Merge pull request #2709 from ZappoMan/shared_and_weak_pointers

Voxel/Particle Server Performance Improvements
This commit is contained in:
AndrewMeadows 2014-04-22 10:28:39 -07:00
commit 94fabf7875
17 changed files with 298 additions and 119 deletions

View file

@ -22,6 +22,7 @@
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include "AssignmentFactory.h"
#include "AssignmentThread.h"
@ -30,11 +31,12 @@
const QString ASSIGNMENT_CLIENT_TARGET_NAME = "assignment-client";
const long long ASSIGNMENT_REQUEST_INTERVAL_MSECS = 1 * 1000;
SharedAssignmentPointer AssignmentClient::_currentAssignment;
int hifiSockAddrMeta = qRegisterMetaType<HifiSockAddr>("HifiSockAddr");
AssignmentClient::AssignmentClient(int &argc, char **argv) :
QCoreApplication(argc, argv),
_currentAssignment(),
_assignmentServerHostname(DEFAULT_ASSIGNMENT_SERVER_HOSTNAME)
{
DTLSClientSession::globalInit();

View file

@ -20,15 +20,17 @@ class AssignmentClient : public QCoreApplication {
Q_OBJECT
public:
AssignmentClient(int &argc, char **argv);
static const SharedAssignmentPointer& getCurrentAssignment() { return _currentAssignment; }
~AssignmentClient();
private slots:
void sendAssignmentRequest();
void readPendingDatagrams();
void assignmentCompleted();
void handleAuthenticationRequest();
private:
Assignment _requestAssignment;
SharedAssignmentPointer _currentAssignment;
static SharedAssignmentPointer _currentAssignment;
QString _assignmentServerHostname;
};

View file

@ -47,41 +47,54 @@ OctreeQueryNode::OctreeQueryNode() :
OctreeQueryNode::~OctreeQueryNode() {
_isShuttingDown = true;
const bool extraDebugging = false;
if (extraDebugging) {
qDebug() << "OctreeQueryNode::~OctreeQueryNode()";
}
if (_octreeSendThread) {
if (extraDebugging) {
qDebug() << "OctreeQueryNode::~OctreeQueryNode()... calling _octreeSendThread->terminate()";
}
_octreeSendThread->terminate();
if (extraDebugging) {
qDebug() << "OctreeQueryNode::~OctreeQueryNode()... calling delete _octreeSendThread";
}
delete _octreeSendThread;
forceNodeShutdown();
}
delete[] _octreePacket;
delete[] _lastOctreePacket;
if (extraDebugging) {
qDebug() << "OctreeQueryNode::~OctreeQueryNode()... DONE...";
}
}
void OctreeQueryNode::deleteLater() {
void OctreeQueryNode::nodeKilled() {
_isShuttingDown = true;
nodeBag.unhookNotifications(); // if our node is shutting down, then we no longer need octree element notifications
if (_octreeSendThread) {
// just tell our thread we want to shutdown, this is asynchronous, and fast, we don't need or want it to block
// while the thread actually shuts down
_octreeSendThread->setIsShuttingDown();
}
OctreeQuery::deleteLater();
}
void OctreeQueryNode::forceNodeShutdown() {
_isShuttingDown = true;
nodeBag.unhookNotifications(); // if our node is shutting down, then we no longer need octree element notifications
if (_octreeSendThread) {
// we really need to force our thread to shutdown, this is synchronous, we will block while the thread actually
// shuts down because we really need it to shutdown, and it's ok if we wait for it to complete
OctreeSendThread* sendThread = _octreeSendThread;
_octreeSendThread = NULL;
sendThread->setIsShuttingDown();
sendThread->terminate();
delete sendThread;
}
}
void OctreeQueryNode::initializeOctreeSendThread(OctreeServer* octreeServer, SharedNodePointer node) {
// Create octree sending thread...
_octreeSendThread = new OctreeSendThread(octreeServer, node);
void OctreeQueryNode::sendThreadFinished() {
// We've been notified by our thread that it is shutting down. So we can clean up our reference to it, and
// delete the actual thread object. Cleaning up our thread will correctly unroll all refereces to shared
// pointers to our node as well as the octree server assignment
if (_octreeSendThread) {
OctreeSendThread* sendThread = _octreeSendThread;
_octreeSendThread = NULL;
delete sendThread;
}
}
void OctreeQueryNode::initializeOctreeSendThread(const SharedAssignmentPointer& myAssignment, const SharedNodePointer& node) {
_octreeSendThread = new OctreeSendThread(myAssignment, node);
// we want to be notified when the thread finishes
connect(_octreeSendThread, &GenericThread::finished, this, &OctreeQueryNode::sendThreadFinished);
_octreeSendThread->initialize(true);
}

View file

@ -13,25 +13,25 @@
#define hifi_OctreeQueryNode_h
#include <iostream>
#include <NodeData.h>
#include <OctreePacketData.h>
#include <OctreeQuery.h>
#include <CoverageMap.h>
#include <NodeData.h>
#include <OctreeConstants.h>
#include <OctreeElementBag.h>
#include <OctreePacketData.h>
#include <OctreeQuery.h>
#include <OctreeSceneStats.h>
#include <ThreadedAssignment.h> // for SharedAssignmentPointer
class OctreeSendThread;
class OctreeServer;
class OctreeQueryNode : public OctreeQuery {
Q_OBJECT
public:
OctreeQueryNode();
virtual ~OctreeQueryNode();
virtual void deleteLater();
void init(); // called after creation to set up some virtual items
virtual PacketType getMyPacketType() const = 0;
@ -86,7 +86,7 @@ public:
OctreeSceneStats stats;
void initializeOctreeSendThread(OctreeServer* octreeServer, SharedNodePointer node);
void initializeOctreeSendThread(const SharedAssignmentPointer& myAssignment, const SharedNodePointer& node);
bool isOctreeSendThreadInitalized() { return _octreeSendThread; }
void dumpOutOfView();
@ -96,8 +96,13 @@ public:
unsigned int getlastOctreePacketLength() const { return _lastOctreePacketLength; }
int getDuplicatePacketCount() const { return _duplicatePacketCount; }
void nodeKilled();
void forceNodeShutdown();
bool isShuttingDown() const { return _isShuttingDown; }
private slots:
void sendThreadFinished();
private:
OctreeQueryNode(const OctreeQueryNode &);
OctreeQueryNode& operator= (const OctreeQueryNode&);

View file

@ -23,12 +23,13 @@
quint64 startSceneSleepTime = 0;
quint64 endSceneSleepTime = 0;
OctreeSendThread::OctreeSendThread(OctreeServer* myServer, SharedNodePointer node) :
_myServer(myServer),
OctreeSendThread::OctreeSendThread(const SharedAssignmentPointer& myAssignment, const SharedNodePointer& node) :
_myAssignment(myAssignment),
_myServer(static_cast<OctreeServer*>(myAssignment.data())),
_node(node),
_nodeUUID(node->getUUID()),
_packetData(),
_nodeMissingCount(0),
_processLock(),
_isShuttingDown(false)
{
QString safeServerName("Octree");
@ -41,22 +42,24 @@ OctreeSendThread::OctreeSendThread(OctreeServer* myServer, SharedNodePointer nod
OctreeServer::clientConnected();
}
OctreeSendThread::~OctreeSendThread() {
OctreeSendThread::~OctreeSendThread() {
QString safeServerName("Octree");
if (_myServer) {
safeServerName = _myServer->getMyServerName();
}
qDebug() << qPrintable(safeServerName) << "server [" << _myServer << "]: client disconnected "
"- ending sending thread [" << this << "]";
OctreeServer::clientDisconnected();
OctreeServer::stopTrackingThread(this);
_node.clear();
_myAssignment.clear();
}
void OctreeSendThread::setIsShuttingDown() {
_isShuttingDown = true;
OctreeServer::stopTrackingThread(this);
// this will cause us to wait till the process loop is complete, we do this after we change _isShuttingDown
QMutexLocker locker(&_processLock);
}
@ -65,47 +68,29 @@ bool OctreeSendThread::process() {
return false; // exit early if we're shutting down
}
// check that our server and assignment is still valid
if (!_myServer || !_myAssignment) {
return false; // exit early if it's not, it means the server is shutting down
}
OctreeServer::didProcess(this);
float lockWaitElapsedUsec = OctreeServer::SKIP_TIME;
quint64 lockWaitStart = usecTimestampNow();
_processLock.lock();
quint64 lockWaitEnd = usecTimestampNow();
lockWaitElapsedUsec = (float)(lockWaitEnd - lockWaitStart);
OctreeServer::trackProcessWaitTime(lockWaitElapsedUsec);
quint64 start = usecTimestampNow();
// don't do any send processing until the initial load of the octree is complete...
if (_myServer->isInitialLoadComplete()) {
SharedNodePointer node = NodeList::getInstance()->nodeWithUUID(_nodeUUID, false);
if (node) {
if (_node) {
_nodeMissingCount = 0;
OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(node->getLinkedData());
OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(_node->getLinkedData());
// Sometimes the node data has not yet been linked, in which case we can't really do anything
if (nodeData && !nodeData->isShuttingDown()) {
bool viewFrustumChanged = nodeData->updateCurrentViewFrustum();
packetDistributor(node, nodeData, viewFrustumChanged);
}
} else {
_nodeMissingCount++;
const int MANY_FAILED_LOCKS = 1;
if (_nodeMissingCount >= MANY_FAILED_LOCKS) {
QString safeServerName("Octree");
if (_myServer) {
safeServerName = _myServer->getMyServerName();
}
qDebug() << qPrintable(safeServerName) << "server: sending thread [" << this << "]"
<< "failed to get nodeWithUUID() " << _nodeUUID <<". Failed:" << _nodeMissingCount << "times";
packetDistributor(nodeData, viewFrustumChanged);
}
}
}
_processLock.unlock();
if (_isShuttingDown) {
return false; // exit early if we're shutting down
}
@ -135,8 +120,7 @@ quint64 OctreeSendThread::_totalBytes = 0;
quint64 OctreeSendThread::_totalWastedBytes = 0;
quint64 OctreeSendThread::_totalPackets = 0;
int OctreeSendThread::handlePacketSend(const SharedNodePointer& node,
OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent) {
int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent) {
OctreeServer::didHandlePacketSend(this);
@ -196,12 +180,12 @@ int OctreeSendThread::handlePacketSend(const SharedNodePointer& node,
// actually send it
OctreeServer::didCallWriteDatagram(this);
NodeList::getInstance()->writeDatagram((char*) statsMessage, statsMessageLength, SharedNodePointer(node));
NodeList::getInstance()->writeDatagram((char*) statsMessage, statsMessageLength, _node);
packetSent = true;
} else {
// not enough room in the packet, send two packets
OctreeServer::didCallWriteDatagram(this);
NodeList::getInstance()->writeDatagram((char*) statsMessage, statsMessageLength, SharedNodePointer(node));
NodeList::getInstance()->writeDatagram((char*) statsMessage, statsMessageLength, _node);
// since a stats message is only included on end of scene, don't consider any of these bytes "wasted", since
// there was nothing else to send.
@ -220,8 +204,7 @@ int OctreeSendThread::handlePacketSend(const SharedNodePointer& node,
packetsSent++;
OctreeServer::didCallWriteDatagram(this);
NodeList::getInstance()->writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(),
SharedNodePointer(node));
NodeList::getInstance()->writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(), _node);
packetSent = true;
@ -241,8 +224,7 @@ int OctreeSendThread::handlePacketSend(const SharedNodePointer& node,
if (nodeData->isPacketWaiting() && !nodeData->isShuttingDown()) {
// just send the voxel packet
OctreeServer::didCallWriteDatagram(this);
NodeList::getInstance()->writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(),
SharedNodePointer(node));
NodeList::getInstance()->writeDatagram((char*) nodeData->getPacket(), nodeData->getPacketLength(), _node);
packetSent = true;
int thisWastedBytes = MAX_PACKET_SIZE - nodeData->getPacketLength();
@ -269,7 +251,8 @@ int OctreeSendThread::handlePacketSend(const SharedNodePointer& node,
}
/// Version of voxel distributor that sends the deepest LOD level at once
int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQueryNode* nodeData, bool viewFrustumChanged) {
int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrustumChanged) {
OctreeServer::didPacketDistributor(this);
// if shutting down, exit early
@ -299,7 +282,7 @@ int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQue
// then let's just send that waiting packet.
if (!nodeData->getCurrentPacketFormatMatches()) {
if (nodeData->isPacketWaiting()) {
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
} else {
nodeData->resetOctreePacket();
}
@ -340,7 +323,7 @@ int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQue
//unsigned long encodeTime = nodeData->stats.getTotalEncodeTime();
//unsigned long elapsedTime = nodeData->stats.getElapsedTime();
int packetsJustSent = handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
int packetsJustSent = handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
packetsSentThisInterval += packetsJustSent;
// If we're starting a full scene, then definitely we want to empty the nodeBag
@ -491,7 +474,7 @@ int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQue
if (writtenSize > nodeData->getAvailable()) {
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
}
nodeData->writeToPacket(_packetData.getFinalizedData(), _packetData.getFinalizedSize());
@ -513,7 +496,7 @@ int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQue
int targetSize = MAX_OCTREE_PACKET_DATA_SIZE;
if (sendNow) {
quint64 packetSendingStart = usecTimestampNow();
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
quint64 packetSendingEnd = usecTimestampNow();
packetSendingElapsedUsec = (float)(packetSendingEnd - packetSendingStart);
@ -546,8 +529,8 @@ int OctreeSendThread::packetDistributor(const SharedNodePointer& node, OctreeQue
// Here's where we can/should allow the server to send other data...
// send the environment packet
// TODO: should we turn this into a while loop to better handle sending multiple special packets
if (_myServer->hasSpecialPacketToSend(node) && !nodeData->isShuttingDown()) {
trueBytesSent += _myServer->sendSpecialPacket(node);
if (_myServer->hasSpecialPacketToSend(_node) && !nodeData->isShuttingDown()) {
trueBytesSent += _myServer->sendSpecialPacket(_node);
truePacketsSent++;
packetsSentThisInterval++;
}

View file

@ -17,15 +17,16 @@
#include <GenericThread.h>
#include <NetworkPacket.h>
#include <OctreeElementBag.h>
#include "OctreeQueryNode.h"
#include "OctreeServer.h"
#include "OctreeQueryNode.h"
class OctreeServer;
/// Threaded processor for sending voxel packets to a single client
class OctreeSendThread : public GenericThread {
Q_OBJECT
public:
OctreeSendThread(OctreeServer* myServer, SharedNodePointer node);
OctreeSendThread(const SharedAssignmentPointer& myAssignment, const SharedNodePointer& node);
virtual ~OctreeSendThread();
void setIsShuttingDown();
@ -42,16 +43,17 @@ protected:
virtual bool process();
private:
SharedAssignmentPointer _myAssignment;
OctreeServer* _myServer;
SharedNodePointer _node;
QUuid _nodeUUID;
int handlePacketSend(const SharedNodePointer& node, OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent);
int packetDistributor(const SharedNodePointer& node, OctreeQueryNode* nodeData, bool viewFrustumChanged);
int handlePacketSend(OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent);
int packetDistributor(OctreeQueryNode* nodeData, bool viewFrustumChanged);
OctreePacketData _packetData;
int _nodeMissingCount;
QMutex _processLock; // don't allow us to have our nodeData, or our thread to be deleted while we're processing
bool _isShuttingDown;
};

View file

@ -19,6 +19,8 @@
#include <Logging.h>
#include <UUID.h>
#include "../AssignmentClient.h"
#include "OctreeServer.h"
#include "OctreeServerConsts.h"
@ -206,7 +208,7 @@ void OctreeServer::trackProcessWaitTime(float time) {
}
void OctreeServer::attachQueryNodeToNode(Node* newNode) {
if (!newNode->getLinkedData()) {
if (!newNode->getLinkedData() && _instance) {
OctreeQueryNode* newQueryNodeData = _instance->createOctreeQueryNode();
newQueryNodeData->init();
newNode->setLinkedData(newQueryNodeData);
@ -234,7 +236,13 @@ OctreeServer::OctreeServer(const QByteArray& packet) :
_started(time(0)),
_startedUSecs(usecTimestampNow())
{
if (_instance) {
qDebug() << "Octree Server starting... while old instance still running _instance=["<<_instance<<"] this=[" << this << "]";
}
qDebug() << "Octree Server starting... setting _instance to=[" << this << "]";
_instance = this;
_averageLoopTime.updateAverage(0);
qDebug() << "Octree server starting... [" << this << "]";
}
@ -265,6 +273,16 @@ OctreeServer::~OctreeServer() {
delete _jurisdiction;
_jurisdiction = NULL;
// cleanup our tree here...
qDebug() << qPrintable(_safeServerName) << "server START cleaning up octree... [" << this << "]";
delete _tree;
_tree = NULL;
qDebug() << qPrintable(_safeServerName) << "server DONE cleaning up octree... [" << this << "]";
if (_instance == this) {
_instance = NULL; // we are gone
}
qDebug() << qPrintable(_safeServerName) << "server DONE shutting down... [" << this << "]";
}
@ -812,33 +830,22 @@ void OctreeServer::readPendingDatagrams() {
while (readAvailableDatagram(receivedPacket, senderSockAddr)) {
if (nodeList->packetVersionAndHashMatch(receivedPacket)) {
PacketType packetType = packetTypeForPacket(receivedPacket);
SharedNodePointer matchingNode = nodeList->sendingNodeForPacket(receivedPacket);
if (packetType == getMyQueryMessageType()) {
bool debug = false;
if (debug) {
if (matchingNode) {
qDebug() << "Got PacketTypeVoxelQuery at" << usecTimestampNow() << "node:" << *matchingNode;
} else {
qDebug() << "Got PacketTypeVoxelQuery at" << usecTimestampNow() << "node: ??????";
}
}
// If we got a PacketType_VOXEL_QUERY, then we're talking to an NodeType_t_AVATAR, and we
// need to make sure we have it in our nodeList.
if (matchingNode) {
if (debug) {
qDebug() << "calling updateNodeWithDataFromPacket()... node:" << *matchingNode;
}
nodeList->updateNodeWithDataFromPacket(matchingNode, receivedPacket);
OctreeQueryNode* nodeData = (OctreeQueryNode*) matchingNode->getLinkedData();
if (nodeData && !nodeData->isOctreeSendThreadInitalized()) {
if (debug) {
qDebug() << "calling initializeOctreeSendThread()... node:" << *matchingNode;
}
nodeData->initializeOctreeSendThread(this, matchingNode);
// NOTE: this is an important aspect of the proper ref counting. The send threads/node data need to
// know that the OctreeServer/Assignment will not get deleted on it while it's still active. The
// solution is to get the shared pointer for the current assignment. We need to make sure this is the
// same SharedAssignmentPointer that was ref counted by the assignment client.
SharedAssignmentPointer sharedAssignment = AssignmentClient::getCurrentAssignment();
nodeData->initializeOctreeSendThread(sharedAssignment, matchingNode);
}
}
} else if (packetType == PacketTypeJurisdictionRequest) {
@ -1042,23 +1049,46 @@ void OctreeServer::nodeAdded(SharedNodePointer node) {
}
void OctreeServer::nodeKilled(SharedNodePointer node) {
quint64 start = usecTimestampNow();
qDebug() << qPrintable(_safeServerName) << "server killed node:" << *node;
OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(node->getLinkedData());
if (nodeData) {
qDebug() << qPrintable(_safeServerName) << "server resetting Linked Data for node:" << *node;
node->setLinkedData(NULL); // set this first in case another thread comes through and tryes to acces this
qDebug() << qPrintable(_safeServerName) << "server deleting Linked Data for node:" << *node;
nodeData->deleteLater();
nodeData->nodeKilled(); // tell our node data and sending threads that we'd like to shut down
} else {
qDebug() << qPrintable(_safeServerName) << "server node missing linked data node:" << *node;
}
quint64 end = usecTimestampNow();
quint64 usecsElapsed = (end - start);
if (usecsElapsed > 1000) {
qDebug() << qPrintable(_safeServerName) << "server nodeKilled() took: " << usecsElapsed << " usecs for node:" << *node;
}
}
void OctreeServer::forceNodeShutdown(SharedNodePointer node) {
quint64 start = usecTimestampNow();
qDebug() << qPrintable(_safeServerName) << "server killed node:" << *node;
OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(node->getLinkedData());
if (nodeData) {
nodeData->forceNodeShutdown(); // tell our node data and sending threads that we'd like to shut down
} else {
qDebug() << qPrintable(_safeServerName) << "server node missing linked data node:" << *node;
}
quint64 end = usecTimestampNow();
quint64 usecsElapsed = (end - start);
qDebug() << qPrintable(_safeServerName) << "server forceNodeShutdown() took: "
<< usecsElapsed << " usecs for node:" << *node;
}
void OctreeServer::aboutToFinish() {
qDebug() << qPrintable(_safeServerName) << "server STARTING about to finish...";
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
qDebug() << qPrintable(_safeServerName) << "server about to finish while node still connected node:" << *node;
nodeKilled(node);
forceNodeShutdown(node);
}
qDebug() << qPrintable(_safeServerName) << "server ENDING about to finish...";
}

View file

@ -117,6 +117,7 @@ public:
bool handleHTTPRequest(HTTPConnection* connection, const QUrl& url);
virtual void aboutToFinish();
void forceNodeShutdown(SharedNodePointer node);
public slots:
/// runs the voxel server assignment

View file

@ -0,0 +1,93 @@
//
// testingVoxelSeeingRestart.js
// hifi
//
// Created by Brad Hefta-Gaub on 2/26/14
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
// This is an example script
//
var count = 0;
var yawDirection = -1;
var yaw = 45;
var yawMax = 70;
var yawMin = 20;
var vantagePoint = {x: 5000, y: 500, z: 5000};
var isLocal = false;
// set up our VoxelViewer with a position and orientation
var orientation = Quat.fromPitchYawRollDegrees(0, yaw, 0);
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function init() {
if (isLocal) {
MyAvatar.position = vantagePoint;
MyAvatar.orientation = orientation;
} else {
VoxelViewer.setPosition(vantagePoint);
VoxelViewer.setOrientation(orientation);
VoxelViewer.queryOctree();
Agent.isAvatar = true;
}
}
function keepLooking(deltaTime) {
//print("count =" + count);
if (count == 0) {
init();
}
count++;
if (count % getRandomInt(5, 15) == 0) {
yaw += yawDirection;
orientation = Quat.fromPitchYawRollDegrees(0, yaw, 0);
if (yaw > yawMax || yaw < yawMin) {
yawDirection = yawDirection * -1;
}
//if (count % 10000 == 0) {
// print("calling VoxelViewer.queryOctree()... count=" + count + " yaw=" + yaw);
//}
if (isLocal) {
MyAvatar.orientation = orientation;
} else {
VoxelViewer.setOrientation(orientation);
VoxelViewer.queryOctree();
//if (count % 10000 == 0) {
// print("VoxelViewer.getOctreeElementsCount()=" + VoxelViewer.getOctreeElementsCount());
//}
}
}
// approximately every second, consider stopping
if (count % 60 == 0) {
print("considering stop.... elementCount:" + VoxelViewer.getOctreeElementsCount());
var stopProbability = 0.05; // 5% chance of stopping
if (Math.random() < stopProbability) {
print("stopping.... elementCount:" + VoxelViewer.getOctreeElementsCount());
Script.stop();
}
}
}
function scriptEnding() {
print("SCRIPT ENDNG!!!\n");
}
// register the call back so it fires before each data send
Script.update.connect(keepLooking);
// register our scriptEnding callback
Script.scriptEnding.connect(scriptEnding);
// test for local...
Menu.isOptionChecked("Voxels");
isLocal = true; // will only get here on local client

View file

@ -2214,7 +2214,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
int packetLength = endOfQueryPacket - queryPacket;
// make sure we still have an active socket
nodeList->writeDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
nodeList->writeUnverifiedDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
// Feed number of bytes to corresponding channel of the bandwidth meter
_bandwidthMeter.outputStream(BandwidthMeter::VOXELS).updateValue(packetLength);

View file

@ -227,7 +227,30 @@ qint64 LimitedNodeList::writeDatagram(const QByteArray& datagram, const SharedNo
}
}
writeDatagram(datagram, *destinationSockAddr, destinationNode->getConnectionSecret());
return writeDatagram(datagram, *destinationSockAddr, destinationNode->getConnectionSecret());
}
// didn't have a destinationNode to send to, return 0
return 0;
}
qint64 LimitedNodeList::writeUnverifiedDatagram(const QByteArray& datagram, const SharedNodePointer& destinationNode,
const HifiSockAddr& overridenSockAddr) {
if (destinationNode) {
// if we don't have an ovveriden address, assume they want to send to the node's active socket
const HifiSockAddr* destinationSockAddr = &overridenSockAddr;
if (overridenSockAddr.isNull()) {
if (destinationNode->getActiveSocket()) {
// use the node's active socket as the destination socket
destinationSockAddr = destinationNode->getActiveSocket();
} else {
// we don't have a socket to send to, return 0
return 0;
}
}
// don't use the node secret!
return writeDatagram(datagram, *destinationSockAddr, QUuid());
}
// didn't have a destinationNode to send to, return 0
@ -243,6 +266,11 @@ qint64 LimitedNodeList::writeDatagram(const char* data, qint64 size, const Share
return writeDatagram(QByteArray(data, size), destinationNode, overridenSockAddr);
}
qint64 LimitedNodeList::writeUnverifiedDatagram(const char* data, qint64 size, const SharedNodePointer& destinationNode,
const HifiSockAddr& overridenSockAddr) {
return writeUnverifiedDatagram(QByteArray(data, size), destinationNode, overridenSockAddr);
}
void LimitedNodeList::processNodeData(const HifiSockAddr& senderSockAddr, const QByteArray& packet) {
// the node decided not to do anything with this packet
// if it comes from a known source we should keep that node alive

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@ -66,10 +66,17 @@ public:
qint64 writeDatagram(const QByteArray& datagram, const SharedNodePointer& destinationNode,
const HifiSockAddr& overridenSockAddr = HifiSockAddr());
qint64 writeUnverifiedDatagram(const QByteArray& datagram, const SharedNodePointer& destinationNode,
const HifiSockAddr& overridenSockAddr = HifiSockAddr());
qint64 writeUnverifiedDatagram(const QByteArray& datagram, const HifiSockAddr& destinationSockAddr);
qint64 writeDatagram(const char* data, qint64 size, const SharedNodePointer& destinationNode,
const HifiSockAddr& overridenSockAddr = HifiSockAddr());
qint64 writeUnverifiedDatagram(const char* data, qint64 size, const SharedNodePointer& destinationNode,
const HifiSockAddr& overridenSockAddr = HifiSockAddr());
void(*linkedDataCreateCallback)(Node *);
NodeHash getNodeHash();

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@ -69,7 +69,7 @@ const QSet<PacketType> NON_VERIFIED_PACKETS = QSet<PacketType>()
<< PacketTypeDomainServerRequireDTLS << PacketTypeDomainConnectRequest
<< PacketTypeDomainList << PacketTypeDomainListRequest
<< PacketTypeCreateAssignment << PacketTypeRequestAssignment << PacketTypeStunResponse
<< PacketTypeNodeJsonStats;
<< PacketTypeNodeJsonStats << PacketTypeVoxelQuery << PacketTypeParticleQuery;
const int NUM_BYTES_MD5_HASH = 16;
const int NUM_STATIC_HEADER_BYTES = sizeof(PacketVersion) + NUM_BYTES_RFC4122_UUID;

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@ -16,13 +16,21 @@ OctreeElementBag::OctreeElementBag() :
_bagElements()
{
OctreeElement::addDeleteHook(this);
_hooked = true;
};
OctreeElementBag::~OctreeElementBag() {
OctreeElement::removeDeleteHook(this);
unhookNotifications();
deleteAll();
}
void OctreeElementBag::unhookNotifications() {
if (_hooked) {
OctreeElement::removeDeleteHook(this);
_hooked = false;
}
}
void OctreeElementBag::elementDeleted(OctreeElement* element) {
remove(element); // note: remove can safely handle nodes that aren't in it, so we don't need to check contains()
}

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@ -36,8 +36,11 @@ public:
void deleteAll();
virtual void elementDeleted(OctreeElement* element);
void unhookNotifications();
private:
QSet<OctreeElement*> _bagElements;
bool _hooked;
};
#endif // hifi_OctreeElementBag_h

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@ -221,7 +221,7 @@ void OctreeHeadlessViewer::queryOctree() {
int packetLength = endOfQueryPacket - queryPacket;
// make sure we still have an active socket
nodeList->writeDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
nodeList->writeUnverifiedDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
}
}
}

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@ -130,9 +130,11 @@ void ViewFrustum::calculate() {
// Also calculate our projection matrix in case people want to project points...
// Projection matrix : Field of View, ratio, display range : near to far
glm::mat4 projection = glm::perspective(_fieldOfView, _aspectRatio, _nearClip, _farClip);
glm::vec3 lookAt = _position + _direction;
glm::mat4 view = glm::lookAt(_position, lookAt, _up);
const float CLIP_NUDGE = 1.0f;
float farClip = (_farClip != _nearClip) ? _farClip : _nearClip + CLIP_NUDGE; // don't allow near and far to be equal
glm::mat4 projection = glm::perspective(_fieldOfView, _aspectRatio, _nearClip, farClip);
glm::vec3 lookAt = _position + _direction;
glm::mat4 view = glm::lookAt(_position, lookAt, _up);
// Our ModelViewProjection : multiplication of our 3 matrices (note: model is identity, so we can drop it)
_ourModelViewProjectionMatrix = projection * view; // Remember, matrix multiplication is the other way around