Thijs Wenker
8ed9eb0633
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-14 12:03:43 +02:00
Thijs Wenker
222234cf1d
wild planky changes on value change
2015-07-14 03:40:58 +02:00
Thijs Wenker
6d1df03617
planky: load / save settings
2015-07-14 03:19:23 +02:00
Thijs Wenker
1f453e07e3
connection between planky script and web-window
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-load settings
-include toolbar
2015-07-14 02:18:17 +02:00
Howard Stearns
c340d336dc
Functional sword script:
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Mouse and hydra.
Switchable hands.
Scores above buttons (2d) and above head in-world.
Adds avatar hit sound while sword is brandished.
2015-07-10 15:43:56 -07:00
Thijs Wenker
12f34a71ab
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-09 20:57:34 +02:00
Thijs Wenker
c6b3801d0b
proper block offset calculations
2015-07-09 20:53:09 +02:00
Philip Rosedale
542a5f100a
Merge pull request #5280 from BingShearer/airhockey
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Air Hockey UI Fix
2015-07-09 10:04:21 -07:00
Howard Stearns
c8da325213
Fudge the offset so that operates only when using the mouse.
2015-07-08 16:59:54 -07:00
Bing Shearer
ba4049754a
Restored indentatioN
2015-07-08 16:53:55 -07:00
Bing Shearer
6080ec4509
Air Hockey UI now follows window border
2015-07-08 16:29:43 -07:00
Howard Stearns
6813a3afe1
Sword:
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+ init hands.
+ toolbar of brandishToggle/makeTarget/cleanup.
+ initial hit flash using overlays instead of ogl "fade".
2015-07-08 15:27:45 -07:00
Howard Stearns
ef4620cabb
Add a button to create/toggle-away sword.
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When brandished, display hit points (in overlay for this user).
2015-07-08 11:52:37 -07:00
Howard Stearns
11e52c8ae0
Baseline versions of fight club scripts.
2015-07-07 14:41:03 -07:00
Thijs Wenker
90284b8bb4
fixes mysterious button display bug
2015-07-07 21:33:28 +02:00
Thijs Wenker
da6986f759
Planky refactorings and basic planky settings
2015-07-07 21:06:12 +02:00
Brad Hefta-Gaub
24fda9a733
Merge pull request #5085 from SamGondelman/master
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Exposing Input Key Binding To JavaScript
2015-06-11 14:41:34 -07:00
Sam Gondelman
b1b2d1f85c
;) (added semicolons to js example)
2015-06-09 09:45:19 -07:00
Eric Levin
6d59518149
added meditative ocean landscape and common utilities file
2015-06-08 14:02:38 -07:00
Sam Gondelman
dd12e4740e
example script for controller scripting, input mapping
2015-06-05 10:14:13 -07:00
Howard Stearns
5727400b9a
Sound toys script (in examples/soundToys.js)
2015-06-04 14:20:19 -07:00
Eric Levin
8dda86f80d
added brownianFun script to apply random forces to balls in a pen
2015-05-29 17:02:51 -07:00
Philip Rosedale
11844463d1
Merge pull request #4915 from AndrewMeadows/isothermal
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DO NOT MERGE grabHockey.js script can safely manipulate misc objects again
2015-05-29 16:07:32 -07:00
Howard Stearns
ae73e68f7b
Update header.
2015-05-26 13:27:37 -07:00
Howard Stearns
050829e442
typo
2015-05-25 17:23:22 -07:00
Howard Stearns
590ad22d89
Update spaceInvaders to use per-entity collision handlers.
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Also fix bitrot:
* The 'f' key triggers a profile, after which all bets are off regarding time-dependent behavior such as lifetime and update().
(I'm moving space-invaders "fire" to the space bar as a work-around.)
* You don't get a collision without
a non-default shapeType property (if the object type is "Model")
a truthy collisionsWillMove property
* Entity handles (such as returned by Entity.addEntity) no longer have a separate 'id' property, so don't reference that. Just use the handle object itself.
* When an entity's lifetime expires, Entities.getEntityProperties(theEntityHandle) returns default values.
It looks like the space-invaders script was written at a time when this returned falsey.
(I'm changing the script to see if the properties.type === 'Unknown'.)
NOT FIXED is that the level of detail is cutting out when showing all the invaders.
2015-05-25 17:16:35 -07:00
Howard Stearns
09e9d353ea
Deprecate globalCollisionsExample.js, and add entityCollisionExample.js
2015-05-25 17:15:55 -07:00
Howard Stearns
706c837886
Use collisionSoundURL for billiards.js, instead of the global collision event.
2015-05-25 17:12:36 -07:00
Seth Alves
aa1d3eb82a
respond to code review
2015-05-20 17:31:57 -07:00
Seth Alves
782402b4c8
Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux
2015-05-20 14:53:05 -07:00
Brad Hefta-Gaub
6955626b77
Merge pull request #4900 from ericrius1/hockey
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added check to airhockey script so entities that have never been crea…
2015-05-20 14:50:00 -07:00
Brad Hefta-Gaub
6d20fa72db
Merge pull request #4899 from Nex-Pro/plankyUpdate
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Planky Game. Added values for friction and restitution in the entity parameters.
2015-05-20 14:49:39 -07:00
Seth Alves
f9d46b0cb5
interface decides on entityIDs rather than bouncing a temporary id through the entity server
2015-05-19 14:25:23 -07:00
Andrew Meadows
139ebca258
less bad behavior when dragging across horizon
2015-05-18 23:09:08 -07:00
Andrew Meadows
d486899aad
remove unused experimental grab placement
2015-05-18 22:54:00 -07:00
Andrew Meadows
fbd1b7e8b0
grabHockey.js can also rotate objects again
2015-05-18 22:49:23 -07:00
Andrew Meadows
b60907570a
safe to use grabHockey.js to grab misc objects
2015-05-18 22:32:20 -07:00
Andrew Meadows
bb1fe8f439
cleanup and stability for grabHockey.js script
2015-05-18 16:57:25 -07:00
Seth Alves
58b6205433
pull in Andrew's adjustment of paddle confinement
2015-05-18 14:10:58 -07:00
Seth Alves
34b381d48c
have airHockey.js provide the floor of the table, rather than the collision hull
2015-05-18 13:47:10 -07:00
Seth Alves
ab13eb2d16
put lowered friction back on table. incorportate Andrew's fix for the paddle crashing through the new table corners
2015-05-18 13:30:28 -07:00
Seth Alves
e2a39b4597
airhockey -- drop from slightly lower so paddle doesn't flip over. update grab script with new table name
2015-05-18 12:18:27 -07:00
Seth Alves
6d9db21d88
Merge branch 'master' of github.com:highfidelity/hifi into airhockey-hull
2015-05-18 12:09:10 -07:00
Seth Alves
5ea506f2c1
use a collision hull for table. make deletion code safer
2015-05-18 11:47:06 -07:00
Andrew Meadows
257a730029
keep hokey paddle in playing field
2015-05-18 09:42:55 -07:00
Eric Levin
03a4e08573
deleted unecsesary whitespace
2015-05-16 07:41:25 -07:00
Eric Levin
b6f1a1b89b
added check to airhockey script so entities that have never been created are not attempting to be deleted
2015-05-16 07:34:32 -07:00
Nex Pro
75ddad7ec1
Added values for friction and restitution in the entity parameters.
2015-05-16 00:43:05 +01:00
Eric Levin
9bfca7f54d
'moved icons up so they don't interfere with dice icons and changed spanw icon from dice to puck icon'
...
'
2015-05-15 15:43:23 -07:00
Eric Levin
6e1c5d704c
'modified airHockey script to be able to spawn and delete using buttons, added light flashing on score, and puck now respawns on player's side who just got scored on
2015-05-15 15:24:10 -07:00
Philip Rosedale
cb0112e14e
remove line pointers from grab and hockey grab
2015-05-15 13:21:58 -07:00
Seth Alves
3471c0a44f
Merge pull request #4878 from PhilipRosedale/hockeygame
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new paddle models, low friction on field
2015-05-14 18:23:27 -07:00
Philip Rosedale
7be463388b
new paddle models, low friction on field
2015-05-14 18:22:30 -07:00
Eric Levin
7a12a4d58e
added support for both right and left hydras for hydra scripts, and made picking accurate
2015-05-14 17:00:40 -07:00
Eric Levin
ebb590e58a
added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script
2015-05-14 11:46:52 -07:00
Eric Levin
3393b60aba
added hydraHockeyGrab.js, which constrains moving object to xz plane and disables rotation
2015-05-14 11:39:04 -07:00
Philip Rosedale
1e01aeb9ed
first version, air hockey game
2015-05-13 23:11:24 -07:00
Thijs Wenker
77e5e7a547
random blockheight variation in Planky
2015-05-12 21:38:49 +02:00
ZappoMan
17c3c1a18d
add support for automatic hour/day calculations and backward compatibility on stage properties
2015-05-10 15:22:02 -07:00
Andrew Meadows
c7952311e5
Merge pull request #4784 from thoys/20522
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Added transparency and positioning updating of Planky button
2015-05-07 16:55:06 -07:00
ZappoMan
496da6fcd5
wire up the skybox color property to the new skybox renderer
2015-05-06 20:36:06 -07:00
ZappoMan
af2c3d91cf
Merge branch 'master' of https://github.com/highfidelity/hifi into skyboxPropertiesInZones
2015-05-06 18:05:54 -07:00
Thijs Wenker
b76e22c952
spelling mistake
2015-05-07 01:14:16 +02:00
Thijs Wenker
b3af1840c7
Added transparency and positioning updating of Planky button
2015-05-07 00:14:49 +02:00
Thijs Wenker
477447b95f
Planky game script
2015-05-06 23:36:44 +02:00
ZappoMan
f2ebb6e821
fix output of group names to be lowercase
2015-05-06 11:30:41 -07:00
ZappoMan
0cb14650b6
added skybox group properties to zones
2015-05-05 14:12:02 -07:00
ZappoMan
5fc5df7c55
change skyboxMode to backgroundMode
2015-05-05 12:38:44 -07:00
ZappoMan
4422c63c79
another sample for changing atmosphere properties
2015-05-04 20:31:37 -07:00
ZappoMan
4b9c6728e7
fix issue with skyboxMode getting randomly set
2015-05-04 18:58:35 -07:00
ZappoMan
8b3b32c70d
add example
2015-05-04 17:21:50 -07:00
Andrew Meadows
0daaf20f01
Merge pull request #4675 from sethalves/detect-ballistic
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Detect ballistic motion + fix up simulation-owner code + fix up EntityItem constructor
2015-04-23 14:19:51 -07:00
ZappoMan
aac5675579
add full domain example
2015-04-23 13:45:00 -07:00
Seth Alves
bc65616bb3
Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic
2015-04-23 13:09:22 -07:00
Atlante45
d18229d52d
Merge branch 'master' of https://github.com/highfidelity/hifi into zones
2015-04-23 15:58:57 +02:00
Atlante45
c91ca146d5
Add different shapes to zone example
2015-04-23 15:22:58 +02:00
Seth Alves
5a7f8a2f5a
git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table
2015-04-22 17:06:21 -07:00
ZappoMan
fb4e334c70
implement volume priority for zones
2015-04-22 12:38:34 -07:00
ZappoMan
ac81e3e847
added example script
2015-04-22 11:27:35 -07:00
Sam Gateau
48364cb598
refined the names of the key light porperties in Stage
2015-04-21 11:04:14 -07:00
Sam Gateau
687ca7fee5
Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is working
2015-04-17 19:00:40 -07:00
Sam Gateau
1c5c7cc239
faking a checkbox to do a boolean property control
2015-04-16 17:55:55 -07:00
Sam Gateau
b5b146b81b
Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
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Expose these to javascript
2015-04-16 17:35:37 -07:00
Thijs Wenker
0cb5ee5bd1
- Scripts JS object renamed to ScriptDiscoveryService.
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- Renamed Example script file for the ScriptDiscoveryService.
- Moved ScriptDiscoveryService functions to the RunningScriptWidget
2015-04-09 23:46:49 +02:00
Thijs Wenker
af34add63c
added example for the new Scripts functions:
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example\misc\scriptsExample.js
2015-04-07 17:39:50 +02:00
Sam Gateau
3b92910a91
Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the getters
2015-04-01 12:22:35 -07:00
Stojce Slavkovski
72f1f5ba62
stop makeHouses.js gracefully
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remove exit cleanup
2015-03-30 22:08:26 +02:00
Stojce Slavkovski
463625f101
revert cleanup
2015-03-28 00:53:57 +01:00
Stojce Slavkovski
42a1079322
limit 20 per sec. / don't delete on script stop
2015-03-28 00:27:57 +01:00
Stojce Slavkovski
57011c2d4b
get models from S3
2015-03-19 20:55:18 +01:00
Stojce Slavkovski
d0c4dddc1b
Merge branch 'master' of https://github.com/highfidelity/hifi into 20397
2015-03-19 19:34:34 +01:00
Stojce Slavkovski
00f1d96af5
Use existing house models
2015-03-18 19:30:08 +01:00
Stojce Slavkovski
af789f842d
#20397 initial version of script
2015-03-17 22:47:18 +01:00
ZappoMan
1e03335012
implement scripting interface for LODManager
2015-03-17 13:18:29 -07:00
Andrew Meadows
5b854857c1
fix JS scripts to use radians per second
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in entity properties
2015-03-07 18:02:41 -08:00
Stephen Birarda
cf227b94de
remove global services example that leveraged xmpp
2015-03-03 10:17:53 -08:00
Stephen Birarda
a893f11ad7
remove load script from message that used xmpp
2015-03-03 10:17:29 -08:00
Sam Gateau
c7eeebe52c
and fixing a bug with shadowing of lightmapped surface
2015-02-26 18:07:43 -08:00
Sam Gateau
74f0d98fd6
REfining the naming and introducing an orientation offset
2015-02-26 17:44:04 -08:00
Sam Gateau
f6a9bd1870
REfining the naming and introducing an orientation offset
2015-02-26 17:26:41 -08:00
Sam Gateau
96d5a2ab42
fixing tab maybe
2015-02-26 12:10:08 -08:00
Sam Gateau
bc8d688cde
fixing tab maybe
2015-02-26 12:04:33 -08:00
Sam Gateau
fcb293d0b2
CLean up before pr
2015-02-26 10:45:00 -08:00
Sam Gateau
b4cb5ca9d1
add an example script to control the sun light
2015-02-25 19:09:18 -08:00
Andrew Meadows
f2fc781523
change shapeType to use strings in billiards.js
2015-02-23 11:42:36 -08:00
Philip Rosedale
66d1eeb327
Add textured models as balls
2015-02-19 21:11:51 -08:00
Brad Hefta-Gaub
5c048db5f5
Merge pull request #4284 from sethalves/fix-butterflies
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if butterflies stop moving, they are no longer kinematic, so give them a velocity
2015-02-13 12:45:08 -08:00
Seth Alves
6ff4f8c2c0
give butterflies an initial velocity so that they are on the kinematics list
2015-02-13 11:52:23 -08:00
Stephen Birarda
e3c4ead323
remove unecessary injector stops
2015-02-11 16:23:57 -08:00
Stephen Birarda
f9174366dc
fixes for new injector API in other scripts
2015-02-11 16:20:48 -08:00
Philip Rosedale
b515a0468b
Merge branch 'master' of https://github.com/worklist/hifi
2015-01-28 09:35:07 -08:00
Chris Collins
411541b884
Tidy up some scripts.
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Tidy up scripts. Make some changes to some script references and
reorganize.
2015-01-27 11:04:50 -08:00
Chris Collins
d6a3b94c73
Changed references of global.js to a var
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Changed references of global.js to a var
2015-01-15 10:48:31 -08:00
Clément Brisset
3034b8f733
Merge pull request #4091 from ctrlaltdavid/20229
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CR for Job #20229 - Expose the downloads section for models and metavoxels to javascript
2015-01-13 17:07:17 -08:00
ZappoMan
806e691bbf
restore camera lookAt and keepLookingAt features
2015-01-07 13:41:07 -08:00
Chris Collins
3a75a6f920
Minor typo fix
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Minor typo fix
2015-01-07 12:57:40 -08:00
David Rowe
40274df279
Add downloads information changed event for JavaScript
2015-01-07 11:20:46 -08:00
Chris Collins
53f24954e0
Updates based on PR comments
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Commented out Camera.stopLooking and Camera.keepLookingAt . This can be
put back when we merge back the C++ issue.
2015-01-07 11:15:30 -08:00
Chris Collins
816e369c08
More Script updates
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More Script updates
2015-01-06 22:32:45 -08:00
Chris Collins
0a1a64b7e6
Script updates and fixes to highfidelity-public
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Script updates and fixes to highfidelity-public
2015-01-06 17:04:42 -08:00
David Rowe
8b0d859686
Add method to access downloads information in JavaScript
2015-01-06 15:54:07 -08:00
Chris Collins
95f8447191
Incremental update to scripts cleanup
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-Moved more of the scripts around
-Fixed up the location on assets on start. e.g. gun.js
-Removed additional Scripts.
2015-01-06 15:47:25 -08:00
Chris Collins
602275a0f7
First pass moving scripts into an example folder.
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This is just a quick first pass to move some of the scripts into an
examples folder. There are also a couple of obvious deletions.
2015-01-06 11:16:40 -08:00