Entities.voxelsToMesh, Model.transformMesh, Model.appendMeshes, Model.meshToOBJ appear to work now

This commit is contained in:
Seth Alves 2017-03-17 16:52:56 -07:00
parent 16c3eb62b1
commit b3603ce8b3
9 changed files with 238 additions and 92 deletions

View file

@ -664,11 +664,8 @@ void RenderablePolyVoxEntityItem::setZTextureURL(QString zTextureURL) {
}
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
assert(getType() == EntityTypes::PolyVox);
Q_ASSERT(args->_batch);
bool RenderablePolyVoxEntityItem::updateDependents() {
bool voxelDataDirty;
bool volDataDirty;
withWriteLock([&] {
@ -686,6 +683,17 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
recomputeMesh();
}
return !volDataDirty;
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
assert(getType() == EntityTypes::PolyVox);
Q_ASSERT(args->_batch);
updateDependents();
model::MeshPointer mesh;
glm::vec3 voxelVolumeSize;
withReadLock([&] {
@ -1571,13 +1579,22 @@ void RenderablePolyVoxEntityItem::locationChanged(bool tellPhysics) {
scene->enqueuePendingChanges(pendingChanges);
}
bool RenderablePolyVoxEntityItem::getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) const {
bool RenderablePolyVoxEntityItem::getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) {
if (!updateDependents()) {
return false;
}
bool success = false;
MeshProxy* meshProxy = nullptr;
glm::mat4 transform = voxelToLocalMatrix();
withReadLock([&] {
if (_meshInitialized) {
success = true;
meshProxy = new MeshProxy(_mesh);
// the mesh will be in voxel-space. transform it into object-space
meshProxy = new MeshProxy(
_mesh->map([=](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
[=](glm::vec3 normal){ return glm::vec3(transform * glm::vec4(normal, 0.0f)); },
[](uint32_t index){ return index; }));
}
});
result = meshToScriptValue(engine, meshProxy);

View file

@ -133,7 +133,7 @@ public:
QByteArray volDataToArray(quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize) const;
void setMesh(model::MeshPointer mesh);
bool getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) const override;
bool getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) override;
void setCollisionPoints(ShapeInfo::PointCollection points, AABox box);
PolyVox::SimpleVolume<uint8_t>* getVolData() { return _volData; }
@ -192,6 +192,7 @@ private:
void cacheNeighbors();
void copyUpperEdgesFromNeighbors();
void bonkNeighbors();
bool updateDependents();
};
bool inUserBounds(const PolyVox::SimpleVolume<uint8_t>* vol, PolyVoxEntityItem::PolyVoxSurfaceStyle surfaceStyle,

View file

@ -8,6 +8,10 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/transform.hpp>
#include "EntityScriptingInterface.h"
#include "EntityItemID.h"
@ -926,13 +930,16 @@ bool EntityScriptingInterface::setVoxelsInCuboid(QUuid entityID, const glm::vec3
void EntityScriptingInterface::voxelsToMesh(QUuid entityID, QScriptValue callback) {
PROFILE_RANGE(script_entities, __FUNCTION__);
polyVoxWorker(entityID, [callback](PolyVoxEntityItem& polyVoxEntity) mutable {
QScriptValue mesh;
polyVoxEntity.getMeshAsScriptValue(callback.engine(), mesh);
QScriptValueList args { mesh };
callback.call(QScriptValue(), args);
bool success;
QScriptValue mesh;
polyVoxWorker(entityID, [&](PolyVoxEntityItem& polyVoxEntity) mutable {
success = polyVoxEntity.getMeshAsScriptValue(callback.engine(), mesh);
return true;
});
QScriptValueList args { mesh, success };
callback.call(QScriptValue(), args);
}
bool EntityScriptingInterface::setAllPoints(QUuid entityID, const QVector<glm::vec3>& points) {
@ -1557,7 +1564,11 @@ glm::mat4 EntityScriptingInterface::getEntityTransform(const QUuid& entityID) {
_entityTree->withReadLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(EntityItemID(entityID));
if (entity) {
result = entity->getEntityToWorldMatrix();
glm::mat4 translation = glm::translate(entity->getPosition());
glm::mat4 rotation = glm::mat4_cast(entity->getRotation());
glm::mat4 registration = glm::translate(ENTITY_ITEM_DEFAULT_REGISTRATION_POINT -
entity->getRegistrationPoint());
result = translation * rotation * registration;
}
});
}

View file

@ -294,6 +294,14 @@ public slots:
Q_INVOKABLE bool AABoxIntersectsCapsule(const glm::vec3& low, const glm::vec3& dimensions,
const glm::vec3& start, const glm::vec3& end, float radius);
/**jsdoc
* Returns object to world transform, excluding scale
*
* @function Entities.getEntityTransform
* @param {EntityID} entityID The ID of the entity whose transform is to be returned
* @return {Mat4} Entity's object to world transform, excluding scale
*/
Q_INVOKABLE glm::mat4 getEntityTransform(const QUuid& entityID);
signals:

View file

@ -243,6 +243,6 @@ const QByteArray PolyVoxEntityItem::getVoxelData() const {
return voxelDataCopy;
}
bool PolyVoxEntityItem::getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) const {
bool PolyVoxEntityItem::getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) {
return false;
}

View file

@ -133,7 +133,7 @@ class PolyVoxEntityItem : public EntityItem {
void setVoxelDataDirty(bool value) { withWriteLock([&] { _voxelDataDirty = value; }); }
virtual void recomputeMesh() {};
virtual bool getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result) const;
virtual bool getMeshAsScriptValue(QScriptEngine *engine, QScriptValue& result);
protected:
glm::vec3 _voxelVolumeSize; // this is always 3 bytes

View file

@ -117,7 +117,7 @@ Box Mesh::evalPartsBound(int partStart, int partEnd) const {
auto partItEnd = _partBuffer.cbegin<Part>() + partEnd;
for (;part != partItEnd; part++) {
Box partBound;
auto index = _indexBuffer.cbegin<uint>() + (*part)._startIndex;
auto endIndex = index + (*part)._numIndices;
@ -134,6 +134,87 @@ Box Mesh::evalPartsBound(int partStart, int partEnd) const {
return totalBound;
}
model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
std::function<glm::vec3(glm::vec3)> normalFunc,
std::function<uint32_t(uint32_t)> indexFunc) {
int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
gpu::Resource::Size vertexSize = getNumVertices() * sizeof(glm::vec3);
unsigned char* resultVertexData = new unsigned char[vertexSize];
unsigned char* vertexDataCursor = resultVertexData;
gpu::Resource::Size normalSize = getNumAttributes() * sizeof(glm::vec3);
unsigned char* resultNormalData = new unsigned char[normalSize];
unsigned char* normalDataCursor = resultNormalData;
gpu::Resource::Size indexSize = getNumIndices() * sizeof(uint32_t);
unsigned char* resultIndexData = new unsigned char[indexSize];
unsigned char* indexDataCursor = resultIndexData;
// vertex data
const gpu::BufferView& vertexBufferView = getVertexBuffer();
gpu::BufferView::Index numVertices = (gpu::BufferView::Index)getNumVertices();
for (gpu::BufferView::Index i = 0; i < numVertices; i ++) {
glm::vec3 pos = vertexFunc(vertexBufferView.get<glm::vec3>(i));
memcpy(vertexDataCursor, &pos, sizeof(pos));
vertexDataCursor += sizeof(pos);
}
// normal data
const gpu::BufferView& normalsBufferView = getAttributeBuffer(attributeTypeNormal);
gpu::BufferView::Index numNormals = (gpu::BufferView::Index)getNumAttributes();
for (gpu::BufferView::Index i = 0; i < numNormals; i ++) {
glm::vec3 normal = normalFunc(normalsBufferView.get<glm::vec3>(i));
memcpy(normalDataCursor, &normal, sizeof(normal));
normalDataCursor += sizeof(normal);
}
// TODO -- other attributes
// face data
const gpu::BufferView& indexBufferView = getIndexBuffer();
gpu::BufferView::Index numIndexes = (gpu::BufferView::Index)getNumIndices();
for (gpu::BufferView::Index i = 0; i < numIndexes; i ++) {
uint32_t index = indexFunc(indexBufferView.get<uint32_t>(i));
memcpy(indexDataCursor, &index, sizeof(index));
indexDataCursor += sizeof(index);
}
model::MeshPointer result(new model::Mesh());
gpu::Element vertexElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
gpu::Buffer* resultVertexBuffer = new gpu::Buffer(vertexSize, resultVertexData);
gpu::BufferPointer resultVertexBufferPointer(resultVertexBuffer);
gpu::BufferView resultVertexBufferView(resultVertexBufferPointer, vertexElement);
result->setVertexBuffer(resultVertexBufferView);
gpu::Element normalElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
gpu::Buffer* resultNormalsBuffer = new gpu::Buffer(normalSize, resultNormalData);
gpu::BufferPointer resultNormalsBufferPointer(resultNormalsBuffer);
gpu::BufferView resultNormalsBufferView(resultNormalsBufferPointer, normalElement);
result->addAttribute(attributeTypeNormal, resultNormalsBufferView);
gpu::Element indexElement = gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW);
gpu::Buffer* resultIndexesBuffer = new gpu::Buffer(indexSize, resultIndexData);
gpu::BufferPointer resultIndexesBufferPointer(resultIndexesBuffer);
gpu::BufferView resultIndexesBufferView(resultIndexesBufferPointer, indexElement);
result->setIndexBuffer(resultIndexesBufferView);
// TODO -- shouldn't assume just one part
std::vector<model::Mesh::Part> parts;
parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex
(model::Index)result->getNumIndices(), // numIndices
(model::Index)0, // baseVertex
model::Mesh::TRIANGLES)); // topology
result->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part),
(gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
return result;
}
Geometry::Geometry() {
}
@ -148,4 +229,3 @@ Geometry::~Geometry() {
void Geometry::setMesh(const MeshPointer& mesh) {
_mesh = mesh;
}

View file

@ -25,6 +25,10 @@ typedef AABox Box;
typedef std::vector< Box > Boxes;
typedef glm::vec3 Vec3;
class Mesh;
using MeshPointer = std::shared_ptr< Mesh >;
class Mesh {
public:
const static Index PRIMITIVE_RESTART_INDEX = -1;
@ -114,6 +118,11 @@ public:
static gpu::Primitive topologyToPrimitive(Topology topo) { return static_cast<gpu::Primitive>(topo); }
// create a copy of this mesh after passing its vertices, normals, and indexes though the provided functions
MeshPointer map(std::function<glm::vec3(glm::vec3)> vertexFunc,
std::function<glm::vec3(glm::vec3)> normalFunc,
std::function<uint32_t(uint32_t)> indexFunc);
protected:
gpu::Stream::FormatPointer _vertexFormat;
@ -130,7 +139,6 @@ protected:
void evalVertexStream();
};
using MeshPointer = std::shared_ptr< Mesh >;
class Geometry {

View file

@ -151,84 +151,105 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
}
// QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshProxy* meshProxy) {
// int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
// if (!meshProxy) {
// return QScriptValue(false);
// }
// MeshPointer mesh = meshProxy->getMeshPointer();
// gpu::Resource::Size vertexSize = mesh->getNumVertices() * sizeof(glm::vec3);
// unsigned char* resultVertexData = new unsigned char[vertexSize];
// unsigned char* vertexDataCursor = resultVertexData;
// gpu::Resource::Size normalSize = mesh->getNumAttributes() * sizeof(glm::vec3);
// unsigned char* resultNormalData = new unsigned char[normalSize];
// unsigned char* normalDataCursor = resultNormalData;
// gpu::Resource::Size indexSize = mesh->getNumIndices() * sizeof(uint32_t);
// unsigned char* resultIndexData = new unsigned char[indexSize];
// unsigned char* indexDataCursor = resultIndexData;
// // vertex data
// const gpu::BufferView& vertexBufferView = mesh->getVertexBuffer();
// gpu::BufferView::Index numVertices = (gpu::BufferView::Index)mesh->getNumVertices();
// for (gpu::BufferView::Index i = 0; i < numVertices; i ++) {
// glm::vec3 pos = vertexBufferView.get<glm::vec3>(i);
// pos = glm::vec3(transform * glm::vec4(pos, 1.0f));
// memcpy(vertexDataCursor, &pos, sizeof(pos));
// vertexDataCursor += sizeof(pos);
// }
// // normal data
// const gpu::BufferView& normalsBufferView = mesh->getAttributeBuffer(attributeTypeNormal);
// gpu::BufferView::Index numNormals = (gpu::BufferView::Index)mesh->getNumAttributes();
// for (gpu::BufferView::Index i = 0; i < numNormals; i ++) {
// glm::vec3 normal = normalsBufferView.get<glm::vec3>(i);
// normal = glm::vec3(transform * glm::vec4(normal, 0.0f));
// memcpy(normalDataCursor, &normal, sizeof(normal));
// normalDataCursor += sizeof(normal);
// }
// // TODO -- other attributes
// // face data
// const gpu::BufferView& indexBufferView = mesh->getIndexBuffer();
// gpu::BufferView::Index numIndexes = (gpu::BufferView::Index)mesh->getNumIndices();
// for (gpu::BufferView::Index i = 0; i < numIndexes; i ++) {
// uint32_t index = indexBufferView.get<uint32_t>(i);
// memcpy(indexDataCursor, &index, sizeof(index));
// indexDataCursor += sizeof(index);
// }
// model::MeshPointer result(new model::Mesh());
// gpu::Element vertexElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
// gpu::Buffer* resultVertexBuffer = new gpu::Buffer(vertexSize, resultVertexData);
// gpu::BufferPointer resultVertexBufferPointer(resultVertexBuffer);
// gpu::BufferView resultVertexBufferView(resultVertexBufferPointer, vertexElement);
// result->setVertexBuffer(resultVertexBufferView);
// gpu::Element normalElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
// gpu::Buffer* resultNormalsBuffer = new gpu::Buffer(normalSize, resultNormalData);
// gpu::BufferPointer resultNormalsBufferPointer(resultNormalsBuffer);
// gpu::BufferView resultNormalsBufferView(resultNormalsBufferPointer, normalElement);
// result->addAttribute(attributeTypeNormal, resultNormalsBufferView);
// gpu::Element indexElement = gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW);
// gpu::Buffer* resultIndexesBuffer = new gpu::Buffer(indexSize, resultIndexData);
// gpu::BufferPointer resultIndexesBufferPointer(resultIndexesBuffer);
// gpu::BufferView resultIndexesBufferView(resultIndexesBufferPointer, indexElement);
// result->setIndexBuffer(resultIndexesBufferView);
// std::vector<model::Mesh::Part> parts;
// parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex
// (model::Index)result->getNumIndices(), // numIndices
// (model::Index)0, // baseVertex
// model::Mesh::TRIANGLES)); // topology
// result->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part),
// (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
// MeshProxy* resultProxy = new MeshProxy(result);
// return meshToScriptValue(_modelScriptEngine, resultProxy);
// }
QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshProxy* meshProxy) {
int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
if (!meshProxy) {
return QScriptValue(false);
}
MeshPointer mesh = meshProxy->getMeshPointer();
gpu::Resource::Size vertexSize = mesh->getNumVertices() * sizeof(glm::vec3);
unsigned char* resultVertexData = new unsigned char[vertexSize];
unsigned char* vertexDataCursor = resultVertexData;
gpu::Resource::Size normalSize = mesh->getNumAttributes() * sizeof(glm::vec3);
unsigned char* resultNormalData = new unsigned char[normalSize];
unsigned char* normalDataCursor = resultNormalData;
gpu::Resource::Size indexSize = mesh->getNumIndices() * sizeof(uint32_t);
unsigned char* resultIndexData = new unsigned char[indexSize];
unsigned char* indexDataCursor = resultIndexData;
// vertex data
const gpu::BufferView& vertexBufferView = mesh->getVertexBuffer();
gpu::BufferView::Index numVertices = (gpu::BufferView::Index)mesh->getNumVertices();
for (gpu::BufferView::Index i = 0; i < numVertices; i ++) {
glm::vec3 pos = vertexBufferView.get<glm::vec3>(i);
pos = glm::vec3(transform * glm::vec4(pos, 0.0f));
memcpy(vertexDataCursor, &pos, sizeof(pos));
vertexDataCursor += sizeof(pos);
if (!mesh) {
return QScriptValue(false);
}
// normal data
const gpu::BufferView& normalsBufferView = mesh->getAttributeBuffer(attributeTypeNormal);
gpu::BufferView::Index numNormals = (gpu::BufferView::Index)mesh->getNumAttributes();
for (gpu::BufferView::Index i = 0; i < numNormals; i ++) {
glm::vec3 normal = normalsBufferView.get<glm::vec3>(i);
normal = glm::vec3(transform * glm::vec4(normal, 0.0f));
memcpy(normalDataCursor, &normal, sizeof(normal));
normalDataCursor += sizeof(normal);
}
// TODO -- other attributes
// face data
const gpu::BufferView& indexBufferView = mesh->getIndexBuffer();
gpu::BufferView::Index numIndexes = (gpu::BufferView::Index)mesh->getNumIndices();
for (gpu::BufferView::Index i = 0; i < numIndexes; i ++) {
uint32_t index = indexBufferView.get<uint32_t>(i);
memcpy(indexDataCursor, &index, sizeof(index));
indexDataCursor += sizeof(index);
}
model::MeshPointer result(new model::Mesh());
gpu::Element vertexElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
gpu::Buffer* resultVertexBuffer = new gpu::Buffer(vertexSize, resultVertexData);
gpu::BufferPointer resultVertexBufferPointer(resultVertexBuffer);
gpu::BufferView resultVertexBufferView(resultVertexBufferPointer, vertexElement);
result->setVertexBuffer(resultVertexBufferView);
gpu::Element normalElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
gpu::Buffer* resultNormalsBuffer = new gpu::Buffer(normalSize, resultNormalData);
gpu::BufferPointer resultNormalsBufferPointer(resultNormalsBuffer);
gpu::BufferView resultNormalsBufferView(resultNormalsBufferPointer, normalElement);
result->addAttribute(attributeTypeNormal, resultNormalsBufferView);
gpu::Element indexElement = gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW);
gpu::Buffer* resultIndexesBuffer = new gpu::Buffer(indexSize, resultIndexData);
gpu::BufferPointer resultIndexesBufferPointer(resultIndexesBuffer);
gpu::BufferView resultIndexesBufferView(resultIndexesBufferPointer, indexElement);
result->setIndexBuffer(resultIndexesBufferView);
std::vector<model::Mesh::Part> parts;
parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex
(model::Index)result->getNumIndices(), // numIndices
(model::Index)0, // baseVertex
model::Mesh::TRIANGLES)); // topology
result->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part),
(gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
model::MeshPointer result = mesh->map([&](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
[&](glm::vec3 normal){ return glm::vec3(transform * glm::vec4(normal, 0.0f)); },
[&](uint32_t index){ return index; });
MeshProxy* resultProxy = new MeshProxy(result);
return meshToScriptValue(_modelScriptEngine, resultProxy);
}