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Remove nested bubble entities and related code
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parent
ccf125c047
commit
c2a2abe615
3 changed files with 12 additions and 142 deletions
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@ -1,112 +0,0 @@
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// bubble.js
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// part of bubblewand
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//
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// Script Type: Entity
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// Created by James B. Pollack @imgntn -- 09/03/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// example of a nested entity. plays a particle burst at the location where its deleted.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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(function() {
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Script.include("../../utilities.js");
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Script.include("../../libraries/utils.js");
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var BUBBLE_PARTICLE_TEXTURE = "http://hifi-public.s3.amazonaws.com/james/bubblewand/textures/bubble_particle.png"
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var BUBBLE_USER_DATA_KEY = "BubbleKey";
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var _this = this;
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var properties;
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this.preload = function(entityID) {
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_this.entityID = entityID;
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Script.update.connect(_this.update);
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};
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this.update = function() {
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// we want the position at unload but for some reason it keeps getting set to 0,0,0 -- so i just exclude that location. sorry origin bubbles.
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var tmpProperties = Entities.getEntityProperties(_this.entityID);
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if (tmpProperties.position.x !== 0 && tmpProperties.position.y !== 0 && tmpProperties.position.z !== 0) {
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properties = tmpProperties;
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}
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//we want to play the particle burst exactly once, so we make sure that this is a bubble we own.
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var entityData = getEntityCustomData(BUBBLE_USER_DATA_KEY, _this.entityID);
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if (entityData && entityData.avatarID && entityData.avatarID === MyAvatar.sessionUUID) {
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_this.bubbleCreator = true
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}
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};
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this.unload = function(entityID) {
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Script.update.disconnect(this.update);
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//only play particle burst for our bubbles
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if (this.bubbleCreator) {
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this.createBurstParticles();
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}
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};
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this.createBurstParticles = function() {
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//get the current position and dimensions of the bubble
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var position = properties.position;
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var dimensions = properties.dimensions;
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var animationSettings = JSON.stringify({
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fps: 30,
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frameIndex: 0,
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running: true,
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firstFrame: 0,
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lastFrame: 30,
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loop: false
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});
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var particleBurst = Entities.addEntity({
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type: "ParticleEffect",
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animationSettings: animationSettings,
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emitRate: 100,
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animationIsPlaying: true,
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position: position,
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lifespan: 0.2,
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dimensions: {
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x: 1,
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y: 1,
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z: 1
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},
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emitVelocity: {
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x: 1,
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y: 1,
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z: 1
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},
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velocitySpread: {
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x: 1,
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y: 1,
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z: 1
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},
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emitAcceleration: {
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x: 0.25,
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y: 0.25,
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z: 0.25
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},
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radiusSpread: 0.01,
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particleRadius: 0.02,
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alphaStart: 1.0,
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alpha: 0.5,
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alphaFinish: 0,
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textures: BUBBLE_PARTICLE_TEXTURE,
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visible: true,
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locked: false
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});
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};
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});
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@ -11,31 +11,28 @@
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var IN_TOYBOX = false;
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Script.include("../../utilities.js");
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Script.include("../../utilities.js");
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Script.include("../../libraries/utils.js");
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var WAND_MODEL = 'http://hifi-public.s3.amazonaws.com/james/bubblewand/models/wand/wand.fbx';
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var WAND_COLLISION_SHAPE = 'http://hifi-public.s3.amazonaws.com/james/bubblewand/models/wand/collisionHull.obj';
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var WAND_SCRIPT_URL = Script.resolvePath("wand.js");
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//create the wand in front of the avatar blahy
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var center = Vec3.sum(Vec3.sum(MyAvatar.position, {x: 0, y: 0.5, z: 0}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
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var tablePosition = {
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x:546.48,
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y:495.63,
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z:506.25
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}
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//create the wand in front of the avatar
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var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
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x: 0,
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y: 0.5,
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z: 0
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}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
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var wand = Entities.addEntity({
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name:'Bubble Wand',
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name: 'Bubble Wand',
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type: "Model",
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modelURL: WAND_MODEL,
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position: IN_TOYBOX? tablePosition: center,
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position: center,
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gravity: {
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x: 0,
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y:0,
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// y: -9.8,
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y: -9.8,
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z: 0,
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},
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dimensions: {
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@ -17,9 +17,7 @@
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Script.include("../../libraries/utils.js");
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var BUBBLE_MODEL = "http://hifi-public.s3.amazonaws.com/james/bubblewand/models/bubble/bubble.fbx";
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var BUBBLE_SCRIPT = Script.resolvePath('bubble.js');
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var BUBBLE_USER_DATA_KEY = "BubbleKey";
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var BUBBLE_INITIAL_DIMENSIONS = {
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x: 0.01,
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y: 0.01,
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@ -47,7 +45,6 @@
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}
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BubbleWand.prototype = {
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bubbles: [],
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currentBubble: null,
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preload: function(entityID) {
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this.entityID = entityID;
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@ -129,11 +126,9 @@
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var wandPosition = properties.position;
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var wandTipPosition = this.getWandTipPosition(properties)
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var distance = Vec3.subtract(wandPosition, this.lastPosition);
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var velocity = Vec3.multiply(distance, 1 / deltaTime);
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var velocityStrength = Vec3.length(velocity);
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velocityStrength = velocityStrength;
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@ -163,9 +158,6 @@
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//wait to make the bubbles collidable, so that they dont hit each other and the wand
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Script.setTimeout(this.addCollisionsToBubbleAfterCreation(this.currentBubble), lifetime / 2);
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//we want to pop the bubble for just one person
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this.setBubbleOwner(this.currentBubble);
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//release the bubble -- when we create a new bubble, it will carry on and this update loop will affect the new bubble
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this.createBubbleAtTipOfWand();
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return
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@ -192,11 +184,6 @@
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dimensions: dimensions
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});
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},
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setBubbleOwner: function(bubble) {
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setEntityCustomData(BUBBLE_USER_DATA_KEY, bubble, {
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avatarID: MyAvatar.sessionUUID,
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});
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},
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createBubbleAtTipOfWand: function() {
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//create a new bubble at the tip of the wand
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@ -219,11 +206,9 @@
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collisionsWillMove: false,
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ignoreForCollisions: false,
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linearDamping: BUBBLE_LINEAR_DAMPING,
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shapeType: "sphere",
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script: BUBBLE_SCRIPT,
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shapeType: "sphere"
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});
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//add this bubble to an array of bubbles so we can keep track of them
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this.bubbles.push(this.currentBubble)
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}
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