if (result) {
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if (gotLock) {
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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}
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}
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@ -1566,7 +1566,7 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI
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}
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bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionID) {
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bool success;
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bool success = false;
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withWriteLock([&] {
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checkWaitingToRemove(simulation);
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success = removeActionInternal(actionID);
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@ -8,86 +8,3 @@
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#include "ReadWriteLockable.h"
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#include <QtCore/QThread>
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//
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//bool ReadWriteLockable::isLocked() const {
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// bool readSuccess = _lock.tryLockForRead();
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// if (readSuccess) {
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// _lock.unlock();
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// }
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// bool writeSuccess = _lock.tryLockForWrite();
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// if (writeSuccess) {
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// _lock.unlock();
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// }
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// if (readSuccess && writeSuccess) {
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// return false; // if we can take both kinds of lock, there was no previous lock
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// }
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// return true; // either read or write failed, so there is some lock in place.
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//}
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//
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//
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//bool ReadWriteLockable::isWriteLocked() const {
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// bool readSuccess = _lock.tryLockForRead();
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// if (readSuccess) {
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// _lock.unlock();
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// return false;
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// }
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// bool writeSuccess = _lock.tryLockForWrite();
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// if (writeSuccess) {
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// _lock.unlock();
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// return false;
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// }
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// return true; // either read or write failed, so there is some lock in place.
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//}
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//
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//
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//bool ReadWriteLockable::isUnlocked() const {
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// // this can't be sure -- this may get unlucky and hit locks from other threads. what we're actually trying
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// // to discover is if *this* thread hasn't locked the EntityItem. Try repeatedly to take both kinds of lock.
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// bool readSuccess = false;
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// for (int i = 0; i<80; i++) {
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// readSuccess = _lock.tryLockForRead();
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// if (readSuccess) {
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// _lock.unlock();
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// break;
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// }
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// QThread::usleep(200);
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// }
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//
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// bool writeSuccess = false;
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// if (readSuccess) {
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// for (int i = 0; i<80; i++) {
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// writeSuccess = _lock.tryLockForWrite();
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// if (writeSuccess) {
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// _lock.unlock();
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// break;
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// }
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// QThread::usleep(300);
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// }
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// }
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//
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// if (readSuccess && writeSuccess) {
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// return true; // if we can take both kinds of lock, there was no previous lock
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// }
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// return false;
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//}
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//
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//void ReadWriteLockable::lockForRead() const {
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// _lock.lockForRead();
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//}
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//
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//bool ReadWriteLockable::tryLockForRead() const {
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// return _lock.tryLockForRead();
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//}
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//
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//void ReadWriteLockable::lockForWrite() {
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// _lock.lockForWrite();
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//}
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//
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//bool ReadWriteLockable::tryLockForWrite() {
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// return _lock.tryLockForWrite();
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//}
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//
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//void ReadWriteLockable::unlock() const {
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// _lock.unlock();
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//}
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@ -55,15 +55,6 @@ public:
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return withReadLock(f, false);
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}
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// void lockForRead() const;
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// bool tryLockForRead() const;
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// void lockForWrite();
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// bool tryLockForWrite();
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// void unlock() const;
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// // FIXME These functions should not be used
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// bool isLocked() const;
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// bool isWriteLocked() const;
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// bool isUnlocked() const;
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private:
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mutable QReadWriteLock _lock{ QReadWriteLock::Recursive };
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};
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