mirror of
https://github.com/overte-org/overte.git
synced 2025-08-04 06:23:35 +02:00
ping pong gun
This commit is contained in:
parent
c6fa132dc2
commit
9427ba1a5a
2 changed files with 13 additions and 10 deletions
|
@ -13,8 +13,8 @@ Script.include("../../utilities.js");
|
|||
|
||||
var scriptURL = Script.resolvePath('pingPongGun.js');
|
||||
|
||||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun.fbx'
|
||||
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun_collision_hull.obj';
|
||||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun.fbx?123'
|
||||
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun_collision_hull.obj?123';
|
||||
|
||||
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
|
||||
x: 0,
|
||||
|
@ -30,9 +30,9 @@ var pingPongGun = Entities.addEntity({
|
|||
script: scriptURL,
|
||||
position: center,
|
||||
dimensions: {
|
||||
x:0.67,
|
||||
y: 0.14,
|
||||
z: 0.09
|
||||
x: 0.08,
|
||||
y: 0.21,
|
||||
z: 0.47
|
||||
},
|
||||
collisionsWillMove: true,
|
||||
});
|
||||
|
@ -40,4 +40,4 @@ var pingPongGun = Entities.addEntity({
|
|||
function cleanUp() {
|
||||
Entities.deleteEntity(pingPongGun);
|
||||
}
|
||||
Script.scriptEnding.connect(cleanUp);
|
||||
Script.scriptEnding.connect(cleanUp);
|
|
@ -81,15 +81,14 @@
|
|||
},
|
||||
|
||||
releaseGrab: function() {
|
||||
var _t = this;
|
||||
var _this = this;
|
||||
|
||||
if (this.whichHand === this.hand) {
|
||||
_t.whichHand = null;
|
||||
this.whichHand = null;
|
||||
this.canShootTimeout = Script.setTimeout(function() {
|
||||
_t.canShoot = false;
|
||||
_this.canShoot = false;
|
||||
}, 250);
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
checkTriggerPressure: function(gunHand) {
|
||||
|
@ -107,6 +106,7 @@
|
|||
this.shootBall(gunProperties);
|
||||
this.canShoot = false;
|
||||
}
|
||||
|
||||
return;
|
||||
},
|
||||
|
||||
|
@ -114,6 +114,7 @@
|
|||
var forwardVec = Quat.getFront(Quat.multiply(gunProperties.rotation, Quat.fromPitchYawRollDegrees(0, -90, 0)));
|
||||
forwardVec = Vec3.normalize(forwardVec);
|
||||
forwardVec = Vec3.multiply(forwardVec, GUN_FORCE);
|
||||
|
||||
var properties = {
|
||||
type: 'Sphere',
|
||||
color: BALL_COLOR,
|
||||
|
@ -148,8 +149,10 @@
|
|||
var frontOffset = Vec3.multiply(frontVector, GUN_TIP_FWD_OFFSET);
|
||||
var upVector = Quat.getRight(properties.rotation);
|
||||
var upOffset = Vec3.multiply(upVector, GUN_TIP_UP_OFFSET);
|
||||
|
||||
var gunTipPosition = Vec3.sum(properties.position, frontOffset);
|
||||
gunTipPosition = Vec3.sum(gunTipPosition, upOffset);
|
||||
|
||||
return gunTipPosition;
|
||||
},
|
||||
|
||||
|
|
Loading…
Reference in a new issue