Andrew Meadows
2d5bfc81cd
add Vec3.distance(Vec3, Vec3) for JS
2014-04-25 14:14:34 -07:00
Andrew Meadows
ecae89489e
mispelled slot
2014-04-25 14:13:44 -07:00
Andrew Meadows
f91c098589
merge
2014-04-24 19:13:22 -07:00
Andrew Meadows
afb12bcd70
add swissArmyJetpack.js
2014-04-24 19:12:23 -07:00
Andrew Meadows
0b5c1b0a9a
add MyAvatar::_motionBehaviors (for obeyGravity)
...
Also reconcile Menu checkable set vs script-set collision groups.
2014-04-24 15:43:03 -07:00
Andrew Meadows
0a7a5031ee
expose COLLISION_GOUP_* constants to JS
2014-04-24 14:17:10 -07:00
Andrew Meadows
73d0674565
expose MyAvatar.collisionGroups to JS
2014-04-24 11:19:08 -07:00
Andrew Meadows
f07a418a27
namechange CollisionFlags --> CollisionGroups
2014-04-24 11:07:49 -07:00
Andrew Meadows
10265a4a3e
temp disable of screen flash for avatar collisions
2014-04-23 14:37:24 -07:00
Andrew Meadows
96ca537400
removing unused motion-state timers
2014-04-23 13:44:25 -07:00
Andrew Meadows
c5f1a8abd6
formatting
2014-04-23 13:37:13 -07:00
Andrew Meadows
fe42f66cc9
change x.f to be x.0f as per the coding standard
2014-04-23 13:27:43 -07:00
Andrew Meadows
203dac054a
remove unused MoveTarget stuff from MyAvatar
2014-04-23 12:19:48 -07:00
Andrew Meadows
39c193a679
remove unused getElapsedTime*() methods
2014-04-23 12:15:15 -07:00
Andrew Meadows
37a5d9130f
move _thrust from Avatar to MyAvatar
2014-04-23 11:55:28 -07:00
Andrew Meadows
359c14e319
cleanup: remove unused Avatar::_mode
...
The mode, if it is required, should probably eventually live in
AvatarDAta since it will be determined by whatever engine is running the
avatar (script or interface) and then broadcast to the rest of the
world. When we need it we'll add it back in the right place.
2014-04-23 11:48:42 -07:00
Andrew Meadows
f46a5dc966
fix #2718 for warning about unused variable
2014-04-23 10:13:05 -07:00
Andrew Meadows
a7771bc142
repair header comments for AABox.*
2014-04-23 09:05:11 -07:00
Andrew Meadows
bfe1ee377b
remove warning about signed/unsigned comparison
...
Also change n.f to be n.0f as per coding standard
2014-04-23 08:56:53 -07:00
Andrew Meadows
da5ac3d664
remove warning about signed/unsigned comparison
2014-04-23 08:47:25 -07:00
Andrew Meadows
67d0920f81
merge upstream/master into andrew/inertia
2014-04-23 08:40:48 -07:00
Andrew Meadows
7464ca0879
non-rounded collision solution in comments
2014-04-23 08:38:58 -07:00
Philip Rosedale
5dc909ea00
Merge pull request #2716 from thoys/example-scripts_utf8_char_removal
...
Removed UTF-8 new-line characters, QT script errors on those lines in Windows
2014-04-23 07:01:33 -07:00
Thijs Wenker
ebc6f4e78e
Removed UTF-8 new line characters, QT script errors on those lines in Windows.
2014-04-23 14:40:06 +02:00
Andrew Meadows
5992651c27
update avatar collision shapes when necessary
2014-04-22 20:55:28 -07:00
Andrew Meadows
1986ac6be3
collisions with cube get rounded normals at edges
2014-04-22 20:53:12 -07:00
Philip Rosedale
ee929f2551
Merge pull request #2712 from matsukaze/master
...
Job #19574 . Add new audio oscilloscope.
2014-04-22 20:22:57 -07:00
matsukaze
d6e4f217f5
Expanded variable names.
2014-04-22 21:57:41 -04:00
matsukaze
1ff3b83644
Changed const color data and method signatures.
...
Changed constant color data and method signatures from unsigned int to
array of float. Changed glColor4f to glColor4fv.
2014-04-22 19:42:51 -04:00
matsukaze
015cbce322
Changed constant names for improved readability.
2014-04-22 18:57:22 -04:00
Andrew Meadows
f3fd81ca59
use glm::modf() for less code
2014-04-22 14:26:52 -07:00
Andrew Meadows
364431328f
remove include StreamUtils.h
2014-04-22 14:26:40 -07:00
Andrew Meadows
0b9ebe4c08
avatar-voxels collisions work again
2014-04-22 11:51:36 -07:00
Clément Brisset
f64988f73d
Merge pull request #2711 from ZappoMan/quiet_logs
...
quite the error messages about failed locks
2014-04-22 11:51:20 -07:00
Clément Brisset
413518bfe7
Merge pull request #2713 from ZappoMan/fixheaders
...
fix headers
2014-04-22 11:50:32 -07:00
Andrew Meadows
62121b1232
remove include of StreamUtils.h again
2014-04-22 11:46:15 -07:00
Andrew Meadows
65d3b4dc39
fix penetration direction for sphere-vs-AACube
2014-04-22 11:43:23 -07:00
ZappoMan
ae443a3136
fix headers
2014-04-22 11:27:50 -07:00
Andrew Meadows
f033990fae
merge upstream/master into andrew/inertia
2014-04-22 10:49:44 -07:00
Andrew Meadows
7537d240bb
toward working avatar-vs-voxel collisions again
2014-04-22 10:48:42 -07:00
Andrew Meadows
a45bc6c110
remove const from CollisionList subscript operator
2014-04-22 10:48:05 -07:00
Andrew Meadows
7cb6856415
Adding some collision tests for sphere-vs-AACube
2014-04-22 10:44:41 -07:00
AndrewMeadows
94fabf7875
Merge pull request #2709 from ZappoMan/shared_and_weak_pointers
...
Voxel/Particle Server Performance Improvements
2014-04-22 10:28:39 -07:00
Brad Hefta-Gaub
1dc4a61013
Merge pull request #2702 from thoys/19561
...
Code Review for Job #19561
2014-04-22 10:00:34 -07:00
matsukaze
99cb1da5ec
Reverting inadvertently committed local changes.
2014-04-22 07:40:31 -04:00
Thijs Wenker
59cc930556
Merge branch 'master' of https://github.com/highfidelity/hifi into 19561
2014-04-22 13:12:38 +02:00
Thijs Wenker
6c89521f1d
Style
2014-04-22 13:12:21 +02:00
matsukaze
6e575bc8af
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-04-22 06:54:53 -04:00
matsukaze
ff7a1bd60f
Job #19574 . Add audio oscilloscope.'
2014-04-22 06:53:59 -04:00
ZappoMan
1846036659
quite the error messages about faild locks
2014-04-21 20:58:43 -07:00