Seth Alves
7f8411d947
reference count grabs on an entity
2015-10-05 14:15:38 -07:00
James B. Pollack
daf97b0b9d
header fixes
2015-10-05 14:12:18 -07:00
James B. Pollack
839301bf05
remove cleanup to make blocks persistent
2015-10-05 13:41:20 -07:00
Seth Alves
635c83dad1
reset gravity and ignore-for-collisions after grabs have released
2015-10-05 13:39:01 -07:00
James B. Pollack
e528125af2
add test blocks for blockers game
2015-10-05 13:38:48 -07:00
James B. Pollack
43f69a0be9
initial knockover blocks
2015-10-05 13:23:19 -07:00
James B. Pollack
1ba31a840a
Merge branch 'master' into knockover_blocks
2015-10-05 13:09:15 -07:00
Seth Alves
7f84e882c5
attempt to keep ignoreForCollisions the same before and after grab
2015-10-05 13:06:39 -07:00
Seth Alves
8f924f0be4
merge from upstream
2015-10-05 13:05:37 -07:00
Andrew Meadows
1ead20683c
Merge pull request #5976 from sethalves/fix-action-deletes
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Fix action deletion/addition when more than one interface are involved
2015-10-05 12:31:01 -07:00
James B. Pollack
65ae811c9c
make ping pong balls bigger and slower, change out gun model and adjust tip calculations, increase volume, add to master reset script
2015-10-05 11:16:55 -07:00
James B. Pollack
588a256304
Merge branch 'master' into ping_pong_gun
2015-10-05 10:54:21 -07:00
Seth Alves
8c25f2e16c
Merge branch 'master' of github.com:highfidelity/hifi into kinematic-grab
2015-10-05 09:09:01 -07:00
Brad Davis
725ed26ac2
Enabling programmatic access to the IPD scale
2015-10-04 16:55:49 -07:00
ZappoMan
6f86b0f550
particle fixes
2015-10-04 15:23:17 -07:00
Brad Hefta-Gaub
accdd8c86a
add animation properties to edit properties
2015-10-02 19:15:24 -07:00
Seth Alves
a42bb5f533
Merge pull request #5981 from ericrius1/sprayCanFix
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No longer removing non-existent entities from spray paint can; color …
2015-10-02 17:56:51 -07:00
Seth Alves
26310d8ce4
kill gravity in near-held objects
2015-10-02 17:54:09 -07:00
Brad Hefta-Gaub
abdd9a6da4
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
2015-10-02 17:28:06 -07:00
Seth Alves
89c848d8c8
fix up kinematic hold
2015-10-02 17:14:53 -07:00
ericrius1
38a66bc915
syntax fixes
2015-10-02 16:53:13 -07:00
Howard Stearns
a5a7c16466
Merge pull request #5789 from highfidelity/revert-5777-revert-5769-edit-js-adjustment
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edit.js adjustment
2015-10-02 16:28:54 -07:00
ericrius1
1ac1fcaf69
Light switches work properly now; no extra lights
2015-10-02 16:17:54 -07:00
ericrius1
e6e60e5e7a
Lights should now only be created once at start of running reset master script, no matter how many people there are in the room
2015-10-02 15:58:32 -07:00
James Pollack
1ff5f11e29
merge
2015-10-02 15:56:39 -07:00
James Pollack
9427ba1a5a
ping pong gun
2015-10-02 15:56:26 -07:00
Brad Hefta-Gaub
02536a5ab9
remove animationSettings from particles, add isEmitting
2015-10-02 14:17:01 -07:00
Seth Alves
a737b4024d
Merge branch 'master' of github.com:highfidelity/hifi into fix-action-deletes
2015-10-02 13:57:24 -07:00
Brad Hefta-Gaub
e6fb587a8c
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
2015-10-02 13:04:14 -07:00
Brad Hefta-Gaub
328467e019
Merge pull request #5909 from imgntn/particle_explorer
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[Scripts] Particle Explorer
2015-10-02 12:40:36 -07:00
ericrius1
0497de47ea
No longer removing non-existent entities from spray paint can; color tweaks to paint stream
2015-10-02 12:40:14 -07:00
James Pollack
1c6e833028
cleanup weird function formatting, remove unused code, improve spacing for logical units
2015-10-02 12:31:55 -07:00
Seth Alves
c0e8b02a2f
fix what happens when a distance grab is blocked because someone else already has it
2015-10-02 12:25:34 -07:00
Brad Hefta-Gaub
9bb2ada0a7
Merge pull request #5964 from ericrius1/sprayPaint
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Added closePaint script and removed no longer used spray paint scripts
2015-10-02 12:21:00 -07:00
ericrius1
4b62048fb1
more light changes
2015-10-02 12:12:36 -07:00
Seth Alves
880d92ee64
try to fix double-distance-grabbing lockout
2015-10-02 11:46:48 -07:00
Seth Alves
5b970e6b1a
try to fix double-distance-grabbing lockout
2015-10-02 11:43:19 -07:00
ericrius1
0d599458e6
Merged from toybox
2015-10-02 11:34:07 -07:00
James Pollack
55178cdc91
Merge remote-tracking branch 'upstream/master' into particle_explorer
2015-10-02 11:31:14 -07:00
James Pollack
2533bfd2ad
initial
2015-10-02 11:30:56 -07:00
Brad Hefta-Gaub
5a0ff4b1a2
Merge pull request #5841 from ericrius1/toybox
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Toybox master reset script
2015-10-02 11:27:43 -07:00
Brad Hefta-Gaub
c6c430ca76
Merge pull request #5977 from jherico/marge
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Fixing 2D overlay mouse interaction
2015-10-02 11:11:04 -07:00
ericrius1
4dd2cf9cf5
Moved master reset script into new directory called unpublished scripts and changed relative pathing
2015-10-02 11:09:43 -07:00
ericrius1
51887a76e1
refactoring lights to fix problem with piling up
2015-10-02 11:02:19 -07:00
James Pollack
c6fa132dc2
cleanup
2015-10-02 10:44:26 -07:00
James Pollack
82828fdd14
reduce gravity and gun force so ball goes through less objects
2015-10-02 10:41:49 -07:00
James Pollack
d1cbcf5554
roll back to full width window and set a min for emitRate so interface doesnt crash
2015-10-02 10:32:08 -07:00
ericrius1
f6c888599e
Fixed a bug where particles weren't moving with can.
2015-10-02 10:22:48 -07:00
James Pollack
ea20fc9786
hack for it to work as a tool window
2015-10-02 10:08:10 -07:00
ericrius1
9f5a3066b8
changed masterResetEntity back to masterReset
2015-10-02 10:07:43 -07:00
ericrius1
71fe9b216c
Removed extraneous masterReset script, and extra call to lightSwitches in correct script
2015-10-02 10:02:28 -07:00
ericrius1
a6df6c53f1
fixed more syntax errors
2015-10-02 09:55:41 -07:00
ericrius1
36f7bba87e
Fixed some syntax errors, tweaked cat script so doesn't meow while it's already meowing
2015-10-02 09:53:30 -07:00
Brad Davis
aa8979570c
Working on 2D overlay mouse interaction
2015-10-02 00:35:37 -07:00
James B. Pollack
7c9d7ffefd
single sysytem particle explorer with one way bindings is feature complete
2015-10-01 23:49:33 -07:00
James B. Pollack
d1432c51d5
Merge branch 'master' into particle_explorer
2015-10-01 21:21:52 -07:00
James Pollack
4b1b53e189
end of dat
2015-10-01 19:01:10 -07:00
James B. Pollack
a3c91b12b9
Update cat.js
2015-10-01 18:56:38 -07:00
James B. Pollack
0ce6a305bd
Update cat.js
2015-10-01 18:52:08 -07:00
James Pollack
6131875f67
set whichhand to null on release
2015-10-01 18:49:07 -07:00
James B. Pollack
d0e079ee9d
Update cat.js
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add globals, lint the code
2015-10-01 18:46:32 -07:00
James B. Pollack
55d20e9d4c
Update cat.js
2015-10-01 18:41:24 -07:00
James B. Pollack
59c1c7ee6a
Update masterReset.js
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remove file versioning
2015-10-01 18:40:12 -07:00
James B. Pollack
f200fcdfa2
Update cat.js
2015-10-01 18:35:34 -07:00
James B. Pollack
6cc2df9052
Update cat.js
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hook into isPlaying for sounds
2015-10-01 18:34:22 -07:00
James B. Pollack
3565d96ffb
Update sprayPaintCan.js
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add a header, cleanup
2015-10-01 18:21:15 -07:00
James B. Pollack
54a51e6b8b
Update and rename masterResetEntity.js to masterReset.js
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remove reference to 'entities' in the file name since this script does more than that. also update the header file.
2015-10-01 18:19:36 -07:00
James B. Pollack
6523a057a8
Update lightSwitchHall.js
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fix header file
2015-10-01 18:18:27 -07:00
James B. Pollack
cfb9728fdb
Update doll.js
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remove some unused code
2015-10-01 18:17:35 -07:00
James B. Pollack
9098585e2f
Update cat.js
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remove a lot of unused code and add flag for whether cat is already meowing so that it doesn't start another one until its done. unfortunately i dont know how to read the audio isplaying state so we have to use a lame timeout
2015-10-01 18:14:08 -07:00
James B. Pollack
b352ab4736
Update lightSwitchGarage.js
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fix header and spacing issues
2015-10-01 18:04:37 -07:00
James Pollack
7f841b3828
prevent most other-hand accidental firing
2015-10-01 17:55:47 -07:00
ericrius1
d0be47bae9
fix merge
2015-10-01 17:22:12 -07:00
ericrius1
bf9a948ca9
Merge branch 'master' into toybox
2015-10-01 17:17:12 -07:00
ericrius1
407b6b8158
Fixed bug in spray paint where sometimes would not spray
2015-10-01 16:10:29 -07:00
ericrius1
0fb51a6777
got rid of unneeded light test code
2015-10-01 15:56:16 -07:00
ericrius1
cdb249c6ff
original master script
2015-10-01 15:53:28 -07:00
James Pollack
32d9dc72d2
Merge branch 'master' into particle_explorer
2015-10-01 15:52:49 -07:00
ericrius1
25e25726d5
only lights
2015-10-01 15:43:25 -07:00
James Pollack
dfab1fc685
Fix merge conflicts and lint the conflict code
2015-10-01 15:32:22 -07:00
James Pollack
8e2c1a6b17
Add ping pong ball gun, add basketball hoop, reduce gate gravity, lint code
2015-10-01 15:22:45 -07:00
ericrius1
e1b720d338
Moved some functions to utils, fixed formatting
2015-10-01 15:18:44 -07:00
Seth Alves
716ebf487f
Merge pull request #5952 from imgntn/ping_pong_gun
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[Scripts] Ping Pong Gun
2015-10-01 15:06:48 -07:00
James B. Pollack
4a7e3c66bd
Update createPingPongGun.js
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use relative paths
2015-10-01 15:05:25 -07:00
James Pollack
7bcb4e4ae3
Merge branch 'master' into ericrius1-toybox
2015-10-01 14:59:54 -07:00
ericrius1
55c6b9d9c4
Added collision sound to blocks
2015-10-01 14:57:03 -07:00
Brad Hefta-Gaub
5e8e15091a
Merge pull request #5970 from sethalves/allow-double-near-grab
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allow more than one near-grab on an object
2015-10-01 14:47:03 -07:00
ericrius1
5aef7475d6
Sound position updates every frame based on new position of can
2015-10-01 14:42:51 -07:00
Brad Hefta-Gaub
a2463cbf68
Merge pull request #5972 from Atlante45/fix_currentAPI
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Fix currentAPI.js
2015-10-01 14:41:56 -07:00
Brad Hefta-Gaub
17402c697a
Merge pull request #5935 from imgntn/basketball_hoop
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[Scripts] Basketball hoop
2015-10-01 14:40:55 -07:00
ericrius1
7ee26c5d4a
tweaked settings
2015-10-01 14:26:22 -07:00
James Pollack
861aa91572
shoot out of the right end of the gun
2015-10-01 12:27:45 -07:00
James Pollack
d2f4b6e9f0
add / remove controller listener methods
2015-10-01 12:21:56 -07:00
ericrius1
290659b9f6
increased lifetime
2015-10-01 11:46:37 -07:00
James Pollack
a4105eb321
add color pickers
2015-10-01 11:34:02 -07:00
Atlante45
d0bec38603
Fix currentAPI.js
2015-10-01 11:30:50 -07:00
Brad Hefta-Gaub
aca25bd76e
connect up AnimationPropertyGroup to AnimationLoop
2015-10-01 11:05:16 -07:00
ericrius1
ef5ad9eeb3
Laser stays visible when further away from surfaces
2015-10-01 11:02:22 -07:00
Seth Alves
2700529b33
lower action lifetime
2015-10-01 10:41:43 -07:00
Seth Alves
d4f954a0e2
allow more than one near-grab on an object
2015-10-01 10:25:30 -07:00