Remove nested bubble entities and related code

This commit is contained in:
James B. Pollack 2015-09-21 11:05:51 -07:00
parent ccf125c047
commit c2a2abe615
3 changed files with 12 additions and 142 deletions

View file

@ -1,112 +0,0 @@
// bubble.js
// part of bubblewand
//
// Script Type: Entity
// Created by James B. Pollack @imgntn -- 09/03/2015
// Copyright 2015 High Fidelity, Inc.
//
// example of a nested entity. plays a particle burst at the location where its deleted.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
Script.include("../../utilities.js");
Script.include("../../libraries/utils.js");
var BUBBLE_PARTICLE_TEXTURE = "http://hifi-public.s3.amazonaws.com/james/bubblewand/textures/bubble_particle.png"
var BUBBLE_USER_DATA_KEY = "BubbleKey";
var _this = this;
var properties;
this.preload = function(entityID) {
_this.entityID = entityID;
Script.update.connect(_this.update);
};
this.update = function() {
// we want the position at unload but for some reason it keeps getting set to 0,0,0 -- so i just exclude that location. sorry origin bubbles.
var tmpProperties = Entities.getEntityProperties(_this.entityID);
if (tmpProperties.position.x !== 0 && tmpProperties.position.y !== 0 && tmpProperties.position.z !== 0) {
properties = tmpProperties;
}
//we want to play the particle burst exactly once, so we make sure that this is a bubble we own.
var entityData = getEntityCustomData(BUBBLE_USER_DATA_KEY, _this.entityID);
if (entityData && entityData.avatarID && entityData.avatarID === MyAvatar.sessionUUID) {
_this.bubbleCreator = true
}
};
this.unload = function(entityID) {
Script.update.disconnect(this.update);
//only play particle burst for our bubbles
if (this.bubbleCreator) {
this.createBurstParticles();
}
};
this.createBurstParticles = function() {
//get the current position and dimensions of the bubble
var position = properties.position;
var dimensions = properties.dimensions;
var animationSettings = JSON.stringify({
fps: 30,
frameIndex: 0,
running: true,
firstFrame: 0,
lastFrame: 30,
loop: false
});
var particleBurst = Entities.addEntity({
type: "ParticleEffect",
animationSettings: animationSettings,
emitRate: 100,
animationIsPlaying: true,
position: position,
lifespan: 0.2,
dimensions: {
x: 1,
y: 1,
z: 1
},
emitVelocity: {
x: 1,
y: 1,
z: 1
},
velocitySpread: {
x: 1,
y: 1,
z: 1
},
emitAcceleration: {
x: 0.25,
y: 0.25,
z: 0.25
},
radiusSpread: 0.01,
particleRadius: 0.02,
alphaStart: 1.0,
alpha: 0.5,
alphaFinish: 0,
textures: BUBBLE_PARTICLE_TEXTURE,
visible: true,
locked: false
});
};
});

View file

@ -11,31 +11,28 @@
var IN_TOYBOX = false;
Script.include("../../utilities.js");
Script.include("../../utilities.js");
Script.include("../../libraries/utils.js");
var WAND_MODEL = 'http://hifi-public.s3.amazonaws.com/james/bubblewand/models/wand/wand.fbx';
var WAND_COLLISION_SHAPE = 'http://hifi-public.s3.amazonaws.com/james/bubblewand/models/wand/collisionHull.obj';
var WAND_SCRIPT_URL = Script.resolvePath("wand.js");
//create the wand in front of the avatar blahy
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {x: 0, y: 0.5, z: 0}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
var tablePosition = {
x:546.48,
y:495.63,
z:506.25
}
//create the wand in front of the avatar
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 0.5,
z: 0
}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
var wand = Entities.addEntity({
name:'Bubble Wand',
name: 'Bubble Wand',
type: "Model",
modelURL: WAND_MODEL,
position: IN_TOYBOX? tablePosition: center,
position: center,
gravity: {
x: 0,
y:0,
// y: -9.8,
y: -9.8,
z: 0,
},
dimensions: {

View file

@ -17,9 +17,7 @@
Script.include("../../libraries/utils.js");
var BUBBLE_MODEL = "http://hifi-public.s3.amazonaws.com/james/bubblewand/models/bubble/bubble.fbx";
var BUBBLE_SCRIPT = Script.resolvePath('bubble.js');
var BUBBLE_USER_DATA_KEY = "BubbleKey";
var BUBBLE_INITIAL_DIMENSIONS = {
x: 0.01,
y: 0.01,
@ -47,7 +45,6 @@
}
BubbleWand.prototype = {
bubbles: [],
currentBubble: null,
preload: function(entityID) {
this.entityID = entityID;
@ -129,11 +126,9 @@
var wandPosition = properties.position;
var wandTipPosition = this.getWandTipPosition(properties)
var distance = Vec3.subtract(wandPosition, this.lastPosition);
var velocity = Vec3.multiply(distance, 1 / deltaTime);
var velocityStrength = Vec3.length(velocity);
velocityStrength = velocityStrength;
@ -163,9 +158,6 @@
//wait to make the bubbles collidable, so that they dont hit each other and the wand
Script.setTimeout(this.addCollisionsToBubbleAfterCreation(this.currentBubble), lifetime / 2);
//we want to pop the bubble for just one person
this.setBubbleOwner(this.currentBubble);
//release the bubble -- when we create a new bubble, it will carry on and this update loop will affect the new bubble
this.createBubbleAtTipOfWand();
return
@ -192,11 +184,6 @@
dimensions: dimensions
});
},
setBubbleOwner: function(bubble) {
setEntityCustomData(BUBBLE_USER_DATA_KEY, bubble, {
avatarID: MyAvatar.sessionUUID,
});
},
createBubbleAtTipOfWand: function() {
//create a new bubble at the tip of the wand
@ -219,11 +206,9 @@
collisionsWillMove: false,
ignoreForCollisions: false,
linearDamping: BUBBLE_LINEAR_DAMPING,
shapeType: "sphere",
script: BUBBLE_SCRIPT,
shapeType: "sphere"
});
//add this bubble to an array of bubbles so we can keep track of them
this.bubbles.push(this.currentBubble)
}