Commit graph

2049 commits

Author SHA1 Message Date
Menithal
5506520226 Fixed missing semi colon 2017-09-01 08:20:54 +03:00
Brad Davis
65b49a958f Merge branch 'master' into 21484 2017-08-31 14:59:30 -07:00
Menithal
0e3fc64f63 Fixed Inverse logic and Cleanup 2017-09-01 00:35:56 +03:00
Daniela
42be6434af Merge branch 'master' of https://github.com/highfidelity/hifi 2017-08-31 18:03:39 +01:00
samcake
f031bf5661 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-31 09:22:19 -07:00
samcake
3a18d09bec Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-31 08:49:12 -07:00
Zach Fox
fdcc149c34 Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-30 13:27:18 -07:00
Menithal
ea79748ed3 Some adjustments 2017-08-29 23:59:36 +03:00
Seth Alves
7220a6998a remove unneeded bind-by-ref thing from lambdas 2017-08-28 17:08:59 -07:00
Seth Alves
b9c68f9156 give MouseRayPickResultOperator and SetPrecisionPickingOperator default values to avoid crash on startup 2017-08-28 17:01:01 -07:00
Zach Fox
0cdef28cfd Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-28 14:55:18 -07:00
samcake
7d8356686c Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-28 09:28:00 -07:00
samcake
46c6d52036 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-25 08:51:06 -07:00
samcake
9335acc887 Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
Sam Gondelman
4e7818180b Merge branch 'master' into tabletLayer2 2017-08-24 17:56:44 -07:00
SamGondelman
4a49801217 web overlays and entities are always nonAA 2017-08-24 14:23:21 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Zach Fox
69364f2ecd Initial progress 2017-08-22 17:10:57 -07:00
Zach Fox
edb64b047f It compiles! 2017-08-22 16:00:44 -07:00
Zach Fox
2a75d97006 First steps 2017-08-22 12:56:16 -07:00
SamGondelman
a904ae1a8a can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API 2017-08-22 11:41:20 -07:00
Menithal
dc5e374485 Merge remote-tracking branch 'upstream/master' into 21484 2017-08-17 22:28:43 +03:00
Artur Gomes
482924266c Fix brush texture stretching at start.
Add some code refactoring.
2017-08-16 18:35:21 +01:00
Artur Gomes
83cdd1739d Add hue, saturation and brightness dynamic brushes.
Add continuous drawing mode.
Add new brushes.
Remove some brushes.
Fix animation play distance for when painting in Desktop mode.
Fix Hue animation not starting from the chosen color (would always start
from red).
Fix multiple color polyline.
2017-08-16 18:35:15 +01:00
Artur Gomes
03b70ed492 Do not test!
Add color qvector to polyline entity to allow for multiple colors
through the line.
Add some new icons to the tabs of the app.
2017-08-16 18:32:17 +01:00
Artur Gomes
5c40a6810e Add drawing in Desktop mode.
Remove dynamic rotation and translation brushes since the movement would
be unsynced after a while, resulting in a poor user experience.
Fix restoring last used settings taking to long, which caused the user
to see the values to change after the tablet application was open.
Fix using a different brush after restarting the app, if drawing before
the brush was reset.
2017-08-16 18:28:55 +01:00
Artur Gomes
dffbc442be Add new Interface (more similar to the ui used on other apps)
Fix brush on repeat mode (keeps the the aspect ratio of the texture)
2017-08-16 18:28:55 +01:00
Delanir
0a97cfd736 Change UVMode updateGeometry Function 2017-08-16 18:25:01 +01:00
Delanir
ed5515a2d4 Add new Property to polyline to enable different uv modes. 2 2017-08-16 18:25:00 +01:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Zach Fox
b8c45b0c30 Don't always do precision picking inside mouseMoveEvent 2017-08-09 14:23:43 -07:00
Menithal
982d4a451f Updated Protocol to add allowTranslation
There still is a bug for the value no actually updating
2017-08-08 23:47:37 +03:00
Menithal
34d9e9b371 Preliminary Research Complete
Found the part that needs updating with the AnimationProperty
2017-08-08 00:03:24 +03:00
Brad Davis
86e3489167 Updates from Threaded Rendering project 2017-08-04 15:22:14 -07:00
Howard Stearns
71ce5a6494 Merge pull request #11016 from highfidelity/context-overlays
Context Overlays
2017-08-03 16:28:14 -07:00
Andrew Meadows
e465186511 Merge pull request #11048 from 1P-Cusack/21389
WL21389 PR1:  Representation of collision shapes need updating (details below).
2017-08-03 09:04:31 -07:00
David Kelly
4b7779f0f5 add flag to outline render flags, fix pal.js/edit.js interaction 2017-08-03 07:57:21 -07:00
LaShonda Hopper
0b79809f54 [WL21389] PR1 Feedback: Small change missed last commit (details below).
Until they're properly implemented, default the hedrons and polygons to
SHAPE_TYPE_ELLIPSOID within RenderableShapeEntity::computeShapeInfo.

Changes committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
2017-07-31 17:08:30 -04:00
Olivier Prat
e85bb6fd08 Fixed compilation warnings on Mac 2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
This reverts commit 8a2fd01e81.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81 Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines 2017-07-31 15:31:37 +02:00
Olivier Prat
1336582c6b Removed fade transition on model entities. 2017-07-31 15:06:24 +02:00
Olivier Prat
e7282c67e6 Removed fade transition on poly voxel entities. 2017-07-31 13:02:42 +02:00
Olivier Prat
027c82c341 Removed fade transition on polyline entities. 2017-07-31 12:44:23 +02:00
Olivier Prat
0415364c0e Removed fade transition on shape entities. Fixed broken custom shaders on shapes 2017-07-31 12:29:11 +02:00
Olivier Prat
490aad2a06 Merged from master 2017-07-31 12:00:35 +02:00
LaShonda Hopper
cc4fbc97cd [WL21389] PR1 Update based on code review discussion & feedback (details below).
* Removed some left overs from prior approach.
* Moved _collisionShapeType & getShapeType override from ShapeEntityItem to
  RenderableShapeEntityItem (see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r130154903)
* Switched _collisionShapeType default from SHAPE_TYPE_NONE to SHAPE_TYPE_ELLIPSOID
** see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r129982909

Note(s):
* Retested and the cylinder behaves as expected along with the Box & Sphere shapes
  save from the previously mentioned caveats in the PR notes (https://github.com/highfidelity/hifi/pull/11048)
* Confirmed that currently unsupported shapes (hedrons, polygons, & cone) fallback to
  ellipsoid behavior given default change.

Changes Committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.h
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/shared/src/ShapeInfo.cpp
2017-07-28 15:59:17 -04:00
Zach Fox
62f6c10b2b Renaming things; bugfixes; improvements 2017-07-26 12:45:10 -07:00
Zach Fox
9147bc21d0 Getting there. 2017-07-26 11:41:27 -07:00
Zach Fox
9020607ccf First pass 2017-07-25 17:54:46 -07:00
LaShonda Hopper
6b5cabf00a [WL21389] Minor: Mark RenderableShapeEntityItem::computeShapeInfo as an override.
Changes Committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.h
2017-07-25 18:12:07 -04:00
LaShonda Hopper
ef1e426273 [WL21389] Some code and todo cleanup in prep for PR1.
Changes to be committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/shared/src/ShapeInfo.cpp
2017-07-25 15:27:02 -04:00
Leander Hasty
d155c02640 [WL21389] wip and modifications based on comments
https://github.com/highfidelity/hifi/pull/11024#pullrequestreview-51611518

Cleans up tabs, moves new functionality out of ShapeFactory directly to
RenderableShapeEntityItem's computeShapeInfo override, begins to break down
where we will need pointlists.

Still need to determine how rotation is handled for pointlists, and check
for axis alignment on cylinders before deciding on a shape.

Changes to be committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.h
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/physics/src/ShapeFactory.h
	modified:   libraries/shared/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/entitySpawner.js
2017-07-25 15:20:35 -04:00
LaShonda Hopper
75403124b6 [WL21389] Addresses physics library dependency and has some other fixes (details below).
* Addresses physics library dependency by moving computeShapeInfo override from
ShapeEntityItem (which is within Entities Library) to RenderableShapeEntityItem
(which is in Entities-Renderer Library).
** Entities-Renderer library already links against the physic library.
** Per discussion with Andrew Meadows: In order to ShapeEntityItem to be
utilized the library dependency between the Entity and Physics library
would need to be resolved to avoid the cyclical reliance which isn't in
the scope of this ticket.
* Updates shapeSpawner test script from the default clone of basicEntityTest\entitySpawner.js
** Objects now have a finite lifetime
** Script now cleans up the objects created when the script ends
** Also moved some adjustable properties out into var aliases at the top of the
file for easier/less error prone tweaking. Should probably add one for the shapeType.
* Fixes some issues with validateShapeType helper function
* Removed naive attempt at including physics library within entities library.
* Transferred some todos from notes
* Fixed some formatting

NOTE(s):
  This compiles and runs.  Cylinder is spawned and treated as CYLINDER_Y.

TODO(s):
* Add tweakable var for shapeType within shapeSpawner.js
* Vet and verify other shapes.
* Add in edge case handling.
* Add in support for other shapes to ShapeInfo infrastructure.

Changes to be committed:
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.h
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/shared/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:39 -04:00
LaShonda Hopper
5bc38bd7f0 [WL21389] Collision Shapes need to be updated (details below).
Revised approach involves creating a helper function within ShapeFactory to aid
in devising the ShapeType to be used by an ShapeEntityItem for collision.  The
ShapeFactory is currently doing this for creating the actual Bullet Library
collision shapes.

ShapeEntityItem overrides its virtually inherited computeShapeInfo which
in turn calls the new ShapeFactory helper function.

ShapeEntityItem has a new memvar _collisionShapeType to cache its actual
ShapeType used by the physics system.  This memvar is returned via the getShapeType
accessor which is expected to return an object's ShapeType.

Note(s):
    This is similar to the original approach save translation between entity::Shape and ShapeType
    isn't tied to the EntityItemProperties shapeTypeNames or shapeType. This approach more
    directly solves the issue of getting the actual ShapeType used by the time it's needed
    to determine the bullet collision object type created when initializing the physic information.

    Translation of the ShapeEntityItem's entity::Shape to its ShapeType is handled by
    ShapeFactory which handles creating the bullet collision objects when setting up
    physics on the ShapeEntityItems.

Known Issue(s):
    This doesn't compile.  It appears that the Entity Library needs to know about
    the Physics Library.  The naive attempt at providing that link failed to resolve
    all compilation issues.

    Current Error:
    C1083: Cannot open include file: btBulletDynamicsCommon.h:
    No such file or directory (C:\projects\cusack\libraries\entities\src\ShapeEntityItem.cpp)
       C:\projects\cusack\libraries\physics\src\ShapeFactory.h	15	1	entities

	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities/CMakeLists.txt
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/physics/src/ShapeFactory.h
	modified:   libraries/physics/src/ShapeInfo.cpp
	modified:   scripts/developer/tests/basicEntityTest/entitySpawner.js
	new file:   scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:07 -04:00
Zach Fox
40038ce54b Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays 2017-07-25 09:33:07 -07:00
Seth Alves
47ea32f4d3 vertex color support in ModelScriptingInterface 2017-07-23 08:06:26 -07:00
Olivier Prat
7bc7b1eabc Merge branch 'master' of git://github.com/highfidelity/hifi into fade2 2017-07-21 09:27:30 +02:00
Seth Alves
72e5fecb4e do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex 2017-07-20 16:34:34 -07:00
Olivier Prat
8f9deb3b0d Modified fade version of voxel shaders to use real world position 2017-07-20 14:44:01 +02:00
Olivier Prat
a50c267d0b Fading on polyline now works when the polyline is added to the scene 2017-07-20 12:45:14 +02:00
Seth Alves
a8698c2fbc EntityScriptingInterface::getMeshes support for Model entities 2017-07-19 08:59:09 -07:00
Olivier Prat
b652d94a43 Added fade on poly line entities 2017-07-19 17:11:06 +02:00
Olivier Prat
0319a16e24 Modified PolyLines to use the new custom pipeline system 2017-07-19 16:40:20 +02:00
Olivier Prat
abc751ef9c Fade seems to be working on shape items with instanced drawing. 2017-07-18 18:25:54 +02:00
Olivier Prat
3316be4dea Working fade parameters through instanced draw calls 2017-07-18 17:01:17 +02:00
Olivier Prat
dbf0b64dfb Refactored Fade.slh to take into account differences between instanced draw and normal draw 2017-07-18 12:49:34 +02:00
Olivier Prat
236270d798 Merge branch 'master' of git://github.com/highfidelity/hifi into fadeshape 2017-07-18 10:47:21 +02:00
Zach Fox
96f52a9812 First pass at getting overlays to show up on hover 2017-07-17 17:05:16 -07:00
Zach Fox
974dff36b0 Make hover overlays work for hand controller lasers 2017-07-17 13:16:53 -07:00
Zach Fox
147474e19a Logging category and filter 2017-07-17 11:17:59 -07:00
Olivier Prat
1f14b6ef38 Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering 2017-07-17 17:50:59 +02:00
Olivier Prat
f8b2ffe359 Removed transparency on fading shapes 2017-07-17 15:06:32 +02:00
Olivier Prat
db7871fca7 Merge branch 'fadevoxel' into fadeshape 2017-07-17 14:33:00 +02:00
Olivier Prat
95059e26c1 Fading working on voxels 2017-07-17 14:32:05 +02:00
Olivier Prat
76dd421ecd Merge branch 'fade' into fadevoxel 2017-07-17 12:00:10 +02:00
Olivier Prat
146f934019 Cleaned up shader code as fade position is now world position 2017-07-17 11:59:10 +02:00
Olivier Prat
290d106cf4 Shapes are working again. Had to re-specialize all the payload hooks for ShapePayload::Pointer... 2017-07-17 11:37:50 +02:00
Olivier Prat
5e5148ca91 Merge branch 'fade' into fadeshape 2017-07-17 09:53:26 +02:00
Olivier Prat
61de99dfe8 Merge branch 'fade' into fadevoxel 2017-07-17 09:42:14 +02:00
Zach Fox
e602d3610e Initial commit for HoverOverlayInterface 2017-07-14 17:26:53 -07:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
Olivier Prat
93218da473 Fixed compilation errors on Mac and Linux 2017-07-13 17:51:16 +02:00
Olivier Prat
1b8696fdda First draft of custom pipeline on geometry cache 2017-07-13 17:09:49 +02:00
Olivier Prat
c583de4d96 Fade working on voxel objects 2017-07-13 15:22:10 +02:00
Olivier Prat
0f60cca617 Merged cleaned up fader branch from Sam 2017-07-12 18:09:17 +02:00
Sam Gateau
5394ac8672 Cleaning up changes, removing comments and dead code etc... 2017-07-12 17:33:05 +02:00
Olivier Prat
2f9885870b First merge with Sam's fader branch with custom pipeline support in shape plumber 2017-07-12 17:29:21 +02:00
Sam Gateau
49779754ff Remove unecessary shaders and apply the custom shader pipeline to polyvox 2017-07-12 15:50:06 +02:00
Sam Gateau
98cc8c0683 Refining the custom shader pipeline design and registration mechanism 2017-07-12 14:13:58 +02:00
Olivier Prat
7552cca316 First alpha version of bubble collision fade events. Missing a lot of information. 2017-07-11 19:26:15 +02:00
Olivier Prat
aba8be595e Separated fade categories from transition event types 2017-07-11 11:37:24 +02:00
Sam Gateau
746812ff78 Merging with origin orange 2017-07-10 17:25:13 +02:00
Olivier Prat
cc4e168369 Working fade again 2017-07-10 16:45:13 +02:00
Olivier Prat
66d09a4c3c Some objects fade and fixed crash due to invalid meta item id 2017-07-10 16:02:12 +02:00
Olivier Prat
267531cc1a First working fade 2017-07-10 15:27:09 +02:00
Sam Gateau
0c3755483b adding assert or checks whenever getting a scene stage 2017-07-10 12:37:26 +02:00
Sam Gateau
c3dd25e499 Drafting the mechanism to add shape pipeline 2017-07-07 18:26:10 +02:00
Olivier Prat
06d69d04c3 TransitionStage + FadeJob compiling but not linked to entity events 2017-07-07 18:22:11 +02:00
Olivier Prat
4256a1f2a7 Preparing for merge with stage. DOESN'T COMPILE! 2017-07-07 15:16:20 +02:00
Olivier Prat
5ab093dc38 Preparing to introducte TransitionStage 2017-07-07 11:01:47 +02:00
Sam Gateau
156c20d01e Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-07-07 10:58:05 +02:00
Olivier Prat
69a7ec42fd Added fade state in render::Item 2017-07-07 09:16:54 +02:00
Olivier Prat
5cee2cff9f Merge branch 'master' of git://github.com/highfidelity/hifi into 21378 2017-07-04 17:48:07 +02:00
Olivier Prat
d9a83539b2 Merged with master 2017-07-03 15:32:30 +02:00
Brad Davis
6fc82bb351 Switch to preprocessor macro for blocking invokes to capture function information 2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822 Don't use blocking connections on the main thread 2017-06-29 20:45:17 -07:00
Sam Gateau
ca7e782566 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-06-29 10:54:27 +02:00
Olivier Prat
8a12d0c106 Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
Seth Alves
794495c197 make ResourceManager be owned by DependencyManager 2017-06-28 14:18:14 -07:00
Brad Davis
28d727153b PR feedback 2017-06-27 19:22:07 -07:00
Brad Davis
8130a91b8c Cleanup entity dependencies 2017-06-27 19:15:49 -07:00
Sam Gateau
904f22985c CLeaning up comments 2017-06-26 16:43:04 +02:00
Olivier Prat
1bb0d51849 Merged with master 2017-06-26 11:55:46 +02:00
samcake
17e2140826 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-06-23 13:28:58 -07:00
samcake
20d8c11e28 ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore 2017-06-22 17:54:16 -07:00
Brad Davis
4439de240a Trying to fix QtQml/QtScript crashes 2017-06-22 16:39:57 -07:00
Sam Cake
07e18eb3a8 Keep cleaning up the DeferredLightingEffect , removing stage s from there... 2017-06-22 01:12:32 -07:00
Atlante45
49623fefd8 Fix Skyboxes sometimes not showing 2017-06-21 11:40:32 -07:00
Brad Davis
a69cf31f4b PR feedback and cmake fixes 2017-06-16 16:59:58 -07:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
Olivier Prat
ef60f78d2b Merge branch 'master' of git://github.com/highfidelity/hifi into 21378 2017-06-14 10:16:02 +02:00
Olivier Prat
24d45e0f5b Updated from upstream master because of change of protocol 2017-06-13 10:43:25 +02:00
howard-stearns
3d4f9be05b fix teleport vs stuck-in-floor work 2017-06-12 17:01:13 -07:00
Olivier Prat
cba70e6be0 Fade working on voxel objects 2017-06-08 14:57:09 +02:00
Olivier Prat
20d4fcbbc7 Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL 2017-06-08 09:24:12 +02:00
howard-stearns
fa74daf875 Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor 2017-06-07 16:43:25 -07:00
Brad Davis
171d3212fe Merge pull request #10623 from jherico/qml_engine_singleton
Migrate to single QML engine
2017-06-06 15:00:43 -07:00
Bradley Austin Davis
995fe11c05 Migrate to single QML engine 2017-06-05 15:14:44 -07:00
Howard Stearns
3d62900daf When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works. 2017-06-03 16:49:16 -07:00
samcake
14f9a9848e Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-06-01 18:05:47 -07:00
samcake
9c1e99fe3f Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00
Sam Cake
d19956f93c Fixing warnings 2017-05-31 22:02:47 -07:00
samcake
882df7391b Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-05-26 16:47:49 -07:00
samcake
cba913c068 Fixing the case when the bound changes without the rest of the properties 2017-05-25 13:01:54 -07:00
Zach Fox
f2fab57187 Update conditional to handle 'other unowned' case 2017-05-25 13:01:40 -07:00
Zach Fox
be39874999 Changes after discussion with Brad 2017-05-25 13:01:40 -07:00
Zach Fox
f6195cdb1e Committing checkpoint changes, then testing 2017-05-25 13:01:40 -07:00
Zach Fox
4d791211ee Make the changes - big thanks to Andrew! 2017-05-25 13:01:40 -07:00
Sam Cake
3eb95d2d19 cleaning the commented code 2017-05-25 01:16:45 -07:00
samcake
575d4abdf7 bad include fixed maybe 2017-05-24 17:25:21 -07:00
samcake
c256893575 some clean up: 2017-05-23 18:00:22 -07:00
samcake
e7b808cbc1 Merging with upstream 2017-05-23 12:12:31 -07:00
Sam Gateau
589bcc19ce Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer 2017-05-19 17:50:19 -07:00
Andrew Meadows
f80e7a3743 less obfuscation 2017-05-19 15:58:54 -07:00
Andrew Meadows
bb4d366c40 use SmartPointer for Zone _model 2017-05-19 15:33:23 -07:00
Andrew Meadows
7b879a7964 Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
samcake
2cd2c95940 Adding more debugging tool 2017-05-16 16:12:31 -07:00
samcake
db4387e55d Trying to mess with the defautl texture for skybox 2017-05-15 17:31:29 -07:00
samcake
8626e1f3d1 Keep fixing the cascading behavior to the zone render item 2017-05-15 17:19:46 -07:00
samcake
bc41be7ec1 Introucing the BackgroundStage to manage the background / skybox in one place 2017-05-09 17:10:05 -07:00
samcake
bbb513220b Moving forward 2017-05-08 17:33:24 -07:00
Sam Cake
d3724116d9 Using the items to pick the key light! 2017-05-08 00:20:20 -07:00
samcake
b6c966ef39 Keep iterating on the zones 2017-05-05 18:07:21 -07:00
Sam Cake
db3d634840 Adding the change notifications 2017-05-05 00:11:22 -07:00
samcake
df2c5b8c23 adding the notification for keyLight changes modifying the KeyLIghtPayoad 2017-05-04 18:28:12 -07:00
samcake
64317f5fd0 Adding a light item per zone 2017-05-04 16:47:03 -07:00
Andrew Meadows
ac6d4969d6 Merge pull request #10270 from Atlante45/fix/unload
Fix entity script unloads
2017-04-26 11:42:14 -07:00
Atlante45
33f58f99d1 CR 2017-04-25 16:09:31 -07:00
Atlante45
ad16a935e9 Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
Atlante45
a450f52427 Start to setup image library 2017-04-25 15:56:22 -07:00
Atlante45
24f4107c92 Unload script when replaced with empty URL 2017-04-24 15:56:37 -07:00
Atlante45
d292451f91 Remove unnecessary const 2017-04-24 15:43:36 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
samcake
79bcf95792 Merge branch 'master' of https://github.com/highfidelity/hifi into ambient-bis 2017-04-11 10:00:34 -07:00
Seth Alves
b99959c73d munge collision-hull at last minute rather than store munged url as a property 2017-04-11 07:00:22 -07:00
Seth Alves
8a3a52cbcf make getCollisionGeometryResource a separate call from getGeometryResource rather than passing a bool 2017-04-10 13:54:24 -07:00
Seth Alves
6bd841857f added a comment 2017-04-10 13:50:36 -07:00
Seth Alves
717436e0fd use QUrl rather than just munging the url with a string-append 2017-04-10 10:54:30 -07:00
Seth Alves
554b23357c add combineParts flag to getGeometryResource. append ?collsion-hull to urls that are used as compound collision hulls 2017-04-10 10:14:36 -07:00
samcake
16e6f0900d Merge branch 'master' of https://github.com/highfidelity/hifi into ambient-bis 2017-04-10 10:12:23 -07:00
Sam Cake
b65448bcbe Trying to improve the Job/Task classes and testing it with the ZoneRenderer 2017-04-09 11:08:35 -07:00
Brad Hefta-Gaub
0d4649ded8 Merge pull request #10079 from jherico/entity_thread_safety
Thread safety for property getter/setters on entities
2017-04-07 19:01:07 -07:00
Seth Alves
03065ee6c8 Merge pull request #9938 from kunalgosar/jsRenderBug
Stop WebEntities Running Files and Commands
2017-04-07 13:44:03 -07:00
samcake
6fc965072c Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer 2017-04-06 15:19:55 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
Brad Davis
15f7e895aa More thread safety 2017-04-04 15:09:21 -07:00
kunalgosar
19ab7526d3 apply profile to relevant entities 2017-04-04 11:54:21 -07:00
Brad Davis
d89104f69c Use getters instead of direct member access 2017-04-04 10:50:55 -07:00
Seth Alves
6080c4782a fix polyvox shader 2017-03-28 16:44:31 -07:00
Seth Alves
4516ddf855 Merge pull request #9847 from highfidelity/tablet-ui
Tablet ui
2017-03-28 14:48:02 -07:00
Seth Alves
6df4dda746 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-03-28 11:42:14 -07:00
Seth Alves
6f6343420c don't crash if entity dimensions somehow include a zero 2017-03-28 10:56:33 -07:00
Seth Alves
7641677902 Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2 2017-03-28 10:14:49 -07:00
Seth Alves
b50a02ea19 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-03-28 08:16:59 -07:00
Seth Alves
8da91695df Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2 2017-03-27 20:15:54 -07:00
Andrew Meadows
18544581e6 remove warnings about implicit float cast 2017-03-27 14:40:31 -07:00
Brad Hefta-Gaub
3bdcfd8b78 Merge pull request #9796 from ZappoMan/removePropertiesFromRayPick
remove properties from RayToEntityIntersectionResult
2017-03-27 14:26:51 -07:00
Seth Alves
d0c8994a8c Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-03-27 09:51:40 -07:00
Seth Alves
5ed0ff729b cleanups 2017-03-27 07:25:40 -07:00
Seth Alves
2682586c38 some clean-ups and a bug fix in PolyVox to mesh code 2017-03-27 06:50:06 -07:00
Seth Alves
c21b8b4eac raise max mesh count for static collision entities from 500 to 1000 2017-03-26 08:48:08 -07:00
Seth Alves
f1470e34f9 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-03-24 15:17:52 -07:00
Seth Alves
59da607d07 Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2 2017-03-24 15:08:23 -07:00
Seth Alves
0d2e0eb9c3 Merge pull request #9994 from sethalves/avoid-deadlock-on-10k-mesh-fbx
Avoid deadlock on 10k mesh fbx
2017-03-24 12:34:37 -08:00
Seth Alves
8f7f5efade new javascript call: Model.newMesh() 2017-03-24 12:51:00 -07:00
Seth Alves
aaa78d108b if a model has too many meshes, give up. 2017-03-24 11:17:24 -07:00
Clément Brisset
5ff7dbb254 Merge pull request #9991 from Atlante45/fix/entity-bad-url
Show entity bounding box for bad URLs
2017-03-24 10:56:06 -07:00
ZappoMan
ddd0645453 fix merge issue 2017-03-24 09:59:11 -07:00
ZappoMan
bc331af6a0 Merge branch 'master' of https://github.com/highfidelity/hifi into removePropertiesFromRayPick 2017-03-24 08:46:43 -07:00
Seth Alves
902e3d41d6 merge from upstream 2017-03-24 08:20:35 -07:00
Brad Hefta-Gaub
aa1883ba85 Merge pull request #9979 from jherico/crash_fix
Fix crash in render-perf-test
2017-03-24 08:10:37 -07:00
Atlante45
4f8d9b190b Show green box when model entity has bad url 2017-03-23 17:56:33 -07:00
ZappoMan
246f377a07 Merge branch 'master' of https://github.com/highfidelity/hifi into removePropertiesFromRayPick 2017-03-23 10:40:37 -07:00
Seth Alves
ba0c9e405a cleanup 2017-03-23 10:38:57 -07:00
Seth Alves
f5680def55 Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2 2017-03-23 09:55:41 -07:00
Seth Alves
93992bb427 Merge branch 'model-scripting-2' of github.com:sethalves/hifi into model-scripting-2 2017-03-23 09:55:35 -07:00
Seth Alves
ce9bb439b3 change Model api in anticipation of more than just PolyVox being able to give meshes to javascript 2017-03-23 09:55:30 -07:00
Seth Alves
ff3fc244d1 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-03-23 09:50:53 -07:00
Brad Davis
944255a37b Fix crash in render-perf-test 2017-03-22 22:44:05 -07:00
Seth Alves
df875ab504 make RenderablePolyVoxEntityItem::setSphere affect any voxel the sphere touches rather than just the ones whose center the sphere touches 2017-03-22 16:21:45 -07:00
Brad Davis
85c80f3be8 Merge remote-tracking branch 'upstream/master' into smarter_textures
Conflicts:
	libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00
Seth Alves
cc4ddd1387 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-03-21 08:43:35 -08:00
Brad Hefta-Gaub
ac309df3d1 Merge pull request #9946 from sethalves/model-scripting-1
Model scripting
2017-03-21 09:26:32 -07:00
Brad Davis
e482eac437 Merge remote-tracking branch 'upstream/master' into smarter_textures 2017-03-20 16:22:13 -07:00
Seth Alves
67507f1f05 Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2 2017-03-20 09:37:53 -07:00
Seth Alves
98cae8d152 added EntityScriptingInterface::getEntityLocalTransform. try harder to make sure polyvox mesh is ready before giving it to javascript 2017-03-20 09:37:46 -07:00
Chris Collins
308c134119 Merge pull request #9686 from humbletim/21114-part3
CR 21114 -- Implement modules/require support into hifi
2017-03-20 06:22:35 -07:00
Seth Alves
424af2255b Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-03-19 21:17:30 -08:00
Seth Alves
b876d22e46 fix handling of normals. don't crash when extracting a mesh from a polyvox with no 'on' voxels 2017-03-18 22:36:24 -07:00
Seth Alves
35c38b8130 Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-1 2017-03-18 10:18:27 -07:00
samcake
e1a0984fed Merge pull request #9906 from samcake/red
Expose rendering in wireframe mode
2017-03-17 17:09:44 -07:00
Seth Alves
b3603ce8b3 Entities.voxelsToMesh, Model.transformMesh, Model.appendMeshes, Model.meshToOBJ appear to work now 2017-03-17 16:52:56 -07:00
Brad Hefta-Gaub
a75acd139b Merge pull request #9885 from sethalves/model-scripting
Model scripting
2017-03-17 13:13:17 -07:00
Seth Alves
16c3eb62b1 Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-1 2017-03-17 08:54:32 -07:00
Seth Alves
a5d19439f9 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-03-16 16:32:07 -07:00
Seth Alves
200550aba9 ModelScriptingInterface::appendMeshes 2017-03-16 15:22:34 -07:00
humbletim
87d62ad1eb Merge branch 'master' into 21114-part3 2017-03-16 16:39:37 -04:00
humbletim
758c07c7d4 Merge branch 'master' into 21114-part3 2017-03-16 14:29:17 -04:00
samcake
0399249a03 Expeand the wireframe to the primitive entities and the polyvox 2017-03-15 16:58:31 -07:00
Stephen Birarda
0c657a1d55 add parameter to unload to remove entityID from map 2017-03-15 10:57:12 -07:00
Seth Alves
816b0b5cfd unmangle merge 2017-03-15 09:02:32 -08:00
Seth Alves
b5919d89a5 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-03-15 08:26:10 -08:00
Seth Alves
40b87171a9 quiet warnings 2017-03-14 17:49:39 -07:00
Seth Alves
e8a9ff867d merge from upstream 2017-03-13 17:57:01 -07:00
Brad Davis
3bef5ad528 Merge remote-tracking branch 'upstream/master' into smarter_textures 2017-03-13 14:30:25 -07:00
Brad Davis
e94f803b84 Merge remote-tracking branch 'upstream/master' into HEAD 2017-03-08 09:03:21 -08:00
Seth Alves
509ce3f2d2 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js 2017-03-07 18:41:36 -08:00
Brad Hefta-Gaub
8ae6f2727d add support for double click messages to overlays and entities 2017-03-07 17:52:55 -08:00
Seth Alves
71c2b4215d Merge pull request #9811 from ZappoMan/triangleSet
Cleanup how Models do ray-picking and determination of point inside of convex hull
2017-03-07 14:12:56 -08:00
humbletim
40ba8185a0 * Update per 21114-part2 changes.
* Add explicit thread safety guards.
* Add Entities.queryPropertyMetdata for unit testing Entity script module support.
* Cleanup / commenting pass.
2017-03-07 16:36:07 -05:00
Ryan Huffman
a744e0d11c Merge pull request #9685 from humbletim/21114-part2
CR-2 21114 -- BaseScriptEngine.cpp, order-of-operations fixes, reworked JS Exceptions
2017-03-07 13:25:25 -08:00
ZappoMan
2a663cbcb1 cleanup 2017-03-05 19:28:15 -08:00
ZappoMan
87bcced409 cleanup use of triangleSet for picking 2017-03-05 19:23:55 -08:00
Bradley Austin Davis
efad7da508 Merge remote-tracking branch 'upstream/master' into HEAD 2017-03-03 08:59:24 -08:00
Seth Alves
cf37845f9e Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-edit-js 2017-03-02 10:06:38 -08:00
ZappoMan
9e71801ae1 remove properties from RayToEntityIntersectionResult 2017-03-01 18:21:04 -08:00
Stephen Birarda
b586926d09 Merge pull request #9755 from birarda/master
increase max renderable web entity FPS to 30 for Youtube.com
2017-03-01 18:09:16 -08:00
Bradley Austin Davis
fa5b315e09 Merge remote-tracking branch 'upstream/master' into smarter_textures 2017-03-01 15:16:18 -08:00
Stephen Birarda
8562a294fa cleanup some extra spacing 2017-02-28 13:24:41 -08:00