Andrew Meadows
c6730f7c58
Merge pull request #9745 from AndrewMeadows/faster-avatar-updates
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Faster avatar updates
2017-02-28 10:55:21 -08:00
Atlante45
e03368414e
CR
2017-02-27 18:57:44 -08:00
Atlante45
2d8b71810e
remove hips swing
2017-02-27 16:38:57 -08:00
Andrew Meadows
6991970044
relax lower spine for head IK when sitting
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also: fix crash bug for bad parentJointIndex
also: reduce limit leakage for IK rotation
2017-02-27 16:38:57 -08:00
Atlante45
d9e2b3a20d
Remove lower spine constrain while sitting, losen head
2017-02-27 16:38:56 -08:00
Atlante45
fcc924ce8e
Add downward force on the hips to strech the spine.
2017-02-27 16:38:56 -08:00
Atlante45
36dc2dc49d
Compute spine length on skeleton load
2017-02-27 16:38:56 -08:00
Atlante45
e9316d30d0
More IK smoothing experimentation
2017-02-27 16:38:56 -08:00
Atlante45
8c232b5abb
Initialize max offset to infinity
2017-02-27 16:38:55 -08:00
Atlante45
187cd0d5cf
Get IK error and stand up based on it
2017-02-27 16:38:55 -08:00
Atlante45
6821c8621f
More sit work
2017-02-27 16:38:54 -08:00
Atlante45
cc5967e8f9
Pull part of the Out Of Body Exp code
2017-02-27 16:38:53 -08:00
Andrew Meadows
faa272c67c
don't blend animations for otherAvatars
2017-02-23 17:36:45 -08:00
Thijs Wenker
13b2b6086f
Fix recorder.js playback in interface
2017-02-21 19:47:26 +01:00
Atlante45
1201932ee9
Fix SSE2 macros for Macos
2017-02-14 14:10:53 -08:00
Andrew Meadows
08bba5f45f
add and remove some profile data points
2017-01-26 08:35:25 -08:00
Brad Davis
1dd2747ef9
Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.
2017-01-10 10:44:04 -08:00
Brad Davis
4b4523579a
Fix mirrored animations
2017-01-02 14:41:35 -08:00
Brad Davis
171440f70b
PR feedback
2016-12-30 17:47:21 -08:00
Brad Davis
7b90d71205
Fix build
2016-12-28 13:23:05 -08:00
Brad Davis
3431db548f
Optimize AnimPose(glm::mat) ctor
2016-12-28 12:11:25 -08:00
Brad Davis
dc75894293
Cache more values in AnimSkeleton
2016-12-28 12:11:25 -08:00
Brad Davis
e5e9ab42ea
Encapsulate AnimPose members for easier optimizations
2016-12-28 12:11:24 -08:00
Andrew Meadows
e674be9c8c
fix animated entities
2016-12-27 15:15:11 -08:00
Andrew Meadows
4161775673
restore context around lock
2016-12-22 10:54:58 -08:00
Andrew Meadows
890e35e96e
cleanup unnecessary scope and swap if-check order
2016-12-21 15:37:23 -08:00
Andrew Meadows
3830649990
remove debugging and profiling
2016-12-21 10:55:59 -08:00
Andrew Meadows
b937eff582
more faster math copying JointData
2016-12-21 10:55:59 -08:00
Andrew Meadows
3f687887b9
faster math when unpacking JointData rotations
2016-12-21 10:55:59 -08:00
Andrew Meadows
8ab6974233
optimizations for processing avatar joint data
2016-12-21 10:55:59 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Andrew Meadows
ee6a9f4506
adding profile stats relating to avatar CPU costs
2016-12-16 13:41:31 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Atlante45
3035d43772
Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings
2016-11-21 13:05:08 -08:00
Chris Collins
5b91c8f32b
Merge pull request #8984 from sethalves/fix-setLocalJointRotation-name
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fix names of model-entity joint setters
2016-11-10 13:39:14 -08:00
Anthony J. Thibault
839b1a3c5e
Added some jsdoc comments to the C++ source
2016-11-09 18:09:10 -08:00
Seth Alves
51f6b5af78
code review
2016-11-05 10:35:21 -07:00
Anthony J. Thibault
1732448d3c
Added tools/skeleton-dump tool
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Debug tool that prints out the skeleton hierarchy of fbx files including joint indices, bindPose and defaultPoses.
The verbose option also prints the full FBX transformation set, pre/post rotations etc.
2016-11-04 13:52:16 -07:00
Seth Alves
e41fa94958
implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame
2016-11-04 11:42:31 -07:00
Andrew Meadows
c8d4146351
don't mirror eye animations
2016-10-28 17:08:43 -07:00
Atlante45
d5429e76da
Warnings fixes and cleanup
2016-10-12 10:20:19 -07:00
Brad Davis
ecfe56085d
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
Andrew Meadows
2c8ab9b2b8
Merge pull request #8497 from hyperlogic/feature/improve-ik-quality
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Raised max iterations for IK to 16 from 4
2016-08-25 15:06:11 -07:00
Anthony J. Thibault
1e95e067c0
warning fixes for llvm/gcc
2016-08-24 15:46:55 -07:00
Anthony J. Thibault
e1f7dfc4e1
Raised max iterations for IK to 16 from 4
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* IK now returns early if solution is "good enough"
* IK now has nsight markers for profiling
2016-08-22 10:34:56 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Anthony Thibault
3b14988577
Fix another crash if "Hips" joint is not found.
2016-07-22 16:27:43 -07:00
Anthony Thibault
a43e9a5710
Fix for crash on avatars with missing "Hips" joint
2016-07-22 16:00:40 -07:00
Anthony J. Thibault
837b19ed1b
fix for pushing avatar into floor when exiting away mode.
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* Removed MyAvatar.reset() access from JavaScript
* Added HMD.centerUI() to JavaScript, which can be used to reset the 3D UI sphere around the current HMD orientation.
* Added MyAvatar.clearIKJOintLimitHistory() which can be used to reset any remembered IK joint limit history.
* Added MyAvatar.centerBody() which can be used to instantly re-orient the avatar's so that the hips and toes
are facing the same direction as the current HMD orientation.
away.js now uses the above new API's instead of MyAvatar.reset()
2016-07-19 14:42:24 -07:00
SamGondelman
caf4a9fa34
got rid of comparison warning
2016-06-17 14:17:32 -07:00