mirror of
https://github.com/overte-org/overte.git
synced 2025-04-22 09:33:36 +02:00
Job #19574. Add audio oscilloscope.'
This commit is contained in:
parent
5b72a6dfcb
commit
ff7a1bd60f
6 changed files with 213 additions and 4 deletions
|
@ -2648,6 +2648,8 @@ void Application::displayOverlay() {
|
|||
audioMeterY,
|
||||
Menu::getInstance()->isOptionChecked(MenuOption::Mirror));
|
||||
|
||||
_audio.renderScope(_glWidget->width(), _glWidget->height());
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
if (isClipping) {
|
||||
glColor3f(1, 0, 0);
|
||||
|
|
|
@ -92,7 +92,14 @@ Audio::Audio(int16_t initialJitterBufferSamples, QObject* parent) :
|
|||
_processSpatialAudio(false),
|
||||
_spatialAudioStart(0),
|
||||
_spatialAudioFinish(0),
|
||||
_spatialAudioRingBuffer(NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL, true) // random access mode
|
||||
_spatialAudioRingBuffer(NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL, true), // random access mode
|
||||
_scopeEnabled(false),
|
||||
_scopeEnabledPause(false),
|
||||
_scopeInputOffset(0),
|
||||
_scopeOutputOffset(0),
|
||||
_scopeInput(SAMPLES_PER_SCOPE_H * sizeof(int16_t), 0),
|
||||
_scopeOutputLeft(SAMPLES_PER_SCOPE_H * sizeof(int16_t), 0),
|
||||
_scopeOutputRight(SAMPLES_PER_SCOPE_H * sizeof(int16_t), 0)
|
||||
{
|
||||
// clear the array of locally injected samples
|
||||
memset(_localProceduralSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
|
||||
|
@ -575,6 +582,14 @@ void Audio::handleAudioInput() {
|
|||
processProceduralAudio(monoAudioSamples, NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
|
||||
}
|
||||
|
||||
if (_scopeEnabled && !_scopeEnabledPause) {
|
||||
unsigned int numMonoAudioChannels = 1;
|
||||
unsigned int monoAudioChannel = 0;
|
||||
addBufferToScope(_scopeInput, _scopeInputOffset, monoAudioSamples, monoAudioChannel, numMonoAudioChannels);
|
||||
_scopeInputOffset += NETWORK_SAMPLES_PER_FRAME;
|
||||
_scopeInputOffset %= SAMPLES_PER_SCOPE_H;
|
||||
}
|
||||
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
|
||||
|
||||
|
@ -813,6 +828,30 @@ void Audio::processReceivedAudio(const QByteArray& audioByteArray) {
|
|||
if (_outputDevice) {
|
||||
_outputDevice->write(outputBuffer);
|
||||
}
|
||||
|
||||
if (_scopeEnabled && !_scopeEnabledPause) {
|
||||
unsigned int numAudioChannels = _desiredOutputFormat.channelCount();
|
||||
int16_t* samples = ringBufferSamples;
|
||||
for (int numSamples = numNetworkOutputSamples / numAudioChannels; numSamples > 0; numSamples -= NETWORK_SAMPLES_PER_FRAME) {
|
||||
|
||||
unsigned int audioChannel = 0;
|
||||
addBufferToScope(
|
||||
_scopeOutputLeft,
|
||||
_scopeOutputOffset,
|
||||
samples, audioChannel, numAudioChannels);
|
||||
|
||||
audioChannel = 1;
|
||||
addBufferToScope(
|
||||
_scopeOutputRight,
|
||||
_scopeOutputOffset,
|
||||
samples, audioChannel, numAudioChannels);
|
||||
|
||||
_scopeOutputOffset += NETWORK_SAMPLES_PER_FRAME;
|
||||
_scopeOutputOffset %= SAMPLES_PER_SCOPE_H;
|
||||
samples += NETWORK_SAMPLES_PER_FRAME * numAudioChannels;
|
||||
}
|
||||
}
|
||||
|
||||
delete[] ringBufferSamples;
|
||||
}
|
||||
}
|
||||
|
@ -1019,6 +1058,139 @@ void Audio::renderToolBox(int x, int y, bool boxed) {
|
|||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void Audio::toggleScopePause() {
|
||||
_scopeEnabledPause = !_scopeEnabledPause;
|
||||
}
|
||||
|
||||
void Audio::toggleScope() {
|
||||
_scopeEnabled = !_scopeEnabled;
|
||||
if (_scopeEnabled) {
|
||||
static const int width = SAMPLES_PER_SCOPE_H;
|
||||
_scopeInputOffset = 0;
|
||||
_scopeOutputOffset = 0;
|
||||
memset(_scopeInput.data(), 0, width * sizeof(int16_t));
|
||||
memset(_scopeOutputLeft.data(), 0, width * sizeof(int16_t));
|
||||
memset(_scopeOutputRight.data(), 0, width * sizeof(int16_t));
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::addBufferToScope(
|
||||
QByteArray& byteArray, unsigned int frameOffset, const int16_t* src, unsigned int srcChannel, unsigned int srcNumChannels) {
|
||||
|
||||
int16_t* tgt = (int16_t*)byteArray.data() + frameOffset;
|
||||
src += srcChannel;
|
||||
|
||||
for (int i = NETWORK_SAMPLES_PER_FRAME; --i >= 0; src += srcNumChannels) {
|
||||
float sample = (float)*src;
|
||||
float multiplier = (float)MULTIPLIER_SCOPE_V / logf(2.0f);
|
||||
int16_t value;
|
||||
|
||||
if (sample > 0) {
|
||||
value = (int16_t)(multiplier * logf(sample));
|
||||
} else if (sample < 0) {
|
||||
value = (int16_t)(-multiplier * logf(-sample));
|
||||
} else {
|
||||
value = 0;
|
||||
}
|
||||
|
||||
*tgt++ = value;
|
||||
//*tgt++ = sample / 0x7fff * (SAMPLES_PER_SCOPE_V / 2);
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::renderScope(int width, int height) {
|
||||
|
||||
if (!_scopeEnabled)
|
||||
return;
|
||||
|
||||
static const unsigned int backgroundColor = 0x33333399;
|
||||
static const unsigned int gridColor = 0x44444499;
|
||||
static const unsigned int inputColor = 0x44aa4499;
|
||||
static const unsigned int outputLeftColor = 0xaa444499;
|
||||
static const unsigned int outputRightColor = 0x4444aa99;
|
||||
static const int gridRows = 2;
|
||||
static const int gridCols = 5;
|
||||
|
||||
int x = (width - SAMPLES_PER_SCOPE_H) / 2;
|
||||
int y = (height - SAMPLES_PER_SCOPE_V) / 2;
|
||||
int w = SAMPLES_PER_SCOPE_H;
|
||||
int h = SAMPLES_PER_SCOPE_V;
|
||||
|
||||
renderBackground(backgroundColor, x, y, w, h);
|
||||
renderGrid(gridColor, x, y, w, h, gridRows, gridCols);
|
||||
renderLineStrip(inputColor, x, y, w, _scopeInputOffset, _scopeInput);
|
||||
renderLineStrip(outputLeftColor, x, y, w, _scopeOutputOffset, _scopeOutputLeft);
|
||||
renderLineStrip(outputRightColor, x, y, w, _scopeOutputOffset, _scopeOutputRight);
|
||||
}
|
||||
|
||||
void Audio::renderBackground(unsigned int rgba, int x, int y, int width, int height) {
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(((rgba >> 24) & 0xff) / 255.0f,
|
||||
((rgba >> 16) & 0xff) / 255.0f,
|
||||
((rgba >> 8) & 0xff) / 255.0f,
|
||||
(rgba & 0xff) / 255.0f);
|
||||
glVertex2i(x, y);
|
||||
glVertex2i(x + width, y);
|
||||
glVertex2i(x + width, y + height);
|
||||
glVertex2i(x , y + height);
|
||||
glEnd();
|
||||
glColor4f(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
void Audio::renderGrid(unsigned int rgba, int x, int y, int width, int height, int rows, int cols) {
|
||||
glBegin(GL_LINES);
|
||||
glColor4f(((rgba >> 24) & 0xff) / 255.0f,
|
||||
((rgba >> 16) & 0xff) / 255.0f,
|
||||
((rgba >> 8) & 0xff) / 255.0f,
|
||||
(rgba & 0xff) / 255.0f);
|
||||
|
||||
int dx = width / cols;
|
||||
int dy = height / rows;
|
||||
int tx = x;
|
||||
int ty = y;
|
||||
|
||||
// Draw horizontal grid lines
|
||||
for (int i = rows + 1; --i >= 0; ) {
|
||||
glVertex2i(x, ty);
|
||||
glVertex2i(x + width, ty);
|
||||
ty += dy;
|
||||
}
|
||||
// Draw vertical grid lines
|
||||
for (int i = cols + 1; --i >= 0; ) {
|
||||
glVertex2i(tx, y);
|
||||
glVertex2i(tx, y + height);
|
||||
tx += dx;
|
||||
}
|
||||
glEnd();
|
||||
glColor4f(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
void Audio::renderLineStrip(unsigned int rgba, int x, int y, int n, int offset, const QByteArray& byteArray) {
|
||||
|
||||
glColor4f(((rgba >> 24) & 0xff) / 255.0f,
|
||||
((rgba >> 16) & 0xff) / 255.0f,
|
||||
((rgba >> 8) & 0xff) / 255.0f,
|
||||
(rgba & 0xff) / 255.0f);
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
|
||||
int16_t sample;
|
||||
int16_t* samples = ((int16_t*) byteArray.data()) + offset;
|
||||
y += SAMPLES_PER_SCOPE_V / 2;
|
||||
for (int i = n - offset; --i >= 0; ) {
|
||||
sample = *samples++;
|
||||
glVertex2i(x++, y - sample);
|
||||
}
|
||||
samples = (int16_t*) byteArray.data();
|
||||
for (int i = offset; --i >= 0; ) {
|
||||
sample = *samples++;
|
||||
glVertex2i(x++, y - sample);
|
||||
}
|
||||
glEnd();
|
||||
glColor4f(1, 1, 1, 1);
|
||||
}
|
||||
|
||||
|
||||
bool Audio::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceInfo) {
|
||||
bool supportedFormat = false;
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include <QtCore/QVector>
|
||||
#include <QtMultimedia/QAudioFormat>
|
||||
#include <QVector>
|
||||
#include <QByteArray>
|
||||
|
||||
#include <AbstractAudioInterface.h>
|
||||
#include <AudioRingBuffer.h>
|
||||
|
@ -67,6 +68,7 @@ public:
|
|||
bool mousePressEvent(int x, int y);
|
||||
|
||||
void renderToolBox(int x, int y, bool boxed);
|
||||
void renderScope(int width, int height);
|
||||
|
||||
int getNetworkSampleRate() { return SAMPLE_RATE; }
|
||||
int getNetworkBufferLengthSamplesPerChannel() { return NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; }
|
||||
|
@ -83,6 +85,8 @@ public slots:
|
|||
void toggleMute();
|
||||
void toggleAudioNoiseReduction();
|
||||
void toggleToneInjection();
|
||||
void toggleScope();
|
||||
void toggleScopePause();
|
||||
void toggleAudioSpatialProcessing();
|
||||
|
||||
virtual void handleAudioByteArray(const QByteArray& audioByteArray);
|
||||
|
@ -196,6 +200,28 @@ private:
|
|||
int calculateNumberOfFrameSamples(int numBytes);
|
||||
float calculateDeviceToNetworkInputRatio(int numBytes);
|
||||
|
||||
// Audio scope methods for data acquisition
|
||||
void addBufferToScope(QByteArray& byteArray, unsigned int frameOffset, const int16_t* src, unsigned int srcChannel, unsigned int srcNumChannels);
|
||||
|
||||
// Audio scope methods for rendering
|
||||
void renderBackground(unsigned int rgba, int x, int y, int width, int height);
|
||||
void renderGrid(unsigned int rgba, int x, int y, int width, int height, int rows, int cols);
|
||||
void renderLineStrip(unsigned int rgba, int x, int y, int n, int offset, const QByteArray& byteArray);
|
||||
|
||||
// Audio scope data
|
||||
static const unsigned int NETWORK_SAMPLES_PER_FRAME = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
|
||||
static const unsigned int FRAMES_PER_SCOPE = 5;
|
||||
static const unsigned int SAMPLES_PER_SCOPE_H = FRAMES_PER_SCOPE * NETWORK_SAMPLES_PER_FRAME;
|
||||
static const unsigned int MULTIPLIER_SCOPE_V = 20;
|
||||
static const unsigned int SAMPLES_PER_SCOPE_V = 2 * 15 * MULTIPLIER_SCOPE_V;
|
||||
bool _scopeEnabled;
|
||||
bool _scopeEnabledPause;
|
||||
int _scopeInputOffset;
|
||||
int _scopeOutputOffset;
|
||||
QByteArray _scopeInput;
|
||||
QByteArray _scopeOutputLeft;
|
||||
QByteArray _scopeOutputRight;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -259,6 +259,9 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Bandwidth, 0, true);
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, this, SLOT(bandwidthDetails()));
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0, this, SLOT(octreeStatsDetails()));
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::AudioScope, 0, false,
|
||||
appInstance->getAudio(),
|
||||
SLOT(toggleScope()));
|
||||
|
||||
QMenu* developerMenu = addMenu("Developer");
|
||||
|
||||
|
@ -385,6 +388,11 @@ Menu::Menu() :
|
|||
false,
|
||||
appInstance->getAudio(),
|
||||
SLOT(toggleToneInjection()));
|
||||
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioScopePause,
|
||||
Qt::CTRL | Qt::Key_P,
|
||||
false,
|
||||
appInstance->getAudio(),
|
||||
SLOT(toggleScopePause()));
|
||||
|
||||
QMenu* spatialAudioMenu = audioDebugMenu->addMenu("Spatial Audio");
|
||||
|
||||
|
|
|
@ -256,8 +256,9 @@ namespace MenuOption {
|
|||
const QString AmbientOcclusion = "Ambient Occlusion";
|
||||
const QString Atmosphere = "Atmosphere";
|
||||
const QString AudioNoiseReduction = "Audio Noise Reduction";
|
||||
const QString AudioScope = "Audio Scope";
|
||||
const QString AudioScopePause = "Pause Audio Scope";
|
||||
const QString AudioToneInjection = "Inject Test Tone";
|
||||
|
||||
const QString AudioSpatialProcessing = "Audio Spatial Processing";
|
||||
const QString AudioSpatialProcessingHeadOriented = "Head Oriented";
|
||||
const QString AudioSpatialProcessingIncludeOriginal = "Includes Network Original";
|
||||
|
|
|
@ -28,8 +28,8 @@ InfoView::InfoView(bool forced) :
|
|||
QString absPath = QFileInfo(Application::resourcesPath() + "html/interface-welcome-allsvg.html").absoluteFilePath();
|
||||
QUrl url = QUrl::fromLocalFile(absPath);
|
||||
|
||||
load(url);
|
||||
connect(this, SIGNAL(loadFinished(bool)), this, SLOT(loaded(bool)));
|
||||
// load(url);
|
||||
// connect(this, SIGNAL(loadFinished(bool)), this, SLOT(loaded(bool)));
|
||||
}
|
||||
|
||||
void InfoView::showFirstTime() {
|
||||
|
|
Loading…
Reference in a new issue