tweaking distance threshold

This commit is contained in:
ericrius1 2015-09-10 17:08:52 -07:00
parent a1fd867c09
commit 7969fb64ce
2 changed files with 9 additions and 8 deletions

View file

@ -27,12 +27,12 @@
var timeSinceLastMoved = 0;
var RESET_TIME_THRESHOLD = 5;
var RESET_POSITION = {
var DISTANCE_FROM_HOME_THRESHOLD = .5;
var HOME_POSITION = {
x: 549.12,
y: 495.555,
z: 503.77
};
this.getUserData = function() {
@ -51,13 +51,14 @@
self.getUserData();
self.properties = Entities.getEntityProperties(self.entityId);
timeSinceLastMoved += deltaTime;
if (Vec3.length(self.properties.velocity) < 0.1) {
if (Vec3.length(self.properties.velocity) < 0.1 && Vec3.distance(HOME_POSITION, self.properties.position) > DISTANCE_FROM_HOME_THRESHOLD) {
timeSinceLastMoved += deltaTime;
if (timeSinceLastMoved > RESET_TIME_THRESHOLD) {
self.reset();
timeSinceLastMoved = 0;
}
} else {
}
else {
timeSinceLastMoved = 0;
}
@ -80,7 +81,7 @@
this.reset = function() {
Entities.editEntity(self.entityId, {
position: RESET_POSITION,
position: HOME_POSITION,
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0),
angularVelocity: ZERO_VEC,
velocity: ZERO_VEC

View file

@ -9,7 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//Just temporarily using my own bucket here so others can test the entity. Once PR is tested and merged, then the entity script will appear in its proper place in S3, and I wil switch it
var scriptURL = "https://hifi-public.s3.amazonaws.com/eric/scripts/sprayPaintCan.js";
var scriptURL = "https://hifi-public.s3.amazonaws.com/eric/scripts/sprayPaintCan.js?=v1" + Math.random();
// var scriptURL = "https://hifi-public.s3.amazonaws.com/scripts/entityScripts/sprayPaintCan.js";
// var scriptURL = "file:////Users/ericlevin/hifi/examples/entityScripts/sprayPaintCan.js?=v1" + Math.random();
var modelURL = "https://hifi-public.s3.amazonaws.com/eric/models/paintcan.fbx";
@ -30,7 +30,7 @@ var sprayCan = Entities.addEntity({
shapeType: 'box',
script: scriptURL,
gravity: {x: 0, y: -0.5, z: 0},
velocity: {x: 0, y: -.01, z: 0}
velocity: {x: 0, y: -1, z: 0}
});
function cleanup() {