overte/examples
James B. Pollack 54a51e6b8b Update and rename masterResetEntity.js to masterReset.js
remove reference to 'entities' in the file name since this script does more than that.  also update the header file.
2015-10-01 18:19:36 -07:00
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acScripts change additional lifetime to 60 seconds to avoid processing hiccups 2015-09-29 15:48:46 -07:00
controllers lower action lifetime 2015-10-01 10:41:43 -07:00
entityScripts test 2015-09-24 16:32:01 -07:00
example Merge pull request #5924 from jherico/marge 2015-09-29 14:24:53 -07:00
html fix a bunch of warnings on windows 2015-09-22 16:40:17 -07:00
libraries try again on string startswith 2015-09-30 14:16:07 -07:00
shaders Procedural skybox work 2015-09-08 14:31:16 -07:00
tests PR comments 2015-09-10 20:57:43 -07:00
toys Update and rename masterResetEntity.js to masterReset.js 2015-10-01 18:19:36 -07:00
utilities Fix currentAPI.js 2015-10-01 11:30:50 -07:00
zones Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
actionInspector.js don't leave search state if we intersect something that someone else is already grabbing 2015-09-30 14:19:59 -07:00
afk.js Updated afk.js file based on advise from PR. 2015-07-19 18:24:29 -04:00
animationPerfTest.js More profiling ranges and updated performance testing scripts 2015-07-09 15:43:30 -07:00
avatarSelector.js
blocks.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
blockWorld.js
clap.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
controlPanel.js Simplify applied transformations in scripts. 2015-08-07 11:51:22 -07:00
cubePerfTest.js Instancing work, second pass 2015-09-21 13:27:02 -07:00
dancing_bot.js
debug-actions.js include timescale in wire protocol ../../interface/src/avatar/AvatarActionHold.cpp 2015-06-29 14:34:26 -07:00
defaultScripts.js fix issue with default scripts 2015-09-08 18:08:30 -07:00
dialTone.js Play sound upon microphone being muted 2015-06-12 12:33:17 -07:00
dice.js Fix https://app.asana.com/0/32622044445063/38213714069516 2015-06-23 12:07:01 -07:00
directory.js
edit.js Fix edit.js import on Windows 2015-09-28 15:40:37 -07:00
faceBlendCoefficients.js Code simplification 2015-09-21 19:11:13 -07:00
fireworks.js Update particle scripts 2015-09-18 11:34:26 -07:00
FlockOfbirds.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
grab.js Fix merge conflicts and lint the conflict code 2015-10-01 15:32:22 -07:00
gracefulControls.js
gridTest.js Added lifetime and better notes, per PR 2015-08-05 10:04:59 -07:00
harmonicOscillator.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
headMove.js
hmdControls.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
hmdDefaults.js added hmdControls.js to hmdDefaults.js 2015-06-18 18:59:10 -07:00
hotPlaces.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
inspect.js Change the inspect.js pan direction and rate 2015-07-31 14:46:43 -07:00
leaves.js Added small fix to error message code 2015-07-27 11:59:09 -07:00
lineRider.js
lobby.js
lotsoBlocks.js
mouseLook.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
move.js
notifications.js Merge remote-tracking branch 'upstream/master' into plugins 2015-08-10 21:25:35 -07:00
paint.js increased dimensions for line entity 2015-06-22 15:34:46 -07:00
particleDance.js Update particle scripts 2015-09-18 11:34:26 -07:00
particles.js Update particle scripts 2015-09-18 11:34:26 -07:00
planets.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
pointer.js put a green sphere at the point being pointed to 2015-08-16 09:35:50 -07:00
popcorn.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
progress.js Merge branch 'master' into plugins 2015-08-08 13:18:13 -07:00
selectAudioDevice.js
sit.js Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
sprayPaintSpawner.js using relative paths for entity scripts 2015-09-16 13:52:29 -07:00
stick-hydra.js fix header comment 2015-07-09 15:34:03 -07:00
stick.js rearrange things so that when EntityItem::setActionData is called before the entity-tree is set up, the data is set aside and used once the entity-tree is ready. 2015-07-01 20:17:21 -07:00
users.js Update users.js to persist isMinimized value 2015-07-17 16:33:24 -07:00
utilities.js changed indent spacing to 4 spaces 2015-06-19 19:03:47 -07:00
voxels.js code review 2015-09-03 11:05:44 -07:00
walk.js fixed sounds. fixed constants 2015-06-25 12:40:51 +07:00