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change additional lifetime to 60 seconds to avoid processing hiccups
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@ -45,7 +45,7 @@ var UPDATE_INTERVAL = 1 / 30; // 30fps
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var MINIMUM_LIGHT_INTENSITY = 0.75;
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var MAXIMUM_LIGHT_INTENSITY = 2.75;
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var LIGHT_INTENSITY_RANDOMNESS = 0.3;
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var EPHEMERAL_LIFETIME = 10; // ephemeral entities will live for 60 seconds after script stops running
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var EPHEMERAL_LIFETIME = 60; // ephemeral entities will live for 60 seconds after script stops running
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var LightMaker = {
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light: null,
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