Commit graph

13336 commits

Author SHA1 Message Date
Andrew Meadows
2e99d316ac remove JointState::_translation
(use corresponding data in FBXJoint instead)
2014-05-29 12:52:05 -07:00
Andrew Meadows
a898fcbf75 move details of getJointRotation() into JointState
also: remove unused getLeft/RightHandRotation() methods
2014-05-29 11:43:25 -07:00
Andrew Meadows
4cf5628783 move applyRotationDelta() from Model to JointState 2014-05-29 10:00:55 -07:00
Andrew Meadows
29e093e2e0 fix float literals to agree with coding standard 2014-05-29 09:20:01 -07:00
Andrew Meadows
86d6fd45de safe copy of JointState data 2014-05-29 08:19:43 -07:00
Philip Rosedale
79405444d1 Merge pull request #2947 from PhilipRosedale/master
Set max voxel size of 16 meters in script for voxel creation
2014-05-28 21:05:23 -07:00
Philip Rosedale
e0d68607cd Set max voxel size of 16 meters in script for voxel creation 2014-05-28 21:02:33 -07:00
Clément Brisset
859461a1aa Merge pull request #2946 from AndrewMeadows/inertia
cleanup: JointState transitions toward a proper class
2014-05-28 18:18:41 -07:00
Andrew Meadows
0925da05d5 merge upstream/master into andrew/inertia 2014-05-28 17:53:47 -07:00
Andrew Meadows
ec25982a58 add JointState::updateWorldTransform() 2014-05-28 17:51:17 -07:00
Andrew Meadows
b15b0fd96c cleaner initialization of JointState 2014-05-28 17:31:07 -07:00
Andrew Meadows
9f2a4ae626 Make JointState a proper class
JointState gets a pointer to its corresponding FBXJoint
2014-05-28 16:49:39 -07:00
Clément Brisset
e286250bb5 Merge pull request #2943 from ZappoMan/aacube
Support for ray picking non-axis-aligned bounding box of models
2014-05-28 15:54:33 -07:00
Andrew Meadows
e74da5f2a0 merge upstream/master into andrew/inertia 2014-05-28 14:55:08 -07:00
Andrew Meadows
13f11e1056 Remove "fromBind" arg in Model::setJointRotation
It was always set 'true'.
2014-05-28 14:53:32 -07:00
ZappoMan
574bca38e6 clean up comments and variable names 2014-05-28 12:10:51 -07:00
Andrzej Kapolka
16a370303f Merge pull request #2942 from ey6es/master
Fix arguments to applyRotationDelta.
2014-05-28 12:04:43 -07:00
ZappoMan
d88dd90d79 revert dead code 2014-05-28 12:04:24 -07:00
Andrzej Kapolka
4cbc550820 Fix arguments to applyRotationDelta. 2014-05-28 12:03:57 -07:00
ZappoMan
e3d880248f tweaks 2014-05-28 12:03:40 -07:00
ZappoMan
bebfd7a301 non-aabox picking working 2014-05-28 12:02:22 -07:00
ZappoMan
c917678a45 Merge branch 'master' of https://github.com/worklist/hifi into aacube 2014-05-28 11:04:04 -07:00
Brad Hefta-Gaub
9546fe477c Merge pull request #2940 from AndrewMeadows/inertia
fix for lack of neck rotations
2014-05-28 11:00:55 -07:00
Brad Hefta-Gaub
1340ea49d3 Merge pull request #2934 from Barnold1953/master
OverlayRenderer class and display Overlays to Oculus
2014-05-28 11:00:36 -07:00
AndrewMeadows
2d4970d106 Merge pull request #2932 from birarda/master
make scripted assignments passed in DS config static
2014-05-28 10:54:28 -07:00
barnold1953
ebfb11c1ce Renamed OverlayRenderer to ApplicationOverlay and moved it up a directory 2014-05-28 10:46:46 -07:00
Andrew Meadows
676a8882fe fix for no neck motion
FaceModel needs similar override to updateJointState() as SkeletonModel
2014-05-28 10:43:21 -07:00
ZappoMan
0e7f3e0e37 Merge branch 'master' of https://github.com/worklist/hifi into aacube 2014-05-28 10:37:28 -07:00
barnold1953
21fb18a92e Fixed SkeletonModel compilation errors with PrioVR 2014-05-28 10:24:50 -07:00
ZappoMan
6fd22856f2 hacking on non-AABox models 2014-05-28 10:24:02 -07:00
Stephen Birarda
54bdae4428 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-28 10:09:55 -07:00
barnold1953
35e63757ed Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-28 09:25:55 -07:00
Philip Rosedale
bf4b0707c0 Merge pull request #2938 from matsukaze/master
Job #19694. Add option for larger number of frames to the audio scope d...
2014-05-27 21:02:15 -07:00
matsukaze
619db8ee93 Job #19694 - Add option for larger number of frames to the audio scope display 2014-05-27 23:24:28 -04:00
Philip Rosedale
8d7e682a1f Merge pull request #2937 from huffman/19714
Code Review for Job #19714
2014-05-27 20:20:45 -07:00
Philip Rosedale
c52592311f Merge pull request #2936 from ey6es/master
A couple more shadow tweaks: reduce "shimmer" by moving in texel increments, use multisampling on voxels as well as models.
2014-05-27 18:28:03 -07:00
Andrzej Kapolka
62eeeaa1c6 Fix for Windows build failure. 2014-05-27 18:12:15 -07:00
Andrzej Kapolka
222655d948 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-27 17:43:34 -07:00
Andrzej Kapolka
e723d0da0a Merge pull request #2935 from AndrewMeadows/inertia
cleanup: move avatar specific stuff from Model to SkeletonModel
2014-05-27 17:41:14 -07:00
Stephen Birarda
21274dfc23 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-27 17:38:28 -07:00
Andrzej Kapolka
9796334160 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-27 17:26:56 -07:00
Andrzej Kapolka
7c12417653 Use multisampling on the shadow maps for the voxels, too. 2014-05-27 17:26:19 -07:00
barnold1953
216a73cf60 Fixed coding standard issues 2014-05-27 16:40:51 -07:00
Andrew Meadows
d1a8c18d10 simplified hand index constants 2014-05-27 16:32:29 -07:00
barnold1953
2570c55241 Touched up comments 2014-05-27 16:21:34 -07:00
barnold1953
5665e4d278 Merge branch 'master' of https://github.com/highfidelity/hifi
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
2014-05-27 16:16:27 -07:00
barnold1953
75580cfd0f Made Overlay appear as flat image in front of camera in Oculus Rift. It
needs to be a curved surface instead.
2014-05-27 16:13:56 -07:00
Brad Hefta-Gaub
36efa68938 Merge pull request #2933 from Atlante45/point_and_glow
Switched to findRayIntersection in editModels.js
2014-05-27 15:58:46 -07:00
Andrew Meadows
9f72d6ca3f fix bug -- negate logic around invalid joint index 2014-05-27 15:53:20 -07:00
Atlante45
285bd0d2f2 Switched to findRayIntersection 2014-05-27 15:50:39 -07:00