collision timeouts

This commit is contained in:
James B. Pollack 2015-09-18 10:41:44 -07:00
parent 9a3a87eedf
commit 15ea9219d6
2 changed files with 30 additions and 11 deletions

View file

@ -16,6 +16,8 @@
var BUBBLE_PARTICLE_TEXTURE = "http://hifi-public.s3.amazonaws.com/james/bubblewand/textures/bubble_particle.png"
var BUBBLE_USER_DATA_KEY = "BubbleKey";
BUBBLE_PARTICLE_COLOR = {
red: 0,
green: 40,
@ -44,8 +46,16 @@
this.unload = function(entityID) {
Script.update.disconnect(this.update);
//TODO: Unload doesn't seem like the right place to do this. We really want to know that our lifetime is over.
// _this.createBurstParticles();
var defaultGrabData = {
avatarId: null
};
var bubbleCreator = getEntityCustomData(BUBBLE_USER_DATA_KEY, entityID, defaultGrabData);
if (bubbleCreator === MyAvatar.sessionUUID) {
this.createBurstParticles();
}
};
@ -90,7 +100,7 @@
y: -0.1,
z: 0
},
particleRadius:0.1,
particleRadius: 0.1,
alphaStart: 0.5,
alpha: 0.5,
alphaFinish: 0,

View file

@ -10,6 +10,7 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
Script.include("../../utilities.js");
@ -18,6 +19,7 @@
var BUBBLE_MODEL = "http://hifi-public.s3.amazonaws.com/james/bubblewand/models/bubble/bubble.fbx";
var BUBBLE_SCRIPT = Script.resolvePath('bubble.js?' + randInt(0, 10000));
var BUBBLE_USER_DATA_KEY = "BubbleKey";
var BUBBLE_INITIAL_DIMENSIONS = {
x: 0.01,
y: 0.01,
@ -109,6 +111,8 @@
return wandTipPosition
},
addCollisionsToBubbleAfterCreation: function(bubble) {
print('adding collisions to bubble' + bubble);
Entities.editEntity(bubble, {
collisionsWillMove: true
})
@ -130,12 +134,12 @@
var distance = Vec3.subtract(wandPosition, this.lastPosition);
var velocity = Vec3.multiply(distance,1/deltaTime);
var velocity = Vec3.multiply(distance, 1 / deltaTime);
var velocityStrength = Vec3.length(velocity);
print('velocityStrength' +velocityStrength)
print('velocityStrength' + velocityStrength)
// if (velocityStrength < VELOCITY_STRENGTH_LOWER_LIMIT) {
// velocityStrength = 0
// }
@ -167,6 +171,9 @@
gravity: this.randomizeBubbleGravity()
});
//wait to make the bubbles collidable, so that they dont hit each other and the wand
Script.setTimeout(this.addCollisionsToBubbleAfterCreation(this.currentBubble), lifetime / 2);
//release the bubble -- when we create a new bubble, it will carry on and this update loop will affect the new bubble
this.createBubbleAtTipOfWand();
@ -194,8 +201,10 @@
dimensions: dimensions
});
},
setBubbleOwner:function(bubble){
setEntityCustomData(BUBBLE_USER_DATA_KEY, bubble, { avatarID: MyAvatar.sessionUUID });
setBubbleOwner: function(bubble) {
setEntityCustomData(BUBBLE_USER_DATA_KEY, bubble, {
avatarID: MyAvatar.sessionUUID
});
},
createBubbleAtTipOfWand: function() {
@ -216,7 +225,7 @@
modelURL: BUBBLE_MODEL,
position: wandTipPosition,
dimensions: BUBBLE_INITIAL_DIMENSIONS,
collisionsWillMove: true,
collisionsWillMove: false,
ignoreForCollisions: false,
linearDamping: BUBBLE_LINEAR_DAMPING,
shapeType: "sphere",