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Light switches work properly now; no extra lights
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e6e60e5e7a
commit
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2 changed files with 12 additions and 8 deletions
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@ -16,10 +16,11 @@
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/*global LightSwitch */
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(function () {
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var _this;
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var utilitiesScript = Script.resolvePath("../libraries/utils.js");
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Script.include(utilitiesScript);
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LightSwitch = function () {
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_this = this;
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this.switchSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/sounds/Switches%20and%20sliders/lamp_switch_2.wav");
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}
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@ -38,23 +39,27 @@
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toggleLights: function () {
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var lightData = getEntityCustomData(this.resetKey, this.entityID, {});
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var on = lightData.on;
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var on = !lightData.on;
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var lightType = lightData.type;
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var lights = Entities.findEntities(this.position, 20);
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lights.forEach(function (light) {
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var type = getEntityCustomData(this.resetKey, light, {}).type;
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if (type === lightType) {
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var type = getEntityCustomData(_this.resetKey, light, {}).type;
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if (type === lightType && JSON.stringify(light) !== JSON.stringify(_this.entityID)) {
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Entities.editEntity(light, {
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visible: on
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});
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}
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});
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this.flipSwitch();
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Audio.playSound(this.switchSound, {
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volume: 0.5,
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position: this.position
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});
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setEntityCustomData(this.resetKey, this.entityID, {
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on: !on
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on: on,
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type: lightType,
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resetMe: true
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});
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@ -79,7 +84,6 @@
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this.resetKey = "resetMe";
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//The light switch is static, so just cache its position once
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this.position = Entities.getEntityProperties(this.entityID, "position").position;
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this.lightType = getEntityCustomData(this.resetKey, this.entityID, {}).type;
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}
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};
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@ -218,7 +218,7 @@ function createLights() {
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var lightSwitchGarage = Entities.addEntity({
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type: "Model",
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modelURL: modelURL,
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name: "Garage",
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name: "Light Switch Garage",
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script: scriptURL,
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position: {
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x: 545.62,
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